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SajuukThanatoskhar
Row Row Fight the Power Test Alliance Please Ignore
22
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Posted - 2014.09.09 03:40:00 -
[1] - Quote
To put it short -
There needs to be a third option in the corporation hangar section of the roles window (currently 'query' and 'take') to allow people to do manufacturing/invention without allowing said person being able to take stuff out of said corp hangar at a station. Or a rejig of the roles for station based corporation hangars.
Alternatively, allow for the lockdown of all items in corporation hangars. This would mean some lockdown UI changes to be made as well as the mechanics of it.
Alright, that sounds weird. Time to put the long post in.
So currently, there are 'query' and 'take' for corporation hangar access permissions.
I will go over them in the context of Indy/Science :
Query - Allows the user to use the blueprint for copying/Time/Material Efficiency research only. If it has a material component, you can't do it.
Take - Needs Query too. Allows the user to do everything with a blueprint. But now they have access to everything in the corp hangar. Trust is a fickle thing.
I want the middle ground between these two; the ability for people to use the BPOs, BPCs and the prerequisite materials without being able to actually move them into their own personal hangar or to any other hangar of the corporation.
I don't know if CCP look over these or not, but I feel that considering the Crius' industry changes, this would facilitate the changes on a corporation level and be beneficial for all who do such activities in groups. |

Bolur Freir
Rubella Solaris Test Alliance Please Ignore
0
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Posted - 2014.09.09 03:50:00 -
[2] - Quote
That would be very useful to be able to outsource production jobs. I think it would greatly improve industry at a corp level. The blueprint locking mechanic is honestly awful especially now that jobs at a POS can't be run from a station hangar. |

Alduin666 Shikkoken
Unholy Knights of Cthulhu Test Alliance Please Ignore
667
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Posted - 2014.09.09 03:57:00 -
[3] - Quote
I haven't messed with the new Indy UI since Crius but if it is anything like the old one, having a separate "Get from" and "Deliver" for both the BPO/C and Minerals/Ship/Module would be great. Just get the BPO from the corp hangar and then deliver it right back when the job is done. Honor is a fools prize. Glory is of no use to the dead.
Be a man! Post with your main! ~Vas'Avi Community Manager |

KIller Wabbit
The Scope Gallente Federation
727
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Posted - 2014.09.09 05:15:00 -
[4] - Quote
OP: I like this. Do you want the output to remain fixed to hanger you specify (essentially you are allowing a corp mate to loan you his indy slots) or flexible enough to be redirected as the users wishes (they can build themselves a hull from corp resources and have it land in their laps)?
That all said - is this bypassing indy risk that CCP wants to maintain?
CCP .. always first with the wrong stuff CSM .. CCP Shills with a vacation plan
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Throwaway Sam Atild
Republic Military School Minmatar Republic
29
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Posted - 2014.09.09 05:36:00 -
[5] - Quote
You'll want to test this, but I believe you are able to prevent corp members from adding or removing items from a POS structure through the management menu at the POS for each individual structure. Interestingly they'll still be able to view these items.
So in theory you could set your equipment factory to allow folks to put mats into it but not take out at the structure level, while giving them give/take other at the corp level. Give this a test and let me know if it works :o)
The downside remains that you still can't protect yourself from an internal attack that comes in the form of someone installing and then cancelling a ton of jobs, eradicating your mats stock. Depending on the project that can get pretty expensive. |

SajuukThanatoskhar
Row Row Fight the Power Test Alliance Please Ignore
25
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Posted - 2014.09.09 05:37:00 -
[6] - Quote
KIller Wabbit wrote:OP: I like this.
Do you want the output to remain fixed to hanger you specify (essentially you are allowing a corp mate to loan you his indy slots) or flexible enough to be redirected as the users wishes (they can build themselves a hull from corp resources and have it land in their laps)?
If its built in corp hangars, the scope of the output should be corp, as it seemingly is right now.
KIller Wabbit wrote:
That all said - is this bypassing indy risk that CCP wants to maintain?
Not at all, you would still have to move blue prints around and draw money from a corp wallet to start jobs. This is simply fixing up a flaw that gives more power to players running industrial operations.
If you can lockdown blueprints, why not items? Although I prefer to go with a third form of access. |

SajuukThanatoskhar
Row Row Fight the Power Test Alliance Please Ignore
25
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Posted - 2014.09.09 05:41:00 -
[7] - Quote
Throwaway Sam Atild wrote:You'll want to test this, but I believe you are able to prevent corp members from adding or removing items from a POS structure through the management menu at the POS for each individual structure. Interestingly they'll still be able to view these items.
So in theory you could set your equipment factory to allow folks to put mats into it but not take out at the structure level, while giving them give/take other at the corp level. Give this a test and let me know if it works :o)
This I haven't tested, but the roles are there to facilitate it IIRC.
Throwaway Sam Atild wrote:
The downside remains that you still can't protect yourself from an internal attack that comes in the form of someone installing and then cancelling a ton of jobs, eradicating your mats stock. Depending on the project that can get pretty expensive.
I almost misintepreted your quote as I was typing. For the uninitiated, only directors or the job maker can cancel jobs. You are referring to the job maker cancelling his own jobs, something I haven't thought of. Out of scope of the OP, but good advice. :) |

Throwaway Sam Atild
Republic Military School Minmatar Republic
29
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Posted - 2014.09.09 09:49:00 -
[8] - Quote
Yeah, my bad here. Assumed you were talking about POS's. There aren't any similar protective mechanisms for stations :o( |

Soldarius
Deadman W0nderland Test Alliance Please Ignore
774
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Posted - 2014.09.09 21:25:00 -
[9] - Quote
Simple solution is to allow corp members to make stuff from materials in the Personal Hanger Array. Problem solved.
But yeah. corp and POS roles need a complete overhaul. GÇ£I personally refuse to help AAA take space from itself so it can become an even shittier version of itselfGÇ¥ -Grath Telkin, 2014.
Free PASTA! |

Nav3EVA
The Merchant Marine's Test Alliance Please Ignore
0
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Posted - 2014.09.11 11:00:00 -
[10] - Quote
Hey, This is a good idea. It'd give corporations a lot more flexibility, and it helps newbros get into industry easier, because the level of trust can be defines more clearly. |

Soldarius
Deadman W0nderland Test Alliance Please Ignore
781
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Posted - 2014.09.11 16:04:00 -
[11] - Quote
No matter how we look at it, where ever multiple players can access the same storage area, there is an opportunity for theft. I am hereby coining this situation The Snowden Effect in that he was authorized to access everything he revealed and did nothing wrong until he revealed state secrets.
Being able to start jobs from a hanger using only Query or some sort of 3rd access level that does not include the ability to move objects completely out of the hanger would mitigate some of the risk. Ignoring directors and full take access, this would leave only jobs as the sole method of removing things.
This leaves two ways to mess with things that I can see. One is to start and then cancel a job. But last I checked, this destroys all consumable materials that were put in. A thief gains nothing in this manner. For someone just looking to screw others over, this will work. However, it does require a great deal more effort, depending on what is in the hanger.
The second method would be to start a bunch of jobs and then have them delivered to another hanger to which the thief does have access. Of course, this is limited to how many concurrent jobs the player can run and it takes time to build everything. Because the time involved to steal a large amount of assets in this manner could be hugely significant, I don't consider this to be a viable method of theft unless done quietly over time. (Basically skimming.)
I support this proposal because it will reduce the risk of corporate theft by the less trust-worthy corp members. But it is far from a complete fix for corporate roles.
GÇ£I personally refuse to help AAA take space from itself so it can become an even shittier version of itselfGÇ¥ -Grath Telkin, 2014.
Free PASTA! |
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