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Darpz
Rampage Eternal
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Posted - 2006.07.27 05:05:00 -
[1]
100% Rockh Fleets.
can hit farther Tank better Do more dps at range
than any other bs.
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Dethis
Caldari
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Posted - 2006.07.27 05:06:00 -
[2]
I thought Sniperthrons still did more DPS. -------- Kill em all and let god sort em out
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Lifeguard Hoff
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Posted - 2006.07.27 05:12:00 -
[3]
1 Good covops and a good fc + megathrons & hyperions will rip & wrap thats stuff up.. ... But oh yeah, Rokh's must have atleast 4-6wcs on to participate in the fleetops :(
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Darpz
Rampage Eternal
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Posted - 2006.07.27 05:12:00 -
[4]
Originally by: Dethis I thought Sniperthrons still did more DPS.
requires BS 4 to out damage it and its negledgable at BS 5 it does outdamage it but its a glass cannon to achieve this
Rockh in fleet fit wll look something like this:
8x425 IIs 3xSensor Boosters 2xInvul II 2xLarge Extenders 3xMag Stabs 1xDamage Control
will be very hard to bring down deal only a bit less DPS than the best equped mega
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Darpz
Rampage Eternal
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Posted - 2006.07.27 05:15:00 -
[5]
Originally by: Li***uard Hoff 1 Good covops and a good fc + megathrons & hyperions will rip & wrap thats stuff up.. ... But oh yeah, Rokh's must have atleast 4-6wcs on to participate in the fleetops :(
you haven't flown in fleets lately have you? current mo is warp at 200km pop a few bs warp out warp back in on a different point and repeat a smart fleet commander never keeps his fleet in place for more than 30-45seconds
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Dethis
Caldari
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Posted - 2006.07.27 05:16:00 -
[6]
Either way CCP said they are planning on changing fleet combat so i imagine when the rohk comes out it wont matter anyway since they are planning on trying to make fleet battles take place closer and last (longer/shorter) i forget what they said but something to make it more enjoyable -------- Kill em all and let god sort em out
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Montero
Black Omega Security E.R.A
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Posted - 2006.07.27 05:17:00 -
[7]
THE SKY IS FALLING OMGS.
Now shh.
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Dethis
Caldari
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Posted - 2006.07.27 05:19:00 -
[8]
Originally by: Montero THE SKY IS FALLING OMGS.
Now shh.
Nerf atmospheric pressure tbh >.< -------- Kill em all and let god sort em out
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Murukan
Minmatar
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Posted - 2006.07.27 05:19:00 -
[9]
Not really ok maybe if they want to engage at 249 rokhs will be best. But tempests/apocs/geddons/throns can all still hit just fine at 200km. Only thing rokhs will help a lot is people with out t2 guns being more of a use in fleet fights.
In rust we trust!!! |

arbitrary
Bad luck Clover Inc.
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Posted - 2006.07.27 05:21:00 -
[10]
Originally by: Dethis Either way CCP said they are planning on changing fleet combat so i imagine when the rohk comes out it wont matter anyway since they are planning on trying to make fleet battles take place closer and last (longer/shorter) i forget what they said but something to make it more enjoyable
I would be suprised if said changes hit before the rokh, or even soon...(tm).
but I might just be pessimistic.
___ Arbi all I want is for you to smile. |

Nikolai Nuvolari
Caldari
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Posted - 2006.07.27 05:24:00 -
[11]
Originally by: Darpz can hit farther
Only 20km farther because locking range is capped at 250.
Originally by: Darpz Do more dps at range
Again, ONLY in the tiny 230km-250km window.
Honestly, the Rokh is cool, but it's not much different from a Megathron in sniping fit with the current range cap.
Please Tuxford, remove the range cap! ------------------ Originally by: kieron Buy ISK for RL cash here!
Mebrithiel Ju'wien > Nik's bio 4tw btw Graelyn > Nikolai for Dev 108!
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Stormfall
Dark-Rising Xelas Alliance
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Posted - 2006.07.27 05:26:00 -
[12]
Originally by: Darpz 100% Rockh Fleets.
can hit farther Tank better Do more dps at range
than any other bs.
+raven with precision cruise
and you have the I WIN button of eve :)
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Eximius Josari
Citizens of E.A.R.T.H. E.A.R.T.H. Federation
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Posted - 2006.07.27 06:02:00 -
[13]
I think its the midrange (100-200 km) that the Rokh will make the most difference in.
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Cadiz
Caldari
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Posted - 2006.07.27 06:05:00 -
[14]
Edited by: Cadiz on 27/07/2006 06:13:59 I'm glad that some sane people here remember that there is a hard cap on range at 249km, that being the maximum you can lock anybody at. Pretty much any of the current fleet battleships can fairly handily break the 200km mark between optimal and falloff with t2 ammo, so the Rokh won't have that much of a range advantage when all is said and done.
As said above, its main virtue will probably be that it will be very newb-friendly - a way for people without t2 large weapons to participate in the modern fleet engagement. Most of the veteran t2 large hybrid users will probably be better-served by sticking to their Megathrons, at least as far as damage output is concerned.
Oh, and for the record, the Megathron begins outdamaging the Rokh at Gallente Battleship III. 8.05 turrets worth of damage!
------ Director, Blood Moon Horde "There is no problem that cannot be solved by the judicious application of violence." |

Battle Comes
Caldari
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Posted - 2006.07.27 06:46:00 -
[15]
Originally by: Stormfall
Originally by: Darpz 100% Rockh Fleets.
can hit farther Tank better Do more dps at range
than any other bs.
+raven with precision cruise
and you have the I WIN button of eve :)
Yeah. I'll remeber that when I fire my missiles from 240km's out, by the time they get half way, my target will have ample time to warp out.
OHHH NOES GUYZ! ITS MISSILERS! ---- 30 seconds later. OK LETS WARP OUT! - "Your TechII Seige launcher deactivates." Damage done: 0
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Stormfall
Dark-Rising Xelas Alliance
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Posted - 2006.07.27 06:52:00 -
[16]
Originally by: Battle Comes
Originally by: Stormfall
Originally by: Darpz 100% Rockh Fleets.
can hit farther Tank better Do more dps at range
than any other bs.
+raven with precision cruise
and you have the I WIN button of eve :)
Yeah. I'll remeber that when I fire my missiles from 240km's out, by the time they get half way, my target will have ample time to warp out.
OHHH NOES GUYZ! ITS MISSILERS! ---- 30 seconds later. OK LETS WARP OUT! - "Your TechII Seige launcher deactivates." Damage done: 0
point defense...nuff said
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Sadayiel
Caldari
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Posted - 2006.07.27 07:23:00 -
[17]
Originally by: Cadiz Most of the veteran t2 large hybrid users will probably be better-served by sticking to their Megathrons, at least as far as damage output is concerned.
Oh, and for the record, the Megathron begins outdamaging the Rokh at Gallente Battleship III. 8.05 turrets worth of damage!
Thx cadiz to bring some sense about rokh and mega sniping. most of ppl donŠt notice megathron still work perfect as mid/long range ship with more dmg and more tracking. -------------------Sig----------------------- The True Pirate secret |

Etherios
Amarr
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Posted - 2006.07.27 07:35:00 -
[18]
Edited by: Etherios on 27/07/2006 07:37:04 Erm did any of u seen that the Rockh has the worse damage that all fleet ships out there? Yes u can hit further than all but witht he range cap u are screwed. Tho its nice we will have our caldari friends with us doing something and not just play target...
Edit : this to help u all http://oldforums.eveonline.com/?a=topic&threadID=369731
True sight isn't given to all that look for it.
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Giant Haystacks
Ore Mongers
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Posted - 2006.07.27 11:29:00 -
[19]
Originally by: K Shara the rokh's most probable setup considering its caldari will be based on 866 layout.
with adv wep up 5
8 x 425 3 x SB II 3 x TC II 6 x RCU II's
wtf??? 6 RCU II??
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Phoenix1
Gallente
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Posted - 2006.07.27 11:30:00 -
[20]
Edited by: Phoenix1 on 27/07/2006 11:53:04 Edited by: Phoenix1 on 27/07/2006 11:52:31 Change 1 or 2 Turrets to Precision Cruiser Spammers...
we were telled they fokus more on turrets (wtf! 8 turrets!) but ALSO have some missile Slots on the Rockh.
-> Rails with Range Bonus for Instant Damage -> Precision Cruise for Anti-Tackler -> Shieldtank for great Repair Ammounts
--> UBER SNIPERSHIP!
Caldari will have the Best of the Best. Best Mission Runner/NPCers Best (Shield) Tanks Best EW Capacity Best Gankers Best Fleet Sniper Ship Best Damage Range (every Type) Best Hits (every Missile...) Best Cap
Did i miss something...?
Uhh yah... their ships look ugly, but who cares...
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FFGR
Euphoria Released Euphoria Unleashed
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Posted - 2006.07.27 11:53:00 -
[21]
Originally by: Ithildin /me is waiting for the turret range nerf (frig turrets same, cruiser turrets 1.5x frig turret range, and BShip turrets 2x range of frig turrets, roughly. This instead of current 1x, 2x, 4x)
tbh I think that it should be 1x, 1.75x, 2.5x.
giving BS a 2x range of frigs would make it more or less impossible for BS to defend against frig fleets when they use L guns due to tracking. With the range nerf, a tracking boost to all guns should also be given. _____________________________
siggys v. 0.5 |

Laboratus
Gallente
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Posted - 2006.07.27 15:12:00 -
[22]
Originally by: FFGR
Originally by: Ithildin /me is waiting for the turret range nerf (frig turrets same, cruiser turrets 1.5x frig turret range, and BShip turrets 2x range of frig turrets, roughly. This instead of current 1x, 2x, 4x)
tbh I think that it should be 1x, 1.75x, 2.5x.
giving BS a 2x range of frigs would make it more or less impossible for BS to defend against frig fleets when they use L guns due to tracking. With the range nerf, a tracking boost to all guns should also be given.
I got my Bthron ready waiting for this. I'm rather hoping they will be nerfed to ****. Frigs to 0.2 from todays range, cruisers to 0.5 and battleships to 0.8 from todays cruiser ranges. I'm expecting a lot shorter combat times, as we will finally be able to close the gap between extreme and point blank range in seconds with battleships. Looking forward to this. Mind control and tin hats |

Death Merchant
InterGalactic Corp. Imperial Republic Of the North
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Posted - 2006.07.27 15:46:00 -
[23]
Originally by: Testy Mctest
It does look like a great ship. But it's not exactly going to change the face of fleet combat. .
Ive agreed with alot of what you have said today. But not this, it will change the face of fleet combat. A vast majority will be camping gates with these things sitting at max possible range with a bubble or 12 on the gate. In empire, it will be able to still tank sentries and pound ships from a distance. All this has done is amplified the problems with long range/fleet combat. It gonna make a bad problem worst. But like you said in other threads, its not final yet so we will see.
"What happens in Deklien stays in Deklien". |

Cadiz
Caldari
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Posted - 2006.07.27 15:53:00 -
[24]
Edited by: Cadiz on 27/07/2006 15:53:21
Originally by: Death Merchant
Originally by: Testy Mctest
It does look like a great ship. But it's not exactly going to change the face of fleet combat. .
Ive agreed with alot of what you have said today. But not this, it will change the face of fleet combat. A vast majority will be camping gates with these things sitting at max possible range with a bubble or 12 on the gate. In empire, it will be able to still tank sentries and pound ships from a distance. All this has done is amplified the problems with long range/fleet combat. It gonna make a bad problem worst. But like you said in other threads, its not final yet so we will see.
So what real difference is there between a bunch of Rokhs sitting at 240 - 249km for a gate and a bunch of Megathrons, Tempests, or Tachygeddons/Tachapocs sitting at 200 - 230km?
------ Director, Blood Moon Horde "There is no problem that cannot be solved by the judicious application of violence." |

Lisento Slaven
Amarr
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Posted - 2006.07.27 16:11:00 -
[25]
How would the Rokh fair as a tanked blaster ship? I imagine it's going to be slow as hell but once it gets in range (isn't the bonus 10% range? 50% bonus to range?) it'll blast other BS to bits?
It could probably outlast the Abaddon close up (unless the ABBa has a TD) =P
Everyone is focusing on this being a longe range ship and that's no fun...can't anyone think up the unique setups? ---
Lisento Slaven wants to be a Space Whaler in EVE.
Put in space whales!
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Kazaam
Caldari
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Posted - 2006.07.27 16:17:00 -
[26]
Dark are the times by when Kali arises. Sniping Rokhs @ 249km from gates in low sec systems I see.
Now, locking the door and running away I will :> _________________________________________
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K Shara
Caldari
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Posted - 2006.07.27 17:13:00 -
[27]
BTW my post was being ironic
of course it wont need 6 rcu II's 5 will be enough with a pdu II <><><><><><><><><>
Contraband
hpookde is so a word !!!!!!!!
<><><><><><><><><> |

Kowashi Hitori
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Posted - 2006.07.27 17:46:00 -
[28]
Quote: tbh I think that it should be 1x, 1.75x, 2.5x. giving BS a 2x range of frigs would make it more or less impossible for BS to defend against frig fleets when they use L guns due to tracking.
Why would that be a bad thing? In any fleet system, you need smaller ships to defend bigger ships against other smaller ships. If this game is really about coroporations and fleets and lots of players... Don't go out by yourself. Why does a BS need to defend against frigates? Isn't that what your friends in other destroyers are for?
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Alessar Kaldorei
Caldari
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Posted - 2006.07.27 19:45:00 -
[29]
Originally by: Kazaam Dark are the times by when Kali arises. Sniping Rokhs @ 249km from gates in low sec systems I see.
Now, locking the door and running away I will :>
So, what's stopping other snipers right now of sitting far from gates and sniping?
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Paper Airplane
Aurum Technologies Limited Novus Ordos Seclorum
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Posted - 2006.07.28 00:45:00 -
[30]
Originally by: Kowashi Hitori In any fleet system, you need smaller ships to defend bigger ships against other smaller ships. If this game is really about coroporations and fleets and lots of players... Don't go out by yourself. Why does a BS need to defend against frigates? Isn't that what your friends in other destroyers are for?
I would love to see this...instead of a fleet of 100 BS we could end up with 30 BS, 40 frigs, 20 cruisers. I wouldn't mind being one of those frig/cruiser pilots either, I have a lot more fun flying a little frig than a big slow BS.
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