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SonOTassadar
The Dead Parrot Shoppe Inc.
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Posted - 2006.07.24 23:36:00 -
[1]
I will be getting into a command ship in the coming months, and I seem to be lost as to what GAMs to equip. I considered equipping a command processor and then using the 2 modules that provide increased resistance to armour/shields respectively, but the problem I face there is that in fleet battle only one person is targetted, and that person *will* die. On that scale, an extra 2-3% (I don't know the exact bonus) resistance doesn't really have an effect.
So I ask you, Battlecruiser and Command Ship pilots alike -- what GAMs do you use and why? ___________________________ |

asdfaasdfsdf
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Posted - 2006.07.25 00:45:00 -
[2]
I use the one that increases warp scramble range for gate camps so that everyone can get points on people jumping through.
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themule
Caldari
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Posted - 2006.07.25 00:46:00 -
[3]
^^^^ Me... Stupid Character select.
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SengH
Black Omega Security E.R.A
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Posted - 2006.07.25 01:18:00 -
[4]
ultimate gang mod setup for non-capital ship fleet
Adaptable to any situation on the fly.
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Berrik Radhok
GoonFleet GoonSwarm
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Posted - 2006.07.25 01:35:00 -
[5]
The only gang mods worth using are the skirmish warfare stuff. Everything else is garbage except for complex tanking or missions or whatever. Click here for something interesting concerning D2 and Sparta! |

JeanPierre
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Posted - 2006.07.25 01:54:00 -
[6]
Originally by: Berrik Radhok The only gang mods worth using are the skirmish warfare stuff. Everything else is garbage except for complex tanking or missions or whatever.
Actually the Mining Laser Optimization mods nearly double a large mining team's output, I've run the numbers, it's indisputable. Garbage? Don't think so.
Or did you mean only Combat oriented gang modules?
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LeMoose
The Collective
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Posted - 2006.07.25 02:37:00 -
[7]
well gang boosting a cap ship gang will change their tanking abilitys by far, so a vulture sitting in pos afk with 3 mods is pretty good eh?
The Collective Pwn list |

SengH
Black Omega Security E.R.A
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Posted - 2006.07.25 02:53:00 -
[8]
Edited by: SengH on 25/07/2006 02:53:22
Originally by: LeMoose well gang boosting a cap ship gang will change their tanking abilitys by far, so a vulture sitting in pos afk with 3 mods is pretty good eh?
the tanking gang mods dont work on cap ships... so no it wont do anything but waste your cap and a valuable person. The resists do work though, but are subject to a stacking penalty.
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