Grace Chang wrote:Querns wrote:
A) We're already doing this. Trit is starting to even out, but mexallon and isogen do not have enough market volume to meet the demands of even a single nullsec producer.
B) The sheer number of minerals required to do any meaningful production make befriending a highsec mining corporation (or 100 of them) infeasible. The market typically deals with these inefficiencies by dint of pricing, but there just isn't enough supply to go around, on account of the vast majority of the supply being reprocessed in a terrible manner.
C) As stated earlier, the mineral composition of nullsec anomalies and belts is primarily highends. Mulching a Colossal hidden belt provides a mere pittance of lowends required, while generating yet more highends, which are completely useless.
to
A.) There is no shortage of supply in EvE for any item that is not hard capped. You can either pay more and provide an immediate incentive or you can wait if you think the inventive is high enough and people should come around. In any case the market is right and you are not.
B.) If that is a problem for you, you have the ingame tools to solve them.
C.) That is reinforcing my point. If you need Low-Ends in 0.0 you probably should pay a premium for it in 0.0 (or in highsec for the logistical effort). That way your miners might stop mining Arkonor and start mining Veldspar solving a few problems on the way.
You have viable industry now in 0.0, but that sword cuts both ways. By current design you can't have nullsec production costs and highsec supply costs. Personally i think that is a good thing. As i said, start recruiting miners.
You're misinformed about the mechanics of nullsec mining.
Nullsec mining primarily occurs by way of gravimetric anomalies. These sites have a static ore composition of many types, and are generated by the Infrastructure hub. Once one of these sites is fully mined out, it respawns to be mined again.
The problem this produces is that in order to get more of the lowend minerals you need, you have to mine an absolute truckload of useless highends. Looking at the (slightly dated, but useful for this example)
Bloodtear Industry Report, we can see that the composition of a Large gravimetric site (the most commonly mined site) contains the following composition:
http://i.imgur.com/24LTeL3.png (the forums don't really handle tabular data well so an image will have to suffice)
In order to get the 400k lowends you need, you have to mulch through 945k of other stuff. This limits the intake of useful minerals considerably by adding a massive speedbump in the form of forced acquisition of sub-par minerals. These roadblocks disincentivize mining in nullsec considerably by not only forcing additional sub-optimal labor, but also reduce the profit of the activity of mining overall, encouraging potential miners to do other things. (Unlike what you may have heard, we don't believe in enslaving our line members.)
This is discounting the danger contained by mining in nullsec, but I'm willing to disregard this, as it's a separate issue (and one much less defensible at any rate.) I don't need it to prove my point.