| Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Boutz McCool
Federal Navy Academy Gallente Federation
1
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Posted - 2017.01.04 02:24:42 -
[1] - Quote
so these burner mission ships are outside the realm of normal game mechanics or what? I had two %55 webs on s dramiel escort and it was still orbiting at over 3000 m/s. That would make their normal speed at least 12,000 m/s...
Is this a game bug or is CCP just changing basic mechanics in random places and not even telling us? |

Boutz McCool
Federal Navy Academy Gallente Federation
1
|
Posted - 2017.01.04 02:33:05 -
[2] - Quote
on a differnt note, Is the brutix navy not as viable as a vigilant for the escort dramiel angel burner mission? The brut doesnt have as much dps but way more tank, slots and fit. Speed isnt much an issue w this mission since theres no way you dictate range in anything. |

Boutz McCool
Federal Navy Academy Gallente Federation
1
|
Posted - 2017.01.04 04:00:27 -
[3] - Quote
Clennel wrote:Boutz McCool wrote:on a differnt note, Is the brutix navy not as viable as a vigilant for the escort dramiel angel burner mission? The brut doesnt have as much dps but way more tank, slots and fit. Speed isnt much an issue w this mission since theres no way you dictate range in anything. I don't think a Battlecruiser class ship will get thru the gate. Never tried though. Regardless, the Vigilant is generally preferred for the awesome bonus to stasis webifiers. (10% per level -- level 5 and your 55% webbers would have been effectively 82.5 (not sure about any stacking penalty))
They can... yea, I didnt expect the drams to violate all known game laws so thought 2 normal webs + tracking enhancer would be sufficient. Given situation, vigi prob best. |

Boutz McCool
Federal Navy Academy Gallente Federation
1
|
Posted - 2017.01.04 07:48:41 -
[4] - Quote
ok, something officially broken. Just dropped the wad on a vigilant. Fit and ran site exactly as recommended in this thread and youtube vid, even added an extra web to be safe. The dram was frozen at 40 m/s, I hit it maybe a few times, didnt even get through shield. wtff. |

Boutz McCool
Federal Navy Academy Gallente Federation
1
|
Posted - 2017.01.08 20:21:36 -
[5] - Quote
Ploing wrote:Boutz McCool wrote:ok, something officially broken. Just dropped the wad on a vigilant. Fit and ran site exactly as recommended in this thread and youtube vid, even added an extra web to be safe. The dram was frozen at 40 m/s, I hit it maybe a few times, didnt even get through shield. wtff. minmatar cruiser at V ? 60% webs ? if you not get the full 90 % bonus u will have trouble to hit them due the small signature. they should be something like 13 m/s.
I've heard the radius is anywhere from 11m to 13m. **Does anyone know for sure what it actually is??** A few m makes a huge difference here.
After more research, of course my main issue was not understanding the ships have magic stats, should have known. Like many, I consider this a total rubbish way to make them 'difficult' but it is what it is. Just like the old days of figuring out how the programmer tried to simply compensate for crap AI (usually stats), then spamming around it. Nothings changed. |

Boutz McCool
Federal Navy Academy Gallente Federation
1
|
Posted - 2017.01.10 05:14:49 -
[6] - Quote
Merci. Yes its 11m. I can verify tho the speed is wrong or they have some web resist power. From this vid https://www.youtube.com/watch?v=NG1UG3Cjdko we can see even when hit with 3 %84 webs they are flying at 26 m/s. That gives them a max speed of 6348 m/s. Can personally testify that I used 2 %55 webs and they appeared to have zero effect-- still orbiting at over 2000 m/s. so, magic ships, awesome. |
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