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Hllaxiu
Shiva Morsus Mihi
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Posted - 2006.07.31 15:30:00 -
[31]
I hate how mindlinks are slot 10 along with large weapon and missile damage. --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |

Lucian Corvinus
Gallente
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Posted - 2006.07.31 15:36:00 -
[32]
Originally by: Testy Mctest
In short, **** off, Im tired of Caldari whining when they're the best at pretty much everything already.
Well buuhuu to you, the OP asked a valid question, no need to flame him. And sure, the caldari is best at everything, soo true
And btw, why don't you grow some balls and post with your main instead of that ****ty alt.
my iskies
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Tsanse Kinske
Caldari
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Posted - 2006.07.31 15:52:00 -
[33]
I think the OP makes some sense. It's hard to believe that the implant issues compared to turrets are there intentionally for balancing purposes...and if they are, it seems like an untidy and unnecessarily annoying way to do it.
(If it makes any difference, I like and use turrets far more than missiles, even though my character is Caldari.)
The thing I wonder though is if the issue can be easily fixed? Does CCP have a way to do so without borking over users of existing implants? * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |

Norris Neophitus
Minmatar
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Posted - 2006.07.31 16:03:00 -
[34]
I'm sick of everything CCP have wrong and thats all i seem to read on the forums thesedays. How about from now on we dont change anything after release that way we can all train for it and all be equall. And how about from now on everyone spends a day or two every month on the test server to make sure all future items get balanced before they hit tranquility
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Uther Doull
Shinra Lotka Volterra
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Posted - 2006.07.31 16:09:00 -
[35]
Originally by: Grey Area
Originally by: WildHope As the recent alliance PvP tournament showed....missile launchers have it really tough.
I detect sarcasm. In this artificial scenario, yes, there were a lot of missile launchers. Why? Because no-one was allowed to warp out. If you want to apply that to every combat in the game, then yes, missiles become overpowerful and would need a nerf. But it's not exactly realistic, is it?
because warping out makes you 'win' against missiles is it? and bubbles and scrams do not work ofcourse
lets face it, missiles rule pve and small scale pvp, and for fleets you have another awsome bs that doesn't even need weapons to be effective
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Rexthor Hammerfists
Black Nova Corp Band of Brothers
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Posted - 2006.07.31 16:24:00 -
[36]
it seems to me that they arent enough of those missile hardwirings dropping as their prices are pretty high.
just compare them to the turret onces. - Purple Conquered The World, We the Universe.
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Grey Area
Caldari
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Posted - 2006.07.31 17:32:00 -
[37]
Originally by: Testy Mctest You're also missing the point that ALL missile implants affect ALL missile launchers, whereas many turret implants only affect ONE KIND of turret. Since implant space and jump clones are limited, then this is a *massive* advantage for missiles.
I've heard some CRAP on these forums but this is the SINGLE BIGGEST PILE.
For turrets, the "generic implants" affect ALL turrets. So optimal, falloff, tracking etc...all affect ALL turrrets.
The DAMAGE implants are split...there is BOTH an "overall" damage increaser AND a size specific damage increaser. For missiles, there is only the "overall" one.
So you are actually saying that NOT having two damage implants is an advantage? And you accuse ME of fuzzy logic?
Monty Pythons spoof of the EVE Forums; Palin: "Is this the right room for an argument?" Cleese: "I've told you once." |

Grey Area
Caldari
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Posted - 2006.07.31 17:35:00 -
[38]
Originally by: Tsanse Kinske I think the OP makes some sense. It's hard to believe that the implant issues compared to turrets are there intentionally for balancing purposes...and if they are, it seems like an untidy and unnecessarily annoying way to do it.
My opinion, for what it's worth, is that missile implants were rushed. Hammer promised them, and then when reminded thought "Ohh crap, forgot all about those", and just rattled off half a dozen to shut up missile users in the short term.
Well, the short term is passed, and without a doubt we were shafted compared to the implants that turret users get, and in the way they were implemented so that you can't easily "double up" like you can with the turret ones.
Monty Pythons spoof of the EVE Forums; Palin: "Is this the right room for an argument?" Cleese: "I've told you once." |

Uther Doull
Shinra Lotka Volterra
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Posted - 2006.08.01 09:28:00 -
[39]
Originally by: Rexthor Hammerfists it seems to me that they arent enough of those missile hardwirings dropping as their prices are pretty high.
just compare them to the turret onces.
it could also be because most ppl fly caldari so the demand is much higher, but i guess only ccp can say that for sure
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White Ronin
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Posted - 2006.08.01 10:15:00 -
[40]
I know missile users have it rough and I hope the devs take note of your concerns. You have alot of Hardwirings that actually impact missile performance though and that may not help your case as some of us have none. Notable the drone using community.
So IF Santa Tux does make your MAJOR amount of implants even better, could you see if he could slip in even ONE implant for drones? Please? Thanks.
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LUKEC
Destructive Influence Band of Brothers
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Posted - 2006.08.01 18:08:00 -
[41]
Originally by: Rexthor Hammerfists it seems to me that they arent enough of those missile hardwirings dropping as their prices are pretty high.
just compare them to the turret onces.
True, but... if you have more chars, which is mission runner? Yes caldari, and hence you invest more into it since you don't plan to use it for other stuff than pve (at least not the main body).
Now there is another thing: Why is DG bcu worth like 200+ mil while SS mag. stab is like 45-55 and faction heat sinks are like 35? Rarity of drops isn't the factor since i've lived in venal long enough to know how often they drop, but people still invest into them.
Oh and we have estamel's bcu which was worth like 2bil last time i checked and will probably go much much higher(3/4bil probably)? Why are officer heatsinks worth like 1/6 of that? Reason n1 is that caldari are carebear race deluxe and reason n2 is that shield tanks + missiles pimp wagons are much better than any pimp gunship. (faction guns < t2 guns while gurista launchers > t2, and same for officer stuff)
--------- Torture by ccp: pic |

Grey Area
Caldari
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Posted - 2006.08.01 23:45:00 -
[42]
Originally by: White Ronin I know missile users have it rough and I hope the devs take note of your concerns. You have alot of Hardwirings that actually impact missile performance though and that may not help your case as some of us have none. Notable the drone using community.
So IF Santa Tux does make your MAJOR amount of implants even better, could you see if he could slip in even ONE implant for drones? Please? Thanks.
Seems fair. Three and Five percent implants for drone users as per the rest of the weapon systems, affecting toughness, hit %, speed etc. You won't get as many as the drones don't use cap (so no cap reducing implant), power (so no grid reducing implant) or CPU (...ditto...), but I'm sure there are other aspects that could be modified.
I'd resist any that let you control an extra drone though - mainly because that increase would equate to at least 20% (1 out of 5) for most people.
Monty Pythons spoof of the EVE Forums; Palin: "Is this the right room for an argument?" Cleese: "I've told you once." |
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