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Tenchi Sal
White Knights of Equestria
220
|
Posted - 2014.09.04 16:51:00 -
[1] - Quote
Wanted to start a list of things miners wanted to see changed in hopes that it may catch some of the devs attention.
More hybrid mining vessels. We have two currently, a cloaky/mining frigate and a combat/mining cruiser. I'd like to see a healer/mining or healer/buffer. The healer buffer could be somewhat of a cross between the Orca and logistics ships. Lose the hauling ability to buff/shield rep.
CCP's Mineral Welfare Program should probably go away already. The current asteroid spawning system highly benefits Russians/Europeans while leaving players from other time zones with the scraps. There should be some balance on roid spawning mechanics. Same with Ice spawning, I've seen European players go nuts just before down time trying to mine out that last bit of Ice so they can have themselves a fresh new belt without waiting out the 4 hour timer like everyone else does.
New mining resources. I remember comet/ring mining being talked about a while back. Maybe moon mining? Can still keep the pos harvesters running but an option of using a ship and being more active and getting more materials in return?
#1 on everyone's list I'm sure is how incredibly boring mining is. I wouldn't mind seeing something more active like having waves of pirates or droids coming at you while you are mining. Fighting them off while you try to get as much mining done. This might even make players I dunno, group up? With the skiff for protection and a healer ship, it could work. |

Americium Cobalt
Cobalt-60 Nuclear Fusion Industries
8
|
Posted - 2014.09.04 17:36:00 -
[2] - Quote
It would be nice to have some weapon options on an exhumer to offer some protection and fair play against gankers. Make it a hybrid rig that offers an additional turret port. I would fit one or two. |

Mr Omniblivion
GoonWaffe Goonswarm Federation
48
|
Posted - 2014.09.04 17:45:00 -
[3] - Quote
Americium Cobalt wrote:It would be nice to have some weapon options on an exhumer to offer some protection and fair play against gankers. Make it a hybrid rig that offers an additional turret port. I would fit one or two.
Guns on barges is a bad idea. Having guns won't stop gankers, as they're bringing ships that they expect to lose anyways.
If you want to be ganked less, put an appropriate tank on your mining ships, and have them orbit something as they mine. Transversal + increased tank gives you more survivability, which makes it much more costly for people to gank you in high sec.
That said, if someone really wants to kill you, no amount of tank or suitability can help if they bring enough ships (and don't care about losing isk). |

Vivianne Athonille
Athonille Logistics and Provisions
25
|
Posted - 2014.09.04 17:52:00 -
[4] - Quote
Tenchi Sal wrote:The healer buffer could be somewhat of a cross between the Orca and logistics ships. Lose the hauling ability to buff/shield rep. This is exactly what I've been hoping for since I began advocating for the addition of Warfare Links to the Nestor. https://forums.eveonline.com/default.aspx?g=posts&m=4950168#post4950168
Drone boat and a turret range bonus to defend a fleet Ship Maintenance Bay to allow for refits but no ship swaps Remote Armor Repair bonuses, but weaker than true Logistics (Some are advocating the addition of limited Remote Shield Booster bonuses too) Combat Probe bonuses if you want to serve as lookout Armor resistance bonus for tanking Battleship-class power grid
Add in Warfare Link support without bonuses, and you have a great candidate to replace an Orca in belt that requires some choices. Give up hauling and link bonuses for the option to actually defend your fleet, but maintain the refit option and add a little logistics.
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Vivianne Athonille
Athonille Logistics and Provisions
25
|
Posted - 2014.09.04 17:54:00 -
[5] - Quote
. |

Erik Sokarad
Republic University Minmatar Republic
7
|
Posted - 2014.09.04 18:13:00 -
[6] - Quote
generally, you can avoid ganks by simply not going afk, and having enough tank to have time to warp out. the real problem with many miners is that they afk-mine and dont tank their ship. stay awake, maybe read a book while you mine. the only true defense is docking your ship.
to improve mining, i think we need some better UI for how mining works... perhaps a m3 counter by the mining module to show how much has been mined so far in the cycle. this plus a scanner would allow much more accurate use of mining tools by those who are awake and aware. this would be a purely UI change, and could even be made into a mid-slot tool of some kind.
having a UI tool that would let you see your personal refine % for a given ore while you are out in your mining ship would be another useful tool. this could simply be an addition to the existing tooltips for ore.
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Tolkaz Khamsi
Empire Reclamation Services
20
|
Posted - 2014.09.04 18:33:00 -
[7] - Quote
1. Get rid of the whole mining mechanic and make it passive like PI.
2. If I can't have #1, then remove all fixed belts and abolish the zonal restrictions on ores. Make all belts anomalies, and make all types of ores crop up in random spawns anywhere in Eve space. (Proportionally, of course; Veld would spawn more often and in bigger rocks than high-ends.)
If I can't have #1 or #2....
3. Give me a Mobile Ore Compression module like the Mobile Tractor Unit or Mobile Depot so I can compress ore right in the belt. (If I can only have one thing, this would be my choice.)
4. Give me one type of compressed ore, not three. You can fiddle with the number of units required for compression to preserve the higher mineral concentrations in the better ores.
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handige harrie
Hedion University Amarr Empire
259
|
Posted - 2014.09.04 19:47:00 -
[8] - Quote
It would be nice to see an alternative way of acquiring Ore that has more to do with interacting with the space you're living in and stealing from thy neighbor and less with sitting in a ship waiting till stuff to flow into your cargohold.
Make a new shipline that can drop Mobile Mining Units. These units mine everything with about a fifth the speed of a yield fitted Mack, increasing the ship skill increases the amount of units you can drop (up to a total mining speed of a yield fitted mackinaw).
The Mobile Mining Units start mining asteroids nearest to far out to a max of range 22km or till their cargo is full, than they just sit around idle.
Shooting Mobile Mining Units gives you a suspect flag, after shooting the mobile mining unit into structure you can loot it.There is no reinforcement timer, so if you want to kill it, just keep shooting. The owner of the Unit will get a message that one of his units is under attack.
Scooping the units can only be done if you're in the new Mobile Unit dropping ship. You will scoop them including their Ore, you can't loot them if their armor isn't breached. You can extract the ore in a station or near a fitting service.
There should be different types of units, with more defenses (eHP) (gives you more time to respond to an attack), with a bigger hold and a faction from Empire Industrial LP stores who has a vastly reduced yield, but compresses Ore inside the unit over time. Unit should come in multiple versions, one with more eHP for the slow responder, one with more cargo for the person who doesn't want to empty them often and a LP unit which has a vastly reduced mining yield, but compresses the Ore inside the Unit. Prices should vary between 3M isk per unit for a basic one and 50M per unit for the LP compression one.
With this system you can be truly AFK and with some luck or a good system you should be able to gather a lot of ore but slowly (only hauling it to station/POS), this will of course include useless ores since the unit doesn't cherry pick. As someone who wants to mess with miners or wants a fight you can kill them in the hopes that a smart unit miner drops his units and reships into a pvp ship, waiting till he gets a message that one of his units is under attack. If he doesn't respond, he will lose his Unit and the time he wasted waiting for it to fill up. If he does respond you just created another interesting e
Ninja Miners can just crack the units open and take the ore with a hauler if the owner of said unit is too slow to respond, this way supplementing his own income from units that he has running himself.
Baddest poster ever |

RubyPorto
RubysRhymes
5534
|
Posted - 2014.09.04 20:39:00 -
[9] - Quote
Tenchi Sal wrote:The healer buffer could be somewhat of a cross between the Orca and logistics ships.
Done and done.
[Orca, LogiOrca]
Damage Control II Reinforced Bulkheads II
Medium Electrochemical Capacitor Booster I, Cap Booster 800 Medium Electrochemical Capacitor Booster I, Cap Booster 800 Medium Electrochemical Capacitor Booster I, Cap Booster 800 Medium Electrochemical Capacitor Booster I, Cap Booster 800
Mining Foreman Link - Laser Optimization II Large S95a Remote Shield Booster Large S95a Remote Shield Booster
Large Transverse Bulkhead II Large Transverse Bulkhead II Large Transverse Bulkhead II "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon |

Sentamon
Imperial Academy Amarr Empire
2207
|
Posted - 2014.09.04 21:02:00 -
[10] - Quote
RubyPorto wrote:Tenchi Sal wrote:The healer buffer could be somewhat of a cross between the Orca and logistics ships. Done and done. [Orca, LogiOrca]
You can fleet that with your smartbomb Hulks for hilarious death mails. ~ Professional Forum Alt -á~ |
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Calypso Kendrick
Azure and Gold
1
|
Posted - 2014.09.04 22:04:00 -
[11] - Quote
I too would like to see the static belts go away. Replace them with Cosmic Anomalies for the ore types specific to the region and system security. Respawn timer that makes sense depending on system traffic or some other metric(s).
Add Gravametric sites back to High-sec for bigger, and creative versions of the Anoms. Maybe all Veldspar, or Scordite, or just a really cool configuration of roids, or one truly huge 2billion unit veldspar roid for example. These sites should also spawn bigger rats with frigate sized bounties. Risk vs reward anyone?
Gravimetric sites should also be used for the belts with higher grade ores instead of anomalies. It just doesn't make sense that the best ore in the game can be found in high-sec with no effort at all. I feel this would give the players willing to hustle a little something and add some content. Would be cool if these also spawned rats that were cousins to the WH rats. Not as tough, but would need to be delt with by something other than basic drones.
Added configurations to the above, minus the space junk clogging up the area. The junk is cool the first time, then it just gets in the way. An algorithm that builds the belt would be cool. That way you might never see the same belt twice and have to think about the most efficient way to mine it out.
Change the Ice Belts to spawn somewhere in the constellation rather than the same system all the time. Maybe have a heavy bias for the 'Ice system' but chances for it to come up somewhere else. Also change the static timer from 4 hours to something like 2.5-5, also make that persistent across downtime.
Would be nice if Ice compression worked too.
A way to fight back when someone comes to gank. I get that ganking is a style of game play, and I don't think anything should be safe. It would just seem less one sided if there was a way to escort an industrial ship. I'm not sure how that would/should work, but it would be nice. It could be a new role for existing ships, or a good excuse to add new ones to the game. Some ideas have already been put forward. |

RubyPorto
RubysRhymes
5536
|
Posted - 2014.09.04 22:40:00 -
[12] - Quote
Calypso Kendrick wrote:A way to fight back when someone comes to gank. I get that ganking is a style of game play, and I don't think anything should be safe. It would just seem less one sided if there was a way to escort an industrial ship. I'm not sure how that would/should work, but it would be nice. It could be a new role for existing ships, or a good excuse to add new ones to the game. Some ideas have already been put forward.
ECM, Webs, Logistics, DPS/Alpha are all ways to escort Industrials, Freighters, and Miners and protect them from ganks.
Miners can even do their own webbing if there are two or more of them. "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon |

Calypso Kendrick
Azure and Gold
1
|
Posted - 2014.09.04 23:48:00 -
[13] - Quote
RubyPorto wrote:Calypso Kendrick wrote:A way to fight back when someone comes to gank. I get that ganking is a style of game play, and I don't think anything should be safe. It would just seem less one sided if there was a way to escort an industrial ship. I'm not sure how that would/should work, but it would be nice. It could be a new role for existing ships, or a good excuse to add new ones to the game. Some ideas have already been put forward. ECM, Webs, Logistics, DPS/Alpha are all ways to escort Industrials, Freighters, and Miners and protect them from ganks. Miners can even do their own webbing if there are two or more of them.
Serious question: How does someone ECM or web a ganker without CONCORD smacking you? As it stands, the Catalyst warps to belt, locks, fires and the barge blows up. Same with a T1 Indy hauler. How does an escort put itself in between the ganker and the industrial? |

Kenneth Feld
Habitual Euthanasia Pandemic Legion
136
|
Posted - 2014.09.05 00:00:00 -
[14] - Quote
Calypso Kendrick wrote:RubyPorto wrote:Calypso Kendrick wrote:A way to fight back when someone comes to gank. I get that ganking is a style of game play, and I don't think anything should be safe. It would just seem less one sided if there was a way to escort an industrial ship. I'm not sure how that would/should work, but it would be nice. It could be a new role for existing ships, or a good excuse to add new ones to the game. Some ideas have already been put forward. ECM, Webs, Logistics, DPS/Alpha are all ways to escort Industrials, Freighters, and Miners and protect them from ganks. Miners can even do their own webbing if there are two or more of them. Serious question: How does someone ECM or web a ganker without CONCORD smacking you? As it stands, the Catalyst warps to belt, locks, fires and the barge blows up. Same with a T1 Indy hauler. How does an escort put itself in between the ganker and the industrial?
You don't
Goons are trying to sucker you into taking your Orca to the belt so miniluv can blow it up
but under the guise of "This is good for you" |

RubyPorto
RubysRhymes
5537
|
Posted - 2014.09.05 00:48:00 -
[15] - Quote
Calypso Kendrick wrote:RubyPorto wrote:ECM, Webs, Logistics, DPS/Alpha are all ways to escort Industrials, Freighters, and Miners and protect them from ganks.
Miners can even do their own webbing if there are two or more of them. Serious question: How does someone ECM or web a ganker without CONCORD smacking you? As it stands, the Catalyst warps to belt, locks, fires and the barge blows up. Same with a T1 Indy hauler. How does an escort put itself in between the ganker and the industrial?
1) You web the mining barge, hauler, or freighter not the ganker. They get into warp much faster (3 webs, press F1-3 at once and the freighter will often be in warp before the third web starts cycling).
2) A catalyst gank takes time to be successful (in other words, there's some 20 seconds before CONCORD arrives in a .5, and the gank is going to require just about all of it). Lock them as they land, and run your jams as soon as they go GCC. Or sooner, if they're -5 or below. (Consider a point for that case, so that they can't run before the faction police arrive). Same thing with using a DPS/Alpha ship to blap the gankers.
Now, if the barge or hauler doesn't fit a tank, your job as an escort gets harder, but that's on them. "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon |

Islena Inewen
School of Applied Knowledge Caldari State
0
|
Posted - 2014.09.05 11:32:00 -
[16] - Quote
Quoting from my post in another thread on the features and ideas board
Quote:It it were up to me (and thankfully for all concerned it's not) I'd replace the current system with a more dynamic one.
Basically as it stands there are giant rocks in space that contain a single ore type. These rocks are placed together for form belts or in scannable sites.
I would replace the individual ore rocks with a single "Asteroid" type. Each asteroid type contains a percentage of each of the ore types. The asteroids in high sec contain a much lower potion of the good ores, and the asteroids in null sec contain a better ratio of the good stuff. Low sec can go fu... i mean low sec contains a more balanced level.
Now this would be complicated further to make it more fun! The T2 mining crystals would allow you to pull out a greater portion of the ore you're after at the expense of wasting the ores you're not. The server would track the total of each ore mined in a region and when downtime rolls around and the ores are respawned then the ore percentage balance that the newly spawned rocks will now contain will be adjusted by what was mined over the course of the last few days/weeks.
So for example, in a high sec region right after this goes live it's fairly obvious that everyone will be after the better ores so they will fit the T2 ark crystals and mine away. after a few days of this the percentage of ark in the high sec belts will be low enough that the return on mining this will be less than switching out to another crystal. Rinse and repeat.
This should create a steady source of the low ends in null sec which can be balanced so that importing from high sec is still required but a concerted effort to get them locally would be possible.
The base percentages could be regularly balanced to ensure the market is operating the way CCP want, i.e. export of high ends from null and import of lows from highsec.
Btw, the asteroid scanner would tell you the total m3 of the roid and the percentages of the various ores it contains.
I'd also like to see the static belts replaced with anomalies and i'd like to see a built in scanner to track them down (mini game!). the scanner would only be on mining ships by default (venture/prospect, barges, exumers, orca, rorqual) each step up in ship class could possibly probe down better anomalies.
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Tenchi Sal
White Knights of Equestria
221
|
Posted - 2014.09.05 13:01:00 -
[17] - Quote
Forgot to add mining missions. They are pretty much useless. Their main use before was just to grind out faster standings to set up a POS. I don't know a single player who runs mining missions. They should be looked at to serve some sort of purpose other then "we have mining missions too." |

Ekaterina 'Ghetto' Thurn
Department 10
184
|
Posted - 2014.09.05 15:38:00 -
[18] - Quote
Tenchi Sal wrote:Wanted to start a list of things miners wanted to see changed in hopes that it may catch some of the devs attention.
More hybrid mining vessels. We have two currently, a cloaky/mining frigate and a combat/mining cruiser. I'd like to see a healer/mining or healer/buffer. The healer buffer could be somewhat of a cross between the Orca and logistics ships. Lose the hauling ability to buff/shield rep.
CCP's Mineral Welfare Program should probably go away already. The current asteroid spawning system highly benefits Russians/Europeans while leaving players from other time zones with the scraps. There should be some balance on roid spawning mechanics. Same with Ice spawning, I've seen European players go nuts just before down time trying to mine out that last bit of Ice so they can have themselves a fresh new belt without waiting out the 4 hour timer like everyone else does.
New mining resources. I remember comet/ring mining being talked about a while back. Maybe moon mining? Can still keep the pos harvesters running but an option of using a ship and being more active and getting more materials in return?
#1 on everyone's list I'm sure is how incredibly boring mining is. I wouldn't mind seeing something more active like having waves of pirates or droids coming at you while you are mining. Fighting them off while you try to get as much mining done. This might even make players I dunno, group up? With the skiff for protection and a healer ship, it could work.
Regarding defence from suicide ganks for miners the best defence is location, location, location, location, and local intel. Along with this you should have has much tank as you can fit without seriously gimping your yield.
Timezones. Essentially this is just how the cookie crumbles. I used to play Guild Wars, the original game not GW2, which was based and run in America. I can't remember why now but this did cause 'problems' for players in the UK & Europe. So you either play EVE or choose another game that is run in the US.
I doubt the ring mining idea will ever come about now. Not that I'm involved in nullsec but I think fixing nullsec sovereignty is probably more important as it should reintroduce conflict into nullsec which will improve the market and increase the online figures.
Last but not least my number one would be for people who find mining boring or who don't like mining to not mine and go do something else.  |

Tinu Moorhsum
Random Events
318
|
Posted - 2014.09.05 15:47:00 -
[19] - Quote
Tenchi Sal wrote:Wanted to start a list of things miners wanted to see changed in hopes that it may catch some of the devs attention.
.
I'm not going to make myself popular here.
I mine irregularly. I mine in high sec. I have a very busy job in real life and I like to mine BECAUSE it's slow. I use it to relax and to take the time to get my head out of the tornado.
I mine because it allows me to chat with friends and contacts within and outside EVE while I'm doing something that contributes to my manufacturing.
I've been doing this since 2005 in this way.
and I think it's perfect
working
as
intended
If I were to change one thing about mining, it would be this: to make high sec asteroid belts have about the same size rocks as null sec belts but fewer of them. I don't need to be kept entertained while I'm mining. I entertain myself. CCP's idea that miners need entertainment by constantly moving aroudn and locking new rocks is the wrong paradigm. What miners are after is not action... it's the exact oposite of action. It's rest.
Adjujst the size of the rocks. The isk per hour can remain the same.
T-
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Cidanel Afuran
Astro Technologies Apocalypse Now.
27
|
Posted - 2014.09.05 16:09:00 -
[20] - Quote
Comet Mining.
A comet spawns randomly in a system, it has ice as an outer layer, once the ice is gone, it has minerals as a second layer, and when that is gone, a little moon goo as the core. There is a trail of gas that can be mined as well.
The trick is, it moves at 1000 m/s (unless you web it), and particles fall off (so you take damage from the comet itself while mining).
It has to be scanned down to be found. |
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Aerie Evingod
Midwest Miners LLC
63
|
Posted - 2014.09.05 18:04:00 -
[21] - Quote
I would like ore anomalies return to signatures so they have to be probed down BUT also give survey scanners the ability to 'probe' them down. The survey scanner 'probing' wouldn't have to be like standard probing, just using that word for lack of a better one. |

Elinarien
Center for Advanced Studies Gallente Federation
31
|
Posted - 2014.09.05 18:05:00 -
[22] - Quote
The biggest issue affecting mining is not whether it is boring / tedious or whatever. Rather it's that the availability of 'roids in High Sec far exceeds the capacity of the miners there to farm it. To this add ever rising high-sec ore prices and the result is a perfect storm for the high sec miner - an almost unlimited supply with ready access to markets. So why on earth would anyone mine in low or null????
Add to this the antcs of Code that deters the more fragile & easily scared miners results in even less competition. Even belts in 0.9 and 1.0 systems are quiet when what should happen is that 12 hours after downtime those belts should have been stripped clean.
So, right now all a miner has to do is find some systems close enough to a regional market to make hauling straight forward, scour out the patterns of when the Code make a visit and then profit. It could not be easier.
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Aerie Evingod
Midwest Miners LLC
63
|
Posted - 2014.09.05 18:07:00 -
[23] - Quote
Tolkaz Khamsi wrote:
4. Give me one type of compressed ore, not three. You can fiddle with the number of units required for compression to preserve the higher mineral concentrations in the better ores.
Would be nice. |

Shiloh Templeton
Center for Advanced Studies Gallente Federation
162
|
Posted - 2014.09.08 01:08:00 -
[24] - Quote
Did anyone watch the Alliance tournament today?
One of the developers said he had spent time on a project designing ways to make mining more interesting. I couldn't tell if the project was active or defuct but he also did work on the data/relic mini-game.
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Zetaomega333
HIFI INDUSTRIAL The Kadeshi
85
|
Posted - 2014.09.08 04:12:00 -
[25] - Quote
Really like 90% of the problems i see in this thread would be solved by leaving highsec and mining in null.
Fix the mex problem. Im constantlly having to import JF loads of mex to nullsec because its the one mineral we cant get enough of down here. |

Tolkaz Khamsi
Empire Reclamation Services
28
|
Posted - 2014.09.08 12:00:00 -
[26] - Quote
Zetaomega333 wrote:Really like 90% of the problems i see in this thread would be solved by leaving highsec and mining in null.
Fix the mex problem. Im constantlly having to import JF loads of mex to nullsec because its the one mineral we cant get enough of down here.
When Ark is basically the same ISK/hr as Veld, something is badly wrong, and it's not just because hisec miners are pulling in too much ore. As I've said before -- the problem is that nullsec can't get enough cheap trit, so they're overmining high-ends to squeeze out more trit locally. I thought that adding compression arrays would alleviate the problem in hisec and make mining veld and scord more atractive to hisec miners, but apparently that pipeline hasn't yet caught up to the requirements of nullsec. Also I've heard a lot of complaints from null that the cost of compressed low-ends are still out of whack in Jita.
The solution to the high-end/low-end imbalance is to get hisec miners to go after veld and scord more often, and to compress the ore rather than refining it.
I don't know why more hisec miners don't go after veld and scord, myself. That's pretty much all I ever mine, unless I need other minerals for manufacturing. Veld is the best ISK/hr ore in the game (though Scord has been doing better recently due to the high pyerite prices). The addition of compression arrays was a boon, since I already had a couple of sticks going to support mining ops already. Being able to compress and haul in a Miasmos rather than a freighter is a real boon.
As I've said here and elsewhere, another good fix would be to add a Mobile Compression Unit so that solo and small-gang miners can just compress right in the belt and save the logistics hassle of maintaining a POS just for compressing ore. Right now the need to run a POS is the biggest bottleneck in the supply of compressed low-end ore. It's not that big a deal to run a POS in hisec now that no standings are needed and you can anchor in any system, but the startup cost and overhead of a POS is non-trivial (mainly fuel + charters). Of course you can leave the POS offlined until you need to actually compress your ore, but that just leads to other hassles (mainly, hauling all your ore back and forth to your POS for compression). An MCU would neatly solve the compression issue.
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Drago Shouna
Royal Amarr Institute Amarr Empire
85
|
Posted - 2014.09.08 12:58:00 -
[27] - Quote
Nothing. Sounds like a lot of people are just bored with mining..go do something else.
It's fine as it is. |

Julius Cabeki
Brave Newbies Inc. Brave Collective
2
|
Posted - 2014.09.08 13:55:00 -
[28] - Quote
It would be a good idea to add some super asteroids around low sec belts. Something you could hunt like Mordus patrols and clone soldiers. |

Rahelis
Tris Legomenon
110
|
Posted - 2014.09.08 15:08:00 -
[29] - Quote
Comet mining and ship to moon mining would be awesome. Both would need to be found with scans - so nice!
Mining is boring? Mine in low sec - that is not boring and pays off good. Lots of ice there 23/7. Gank up and go for it.
I would like more industrial type ships like the orca, a mini-orca.
And more mining barges - a mining barge drone based, with massive bonuses to mining drones.
There are so many possibilties.
For ganks - guard your miners - I often use a cloaked nado or oracle, or even two of them. Most gankers are one-shots. So far I killed some pirates in cruisers - I often change my guard vessels to not be that preditable.
Cloaked blackbirds are the most easy way to do it. Decloak, sebo and jam them all - those catas are easy jams.
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Kerono Thalmor
Alexylva Paradox Low-Class
12
|
Posted - 2014.09.12 13:20:00 -
[30] - Quote
Lower (or possibly even eliminate) the asteroid supply in highsec. Call it excessive harvesting. It'd make sense, since that's why there's no high-end ores in highsec, right? Ages ago people mined the ever-living **** out of the high-end ores in empire space and now they're all gone? It'd make sense that eventually the same could happen to the low-end ores. This would drive miners out to lowsec, where they have to have friends to protect them. This encourages team play, and makes mining a riskier activity. Sure, it'd be possibly to solo it, but as with everything else, there would be safety and (and in this case, productivity) in numbers. Kerono Thalmor Former CEO of Thalmor Corporation |
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onions2
Overwhelming Synergy
0
|
Posted - 2014.09.12 13:30:00 -
[31] - Quote
Kerono Thalmor wrote: This would drive miners out to lowsec, where they have to have friends to protect them. This encourages team play, and makes mining a riskier activity.
The flip side to this, is it might stop miners in high-sec bothering to mine at all and then no doubt, the low seccers would be back on here moaning that there's a massive shortage of high sec mats and they're having to pay through the roof for them. oh wait...
GÇ£To win one hundred victories in one hundred battles is not the acme of skill. To subdue the enemy without fighting is the acme of skillGÇ¥ |

Ekaterina 'Ghetto' Thurn
Department 10
185
|
Posted - 2014.09.12 15:31:00 -
[32] - Quote
Shiloh Templeton wrote:Did anyone watch the Alliance tournament today?
One of the developers said he had spent time on a project designing ways to make mining more interesting. I couldn't tell if the project was active or defuct but he also did work on the data/relic mini-game.
Well that says it all !! We don't anyone involved with what has happened to exploration going within one hundred miles of anything remotely connected with mining. |

Ekaterina 'Ghetto' Thurn
Department 10
185
|
Posted - 2014.09.12 15:50:00 -
[33] - Quote
Tolkaz Khamsi wrote:Zetaomega333 wrote:Really like 90% of the problems i see in this thread would be solved by leaving highsec and mining in null.
Fix the mex problem. Im constantlly having to import JF loads of mex to nullsec because its the one mineral we cant get enough of down here. When Ark is basically the same ISK/hr as Veld, something is badly wrong, and it's not just because hisec miners are pulling in too much ore. As I've said before -- the problem is that nullsec can't get enough cheap trit, so they're overmining high-ends to squeeze out more trit locally. I thought that adding compression arrays would alleviate the problem in hisec and make mining veld and scord more atractive to hisec miners, but apparently that pipeline hasn't yet caught up to the requirements of nullsec. Also I've heard a lot of complaints from null that the cost of compressed low-ends are still out of whack in Jita. The solution to the high-end/low-end imbalance is to get hisec miners to go after veld and scord more often, and to compress the ore rather than refining it. I don't know why more hisec miners don't go after veld and scord, myself. That's pretty much all I ever mine, unless I need other minerals for manufacturing. Veld is the best ISK/hr ore in the game (though Scord has been doing better recently due to the high pyerite prices). The addition of compression arrays was a boon, since I already had a couple of sticks going to support mining ops already. Being able to compress and haul in a Miasmos rather than a freighter is a real boon. As I've said here and elsewhere, another good fix would be to add a Mobile Compression Unit so that solo and small-gang miners can just compress right in the belt and save the logistics hassle of maintaining a POS just for compressing ore. Right now the need to run a POS is the biggest bottleneck in the supply of compressed low-end ore. It's not that big a deal to run a POS in hisec now that no standings are needed and you can anchor in any system, but the startup cost and overhead of a POS is non-trivial (mainly fuel + charters). Of course you can leave the POS offlined until you need to actually compress your ore, but that just leads to other hassles (mainly, hauling all your ore back and forth to your POS for compression). An MCU would neatly solve the compression issue.
A lot of the problems atm boil down to less people playing EVE. It would be interesting to know where the pilots who rarely log on now usually reside. I suspect it is pilots in nullsec who have got bored due to the agreement to not fight and the broken sovereignty system.
I haven't investigated the prices offered for compressed low-ends at Jita properly yet. I did look at one point quickly and it seemed like people wanted to pay less than the high sec refine value. I presume that has changed now.
Tbh the startup and running costs to use a small POS tower and comprssion array are fairly insignificant. You can buy a small POS tower for about sixty million and knock up a compression array yourself if you do Planetary Interaction. PI and a bit of ice mining along with a little bit of basic missions will get you the POS fuel & charters. No standings required now so it's easier than before. Anchor it and fuel for an hour every so often to reduce the costs even further and to keep a low profile. Any miner worth their salt will own or have access to a freighter which can haul between station & POS. Job done.
In short it doesn't need to be made any easier and 'MCU's' are not required and run against CCPs current conflict driver rule. If sovereignty can be fixed or we can get wars going again in nullsec things will get better. |

Asheava
Darwinbots
3
|
Posted - 2014.09.12 20:52:00 -
[34] - Quote
Ekaterina 'Ghetto' Thurn wrote:Shiloh Templeton wrote:Did anyone watch the Alliance tournament today?
One of the developers said he had spent time on a project designing ways to make mining more interesting. I couldn't tell if the project was active or defuct but he also did work on the data/relic mini-game.
Well that says it all !! We don't anyone involved with what has happened to exploration going within one hundred miles of anything remotely connected with mining.
I disagree 100%! Yes, please get the guy that did the exploration/hacking minigames to take a stab at some sort of mining minigame.
You don't want it to be exactly like hacking, because exploration is necessarily a solo activity, and mining is (ideally) a social activity. The hacking minigame works great because it means you're distracted, by yourself, and in dangerous space, and that creates Fun Times. That wouldn't be appropriate for mining. But I like the element of thought and skill involved in hacking, and I'd like to see that for mining. So some sort of minigame that encourages (but maybe not requires?) cooperation, communication, and thought and skill in some way would be great! Maybe you have to coordinate your mining fleet's ships positions in space to triangulate fracture points in an asteroid to split it open. The current mechanic encourages cooperation (for bonuses and hauling), but not much in the way of thought or skill.
Also, some element of risk. Maybe if you screw up too bad, rats spawn in (not just piddling little frigates, but something serious), or the asteroid explodes and damages your ship, or your mining equipment has a much longer cooldown, or something like that. Although cooldown is not very exciting as a consequence.
As long as the yield per hour is roughly the same, you might as well make it more interesting. And nothing says you have to get your ore in a trickle either. If it's 30 minutes of set up before you get your mining payout, all the better if that 30 minutes was actually interesting. It makes you more susceptible to griefers, but that's the game! |

Ginger Barbarella
2011
|
Posted - 2014.09.12 23:03:00 -
[35] - Quote
Require the miners to play the clicky-clicky exploration mini game to "unlock" the asteroid... 
Edit: wow, just read the thread!!! I'm not the only evil mind here! "Blow it all on Quafe and strippers." --- Sorlac |

Rialen
Gravit Negotii Northern Associates.
17
|
Posted - 2014.09.14 04:48:00 -
[36] - Quote
Tenchi Sal wrote:Forgot to add mining missions. They are pretty much useless. Their main use before was just to grind out faster standings to set up a POS. I don't know a single player who runs mining missions. They should be looked at to serve some sort of purpose other then "we have mining missions too."
How about earning "Mining points" instead of Loyalty.
- Player does missions and upon successful completion, gets paid some isk, and mining points (plus standings increase).
- Player can then use these mining points to exchange ore of type A into ore of type B - tax % (example, player spends X amount of MP + 100mil worth of Veldspar, to get 100mil worth of Gneiss).
This way, players would get around the bottleneck problem for specific minerals. |

Nevyn Auscent
Broke Sauce
1537
|
Posted - 2014.09.14 06:45:00 -
[37] - Quote
Main thing I want is getting rid of the baked in three barges. Drop to just 1 barge. (Hulk Model probably). Give it 4-5 highs, 5 Medium, 4-5 lows. And put a hard cap of 3 strip miners on it, ala Command Ships. Then give it PG/CPU equivalent to a decent cruiser. And you now actually have enough room to tank it if you so choose, or max yield it. Or bait fit it. etc. Want to use all your lows for MLU's? Not a problem, but you won't have enough CPU left for a decent tank.
Then turn the Mack & Proc into the ORE Hauler & the ORE Combat cruiser respectively. But allow them to still fit their current strip miners, just no bonuses at all to them. So you have a hauler that 'can' mine while it waits for a full load, but not anywhere near as well as the actual miner, and the same with the combat cruiser.
So your escorts & haulers can be actual players, not just alts, since they get to do things all the time. |

Gabriel Rova
Distant Light Syndicate
1
|
Posted - 2014.09.19 00:35:00 -
[38] - Quote
I don't see the profit in mining and compressing ore in high sec as compared to just running a few level 4's . But then again I'm pretty much a solo player right now because real life has caught me... Work, wife, kids and other stuff that screws up men's lives.
Plus running a POS is way too expensive to compress ore. At least for someone in my boat. |

Catherine Frey
Circle Mercs The Bastion
5
|
Posted - 2014.09.19 10:38:00 -
[39] - Quote
I would like to see a change in the balance for minerals in ore. As a nullsec miner I find my chokepoint mineral is mexallon. Followed perhaps by isogen, though I tend to find enough locally from the hedbergite miners usually.
Omber has been one of the poorest (if not THE poorest) ore for pretty much as long as I can remember. Adding some mexallon to Omber would make this ore a valuable type again. By adding more Omber to the nullsec anom belts, the ratio would again be restored. To prevent that it start looking like kernite too much, the isogen ratio can be changed and perhaps the trit/pyer ratio can be changed. Alternatively add a small ammount of nocxium so that it becomes the counterpart for pyroxeres in parts of highsec space where no pyrox is found.
I am sure I am not the only one that is finding mexallon to be in high demand after they added low ends to the ABC ores, but somehow forgot to squeeze extra mexallon in there. |

Mr Omniblivion
GoonWaffe Goonswarm Federation
78
|
Posted - 2014.09.19 15:25:00 -
[40] - Quote
Gabriel Rova wrote:I don't see the profit in mining and compressing ore in high sec as compared to just running a few level 4's . But then again I'm pretty much a solo player right now because real life has caught me... Work, wife, kids and other stuff that screws up men's lives.
Plus running a POS is way too expensive to compress ore. At least for someone in my boat.
If you're solo, mining is the worst isk/hour activity you can do. That said, it's extremely easy to mine semi-afk while watching a movie/etc (hence, why mining is so low isk/hour).
Catherine Frey wrote: I would like to see a change in the balance for minerals in ore. As a nullsec miner I find my chokepoint mineral is mexallon. Followed perhaps by isogen, though I tend to find enough locally from the hedbergite miners usually.
There are already several threads discussing this- they need to change the composition of the nullsec ore anomalies so that there is less available high end ore and more available low end ore. |
|

Sister Bertrille
School of Applied Knowledge Caldari State
3
|
Posted - 2014.09.19 15:54:49 -
[41] - Quote
More hedbergite and hemorphite anomolies in high sec. Add a small percentage of megacyte to one or both.
A second turret on the skiff.
Eliminate the broken mechanic of getting stuck on a rock.
|

Gabber359
Infinite Point Nulli Secunda
31
|
Posted - 2014.09.19 17:37:56 -
[42] - Quote
Part of me likes reading these threads, always hoping CCP take notice....
...but they never do.
They need to step up and deliver the Rorq redevelopment promised for 1.1. That would be a great start. Already overdue, so much for their vaunted 6-week cycle.
-As previously mentioned, lack of low ends in nullsec and an overabundance of high ends. (Wtb a Veld rock the size of a moon). -Not getting stuck on rocks + -Fix Mining drones. When I started out (Halada's guide) I used to sit no further then 1000m from a rock and unleash drones. This upped my isk/hr quite nicely. Now, with the removal of grav sites and changes to inties there's no chance in hell I'll risk getting stuck.
-Capital mining ship (capital strip miners!). Look at Chribba (Veldnought, Veldbus), take note. Mining is really, really, really boring and a poor way of making money. Eg, a well fitted Marauder or Mach can pump out 100mil/hr+ doing sanctums and such, while you barely break that mark running a maxed out Rorqual booster + 4 maxed out miners + implants. Even lvl4s/Incurions are better and at least less boring. -T3 mining ship, customisable.
Rorq update first though please.
The only thing I fear, is running out of beer !
|

Davinthan
Hazard Factory
4
|
Posted - 2014.10.19 21:55:47 -
[43] - Quote
One change would increase mining yeld and improve safety would be auto targeting roids so lasers never go offline.
Several miners could clear a belt fasters exposing themselves less. |

Ria Nieyli
21906
|
Posted - 2014.10.20 05:10:13 -
[44] - Quote
Tenchi Sal wrote:CCP's Mineral Welfare Program should probably go away already. The current asteroid spawning system highly benefits Russians/Europeans while leaving players from other time zones with the scraps. There should be some balance on roid spawning mechanics. Same with Ice spawning, I've seen European players go nuts just before down time trying to mine out that last bit of Ice so they can have themselves a fresh new belt without waiting out the 4 hour timer like everyone else does.
Here's a workaround: move to Europe.
Mirrored eyes
|

Aurelius Valentius
Imperial Academy Amarr Empire
377
|
Posted - 2014.10.20 07:06:53 -
[45] - Quote
I would like to see the T1 and T2 ammo being used respectively.... T1 mining = T1 crystals, T2 = T1/2 use.
This should be done to make the mining lasers in line with any other system using ammo in the game, and could be done very simply by adjusting the base mining amounts on the T1 units - if you look at them and the numbers and T2 you see this is very easy to accomplish... it would then with a repass on the skills be something that would be very good for mining... LvL 1 for entry to that T1 ore ammo and reprocessing level with it, etc...
Anyway, I don't want to post a wall here, and the math is right in the game, wiki and such - so here is to a logical and rational iteration of mining that makes real sense for people. |

Rosira
Warframe Industry And Salvage Fortis Et Certus
3
|
Posted - 2014.10.20 17:15:46 -
[46] - Quote
Ore and Ice sites going back to needing to be scanned down.
A more fanciful idea involved being able to break the larger rocks into smaller chunks and maneuver them into a rorq for processing ~ Ore Excavation Laser (on the scale of a DD but only for rocks/ice) The rorq does the breaking and receiving but another ship akin to a noctis does the manuvering |

Thanatos Marathon
Phoibe Enterprises
331
|
Posted - 2014.10.20 17:25:27 -
[47] - Quote
I would like to see at least a small amount of all rocks available in all types of space to promote regionalization of industry.
The downside would be the reduced need/risk of long range logistics for dedicated regional producers who aren't building in massive volume.
BLFOX is currently recruiting
|

Monja Diste
Upde Harris Industries
4
|
Posted - 2014.10.21 00:27:04 -
[48] - Quote
Sister Bertrille wrote:More hedbergite and hemorphite anomolies in high sec. Add a small percentage of megacyte to one or both.
A second turret on the skiff.
Eliminate the broken mechanic of getting stuck on a rock.
As an industrialist myself I have to disagree with adding mega to those 2 rock types. If people want Mega either go to null or place a buy order. Adding high end mins to anom spawn rocks in Hi is not a fix, it just adds one more reason to not do industry in null.
Ice needs to change. Having ice anoms spawn like clockwork is no different from having a fixed belt. Move Ice to cosmic sigs like gas clouds and at least make people work to get it rather than set an alarm clock
Skiff is fine as is. Serves its purpose of lowish yield with better tank. If you crank up the yield on a skiff then you are technbiclly asking for more reward with less risk.
|

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
4069
|
Posted - 2014.10.21 01:38:35 -
[49] - Quote
I posted something on this a fair time ago 
Short form: The basic process of mining works. There are many people who mine, because they don't want to do something that's at all actiony. Just get to a roid, and mine it for a few hours to relax.
I don't particularly see that change (only thing to do at that point would be to add something more active, but that's time limited in some fashion.
Where I would like to see changes is with the meta around mining. Static respawning asteroid belts offend me. What I'd prefer is the ability to prospect for your own sites to mine, and one you have them, you can stake a claim on it (at least in high and low) where if anyone else 'claimjumps' you can, umm, interact with them. More than a suspect flag, something longer term, and more targeted. (Kill right style)
I'd prefer claims were at corporation level (So NPC corp members can't claim them. An actual, mechanics based, reason for miners to join a PC corp. As there really isn't one right now) and possibly able to be set open.
The act of prospecting would create the site (so no 'I claim all the sites in a system), and it would be able to support a reasonable number of characters mining, for a reasonable length of time. Big corps would have a reason to have dedicated prospectors, so they can keep their miners actually mining, rather than every so often, a player has to go scan their own site.
Claims could also be sold, allowing freelancers to have a market.
I'd also like to see mining missions updated, to have actual ore in them as well. Which would allow for people who don't want to mess with that side, to be able to make an income.
The lore has ORE finding a huge asteroid with lots of nocxium, which led to their current preeminence in mining. I don't want to see it go quite that far. But something similar.
Yes, it would then be harder to find miners to gank. But it's not like people don't gank mission runners. Just takes a little more effort.
Woo! CSM 9!
http://fuzzwork.enterprises/
Twitter: @fuzzysteve on Twitter
|

Tij Lamor
University of Caille Gallente Federation
8
|
Posted - 2014.10.21 15:39:35 -
[50] - Quote
I really like the idea of prospecting - particularly more valuable ores and ices. A mobile depot would allow a barge/exhumer to fit for prospecting and then refit for ore/ice depending on what they found.
Discoveries should be similar to current small anomalies with a mix of good quality ores suited for solo or small group mining.
Conventional belts of Veldspar and Scordite will best suit fleet mining and new players who haven't trained prospecting skills.
This past weekend I mined several ore anomalies and noticed that a barge full of Pyroxeres is currently worth more than the same barge full of Jaspet, Hermorphite, or Hedbergite so where is the incentive to mine in lowsec or nulsec? A few will go for the adventure but most people are risk adverse - "a bird in the hand is worth 2 in the bush".
It's understood that ganking is an honorable profession in Eve but there are a couple of pain points. First, the gank squad can use bumping to tackle their prey with no consequences. I'm not objecting to the tackle but the fact that it is not considered an act of aggression seems unbalanced! Second, an entire squad of gank Catalysts can be controlled by a single player using tools like ISBoxer. I don't object to multiboxing as long as each instance is controlled separately but I believe CCP should follow the lead of other MMO's and ban tools that allow a command to be sent to all instances simultaneously - yes I realize that miners also abuse these tools - it will be a better game without them.
|
|

Black Pedro
Yammerschooner
95
|
Posted - 2014.10.21 17:36:13 -
[51] - Quote
Davinthan wrote:One change would increase mining yeld and improve safety would be auto targeting roids so lasers never go offline.
Several miners could clear a belt fasters exposing themselves less.
Holy God, could you be more bot-aspirant? Maybe you would like a 'remote mining bot' that strips the belts for you with no work and no risk while you remain safely in a station as well? |

Barbara Nichole
Cryogenic Consultancy
649
|
Posted - 2014.10.21 19:52:55 -
[52] - Quote
Black Pedro wrote:Davinthan wrote:One change would increase mining yeld and improve safety would be auto targeting roids so lasers never go offline.
Several miners could clear a belt fasters exposing themselves less. Holy God, could you be more bot-aspirant? Maybe you would like a 'remote mining bot' that strips the belts for you with no work and no risk while you remain safely in a station as well? "bot-aspirant?" could you be more of a code sycophant? or maybe you're just a code alt. I'm not fond of his idea but code roll play terminology sucks wads.
-á-á- remove the cloaked from local; free intel is the real problem, not-á "afk" cloaking-á-
[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]
|

Vincenzo Arbosa
Locust Assets
66
|
Posted - 2014.10.21 20:55:00 -
[53] - Quote
I love this entire idea. The inclusion of scanning/exploration into the mining scheme seems like the way to go, and allowing claims (and claim jumpers) would make things a bit more strategic and interactive.
Good stuff.
Steve Ronuken wrote:I posted something on this a fair time ago  Short form: The basic process of mining works. There are many people who mine, because they don't want to do something that's at all actiony. Just get to a roid, and mine it for a few hours to relax. I don't particularly see that change (only thing to do at that point would be to add something more active, but that's time limited in some fashion. Where I would like to see changes is with the meta around mining. Static respawning asteroid belts offend me. What I'd prefer is the ability to prospect for your own sites to mine, and one you have them, you can stake a claim on it (at least in high and low) where if anyone else 'claimjumps' you can, umm, interact with them. More than a suspect flag, something longer term, and more targeted. (Kill right style) I'd prefer claims were at corporation level (So NPC corp members can't claim them. An actual, mechanics based, reason for miners to join a PC corp. As there really isn't one right now) and possibly able to be set open. The act of prospecting would create the site (so no 'I claim all the sites in a system), and it would be able to support a reasonable number of characters mining, for a reasonable length of time. Big corps would have a reason to have dedicated prospectors, so they can keep their miners actually mining, rather than every so often, a player has to go scan their own site. Claims could also be sold, allowing freelancers to have a market. I'd also like to see mining missions updated, to have actual ore in them as well. Which would allow for people who don't want to mess with that side, to be able to make an income. The lore has ORE finding a huge asteroid with lots of nocxium, which led to their current preeminence in mining. I don't want to see it go quite that far. But something similar. Yes, it would then be harder to find miners to gank. But it's not like people don't gank mission runners. Just takes a little more effort.
"Leave the gun. Take the cannoli."-á
|

Barbara Nichole
Cryogenic Consultancy
649
|
Posted - 2014.10.21 22:25:46 -
[54] - Quote
Not interested in changing anything about current rock mining...except adding a lot more mineral types and uses for them. I would like to see metalurgy adding something like alloy production and see alloy useful in it's own right instead of treating it like a by-product. I would like a new class of production items "fasteners" - nuts and bolt, glues and ties, screws and caulking necessary for construction with the purpose of giving young manufacturers a way to be further inolved in larger construction projects. Yes, this would add to bp manufacturing.
Comet mining - either as outlined earlier or something else. Whatever it is it needs to add pve danger to mining... and I'd like to see a more complicated comet mining meta game to add value to the operation. A High speed and adrenaline producing activity would be appreciated. I liked the idea posted some time back of requiring some type of cooperative comet mining between players to increase value as long as its tough (read difficult for a single player to pull off with many accounts.
Advanced Gas Harvesting - requiring new or modified ships and modules. Do not change anything about the current gas mining.. instead add solar plasma harvesting that requires advanced heat management, avoidance of flares, and possibly managing gravity and solar wind. Add weird and dangerous harvesting of dark matter.
Create new uses for these mining types so as not to flood markets with existing material and to give us new skills to train.
Would like a better range of mining rigs..and mining implants that would allow better fine tuning for different situations.
Bring back some of the value to high sec at least for things that really have little value or place in null sec areas. High sec should not be low sec or null sec lite. It should be it's own thing with equality in play to other areas. Yes, high sec can be more dangerous than other areas. Accept that, recognize the risk and return commensurate value for that risk. (no, I don't want to hear how you made 3 billion on the market. Without hearing what you spent and how long it took and how many people were involved) in fairness trade is not just a high sec activity; you can engage in the high sec market without living in high sec or even traveling into high sec.
to be continued...
-á-á- remove the cloaked from local; free intel is the real problem, not-á "afk" cloaking-á-
[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]
|

Ms Forum Alt
Royal Amarr Institute Amarr Empire
52
|
Posted - 2014.10.21 23:15:40 -
[55] - Quote
Not sure why you need a shield rep/buff ship. We have loads that can do the job already. Your standard T2 barge should be able to handle spawns no problem if you fit them properly (i.e. not 3 x Mining Upgrade II) and train up skills. If you want protection it's going to cost you a character and an RR Domi or similar. That seems entirely fair to me.
If in doubt, GTFO.  |

Khun SP
Paramite Factories
5
|
Posted - 2014.10.22 22:12:14 -
[56] - Quote
I like the idea about comet mining.
Tinu Moorhsum wrote:Tenchi Sal wrote:Wanted to start a list of things miners wanted to see changed in hopes that it may catch some of the devs attention.
. I'm not going to make myself popular here. I mine irregularly. I mine in high sec. I have a very busy job in real life and I like to mine BECAUSE it's slow. I use it to relax and to take the time to get my head out of the tornado. I mine because it allows me to chat with friends and contacts within and outside EVE while I'm doing something that contributes to my manufacturing. I've been doing this since 2005 in this way. and I think it's perfect working as intended If I were to change one thing about mining, it would be this: to make high sec asteroid belts have about the same size rocks as null sec belts but fewer of them. I don't need to be kept entertained while I'm mining. I entertain myself. CCP's idea that miners need entertainment by constantly moving aroudn and locking new rocks is the wrong paradigm. What miners are after is not action... it's the exact oposite of action. It's rest. Adjujst the size of the rocks. The isk per hour can remain the same. T-
What about ice mining for your relax? There's nothing more... quiet... than that. You want to be a cactus, then go ice mining.
IMHO the ore mining is boring and needs a revamp, something that makes it more challenging or entertaining. At the moment the only "fun" about it is calculating the roids size and guess what % of your miner cycle is enough before de-activating your module at the precise moment the roid pops so you waste less time. And you sir are proposing to get rid of this only entertaining part of nowadays mining.
You still can relax and chat/afk while ore mining you are just going to earn less iskies, that's fair IMO as active players should earn more, that's the incentive.
|

Arronicus
Bitter Lemons Brothers of Tangra
1180
|
Posted - 2014.10.23 02:56:21 -
[57] - Quote
Tenchi Sal wrote:
#1 on everyone's list I'm sure is how incredibly boring mining is. .
Not at all.
Mining is relaxing, its something a lot of us can do while doing something else at the same time, like watch tv, work on homework, or just talk to others without having to focus quite as much with other pve activities. There are often cries to make mining 'more exciting' or more 'action intensive', and they never come from the large scale mining operations for good reason: Mining is not boring, when you get a good size gig going.
Making mining more action intensive would serve to nerf the abilities of players who don't want to be completely focused to mine, would nerf much of large scale nullsec mining, while incentivizing it for players who don't mine much as is. I think you would see a huge drop in nullsec mineral production, with highsec mineral production being harder to predict, probably going up in the short term, then dropping off. I don't think it would be good for the game.
Now, IF they were to add different mining activities, like ring mining, comet mining, whatever, that in themselves required more activity, more of a minigame, or even active attention, say, directing miners through a shifting contrail, I think that would satisfy both groups, the current minerbase, and players who think they'd like to mine if it were more engaging. |

Gorr Shakor
Shakor Freight and Mining Service
12
|
Posted - 2014.10.23 10:11:38 -
[58] - Quote
Cidanel Afuran wrote:Comet Mining.
A comet spawns randomly in a system, it has ice as an outer layer, once the ice is gone, it has minerals as a second layer, and when that is gone, a little moon goo as the core. There is a trail of gas that can be mined as well.
The trick is, it moves at 1000 m/s (unless you web it), and particles fall off (so you take damage from the comet itself while mining).
It has to be scanned down to be found. Oh, I like this idea! |

Ms Forum Alt
Royal Amarr Institute Amarr Empire
53
|
Posted - 2014.10.23 11:10:15 -
[59] - Quote
Gorr Shakor wrote:Cidanel Afuran wrote:Comet Mining.
A comet spawns randomly in a system, it has ice as an outer layer, once the ice is gone, it has minerals as a second layer, and when that is gone, a little moon goo as the core. There is a trail of gas that can be mined as well.
The trick is, it moves at 1000 m/s (unless you web it), and particles fall off (so you take damage from the comet itself while mining).
It has to be scanned down to be found. Oh, I like this idea!
I remember posting this idea back in late 2003, so don't get your hopes up!  |

Gorr Shakor
Shakor Freight and Mining Service
12
|
Posted - 2014.10.23 11:43:27 -
[60] - Quote
Ms Forum Alt wrote:Gorr Shakor wrote:Cidanel Afuran wrote:Comet Mining.
A comet spawns randomly in a system, it has ice as an outer layer, once the ice is gone, it has minerals as a second layer, and when that is gone, a little moon goo as the core. There is a trail of gas that can be mined as well.
The trick is, it moves at 1000 m/s (unless you web it), and particles fall off (so you take damage from the comet itself while mining).
It has to be scanned down to be found. Oh, I like this idea! I remember posting this idea back in late 2003, so don't get your hopes up!  But...but...
That's like approaching a someone in 1998, holding a brand-spanking-new Nokia 6110, proclaiming "Let's take a selfie!". It would leave said person completely baffled!
Now is a more appropriate time for such shenanigans! 
*crosses fingers* |
|

Barbara Nichole
Cryogenic Consultancy
651
|
Posted - 2014.10.23 22:04:10 -
[61] - Quote
Tenchi Sal wrote:#1 on everyone's list I'm sure is how incredibly boring mining is. I wouldn't mind seeing something more active like having waves of pirates or droids coming at you while you are mining. Fighting them off while you try to get as much mining done. This might even make players I dunno, group up? With the skiff for protection and a healer ship, it could work. This is plain untrue. I have known many miners over the years. The mining we did together was fun, relaxing, and cathartic. For those that truly find mining boring avoid it but have the consideration to leave the rest of us to enjoy what we have. As I mother, I have to say I have enjoyed having an activity I could do while my attention divided between that and my children. I have no problem with movements to add new and more dangerous mining types into the game as long as the basic mining stays the same.
-á-á- remove the cloaked from local; free intel is the real problem, not-á "afk" cloaking-á-
[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]
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mup Deninard
mupcorp
10
|
Posted - 2014.10.27 09:37:50 -
[62] - Quote
well i haven't read everything so apologies for any repeats. i would like to see mining sentry drones. the reason for this is not just because it would be cool but it would force more cross training for miners. I think in general miners need to have more of their skills linked with other core skills like say long range targeting gives them a bonus to strip miner range, stuff like that. this means if they want to move on to others things they have skills ready towards others professions.
My next point is linked with sentry drones. The orca needs love (as i have said in other posts). The orca needs its cargo bay reduced to say 2k but have its ore bay expanded to 150k. fleet hanger stays the same. the bonus removed from cargo put on ore bay. Drone bandwidth increased to 125. this is to allow the use of 5 sentry miner drones. i would like to see 2 types ore and ice. for the ice miner drones you would need all 5 to aquire one block every 60 seconds (slower than all barges) they could have their beams connect up death star syle :).
Get rid of the rorqual. just put it down. refund skill points and isk. the only thing left to kill it is letting low/null have a booster array. this frees up a pilot. how important the clone vat is idk. it will never come to hisec and unless ccp do something not overpowered but utterly clever it will never be seen in the belts in low/null.
back to the orca i would like to see it recieve a bonus to remote shield boosters. i see its roll as a miner guardian as well.
Most importantly coloured lazers according to crystal type damn it, completely over due! |

Mertaxa
Capitoline Research and Development
3
|
Posted - 2014.11.05 01:41:19 -
[63] - Quote
Rocks orbit the Sun, they don't appear in the same spot everyday on cue. |

Zedutchman
The Miners of Hyperion
0
|
Posted - 2014.11.08 21:57:17 -
[64] - Quote
1. I wouldn't mind it being more active. But make the activity something other than moving or targeting new roids. I want rewarded for my EXTRA activity. If i'm better at it, I should be better at it. Add some skill to the thing, even if the "skill" is something stupid. If this can be handled in a random "enough" fashion to give the botters headaches and level out the supply all the better.
2. Scarcity.... There's just too much ore in high-sec and it's too valuable. The market is so borked right now there isn't even anything worth mining in 0.0. Plag and Kernite are worth more than Bistot, Crok, Hed, Hemo, Jaspet (I see arc made a come back today, but it's in the lead by a whopping 5 isk per m3 or 175,00 isk per Mac Load) and that's not even CLOSE to enough to make me deal with the logistics and head-ache of trying to move ships/ore in/out of low/null sec.
3. Ganks...... Ganks are what they are. Code and their Ilk will just coming smash our ships and pods and we'll just keep fitting them we no tanks. It's not worth the time or effort from an Isk/hour standpoint. Even if we survive a gank because of a perfect fit and perfect reaction time they'll just come back with bigger guns or more guns. Escalation causes everyone to lose. Besides we're the ones that mine the materals to build more Hulks and more Gank ships. They are really just driving up demand.
|

Gedalva
22
|
Posted - 2014.11.10 03:54:46 -
[65] - Quote
I have not read every post so if this has been suggested I apologize.
I would like to have a way that when in a fleet there is some indicator that another fleet member is already mining your intended rock. I know you can merely follow the laser but having something on the UI would benefit greatly. |

afkboss
Imperial Academy Amarr Empire
44
|
Posted - 2014.11.10 06:17:16 -
[66] - Quote
Mining Escalations |

MBizon Osis
State War Academy Caldari State
51
|
Posted - 2014.11.17 08:13:25 -
[67] - Quote
The Survey Scanner could be improved to display units and volume (m3), just to simplify the process and remove the math equation. My mining lasers, ore hold, cargo holds, and station hanger all read m3. I know this is a humble module and this will get not get the time of day. But here was a year long thread about them and a Dev urging players to post.
https://forums.eveonline.com/default.aspx?g=posts&t=237199
Lots of crazy in it but a lot of folks just think that reading in m3 would be a nice improvement and make it more useful. |

Kestrix
The Scope Gallente Federation
147
|
Posted - 2014.11.17 17:43:25 -
[68] - Quote
Resource scarcity would be nice, might help with the capital blobs in Null if there's not enough minerals to sustain the current super capital production levels |

MBizon Osis
State War Academy Caldari State
51
|
Posted - 2014.11.18 09:34:56 -
[69] - Quote
Make the "Mining Foreman Link - Drone Coordination" a real thing as I understand it was a gang mining link that was never put into the game. It would be more useful than reducing the cap usage of mining lasers(any one ever even use this link?). |

Sam Spock
The Scope Gallente Federation
19
|
Posted - 2014.11.18 19:52:00 -
[70] - Quote
An old idea but a Mobile Compression Unit (think mtu) that is something like 2k m3 so that you could deploy from an orca but not from a barge. Probably won't happen as that would kill the main reason for a High Sec POS.
I like the prospecting idea but would modify it slightly by having fixed veldspar/scordite belts (or make them anoms) and everything else needing to be claimed. That would keep mining as a good newbie profession.
Random elements to the belts to allow rare spawns of either higher end ores (very small numbers and small size) or giant sized common ones. Fly into what should be mostly Veldspar and see a 50 unit Arkanor.
A mid slot module that only fits to mining barges and orcas that is like the Phalanx system used on US Navy ships. It's a point defense system that only comes on when a player aggros you and fires VERY fast. You can't target it but it would be an active module so if you forget to turn it on you are SOL. One or two catys would be killed in a couple of seconds requiring larger gank fleets. Ganking should require more work.
|
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MBizon Osis
State War Academy Caldari State
51
|
Posted - 2014.11.19 01:15:34 -
[71] - Quote
A true "mining" small gang command ship, either let the Orca mount mining mods or a 'new battle cruiser sized 'venture' with mining links that can 'MINE'. It don't even have to use strippers just the lasers/gas harvesters/ maybe Ice. |

Max Deveron
Deveron Shipyards and Technology
87
|
Posted - 2014.11.19 06:05:09 -
[72] - Quote
Get rid of static belts,
1.) Make them all anoms of some sort that have to be scanned down 2.) create a module or add something to the game so Player corps can lay claim to them. 2a.) That way if a belt/anom is claimed a non-corp mate mining there can go suspect 2b.) make the anoms have random ore types, sizes, and of course last a bit depending on size or till mined out like in null. 3.) Ive heard the comet idea more than once....that in itself might be cool, trying to mine a moving object that wont stay still. |

Bed Bugg
Brutor Tribe Minmatar Republic
4
|
Posted - 2014.11.19 07:06:52 -
[73] - Quote
Bring the Rorqual to HS. It would take the smallest amount of changes to the Rorqual and it would be a highly viable ship again.
All it would take is letting it com into high sec and travel in and out like a Jump Freighter.
It would yield the following results:
1. Would reinstate the Rorqual to its rightful place as the Crown Jewel of the miners progression path. 2. It would actually allow the Capital tractor beam to be useful 3. It would allow corporations to use the Jump Clone Facility and get members jump clones rather than have them have to leave the corporation and join another to get clones and then come back.... because of the FUBAR standings requirements. This would fix what is now a work around to an onerous and broken mechanic. 4. Allows for mobile compression. Again, the idea of having to drop a POS and run it for an hour to compress ore and then turn it off again... is just another ANNOYING non game enhancing workaround. Make the Rorqual use fuel blocks for all I care... but it can move and compress with the mining fleet. 5. This would boost a flagging capital ship industry which is on the ropes since jump fatigue 6. Would drive trit and low end mineral prices down, which could possibly push the sagging high end mineral market back up and helps make null sec capitals less expensive. (.10 change in trit prices basically changes the price of a dread by 20 mil or so) 7. Allows for some protection of mining fleet in the belts from gankers. Does not prevent it of course, and with all the other top slots running, allows only a few spaces for remote rep units. But it gives some protection. 8. Allows for the transportation of an entire mining fleet...miners can be more nomadic. Can function as a mobile base of sorts. 9. Encourages miners to join groups that can field this force multiplier -- encouraging more social interaction. 10. Of course corps that actually field one would be much more juicy war targets, but meh, there are work arounds for that. 11. Will not interfere with the role of ship carrier that the Balloon Head will take. 12. It will be the first ship in the miners inventory without a glass jaw.
This combined with Fuzzy Steve's ideas of prospecting and/or other peoples suggestions of more random grav sites, this would add some much needed content to the mining profession.
Finally, yes isk per hour would drop for those without access to the Rorq,....but meh, adapt or die.
|

MBizon Osis
State War Academy Caldari State
51
|
Posted - 2014.11.19 07:07:27 -
[74] - Quote
Make the laser and gas harvesters fit to any high slots. Is a mining missile boat that unbalanced? It would open up a lot of new fits, the nighthawk would be a good gas fleet leader with it's lows/cargo and highs. |

Gorr Shakor
Shakor Freight and Mining Service
15
|
Posted - 2014.11.19 07:16:01 -
[75] - Quote
MBizon Osis wrote:Make the laser and gas harvesters fit to any high slots. Is a mining missile boat that unbalanced? It would open up a lot of new fits, the nighthawk would be a good gas fleet leader with it's lows/cargo and highs. Oh come on. I don't want the Gas sucking Phoon/Ferox back. That was bad. How about reinventing the Primae as a mobile GAS COMPRESSING ship? Because gas compression is what we really need as far as harvestable gas-related ops go. |

MBizon Osis
State War Academy Caldari State
51
|
Posted - 2014.11.19 09:02:57 -
[76] - Quote
Gas compression or 'Liquefied' gas is a great idea! Because of its low density (10m3), it is not easy to store large amounts of gas or to transport it by ship.Liquefied gas (LG) is any gas that has been converted to liquid form for ease of storage or transport. It would take up about 1/600th the volume of gas in the gaseous state. Gas is turned into liquid at a liquefaction plant (POS), and is returned to gas form at regasification plant at the terminal. Shipborne regasification equipment could also be used.
"Oh come on. I don't want the Gas sucking Phoon/Ferox back. That was bad. " What is bad about a ship that can harvest and boost at the same time? Really think about it why limit this ships that can mount mining mods not talkinng the strippers and Ice harvesters, just the smaller mods any frig can use. And you can still put gas harvesters on a ferox FYI.
|

Gorr Shakor
Shakor Freight and Mining Service
15
|
Posted - 2014.11.19 09:31:06 -
[77] - Quote
MBizon Osis wrote:Gas compression or 'Liquefied' gas is a great idea! Because of its low density (10m3), it is not easy to store large amounts of gas or to transport it by ship.Liquefied gas (LG) is any gas that has been converted to liquid form for ease of storage or transport. It would take up about 1/600th the volume of gas in the gaseous state. Gas is turned into liquid at a liquefaction plant (POS), and is returned to gas form at regasification plant at the terminal. Shipborne regasification equipment could also be used.
"Oh come on. I don't want the Gas sucking Phoon/Ferox back. That was bad. " What is bad about a ship that can harvest and boost at the same time? Really think about it why limit this ships that can mount mining mods not talkinng the strippers and Ice harvesters, just the smaller mods any frig can use. And you can still put gas harvesters on a ferox FYI.
I would go as far as removing Ore/Ice/Gas harvesting modules from Turrets category and introduced a new high slot category, "Harvesting Equipment Mount Point". I'd like to see combat vessels denied the possibility to directly obtain harvestable material altogether.
I would like to see Mining Drone bonuses and Combat/EW drone maluses on the Mining Frigate, Mining Barges and Exhumers with the possible exception of the Procurer/Skiff hull, where I would like to see the bonus/malus inversed).
I'd love to see mining as a profession positioned more so to be really specialized, not scoffed at like "mining, meh, i can put some miners on my Vexor and mine almost as much as your Retriever, scrub"...
That Gas Liquification.. Enabling in at a ship (only), requiring special equipment like a mini-industrial core, and only allow re-gassification at a POS...hm..I very much like this idea :)
|

Sam Spock
The Scope Gallente Federation
19
|
Posted - 2014.11.19 19:30:24 -
[78] - Quote
Bed Bugg wrote:Bring the Rorqual to HS. It would take the smallest amount of changes to the Rorqual and it would be a highly viable ship again.
All it would take is letting it com into high sec and travel in and out like a Jump Freighter.
It would yield the following results:
1. Would reinstate the Rorqual to its rightful place as the Crown Jewel of the miners progression path. 2. It would actually allow the Capital tractor beam to be useful 3. It would allow corporations to use the Jump Clone Facility and get members jump clones rather than have them have to leave the corporation and join another to get clones and then come back.... because of the FUBAR standings requirements. This would fix what is now a work around to an onerous and broken mechanic. 4. Allows for mobile compression. Again, the idea of having to drop a POS and run it for an hour to compress ore and then turn it off again... is just another ANNOYING non game enhancing workaround. Make the Rorqual use fuel blocks for all I care... but it can move and compress with the mining fleet. 5. This would boost a flagging capital ship industry which is on the ropes since jump fatigue 6. Would drive trit and low end mineral prices down, which could possibly push the sagging high end mineral market back up and helps make null sec capitals less expensive. (.10 change in trit prices basically changes the price of a dread by 20 mil or so) 7. Allows for some protection of mining fleet in the belts from gankers. Does not prevent it of course, and with all the other top slots running, allows only a few spaces for remote rep units. But it gives some protection. 8. Allows for the transportation of an entire mining fleet...miners can be more nomadic. Can function as a mobile base of sorts. 9. Encourages miners to join groups that can field this force multiplier -- encouraging more social interaction. 10. Of course corps that actually field one would be much more juicy war targets, but meh, there are work arounds for that. 11. Will not interfere with the role of ship carrier that the Balloon Head will take. 12. It will be the first ship in the miners inventory without a glass jaw.
This combined with Fuzzy Steve's ideas of prospecting and/or other peoples suggestions of more random grav sites, this would add some much needed content to the mining profession.
Finally, yes isk per hour would drop for those without access to the Rorq,....but meh, adapt or die.
I would love to use the Rorqual in Highsec. If for no other reason than to be able to compress. If they won't do that, give compression to the Orca as well.
|

MBizon Osis
State War Academy Caldari State
54
|
Posted - 2014.11.21 05:28:56 -
[79] - Quote
How about making a Heavy 25m3 ice harvesting drone? As only barge type ships can fit ice lasers this would open the field a bit. Gas harvesting drones. Combine the drone mining of this post into a new field of harvesting based on drones with a 'mining drone fleet leader' a BC drone boat with bonus to drones and able to fit mining links. |

Tora Bushido
EVE Corporation 987654321-POP The Marmite Collective
1375
|
Posted - 2014.11.21 11:41:36 -
[80] - Quote
Zedutchman wrote:3. Ganks...... Ganks are what they are. Code and their Ilk will just coming smash our ships and pods and we'll just keep fitting them we no tanks. It's not worth the time or effort from an Isk/hour standpoint. Even if we survive a gank because of a perfect fit and perfect reaction time they'll just come back with bigger guns or more guns. Escalation causes everyone to lose. Besides we're the ones that mine the materals to build more Hulks and more Gank ships. They are really just driving up demand.
There is a solution to your problem : https://forums.eveonline.com/default.aspx?g=posts&t=386743
DISCLAIMER : All of the above replies are not meant as any form of harassment. It's all SciFi.
YOU EITHER LOVE US OR WE HATE YOU - ADAPT OR DIE - DELETE THE WEAK
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Takashi Jin
Cryogenic Consultancy
5
|
Posted - 2014.11.29 21:36:22 -
[81] - Quote
Mertaxa wrote:Rocks orbit the Sun, they don't appear in the same spot everyday on cue. planets and moons orbit the sun and don't appear in the same place from day to day... but in the eve galaxy they are static. |

servalaan
7
|
Posted - 2014.12.03 14:50:30 -
[82] - Quote
I have read every post and this has been mentioned before and I will not apologize for reiterating.
"Ore sites going back to needing to be scanned down"
I had to train probing to a high level to get the very best sites and now any day old 'noobie' can cut in om my action? Stop spoon feeding new players CCP, If they want to do what I do LET THEM FKIN TRAIN FOR IT!!!
If pinocchio told you his nose was about to grow, what would happen?
|

Javajunky
Eternity INC. Goonswarm Federation
106
|
Posted - 2014.12.03 15:33:19 -
[83] - Quote
CCP has been kicking mining in the balls for years.
1. Making Grav Sites Scannable 2. Immunizing Interdictors from Warp Bubbles to protect mining ops 3. Nerfing the size of cargo bays so you could carry a gdam full set of crystals (partially fixed). 4. Making it harder to get Ores to market from Null Sec (Jump Drive Nerfs) 5. Spending 3B so you can boost a fleet / other than that the Rorqual is outright useless. 6. Banning Sweep Input automation for end game miners using ISBoxer
When it comes to mining CCP's position is NO FXXXX GIVEN. People who like to mine as a profession you know the people who do it because they actually enjoy it, basically CCP is telling you to find something better to do with your time so mineral prices will go back up. Leaving things unchanged is the proper thing to do since Jump drive changes killed Ice Mining values and the downard pressure on capital ship production should improve mineral production. So expect no changes, because they have made changes already.
Of course how many people decide to go do something better with their time that doesn't involve Eve, we shall see when the subscription killmails start rolling in when people no longer want to run those mining accounts.
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Mr Omniblivion
GoonWaffe Goonswarm Federation
254
|
Posted - 2014.12.03 18:51:48 -
[84] - Quote
Javajunky wrote:CCP has been kicking mining in the balls for years.
QFT.
Aside from all of the things listed above, the combination of renting and horrible mineral balance in nullsec anomalies has flooded the market with a gigantic proportion of high end minerals as opposed to the supply of low end minerals.
This is not a "people will react to the market and stop mining those ores" problem. You must mine those ores in order to cycle anomalies in nullsec. Arkonor- supposedly one of the most rare ores in the game - is in the bottom 3 ISK/HR to mine. This is purely a supply issue on CCP's end.
Also the Rorqual is still an absolute joke- it's the epitome of CCP development up until Seagull got here. I am thankful that CCP is actually making some good changes for the game overall, but seriously, please fix some of these backlog items that are really low hanging fruit. |

Abrazzar
Vardaugas Family
5380
|
Posted - 2014.12.03 22:02:36 -
[85] - Quote
I do have a few ideas on what I'd like to be changed in mining.
Sovereignty and Population
New Mining Mechanics
|

Nevyn Auscent
Broke Sauce
1745
|
Posted - 2014.12.03 22:47:50 -
[86] - Quote
Mr Omniblivion wrote:Javajunky wrote:CCP has been kicking mining in the balls for years. This is not a "people will react to the market and stop mining those ores" problem. You must mine those ores in order to cycle anomalies in nullsec. Arkonor- supposedly one of the most rare ores in the game - is in the bottom 3 ISK/HR to mine. This is purely a supply issue on CCP's end. Except that isn't true. Because there are tens of thousands of static belts (about 5* as much ore exists in Null static belts as in High) in Null that don't get Cherry Picked to make up the balance of minerals. Despite ores in those belts being more profitable to mine than the Anoms now. It used to be that the belts were vastly more dangerous since the anoms were sigs, that is no longer true, danger is the same in both. So cherry pick the belts and that imbalance will slowly correct. It will be slow because of how much overmining has been done on the ores in Anoms. But the means to correct the balance already exist in Null in the players hands, and always have. |

Max Deveron
Deveron Shipyards and Technology
101
|
Posted - 2014.12.04 03:42:51 -
[87] - Quote
Javajunky wrote:CCP has been kicking mining in the balls for years.
1. Making Grav Sites Scannable 2. Immunizing Interdictors from Warp Bubbles to protect mining ops 3. Nerfing the size of cargo bays so you could carry a gdam full set of crystals (partially fixed). 4. Making it harder to get Ores to market from Null Sec (Jump Drive Nerfs) 5. Spending 3B so you can boost a fleet / other than that the Rorqual is outright useless. 6. Banning Sweep Input automation for end game miners using ISBoxer
When it comes to mining CCP's position is NO FXXXX GIVEN. People who like to mine as a profession you know the people who do it because they actually enjoy it, basically CCP is telling you to find something better to do with your time so mineral prices will go back up. Leaving things unchanged is the proper thing to do since Jump drive changes killed Ice Mining values and the downard pressure on capital ship production should improve mineral production. So expect no changes, because they have made changes already.
Of course how many people decide to go do something better with their time that doesn't involve Eve, we shall see when the subscription killmails start rolling in when people no longer want to run those mining accounts.
hmmm some truth(maybe) and a few discrepancies. 1.) Can agree with this, in any security space.....the mining anoms should be scannable. 2.) not sure how this would work...interdictors? I know interceptors have brought more danger to the fields....maybe the combat pilots should patrol and actively baby sit their miners(renters) more often. Look at it as bait paying you to be bait. 3.) yeah but its a work around even in highsec...simply take the crystals you need for a particular ore category then switch out when those ores are gone back at base. 4.) oh FFS, adapt, build or rebuild a new logistics infrastructure then. or dont and just quit QQ 5.) well, until a Rorq can be effective defensible in a belt outisde a POS shield not sure what to say to this. 6.) It needed to be done, for mining, and combat pvp....get it over. It was a form of botting and needed to go away. |

Mr Omniblivion
GoonWaffe Goonswarm Federation
255
|
Posted - 2014.12.04 05:11:32 -
[88] - Quote
Nevyn Auscent wrote: Except that isn't true. Because there are tens of thousands of static belts (about 5* as much ore exists in Null static belts as in High) in Null that don't get Cherry Picked to make up the balance of minerals. Despite ores in those belts being more profitable to mine than the Anoms now. It used to be that the belts were vastly more dangerous since the anoms were sigs, that is no longer true, danger is the same in both. So cherry pick the belts and that imbalance will slowly correct. It will be slow because of how much overmining has been done on the ores in Anoms. But the means to correct the balance already exist in Null in the players hands, and always have.
I don't know any other way to explain this to you, but mining in actual belts in nullsec will never happen except in order to level up the industry level, or unless CCP makes a significant change in null belts/anoms.
Even cherry picking static belts, anyone using more than one miner could net more low end minerals in an anom than at a static belt because of the significant time lost micromanaging lasers and moving through the belt. The problem still arises that there is significantly more supply of high end ore throughout null than can be possibly used, reflected in the price of high end minerals and excess stockpiles that people are just sitting on waiting for a change to happen.
CCP could simply lower the volume/size of the high end rocks in null, and that would go a long way towards fixing the imbalance. They really don't need to add anything, just make high ends more scarce so that belts can be cycled more frequently, thus netting overall more lows and less high ends. |

Saturday Beerun
Lost Ark Enterprises
28
|
Posted - 2014.12.12 12:50:14 -
[89] - Quote
Shiloh Templeton wrote:Did anyone watch the Alliance tournament today?
One of the developers said he had spent time on a project designing ways to make mining more interesting. I couldn't tell if the project was active or defuct but he also did work on the data/relic mini-game.
They are prettying up the roids.Again. |

Zedutchman
The Miners of Hyperion
13
|
Posted - 2014.12.16 17:20:24 -
[90] - Quote
I honestly think they need a mini-game.....
I know mini-games are always cheesy but that's really ok.
It would solve alot of the current issues with mining.
You just need to make it so that a player who does "perfect" at the game gets about 1.4x current mining rates. An "average" will net you around .9 or 1. And AFK will get you around 10% or even 0.
Make the game active enough so that multi-boxing 2-3 accounts is very hard and you'll start taking a production hit trying to keep 4 or more going at "optimum levels"
This would get the massive multi-box bot fleets out of Null-anoms.... Out of the Ice-fields.... and the market spike it causes will make solo-mining a reasonable occupation.
The really serious miners will still do it, and the people who just mine with their 20 accounts while PvPing with their main will stop.
Mineral prices will spike.... especially in the high-ends as they are the most heavily multi-boxed. Which in turn will drive some of the carebares out of HIgh and into WH space / Null.. Which means more POS fuel.... Ect.... Ect...
Everyone is a winner..... Well minus all the subs CCP will lose as multi-boxers abandon their massive fleets.
Because as is... Mining is the single most tedious dull unrewarding and poorly thought out occupation in eve. It's too easy and too passive. Which is why people use it as a form of passive isk gain rather than a full-time profesison.
I love mining.... I love it in EVERY MMO I have ever played... I have no idea why... As it's generally tedious and dull, but I love. it. And Eve which should have the best minning because it has the best economy is in fact one of the worst... Because mining is dominated not by the people who are most serious about mining, but by the people with the most accounts.
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Benjamin Dicoli
Dicoli Industries
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Posted - 2014.12.17 04:33:31 -
[91] - Quote
Tolkaz Khamsi wrote:1. Get rid of the whole mining mechanic and make it passive like PI.
2. If I can't have #1, then remove all fixed belts and abolish the zonal restrictions on ores. Make all belts anomalies, and make all types of ores crop up in random spawns anywhere in Eve space. (Proportionally, of course; Veld would spawn more often and in bigger rocks than high-ends.)
If I can't have #1 or #2....
3. Give me a Mobile Ore Compression module like the Mobile Tractor Unit or Mobile Depot so I can compress ore right in the belt. (If I can only have one thing, this would be my choice.)
4. Give me one type of compressed ore, not three. You can fiddle with the number of units required for compression to preserve the higher mineral concentrations in the better ores.
I have to agree with you on 3 and 4 and partially 2. Number 3 definitely, but to make it fair, make it so the mobile compressor takes time to do a load of compression (say, 5 minutes?). 2 I also sorta agree with. I agree with ridding of static belts, but instead we should have anomalies, not scannable sigs. 1 however, i strongly disagree with. Mining is passive as it is, and making it passive like PI would just make mining ships obsolete. No, we need to leave it as it is. But def. change so we get 2,3,4! :) |
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