| Author |
Thread Statistics | Show CCP posts - 16 post(s) |

Sheeana Harb
Bene Gesserit ChapterHouse Sanctuary Pact
32
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Posted - 2014.09.12 11:37:00 -
[1] - Quote
Hello,
I would like to provide feedback specifically to a multiple invention outcome feature:
This change will make it harder to buy larger amounts of materials for T2 manufacturing. Before if I had 80 T2 BPCs all with ME2, I knew I could open one said BPC in the industry UI, select 10 runs and then start buying materials x 80 and it would all match up afterwards. After the change I will likely end up with a portion of BPCs with different ME so I will need to either buy extra mats (if the BPCs I'm buying from is with lower ME) or go through the buying process twice or deal with the fact that I bough redundant mats.
Having an ingame shopping list tool would be very valuable. |

Sheeana Harb
Bene Gesserit ChapterHouse Sanctuary Pact
32
|
Posted - 2014.09.12 20:38:00 -
[2] - Quote
Kaydar ArX wrote:.... +Me: Sure I will save some components, but I build in batches and will always plan using the basic ME2/TE4 bpc. ...
Exactly what I had in mind. When building (and buying in batches), we will be left with 'spare' components just laying around since we all plan (and buy for) ME2.
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Sheeana Harb
Bene Gesserit ChapterHouse Sanctuary Pact
32
|
Posted - 2014.09.12 22:33:00 -
[3] - Quote
CCP Ytterbium wrote: Invention skills are a fine line to walk upon. Make them too valuable and they'll become a mandatory requirement for everyone to use before starting Invention, just like the old Production Efficiency skill used to force people to wait a bunch of weeks before profiting in Industry....
How about making use of the hacking minigame? Let's say that when adding a decryptor for invention, player would be given (totally optional) choice to 'run' a hacking minigame to improve the chances. And both respective invention skills could be act as baseline for virus strength and coherence. Failing the minigame should have some negative effects though, for balance.
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Sheeana Harb
Bene Gesserit ChapterHouse Sanctuary Pact
33
|
Posted - 2014.09.13 20:16:00 -
[4] - Quote
Red Bluesteel wrote:It still remains a waste of time. Especially for people who learned the skills for just this item you are now changing. These people are now be forced to learn one or two more skills, your are seriously kidding? This are 16-32 days loss of time that I have planned for other skills and that's a damn unacceptable loss in game time which costs me my real money. 
I also am not happy with the fact that a skill I trained to level 4 will loose it's value (TE as consolation prize isn't enough, since most of us can't chain T2 battleships to benefit from it). The skill change CCP is planning equals me just NOT having a skill in training for two weeks while still paying for the game. And that's unacceptable. |

Sheeana Harb
Bene Gesserit ChapterHouse Sanctuary Pact
34
|
Posted - 2014.09.15 20:02:00 -
[5] - Quote
Sheeana Harb wrote:Red Bluesteel wrote:It still remains a waste of time. Especially for people who learned the skills for just this item you are now changing. These people are now be forced to learn one or two more skills, your are seriously kidding? This are 16-32 days loss of time that I have planned for other skills and that's a damn unacceptable loss in game time which costs me my real money.  I also am not happy with the fact that a skill I trained to level 4 will loose it's value (TE as consolation prize isn't enough, since most of us can't chain T2 battleships to benefit from it). The skill change CCP is planning equals me just NOT having a skill in training for two weeks while still paying for the game. And that's unacceptable.
To follow this idea up, Advanced ship manufacturing skills could affect, in a small way - 1 maybe 2 percent per level - chance of an exceptional (as well as great and good) result of an invention. That way it would still be useful for specialized characters while not providing 'mandatory' bonuses. |

Sheeana Harb
Bene Gesserit ChapterHouse Sanctuary Pact
34
|
Posted - 2014.09.15 20:03:00 -
[6] - Quote
CCP Phantom wrote:
Invention results will be non-binary, with some good luck to get an extra boost of ME/TE or,with only a little bad luck you will receive back some datacores used in the invention.
Honestly I would much rather prefer if an extraordinary invention result would affect number of runs on the output T2 BPC rather than ME/TE. So I wouldn't need to deal with a material difference when buying in batches while still keeping the excitement of a lucky invention result.
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