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tekpede
NgzBH8N
16
|
Posted - 2014.08.26 00:36:00 -
[1] - Quote
I dont understand. Do you ALWAYS receive the side effects when you consume a booster or is it a chance thing?
I have recovery and control skills I am about to inject. |

chatgris
Quantum Cats Syndicate Repeat 0ffenders
729
|
Posted - 2014.08.26 01:09:00 -
[2] - Quote
It's a chance thing. |

Substantia Nigra
Polaris Rising The Bastion
1394
|
Posted - 2014.08.27 03:17:00 -
[3] - Quote
There is a side effect probability associated with booster usage. That probability is influenced by the booster's base statistics, the level to which you have trained the Neurotoxin Recovery skill, as well as whether any implants are fitted to modify that probability (idk whether the Eifyr and Co. GÇÿAlchemistGÇÖ XA-1 and XA-2 implants still exist ingame, but they're the ones).
If the dice roll falls against you there is then the degree to which that side effect is applied. That severity is influenced by the booster's base statistics, the level to which you have trained the Neurotoxin Control skill, as well as whether any implants are fitted to modify that probability (ditto re the Eifyr and Co. GÇÿAlchemistGÇÖ YA-1 and YA-2 implants).
The probability and severity of side effects increases as you move to more potent combat boosters, with synth (weak) not causing any side effects and standard, improved, strong having respectively higher probability of and more severe side effects ... inline with the potency of their primary effects.
The duration of booster effects is influence by the level to which you have trained the biology skill and the presence of implants that alter that time (ditto re the Eifyr and Co. GÇÿAlchemistGÇÖ WA-1 and WA-2 implants).
I guess I am almost a 'vet' by now. Hopefully not too bitter and managing to help more than I hinder. Our pirate epic arc completion packages really are very good: https://forums.eveonline.com/default.aspx?g=posts&t=12973&find=unread |

Bienator II
madmen of the skies
2803
|
Posted - 2014.08.27 04:26:00 -
[4] - Quote
there are two skills. One reduces the chance to get a side effect, the other one reduces the side effect severity IF you get one. eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |

Netan MalDoran
xXTheWarhammerXx
85
|
Posted - 2014.08.27 23:26:00 -
[5] - Quote
Synth: No Side effects. Standard: 20% chance on getting side effects. Improved: 30% chance on getting side effects. Strong: 40% chance on getting side effects.
This is pre-skills. Correct me if I'm wrong. "Your security status has been lowered." - Hell yeah it was! |

Daimien Hayes
Federal Defense Union Gallente Federation
6
|
Posted - 2014.09.02 22:20:00 -
[6] - Quote
Substantia Nigra wrote: (idk whether the Eifyr and Co. GÇÿAlchemistGÇÖ XA-1 and XA-2 implants still exist ingame, but they're the ones).
(ditto re the Eifyr and Co. GÇÿAlchemistGÇÖ YA-1 and YA-2 implants).
(ditto re the Eifyr and Co. GÇÿAlchemistGÇÖ WA-1 and WA-2 implants).
They're now helpfully named by the skill name they represent. They fit into slots 8, 9, & 10 respectively in the order below.
Eifyr and Co. 'Alchemist' Biology BY-805 Eifyr and Co. 'Alchemist' Biology BY-810
Eifyr and Co. 'Alchemist' Neurotoxin Control NC-903 Eifyr and Co. 'Alchemist' Neurotoxin Control NC-905
Eifyr and Co. 'Alchemist' Neurotoxin Recovery NR-1003 Eifyr and Co. 'Alchemist' Neurotoxin Recovery NR-1005
The cheaper one of the two options is cheap 1-15m but the cost of the high end is 100-260m
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elitatwo
Congregatio
289
|
Posted - 2014.09.04 00:05:00 -
[7] - Quote
Substantia Nigra wrote:There is a side effect probability associated with booster usage. That probability is influenced by the booster's base statistics, the level to which you have trained the Neurotoxin Recovery skill, as well as whether any implants are fitted to modify that probability (idk whether the Eifyr and Co. GÇÿAlchemistGÇÖ XA-1 and XA-2 implants still exist ingame, but they're the ones).
If the dice roll falls against you there is then the degree to which that side effect is applied. That severity is influenced by the booster's base statistics, the level to which you have trained the Neurotoxin Control skill, as well as whether any implants are fitted to modify that probability (ditto re the Eifyr and Co. GÇÿAlchemistGÇÖ YA-1 and YA-2 implants).
The probability and severity of side effects increases as you move to more potent combat boosters, with synth (weak) not causing any side effects and standard, improved, strong having respectively higher probability of and more severe side effects ... inline with the potency of their primary effects.
The duration of booster effects is influence by the level to which you have trained the biology skill and the presence of implants that alter that time (ditto re the Eifyr and Co. GÇÿAlchemistGÇÖ WA-1 and WA-2 implants).
That ^
And side effects do not last as long as the booster does. signature |
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