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Swiftstrike1
Swiftstrike Incorporated
767
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Posted - 2014.08.29 07:01:00 -
[1] - Quote
Intro The title basically says it all - I propose a set of missions where the objective is to manufacture, research or invent something.
Why? For the same reasons we have "kill the NPC", "mine the stuff" and "move the thing from here to there" missions. Because it helps to introduce new players to game mechanics and then gradually scale things up.
Unique feature Rewards should be something industry related instead of just straight up ISK. e.g. partially researched BPCs
datacores
RAMs
and of course, Loyalty Points
Mission Types These are just a few ideas, but... Bulk orders (i.e. build 100 of module X)
Speed build (produce specified item within X hours)
Invent specific T2 BPC
Use a specific Team (i.e. you have to fly over to wherever that team is based)
Install a job remotely
Hire a team that specialises in X for your agent's corporation
These missions would not involve normal items. The agent would always provide you with a blueprint of "Top Secret Prototype" or something along those lines. This would be to prevent people from simply buying the required items on the market. Targeting, Sensors and ECM Overhaul |

Corraidhin Farsaidh
Farsaidh's Freeborn
657
|
Posted - 2014.08.29 08:43:00 -
[2] - Quote
I would prefer industry missions to be an arc of the full range available i.e. explo to find the data, reverse engineer into a BPC, gather the required materials from wherever (can invlolve trade, mining, PI, moon syphons, whatever), manufacture x items, deliver x items to location etc etc etc.
Some items should be able to be bought as market trading is an intrinsic part of S&I but the rewards should be minimal if you just buy everything. The real profit shouls come from producing things yourself. Agreed on the completed items not being used for anything else though such as NPC station components, advanced prototypes etc. |

Anthar Thebess
677
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Posted - 2014.08.29 10:25:00 -
[3] - Quote
On first thought WTF! On second : this might be interesting.
Not for every single mission, but for the story line ones. They should be hard, expensive - you have to invest a lot of stuff , for a unknown package, package that can contain some BPC: - 30% chance that this will be faction BPC - 40% that this will be T2 BPC - 20% that this will be ship BPC - 10% that this will be (super)capital BPC. Support Needed : Jump Fuel Consumption Support Needed : Faction Crystal Changes |

erg cz
Sliperer
109
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Posted - 2014.08.29 10:29:00 -
[4] - Quote
So basically it is mission, where you sit on your *** in the station, do not move anything anywhere and make ISK/standing continiousely. Sounds like a perfect bot opportunity for me. |

Owen Levanth
Sagittarius Unlimited Exploration
257
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Posted - 2014.08.29 12:51:00 -
[5] - Quote
I would rather see exploration missions sending you around. To introduce mission runners to more interesting stuff then just shooting rats. Industry missions would just lead to people sitting around in stations without any human contact, which is kind of bad for an MMO.
Hell, agents which send you on a mission to retrieve something from deep NullSec would be interesting, there are many far-off parts in NullSec completely empty, everyone would benefit if mission runners show up to try to do something.
The agent gives you a certain constellation in let's say The Spire and as long as the mission is active, a special site spawns somewhere inside that constellation. Then you have to actually do some exploration to find what your agent wants.
(Of course, to prevent COSMOS-like shenannigans, the missions can only be completed if the player actually shows up at a site and completes it.)
If the OP replaces his non-working idea with mine, I wouldn't complain.  |

Corraidhin Farsaidh
Farsaidh's Freeborn
657
|
Posted - 2014.08.29 13:37:00 -
[6] - Quote
Owen Levanth wrote:I would rather see exploration missions sending you around. To introduce mission runners to more interesting stuff then just shooting rats. Industry missions would just lead to people sitting around in stations without any human contact, which is kind of bad for an MMO. Hell, agents which send you on a mission to retrieve something from deep NullSec would be interesting, there are many far-off parts in NullSec completely empty, everyone would benefit if mission runners show up to try to do something. The agent gives you a certain constellation in let's say The Spire and as long as the mission is active, a special site spawns somewhere inside that constellation. Then you have to actually do some exploration to find what your agent wants. (Of course, to prevent COSMOS-like shenannigans, the missions can only be completed if the player actually shows up at a site and completes it.) If the OP replaces his non-working idea with mine, I wouldn't complain. 
Agreed on better explo missions which is why I included them into the chained S&I arc idea. Players should have to gor through the whole range of careers to complete them
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Fer'isam K'ahn
None Of One
356
|
Posted - 2014.08.29 15:25:00 -
[7] - Quote
Could support this...
on second thought, I will. Tutorials arn't nearly good enough to get one into it.
+1
Are you sure your issues aren't elsewhere ?! |

Komi Toran
Paragon Trust The Bastion
187
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Posted - 2014.08.29 15:43:00 -
[8] - Quote
partially researched BPCs: AKA trash
datacores: Because the price of these haven't been driven into the ground enough, apparently.
RAMs: Probably the only reward that might give these missions some small purpose, provided you can complete the mission faster than it would take you to build the equivalent number of RAMs, and you could somehow reliably get the correct type for what you want to build.
Unless this is solely a proposal to re-work the industry tutorial, I don't see the point. Missions are run to make ISK. This industry missions would therefor have to be competitive with building for the market for them to be desireable, and that's bad. They may be useful for player training, but no one is going to build a career off of merely learning how to build. So, it doesn't make sense to make agents for this or go through the trouble of creating L2, 3, 4, and 5 missions just to teach people how to be an industrialist.
As for exploration agents that send you out to scan down sites, that kinda defeats the purpose of sites to begin with. |

Corraidhin Farsaidh
Farsaidh's Freeborn
657
|
Posted - 2014.08.29 15:52:00 -
[9] - Quote
Komi Toran wrote:
As for exploration agents that send you out to scan down sites, that kinda defeats the purpose of sites to begin with.
I saw explo missions as an arc of several, the agent only gives the first location and that then becomes a chain of expedition sites that you need to scan down and gather items from ,reverse engineer data slates etc for co-ordinates to the next site and so on. |

Swiftstrike1
Swiftstrike Incorporated
767
|
Posted - 2014.08.29 15:54:00 -
[10] - Quote
Komi Toran wrote: partially researched BPCs: AKA trash
datacores: Because the price of these haven't been driven into the ground enough, apparently.
RAMs: Probably the only reward that might give these missions some small purpose, provided you can complete the mission faster than it would take you to build the equivalent number of RAMs, and you could somehow reliably get the correct type for what you want to build.
Unless this is solely a proposal to re-work the industry tutorial, I don't see the point. Missions are run to make ISK. This industry missions would therefor have to be competitive with building for the market for them to be desireable, and that's bad. They may be useful for player training, but no one is going to build a career off of merely learning how to build. So, it doesn't make sense to make agents for this or go through the trouble of creating L2, 3, 4, and 5 missions just to teach people how to be an industrialist.
As for exploration agents that send you out to scan down sites, that kinda defeats the purpose of sites to begin with. By that logic, there is no point in Security missions because players could just go run cosmic anomalies and DED sites instead. There's no point in courier missions because people can just accept courier contracts from other players. There's no point in mining missions because... you get the point.
If you want a reason for these missions to exist that might satisfy you... it would allow industrialists to earn LP without having to pew pew red crosses. That's something they couldn't do building for the market. Targeting, Sensors and ECM Overhaul |
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Fer'isam K'ahn
None Of One
356
|
Posted - 2014.08.29 16:04:00 -
[11] - Quote
Don't really see the sense of exploration missions either, chained or not. You need to really create a lot more mission-only content to make them interesting beyond just flooding LPs, meaning different challenges of sites which can also be spread out over the different agent levels and factions.
Industry makes way more sense, offers more applications and teaches beyond the tutorials. Are you sure your issues aren't elsewhere ?! |

Komi Toran
Paragon Trust The Bastion
187
|
Posted - 2014.08.29 18:59:00 -
[12] - Quote
Swiftstrike1 wrote:By that logic, there is no point in Security missions because players could just go run cosmic anomalies and DED sites instead. There's no point in courier missions because people can just accept courier contracts from other players. There's no point in mining missions because... you get the point.
If you want a reason for these missions to exist that might satisfy you... it would allow industrialists to earn LP without having to pew pew red crosses. That's something they couldn't do building for the market. Did it ever occur to you that there really is no point for some of the things you mention to exist? Mining missions are notoriously pointless. No one ever made their fortune grinding mining missions. No one ever raised their standings to deploy a POS in faction space that way. If you want to compare these proposed industry missions with mining missions, go right ahead. The comparison is apt.
Meanwhile, you're right: security missions absolutely could be replaced with a more fleshed out DED/anomaly system. The thing is, security missions already exist, coded before dynamic events became popular in MMOs. The costs for maintaining and building off of them is slight. If, however, they did not currently exist and you were just not proposing them, you would deserve a bap on the head for the thought.
That leaves courier missions, which are the best way to grind faction standings short of tags.
And what use do industrialists have of LP? LP is simply ISK in a less-fungible form. For it to be worth running industry missions, you are saying that the industry missions must pay enough LP to make it worth forgoing the ISK you could otherwise be generating. In other words, your suggestion to make industrial jobs desireable is exactly what I said was a bad thing. |
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