
Jax Slizard
Celerna Talocan United
1
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Posted - 2011.11.27 17:16:00 -
[1] - Quote
My general comment is that (as some people have already pointed out) botting seriously messes up the economy.
A friend of mine played this game back before the first titan was built, and he laughed at the idea that anyone would be able to any reasonable number of them ever. He was also afraid of lvl4s, because it supposedly took 5-6 coordinated people, much like incursions or c5/c6 HW sites.
If ships (especially caps and supercaps) were much much much more minerally intensive, nerfing them might not have been so important because there would not be nearly so many. People like cheap ships, but it was not that long ago that ship prices were set by insurance rather than minerals because minerals were so cheap.
I think the economy would be healthier if a serious effort to stop bot mining were made, not to mention help the poor miners that are actually people. (And for those people who say we wouldn't have any ships without botters, you have it wrong. If there were no bots, and nobody wanted to mine, prices would eventually rise to the point that mining would be more profitable than incursions/lvl4s, and then more people would mine, and then prices would fall, and then...it would work like a functional economy.)
Finally, on the whole isk source/sink thing. Problematically, CCP is determined to get rid of NPCs selling stuff, and not having massive inflation, while letting people get more and more isk. Good luck.
Stuff can be created and destroyed. Isk can be created, but it is much more difficult to find reasonable ways to destroy it. I think the best solution (not that this would happen in a million years, its just a theoretical suggestion,) is to get rid of all sources and sinks of isk. All of them.
Replace all rewards/costs that used to be isk with some physical item/mineral/tags that can be used and destroyed, and require transportation. Make skillbooks bought with some of this stuff.
Why you ask? Because isk will still be used as a medium of exchange. People who want fluid assets will trade their stuff/items for isk, as its much more convenient than stuff. People will still buy stuff they want with isk, but will no longer just be able to go and get isk form the isk tree, but instead will have to go and get stuff that other people find valuable enough to buy from them.
Isk becomes a medium of exchange, instead of a source/sink problem. If you still want some inflation for economic purposes, then give some to newbie players or something. Further, it encourages activities that actually contribute to the economy.
Basically, imagine Sleeper loot/salvage, only all of those ancient coordinate databases would be purchased by players because they are redeemable for skillbooks (instead of selling the databases to NPCs for ISK.) |