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randy andy
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Posted - 2006.07.30 19:18:00 -
[1]
i been thinking of getting my corp out to 0.0 but the trouble is there is choke points in all enter points,
i was thinking that the first two layers of 0.0 could have mutli-jump in points and mutli-gates so corps can get members to try 0.0 in those systems and then have the choke points a little bit more in 0.0 so the alliance's can still have they guards gate camp them but this would allow corps like mine a taste of 0.0 without undermining claimed space.
yes i know those systems would be full of pvpers/pirates and what nots but it is a way to get corps out of empire.
and the alliances near those 0.0 space can roam those systems and see if they can get more corps into they alliance as it is at moment corps that dont read forums go to 0.0 to find out who owns it get podded and sent back to empire without knowing whats going on or who to talk to about 0.0 ..
yes i do read forums but not all the time as i want to play eve and not read about it..
this would help getting poeple out of empire and into 0.0 and will help alliance's get new corps for allainces..
and yes i know i get flamed and the trolls wil come out on this,,
but pls put good ideas on this thread.. and why it wont work..
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HappyKitten
Caldari
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Posted - 2006.07.30 19:20:00 -
[2]
I'd love to see more lowsec=>0.0 entry points: at least one more per region that currently has an entry point.
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Samirol
Ore Mongers
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Posted - 2006.07.30 19:21:00 -
[3]
it will work, just use a scout to tell when the chokepoints aren't camped then slip in. Done this many times in the HED-GP, PF-346, and MHC chokepoints
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randy andy
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Posted - 2006.07.30 19:27:00 -
[4]
Originally by: Samirol it will work, just use a scout to tell when the chokepoints aren't camped then slip in. Done this many times in the HED-GP, PF-346, and MHC chokepoints
nice to know poeple can get passed the camps but i am tring to get more corp members to go to 0.0 but they wont go near 0.0 at moment due to the camps being there so i/we need a way to temp the members to 0.0 without going pass those camps. As a lot of miners and builders are not set for scouting or fighting..
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HappyKitten
Caldari
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Posted - 2006.07.30 19:28:00 -
[5]
Taking people who don't want to fight to 0.0 is most likely a fool's errand.
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randy andy
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Posted - 2006.07.30 19:33:00 -
[6]
Originally by: HappyKitten Taking people who don't want to fight to 0.0 is most likely a fool's errand.
i am not saying that the corp wont fight its just that there is a lot of miners/builders that cant fight but can mine/build for those that can and will fight but i/we need to get the miners/builders to come to 0.0 to do they job easyier..
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Portrait Swap
Deep Core Mining Inc.
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Posted - 2006.07.30 19:34:00 -
[7]
interceptors are your friend. -------------- >> FIX The CC's issues the site is having << -------------- |

Xelios
Minmatar
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Posted - 2006.07.30 19:36:00 -
[8]
If you're going to 0.0 you're going to have to fight, there's really no way around it unless you plan on spending 90% of your time sitting at a safe spot waiting for the area to be completely clear.
I honestly don't understand the whole "we need to get people to 0.0" mentality. If people are willing to accept the risk of pvp they'll go to 0.0, if not then it's really not the place for them. CCP already added more choke points months ago, as well as all the long jumps you see between the 0.0 regions, people are going to keep asking for more until they can be assured travel into 0.0 with almost no risk. But that's not what 0.0 is about.
It's entirely possible to make it through the choke points, and sure there's some risk involved, and sure you may lose ships once in a while, but that's 0.0 space. It's the whole idea behind it.
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randy andy
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Posted - 2006.07.30 19:45:00 -
[9]
the idea of having a couple of layers of 0.0 without choke points is so poeple can test they corp members and get them to into the 0.0 mind set so they will be willing going to deep 0.0 for real, as it is at moment next to no-one is willing to go to 0.0 as they dont know what they are missing..
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Quarantine
Federation of Synthetic Persons YouWhat
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Posted - 2006.07.30 19:46:00 -
[10]
Originally by: randy andy i been thinking of getting my corp out to 0.0 but the trouble is there is choke points in all enter points,
The age of alliance-chokepoint camping is long gone. If you can't overwhelm the mediocre pirate corps that usually camp them and don't manage to sneak through the non-autopilot routes or during the non-busy hours, you aren't ready for 0.0 yet.
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Selfe
Caldari
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Posted - 2006.07.30 19:50:00 -
[11]
Just tell them they can mine 10x more profit in 0.0 than in empire.
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randy andy
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Posted - 2006.07.30 19:50:00 -
[12]
Originally by: Quarantine
Originally by: randy andy i been thinking of getting my corp out to 0.0 but the trouble is there is choke points in all enter points,
The age of alliance-chokepoint camping is long gone. If you can't overwhelm the mediocre pirate corps that usually camp them and don't manage to sneak through the non-autopilot routes or during the non-busy hours, you aren't ready for 0.0 yet.
hmm well poeple have jobs and RL so can only play a couple of hours a day or everyother day dueing busy play times, so cant get on at quiet times..
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randy andy
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Posted - 2006.07.30 19:53:00 -
[13]
Originally by: Selfe Just tell them they can mine 10x more profit in 0.0 than in empire.
all ready done 
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Quarantine
Federation of Synthetic Persons YouWhat
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Posted - 2006.07.30 20:00:00 -
[14]
Originally by: randy andy
hmm well poeple have jobs and RL so can only play a couple of hours a day or everyother day dueing busy play times, so cant get on at quiet times..
Well, which region do you want to get into? Almost all have at least 2 entries, the standard route, which is often camped, and a slightly longer one, that is usually not camped.
Taking pure blind as an example, MHC is a chokepoint that is almost never camped, while EC- is camped most hours of the day. There's other ways to get into PB aswell, but MHC is probably the easiest way here. Try to find the less busy ones, scout them properly (an alt char in a shuttle is more than enough), and either sneak through when it's empty, or drive off the pirates that are camping there.
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Teccmo
Gallente
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Posted - 2006.07.30 21:05:00 -
[15]
Cov ops always helps. My advice to you would be to take some time and get to know who is living/traveling around the place you plan to take your corp and see if you can work something out as far as having a common enemy or a common friend. I'm not saying look for a way to get yourself extorted but, , 0.0 IMHO is the lifeblood of Eve , wheel, deal, steal, keel LOL, find the right ppl, do good buisness, and you'll be in.
===There is an eerie calm in space, fragile minds shatter=== |

Lustralis
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Posted - 2006.07.30 21:20:00 -
[16]
Taking HED-GP as an example:
What you need
(1) You need a full set of instas from start station in Empire (Agil) down to wherever you are headed. These instas should all have turn-around points ~ 1/2 way along.
(2) You need a throw-away alt in HED with 2 scan points close enough to the entry and exit gates to see all ships loitering there.
(3) You can make these points with a covert ops. If you are really unsure, you need to make scan pointsin at least the first 3 0.0 systems on route as they sometimes get bubble camped.
Method
(1) Log in your alt on a separate account and scan the incoming gate. If there is nothing there, you can send a hauler through to the other side, dropping it at the 1/2 way mark in system. If you give it a prototype cloak, you can hide it in system if you want. You should set it up to travel, with either stabs in low or nano-fibres or a mixture of both.
(2) If players come into the system and they aren't other peoples alts, just log your hauler and wait for a better moment. Don't expect to do it in one session if you want to be safe.
(3) Insta your alt to the next gate and jump through. If you don't see bad guys in system on either side, send the hauler through on the insta and park it up same as before at the 1/2 mark.
(4) Rinse and repeat (2-3) until you are home. Usually once you get into region you can self-destruct your alt and send him home for the next trip.
(5) Don't worry if your alt gets popped. He's a throw-away character and hedoesn't need an expensive clone or ship (n00b ship is fine). If he gets killed then you stay parked and cloaked at 1/2 point and send him through again. If there is too much activity around to safely travel through, simply log off the hauler character and wait for a better time. Maybe hours later, maybe the next day. Patience is the key.
Most of the systems you will pass through to destination will be completely empty. The first few jumps are always the most hazardous. But it's pretty easy once you get the hang of it: warp to gate -> jump -> warp to 1/2 mark -> warp alt from 1/2 mark to gate -> jump -> warp to 1/2 mark, etc.
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Izo Azlion
Veto.
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Posted - 2006.07.30 21:33:00 -
[17]
Originally by: Samirol it will work, just use a scout to tell when the chokepoints aren't camped then slip in. Done this many times in the HED-GP, PF-346, and MHC chokepoints
I've been through PF-346 8 times in a day without scouting and been fine. And I've been through once a day and lost my ship and pod... It happens...
Izo Azlion.
--- Veto.
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Kaiu
Hinkledolph and K Associates
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Posted - 2006.07.30 22:02:00 -
[18]
IMO it sounds more like your members want to come and go from 0.0 ~ Empire as they please and their worry is the gate camps in between...
Use a scout(corp mate) to make the initial move out to 0.0 then stay there
I don't really understand what your issue is from your OP
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insulubria
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Posted - 2006.07.30 22:36:00 -
[19]
I just went to 0.0 for the first time early last week, boy that was a heart pounding fun time! With a condor I started making insta's from ikami to some fdz place with stations.
Things sell really cheap out there some times, and a mwd inty slips through big blues gate camp every time.
I'd have to consider myself "over the hump" on this one.. and have little to worry about now. All i can say is.. BWF-ZZ is a good place you'll want a buddy to scout ahead for you if you are flying something slow enough to completely uncloak before you go into warp.
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randy andy
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Posted - 2006.07.31 15:20:00 -
[20]
i been out to 0.0 a few times and get in and out with no trouble and sometimes been podded..
I have a set of BM's but am making more
the main trouble is getting the other members to see that life in 0.0 can be good for them and the corp..
i cant use a second account as my pc locks up with 2 eve's running need to get a secong pc or updated one(no cash at moment)..
me and other corps need a way to interest the other members of corp to go for deep 0.0 but at moment there is no way to get them anywhere near 0.0 with trouble hitting, yes i know eve is about pvp and no pvp and 0.0 is main about fights but its also the main souce of mega and morhite. and of cousre good ratting and loot..
at moment there dont seem to be a way to get my miners to go to 0.0 as they are to scared of losing they mining ships to pirates and alliance's. yes i know they can earn enough in 1 hour to replace ships but its getting them to see this.
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Unholy Preacher
Trade Consortium Ascendant Frontier
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Posted - 2006.07.31 17:12:00 -
[21]
Getting your corp into 0.0 in the long run is tough without a base of operations. I suggest looking into joining an alliance that offers good protection or look into merging with another corp whos already in an alliance or looking to join one but lack the numbers to do so. 0.0 is defintely an amazing adventure, theres alot more content to explore and you really end up exploring what EvE has to offer.
If you want to give your corp a taste of 0.0 space without the long term commitment, i suggest supplying all your corp members who are interested with a tech 1 frigate or tech 1 cruiser (building it yourself would be cheaper than buying) and then going enmass for a day or two and have everyone log off at a safespot. In 0.0 you have to accept ship losses as part of life, if you fly around thinking you will never be podded or lose a single ship, then you are disillusioning yourself. Even the most safests of alliances in the deepest of their territories are succeptible to an attack/roaming gank squad.
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Xtopherus
Amarr
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Posted - 2006.07.31 18:53:00 -
[22]
Here is what you need:
NPC Region NPC station with factory (yes they are out there) T1 BPO's (your corps most used ammo and ships) Jump clones to get in and out of empire
Admitedly this is easier if your willing to make friends with the locals though. Maybe in trade for positive standings you build them T1 ships at empire prices? Living in 0.0 can be fun and exciting and is possible for newbies. You can't build an empire in a day though so don't expect to lock down a system and hold it for yourselves.
I'm unsure if they are taking new members or not but you might even think about dropping Star Fraction an eve mail. I think their alliance goes by a free space policy.
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Wrayth Osu
Caldari
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Posted - 2006.07.31 18:56:00 -
[23]
Originally by: randy andy i been thinking of getting my corp out to 0.0 but the trouble is there is choke points in all enter points,
i was thinking that the first two layers of 0.0 could have mutli-jump in points and mutli-gates so corps can get members to try 0.0 in those systems and then have the choke points a little bit more in 0.0 so the alliance's can still have they guards gate camp them but this would allow corps like mine a taste of 0.0 without undermining claimed space.
yes i know those systems would be full of pvpers/pirates and what nots but it is a way to get corps out of empire.
and the alliances near those 0.0 space can roam those systems and see if they can get more corps into they alliance as it is at moment corps that dont read forums go to 0.0 to find out who owns it get podded and sent back to empire without knowing whats going on or who to talk to about 0.0 ..
yes i do read forums but not all the time as i want to play eve and not read about it..
this would help getting poeple out of empire and into 0.0 and will help alliance's get new corps for allainces..
and yes i know i get flamed and the trolls wil come out on this,,
but pls put good ideas on this thread.. and why it wont work..
Ummm... why not just join an alliance that's in 0.0 ? ____________________________________________________________________ Wrayth - "These are not the carebears you are looking for." Pirate - "These are not the carebears we are looking for." |

Brother Tycho
Amarr
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Posted - 2006.07.31 21:56:00 -
[24]
Edited by: Brother Tycho on 31/07/2006 21:57:34 People in empire fear and loath 0.0, people in 0.0 fear and loath Empire.
Fact is once you get deep into 0.0 you will never want to leave, lots of shiny roids to mine, big NPCs with uber loot and 10/10 that will make you more in a day then you can in a year in empire.
0.0 only works thanks to players trusting one another something you see rarely in empire.
For all the bad press alliances get they are key to haveing any kind of life in 0.0 and the guy your shooting at one day could be saveing your ass another.
Friends are more important than isk or ships, i can see how easy it could be for a years old rich empire mission runner with billions in implants, faction ships and mods to get so terrified of 0.0, it may be the idea of haveing to trust others with there life.
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PeeWee Pee
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Posted - 2006.08.01 21:33:00 -
[25]
good post dude bumpiddy bump!
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randy andy
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Posted - 2006.08.02 02:14:00 -
[26]
Originally by: Brother Tycho Edited by: Brother Tycho on 31/07/2006 21:57:34 People in empire fear and loath 0.0, people in 0.0 fear and loath Empire.
true
Quote:
Fact is once you get deep into 0.0 you will never want to leave, lots of shiny roids to mine, big NPCs with uber loot and 10/10 that will make you more in a day then you can in a year in empire.
yea i seen them very nice
Quote:
0.0 only works thanks to players trusting one another something you see rarely in empire.
For all the bad press alliances get they are key to haveing any kind of life in 0.0 and the guy your shooting at one day could be saveing your ass another.
I have mail the some alliances and am waiting replys but they dont seem to want to know at moment or they a bit busy with other things like podding me 
Quote:
Friends are more important than isk or ships, i can see how easy it could be for a years old rich empire mission runner with billions in implants, faction ships and mods to get so terrified of 0.0, it may be the idea of haveing to trust others with there life.
i dont mind trusting poeple out in 0.0 untill they shoot me but its getting them not to shoot me first before we talk that the trouble..
and yes i have solo in 0.0 
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Clone runner
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Posted - 2006.08.02 02:28:00 -
[27]
getting to 0.0 is easy beeing able to do anything there without beeing in an alliance is the hard part.
wont take long before someone finds you and a gank squad is hunting you down, if you arent willing to fight or dont have the numbers to do so then you wasted your time getting there.
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Nefrin Maldoes
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Posted - 2006.08.02 03:40:00 -
[28]
Perhaps a good way to lead corp members to the distant stars of 0.0 is for the corp leadership to set the example. If the assigned leaders or mentors were to start making short term expeditions into 0.0 (one week, two, etc) and then return to the corp with the riches they had gained it might make them more eager to get out there themselves.
Of course there is still the pesky problem of Alliances who scream on the forums for people to come out to 0.0 because they want people there, and then at the same time have gate guards that blow anything out of the stars without question.
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Dufas
Amarr
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Posted - 2006.08.02 04:43:00 -
[29]
Your ship will automatically self implode upon entry into .0 space...do not enter...stay in empire  __________
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Lardarz B'stard
Amarr
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Posted - 2006.08.02 05:37:00 -
[30]
Quite easy to get lots of people into 0.0 tbh - Jump your stuff out in carriers. Fly your corp up in interceptors. Build any battleships / other stuff you need out there.
 Exiles Recruitment |
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