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Lazzoth Krin
Republic Military School Minmatar Republic
1
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Posted - 2011.11.23 15:34:00 -
[1] - Quote
Hey guys and girls,
I am a 5 day old char ( my only toon), and am looking to do some PI. I have read all the material/component guides as to what builds what etc. I would like to get a basic set-up going, to make t1 or t2 components.
I understand this will be possible from 1 planet so as to not bog me down too much. It will be in high-sec. I can fly a wreathe and have basic skills for the 2 basic PI certificates.
Ok few questions, is t1 worth it or will i need t2 to be worthwhile? I get how the various buildings connect, and have seen people post jpeg's of efficient set-ups. Would someone kindly post a jpeg for a good setup? I log in most days so figure a 23 hour cycle would be good for me? Will my wreathe be sufficient to do all this?
I have subbed and although only 5 days old have made about 12 mill doing tutorials, missions and salvaging. How much more am i looking at to get going?
Lots of questions i know, but any help would be awesome :)
Thanks!!!
EDIT : i can be contacted in game if someone wants to talk me through it :) i always have pen and paper handy!!!!! |
Cameron Zero
Red Federation
4
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Posted - 2011.11.23 17:55:00 -
[2] - Quote
I'm always willing to help a new player. Hit me up ingame, if you like, and I can help with some basic setup questions.
I use Wreathes for my transporting, it'll work just fine.
The biggest skills you can train to make sure you're making more ISK from PI are Command Center Upgrades (I recommend IV, at least) and Interplanetary Consolidation (I also recommend IV) as it gives you one additional planet per level.
As far as cycle times go, I use 2 days because, while I log in almost every day, sometimes I might not get the chance, and I'd rather my extractors keep running than sit idle. ;) "I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser Gate. All those moments will be lost in time, like tears in rain. GǪ" |
Toshiro GreyHawk
28
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Posted - 2011.11.23 18:57:00 -
[3] - Quote
You're OK to start - if you want - but you're short of cash to do it right.
1) Yeah the Wreathe has the cargo capacity but it's not going to be very well protected. Some of the PI stuff can be worth a good bit and make you worth ganking. A Tanked Mammoth would give you some fairly good protection from the casual gank of opportunity in Hi Sec. One Invui. and 4 Med Shield Extenders in the mids with structure mods and a damage control unit in the lows should tank you up good enough for that. Shield rigs would add to that but ... are going to really add to your cost.
2) When you're placing your extractor heads you want to move the scan bar back and forth to see where the highest concentrations of materials are - and the Planetology and Advanced Planetology skills are what effect that. The higher the skills the greater the gradiations. Advanced Planetology is like 7 mill though ...
3) The PG/CPU of your Command Center is what determines how much you can build in the way of infrastructure, so while you can get started cheaply and upgrade your CC as you get more money - you'll have trouble building thing if you don't have it fully upgraded - and that's another 7 million per CC. The rest of the stuff is fairly cheap though.
4) If you go to the test server - you can play around with all this to your hearts content and things cost much less over there.
5) Every colony is going to be different based on what you're going to make and how the planets resources are distributed so there's no one cookie cutter set up.
6) A typical colony will have a Launch Pad, CC, a couple of Basic Industrial Facilities and an Advanced Facility as it's core structures (circle patterns are common) - with Extractor Control Units flung out from there to where the resources are. You normally start off with your core structures in a good spot so you don't have to spend a lot of PG on routes but then that depletes .. Put your core structures as close as you can to each other to cut down on the PG of routing things between them and their storage facility.
7) Typically, you decommission your Extractor Control Units every now and again as the resources about them deplete - then spot new ones in a location where their circle of extractor heads can reach a good bit of resources.
8) The flow is ECU > Storage > Basic Factory > Storage > Advanced Factor > Storage. You can often get by with just the Launch Pad as storage. You have to be in system to launch your product to the Customs Station where you can pick it up.
9) Once you've got everything set up - always go around and make sure everything is really routed where you want it to go.
10) Planetary resources vary by type in their amounts. Thus you may find it easy to extract one type while having to use a lot of extractor heads on another. These resources also vary from one type of planet to another. Thus - while some planets are only going to have certain resources - even the types that do will vary as to how much they have of any one particular type. Here - you need to make a judgement as to whether it is better to build a complete set up to make second tier product all on one planet or make the resources on different planets and bring them together yourself manually.
11) The more work you personally put into PI the more money you can make from it - but - one of the things about PI is that it can be a fairly passive income. The more work you are doing - the less passive it is. The point about Passive Income is - while the game is off making money for you - you can do something else. So - for me - I've got things set on a 14 day cycle so I can devote my playing time to other things.
If I was you - I'd not get into PI right now. I'd go mine or run missions or do something else until I had enough money to do things right. If you try to do things when your cash strapped - it's harder to do things right and you don't learn as much about how to set them up because you don't have the money to do it. To learn - I'd go to the test server. There you can play with this all you want without costing you any live game money and see if you like doing it. Just be aware that every now and then they upgrade the program and wipe out anything you built. Of course - since you're there to learn - rebuilding everything is just that much more practice. As with most things - the more practice you have the better you'll be at it.
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Neve Talie-Ko
University of Caille Gallente Federation
13
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Posted - 2011.11.23 19:29:00 -
[4] - Quote
What a great reply, Toshiro. I learned so much from your thoughtful, well organized and reasoned explanation. |
Lazzoth Krin
Republic Military School Minmatar Republic
1
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Posted - 2011.11.23 19:37:00 -
[5] - Quote
@ Cameron.....
Thankyou, i will grab you in-game at some point for a chat :)
@ Toshiro......
Wow, thankyou for your detailed response. I know i am asking before i can do it, but i didnt want to get months in game only to realise i could have started it way before! Your advice is great and i think that i should get the skills done, including the 7 mill one(!!!), while i mission etc. I am hopeful by the time my skills are better, i will have the ISK to take advantage of your advice.
Again thankyou, a very thorough and informative reply :) |
Toshiro GreyHawk
29
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Posted - 2011.11.24 07:20:00 -
[6] - Quote
No problem guys. Glad to help.
For more in depth info on PI - check out the Science and Industry Forum. Lots of good stuff there.
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