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Catherine Laartii
Providence Guard Templis CALSF
266
|
Posted - 2014.09.13 12:17:00 -
[1] - Quote
A feature list for Oceanus has recently been released (see bottom of thread for link), and in it it has been stated that there will be an interceptor and interdictor update/rebalance/passover what have you. While this is welcome as there are a number of balance issues still to be addressed with some of the ships specifically in relation to each other, what will likely be the hot-button issue for everyone is why in the Amarr God's name did they add bubble immunity to interceptors.
Granted, I shrugged my shoulders and took the gift that has been "interceptors unchained" with all its graces and wonders, as being able to roam null in a ship that DOESN'T cost half a billion isk was, and remains, an extremely nice way to get around and do things in null. TBH one of my favorite ships to be in lately has been a relic-hunting raptor I use for scanning down and cracking null sites; if only from the condor remodel turning it gorgeous. But I digress. Mostly, I believe the reasoning behind bubble immunity on interceptors on CCP's part has been flimsy and contrived, and while I would be entirely fine with it being eliminated from the game, if I had to decide on a ship to get bubble immunity I'd go with my initial opinion I voiced VERY loudly during the feature thread discussion that Interdictors should get it, since their particular niche finds them at home in gate camps, and NOT being caught in all the bubbles you laid down with you and your mates would make for a great advantage, especially if something lands that you can't handle and you have to get away ASAP.
Now, here's where I think things get a little contrived: CCP stated that one of the main balancing factors to interceptors getting the bubble immunity is their extreme difficulty of fitting and using a cyno. Why not just slap a "cannot fit cynosural field" bonus on it or the dictor that would get it instead, and call it a day? You negate the problem entirely if you just limit what kind of ships can use them. We could even take it a step further and say that you could limit cynos to rookie ships, t1 and t2 ewar frigs, and t1 and t2 ewar cruisers, as well as covops frigs. It wouldn't be that hard, and it seriously wouldn't change the landscape of things, especially considering the place power projection is in right now.
Anyway, onto the nuts and bolts of the balance pass.
-Raptor should have a low slot moved to a mid, an extra turret, and have more power grid but slightly less cpu than the crow. They should also make it an ishukone ship, because dammit; not only is it a rail boat but it's got the shield resist bonus. It lines up perfectly.
-Crow could use a small bump in powergrid.
-Claw should get its utility high dropped down for a mid, and a 4th turret slot.
-Stiletto should get its missile hardpoint dropped for a third turret slot.
-Taranis should get 15/30 for drones, and be turned into a creadron ship and get a slight buff to powergrid and cpu. While the Taranis is fairly strong on its own, It has been overshadowed somewhat by the crow and malediction. And it would look pretty in blue.
-Aries looks great as it is.
-The Crusader needs a fair bit more extra powergrid and cpu; while they had the right idea, they didn't go anywhere near as far as they needed due to the heavy fitting requirements of lasers, and the fact that it's the only inty that gets full bonuses for 4 of its weapons. It should also have the highest capacitor pool and regen out of all of them, so it should be able to at the very least run a long point and mwd well along with its lasers without capping itself out, assuming you have at least one cap regen mod fitted.
-The malediction could use a slight bump in cap regen.
Now, on to interdictors:
-The Flycatcher NEEDS a 2nd low. Badly. Drop a high down to a low and we'll be fine in that department.
-Heretic is still in a weird spot. Dropping the range bonus and a missile slot for a 5% omni damage bonus would be a good start, and then moving a high to a low would make for a dps increase, and make it tanky enough befitting the khanid ship that it is. OR it could be changed into a carthum ship with a 7/2/5 slot layout, and given laser bonus, specifically range, firing rate, and tracking speed for 6 guns. Might be stepping on the toes of the Retribution at that point, idk.
-Eris is a straightforward fix. Swap out the damage bonus for a firing rate bonus for its guns, drop a turret, and move a high to a mid.
-Sabre is in a good spot. No change needed.
Thoughts? I would very much like to know people's opinions about the bubble immunity thing; I'm interested to see if people like it in the game on small ships, and if they'd prefer it on the inty or possibly on the dictor as discussed earlier. |
Fer'isam K'ahn
None Of One
405
|
Posted - 2014.09.13 12:32:00 -
[2] - Quote
I read that too, could you open a thread AFTER they announced what they are implementing, trying, testing ?
Wall of text and starting a redundant discussion before any facts are know. Join the BIG Lottery (see Bio ingame), oldest and only non-profit Lottery in EVE, every second Monday. Wire ISK to BIG GAMES for tickets ! Join the Channel, have fun, being a lucky winner is optional ,)
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Catherine Laartii
Providence Guard Templis CALSF
266
|
Posted - 2014.09.13 12:38:00 -
[3] - Quote
Fer'isam K'ahn wrote:I read that too, could you open a thread AFTER they announced what they are implementing, trying, testing ? Wall of text and starting a redundant discussion before any facts are know. Cause we totally don't have this up: https://forums.eveonline.com/default.aspx?g=posts&t=351874&find=unreadAnd there won't be any feedback thread AS ANNOUNCED to it. Nono. Well, you can always stroke your ego by saying "Well, I opened the last redundant thread BEFORE the official announcement"
Or I could, you know, NOT make the thread redundant since it's focusing mostly on the bubble immunity as a balance issue between the two, as well as talking about interdictors?
For the record, there isn't anything wrong AT ALL with stoking a little discussion about a topic before the devs release a proper thread about it. I consider it akin to a pregame warm up. |
Fer'isam K'ahn
None Of One
405
|
Posted - 2014.09.13 12:49:00 -
[4] - Quote
No, you are using an announcement as an excuse to spam your opinion all over the place circumventing this: https://forums.eveonline.com/default.aspx?g=search&topic=interceptor&forumID=270
Some announcement of news does not make the same redundantness less redundant. When we get the actual news ... then there might be an opening to new things that are not already being discussed.
But I actually did not expect anything less when I read "see the F&I forum .....
but I read further ... "Keep an eye" .. means watching ... future tense .. not spamming NOW
But well, some people can't keep it in their pants Join the BIG Lottery (see Bio ingame), oldest and only non-profit Lottery in EVE, every second Monday. Wire ISK to BIG GAMES for tickets ! Join the Channel, have fun, being a lucky winner is optional ,)
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Phoenix Jones
Isogen 5
689
|
Posted - 2014.09.13 12:50:00 -
[5] - Quote
For the most part I agree with the interdictor changes.
The interceptors are in a wierd place. I would pretty much scrap the combat interceptors, buff the remaining interceptors slighty. Or would change the combat ones and merge them with the exploration ones making combat probing ships.
So basically remove the combat interceptors, and rebuff the exploration (or possibly the assault frigates instead).
Might be too powerful to have a combat cloaked prober frigate though.
And Fer. There's nothing wrong with her putting up a post. Yaay!!!! |
Catherine Laartii
Providence Guard Templis CALSF
266
|
Posted - 2014.09.13 12:51:00 -
[6] - Quote
Fer'isam K'ahn wrote:No, you are using an announcement as an excuse to spam your opinion all over the place circumventing this: https://forums.eveonline.com/default.aspx?g=search&topic=interceptor&forumID=270Some announcement of news does not make the same redundantness less redundant. When we get the actual news ... then there might be an opening to new things that are not already being discussed. But I actually did not expect anything less when I read "see the F&I forum ..... but I read further ... "Keep an eye" .. means watching ... future tense .. not spamming NOW But well, some people can't keep it in their pants Saying that a rebalance IS coming and WILL change certain ships IS news worthy of discussion. |
Catherine Laartii
Providence Guard Templis CALSF
266
|
Posted - 2014.09.13 12:54:00 -
[7] - Quote
Phoenix Jones wrote:For the most part I agree with the interdictor changes.
The interceptors are in a wierd place. I would pretty much scrap the combat interceptors, buff the remaining interceptors slighty. Or would change the combat ones and merge them with the exploration ones making combat probing ships.
So basically remove the combat interceptors, and rebuff the exploration (or possibly the assault frigates instead).
Might be too powerful to have a combat cloaked prober frigate though.
What about opening the divide between them more to accentuate their flavor? Giving combat inties the bubble immunity and fleet inties the point range I think would be a nice offset, don't you? |
Arla Sarain
78
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Posted - 2014.09.13 12:57:00 -
[8] - Quote
I don't see how taranis needs more deeps.
It has been overshadowed by the crow and malediction, cos the latter two overshadow bloody everything thats not a pirate frig. They are practically the only few frigate hulls that matter.
Cos range dication and being able to hit far is how this game is won without going into the "too much effort for reward" region. Slingshotting exists, sure, but hitting stuff from a far is generally the most flexible trait that is applicable to small scale and large scale fleet fights.
Taranis has enough deeps to step on the balls of some destros. It doesn't need any more. The "issue" with the taranis is that its field of excellence is extremely narrow, down to small scale and solo fights.
If anything, all interceptors should become more agile. There hasn't been a role fit for high turn rate at close distances. Game feels like flying in tacky tar and having a class of ship hulls that circumvent that and give us the opportunity to fly in a MODERATELY exciting fashion would be great IMO. We currently have the garmur and from the texts of previous updates it seems the dram used to be like that too (fast acceleration and extremely maneuverable) |
Suitonia
Eve is Easy.
328
|
Posted - 2014.09.13 12:58:00 -
[9] - Quote
I think that Interceptor balance as it is now is in a very good place. the Only one that needs major adjustment is the Raptor. I would have an absolute field day if you buffed the Claw/Taranis/Crusader, I think they are fine. I would agree on Stiletto getting +1 Turret.
Interdictor balance right now is also pretty good, Sabre/Heretic are in a good place, Eris/Flycatcher could prehaps use some slot adjustments, or a PG/CPU increase. Since fitting a Flycatcher with LML, MSE, and MWD is impossible (but easypeasy on Heretic), and Eris has CPU issues when using a rail fit, and blaster fit with 2 mids it also has issues. Contributer to Eve is Easy:-á https://www.youtube.com/user/eveiseasy/videos
Check out my PvP Rifter guide for new players; https://www.youtube.com/watch?v=YReUNRTGcXo |
Catherine Laartii
Providence Guard Templis CALSF
266
|
Posted - 2014.09.13 13:00:00 -
[10] - Quote
Arla Sarain wrote:I don't see how taranis needs more deeps.
It has been overshadowed by the crow and malediction, cos the latter two overshadow bloody everything thats not a pirate frig. They are practically the only few frigate hulls that matter.
Cos range dication and being to hit far is how this game is won without going into the "too much effort for reward" region. Slingshotting exists, sure, but hitting stuff from a far is generally the most flexible trait.
Taranis has enough deeps to step on the balls of some destros. It doesn't need any more.
If anything, all interceptors should become more agile. There hasn't been a role fit for high turn rate at close distances. Game feels like flying in tacky tar and having a class of ship hulls that circumvent that and give us the opportunity to fly in a MODERATELY exciting fashion would be great IMO. We currently have the garmur and from the texts of previous updates it seems the dram used to be like that too (fast acceleration and extremely maneuverable)
Fair point. Would you rather see the aries get the drone bay instead, and have the taranis drop its drones? A noticeable buff for agility like you mentioned would be a great upgrade for them; I know when I'm flying at insane speeds in an inty it feels like I'm strapped to a rocket with reigns and I'm trying to physically yank the whole thing in a certain direction, lol. |
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Arla Sarain
78
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Posted - 2014.09.13 13:20:00 -
[11] - Quote
Catherine Laartii wrote: Fair point. Would you rather see the aries get the drone bay instead, and have the taranis drop its drones? A noticeable buff for agility like you mentioned would be a great upgrade for them; I know when I'm flying at insane speeds in an inty it feels like I'm strapped to a rocket with reigns and I'm trying to physically yank the whole thing in a certain direction, lol.
Taranis is in a good place right now IMO. It has a neat distinguishing feature.
The reason why it falls short in the broad spectrum of engagements is largely attributed to how this game was set up ages ago - scram+web being the bread and butter of close range fights. The issue with this is that, blasteranis and in general all combat inties have DPS ranges well below scram and web. This severely limits what individuals can do with these hulls, setting in stone their niche roles.
An exciting solution to combat inties would be to reduce PG requirements on 1MN ABs. Sounds like an overkill, but I think the ability to maneuver well within scram/web range by being able to comfortably fit dual prop set ups would go a long way for all of them. To compensate they can have reduced CAP levels in order to force them to use MWDs to get in close and then AB around rather than permanently run MWDs. A slot rearrangement would have to be made for claw and such.
@Ares - it's a fleet inty (I assume so cos of the point range bonus) It will fall short exactly because of malediction and crow. Its a gallente ship so its tailored towards blasters. I dunno. It being a Roden Shipyards hull it could get a bonus to the cycle time of launchers, more launcher hardpoints (without an increase in High slots and reduction of turret hardpoints). As silly as it sounds, defender missiles do work and I think Ares is a good candidate to become one of the most elusive interceptors - difficult to damage with missiles due to defenders and a reduction in sig radius would help against turrets and drones.
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StainLess Blade
Interstellar H00kers
0
|
Posted - 2014.09.13 16:15:00 -
[12] - Quote
How about make a new module that can fit only on inty. Module that you can fit only in low slot. You gain immunity to buble with it but scan resolution and agility of ship will be nerfed. And you cannot put cyno module and that module on ship at the same time.
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FireFrenzy
Satan's Unicorns
51
|
Posted - 2014.09.13 16:17:00 -
[13] - Quote
Difficult to fit a cyno on an inty? When my corp was still doing daily nulsec inty roams i figured i'd throw one on there for the lulzies, got the raptor (cheapest interceptor in amarr at the time) fitted a single cargo expander in the lows and that left me with PLENTY of cargo space and enough fitting space to fit it fit all the guns i needed and all the tackle and other stuff we need...
Didnt bother local tanking it granted since i figured i was going to self destruct it once i lit the cyno and instead fit for MAXIMUM nano, but it took me all of 40 seconds including buying all the modules to fit 2 of them with nary a second glance at eft to make sure it all fit... |
Catherine Laartii
Providence Guard Templis CALSF
269
|
Posted - 2014.09.13 17:09:00 -
[14] - Quote
FireFrenzy wrote:Difficult to fit a cyno on an inty? When my corp was still doing daily nulsec inty roams i figured i'd throw one on there for the lulzies, got the raptor (cheapest interceptor in amarr at the time) fitted a single cargo expander in the lows and that left me with PLENTY of cargo space and enough fitting space to fit it fit all the guns i needed and all the tackle and other stuff we need...
Didnt bother local tanking it granted since i figured i was going to self destruct it once i lit the cyno and instead fit for MAXIMUM nano, but it took me all of 40 seconds including buying all the modules to fit 2 of them with nary a second glance at eft to make sure it all fit... "difficult to fit" were CCP's words not mine. I think it's almost mortifying how off-base they are sometimes about what/how they think players will be fitting ships after they've been changed.
That being said, I am baffled why they didn't just ban them outright on the ships in question. |
Zarodia Mainyu
Eldar Army
1
|
Posted - 2014.09.13 17:10:00 -
[15] - Quote
StainLess Blade wrote:How about make a new module that can fit only on inty. Module that you can fit only in low slot. You gain immunity to buble with it but scan resolution and agility of ship will be nerfed. And you cannot put cyno module and that module on ship at the same time.
sounds like a frustrated gate campers...
immune to bubble, align time of 4 sec, lockable in less than 2 sec ? great idea.
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Alvatore DiMarco
Capricious Endeavours Ltd
2643
|
Posted - 2014.09.13 21:49:00 -
[16] - Quote
CCP Fozzie is on the record as saying that bubble-immune interdictors would be horribly overpowered.
If this thread isn't locked by the time I unbury his quote from deep beneath the forum-sands of forum-time, I'll edit this or post again or otherwise put it in this thread for OP's benefit. |
DrysonBennington
Aliastra Gallente Federation
177
|
Posted - 2014.09.13 22:57:00 -
[17] - Quote
Maybe the dictors need to be replaced with a Mobile Interdiction Mobile Depot. |
Harvey James
The Sengoku Legacy
895
|
Posted - 2014.09.14 00:43:00 -
[18] - Quote
i agree with changing the heretic too a carthum laser boat.. the only amarr interdictor should be lasers not a secondary weapon system. Raptor needs that extra mid .. that utility high is pretty worthless.. crusader also needs an extra mid .. 2 midslots is pretty poor for a frigate Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... Make the blaster eagle worth using please |
Samuel Wess
Stain Police Happy Cartel
64
|
Posted - 2014.09.14 05:08:00 -
[19] - Quote
Sabre is really heavy to use at this moment. It moves as a cruiser almost, frigs out run it. The cloaked sabre on gate doesn't work anymore, ships get in warp before decloak/launch bubble thing, that used to work so fine for years. Walk into the club like "What up? I got a big cockpit!" |
Belen Shields
Iskender Kebap Corp
3
|
Posted - 2014.09.14 05:24:00 -
[20] - Quote
Right now Interdictors are next to useless in Lo/Hi so I would like to see a tweak in form of a bonus to Warp Scrambler and Warp Disruptor optimal range on the hulls. On the Hulls I must admit that the 4 Turretslots on a Heretic aren't of any use and could be reduced. The Eris is instead lacking Powergrid to really make use of a good Blaster/Railgunfit. The Flycatcher could need a tweak to its scan res to get in line with the other dictors.Beneath what I mentioned above most Interdictors are quite well rounded up. |
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Steppa Musana
Republic Military School Minmatar Republic
69
|
Posted - 2014.09.14 12:12:00 -
[21] - Quote
Fer'isam K'ahn wrote:I read that too, could you open a thread AFTER they announced what they are implementing, trying, testing ? Wall of text and starting a redundant discussion before any facts are know. Cause we totally don't have this up: https://forums.eveonline.com/default.aspx?g=posts&t=351874&find=unreadAnd there won't be any feedback thread AS ANNOUNCED to it. Nono. Well, you can always stroke your ego by saying "Well, I opened the last redundant thread BEFORE the official announcement" The more I read your posts, the closer I get to hitting the "block" button. Calm down, take a step back, and stop clicking the link to EVE forums when you've had a bad day.
Also, reported.
edit - Oh God, for some reason I can't even block you. Great, now I'm stuck reading your crappy posts forever. |
Liam Inkuras
Eve is Easy.
1270
|
Posted - 2014.09.14 14:01:00 -
[22] - Quote
I think 'Ceptors are in a good place, save the Craptor which is honestly worse than an Atron. Dictors are also fairly balanced, with the Heretic and Sabre leading the pack, however the Eris and Flycatcher could use some slot adjustments (high to a low on the Flycatcher pls). I wear my goggles at night.
Any spelling/grammatical errors come complimentary with my typing on a phone |
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ISD Ezwal
ISD Community Communications Liaisons
2194
|
Posted - 2014.09.14 20:59:00 -
[23] - Quote
I have removed some rule breaking posts and those quoting them. Please people, keep it on topic and above all civil!
The Rules: 27. Off-topic posting is prohibited.
Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued to the off-topic poster. ISD Ezwal Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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Leonard Nimoy II
Dark Force Protectorate Special Operators Federation Alliance
7
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Posted - 2014.09.14 22:24:00 -
[24] - Quote
Liam Inkuras wrote:I think 'Ceptors are in a good place, save the Craptor which is honestly worse than an Atron. Dictors are also fairly balanced, with the Heretic and Sabre leading the pack, however the Eris and Flycatcher could use some slot adjustments (high to a low on the Flycatcher pls).
Agreed; ceptors don't need a nerf with regards to bubble immunity. Maybe a rebalance to even out some of the performance differences, but people whining about them being bubble immune is pointless. Just fit up remote sebos for insta-lock if you want to catch ceptors, they're not OP. People just want bubbles to be OP so they can sit and camp on gates (lazy) rather than do real pvp. Bubbles without dictor bubble immunity are an "I win" button. |
Kaerakh
Surprisingly Deep Hole Try Rerolling
425
|
Posted - 2014.09.14 22:38:00 -
[25] - Quote
Leonard Nimoy II wrote:Liam Inkuras wrote:I think 'Ceptors are in a good place, save the Craptor which is honestly worse than an Atron. Dictors are also fairly balanced, with the Heretic and Sabre leading the pack, however the Eris and Flycatcher could use some slot adjustments (high to a low on the Flycatcher pls). Agreed; ceptors don't need a nerf with regards to bubble immunity. Maybe a rebalance to even out some of the performance differences, but people whining about them being bubble immune is pointless. Just fit up remote sebos for insta-lock if you want to catch ceptors, they're not OP. People just want bubbles to be OP so they can sit and camp on gates (lazy) rather than do real pvp. Bubbles without dictor bubble immunity are an "I win" button.
As a hictor pilot I completely agree with your assessment. Cepters don't provide enough meaningful stat stick numbers to warrant much attention in my books. (and when they're spammed enough, you were going to die anyways because of blobbing) Especially when they don't seem to have much of a problem dying in the first place. Most of the posts I see asking for a nerf boil down to, "My bearing system isn't safe anymore. Please CCP, make me safe again." Cepters provide a fleet an effective tackle in a bubbled system until the rest of the fleet is done slow boating through the bubble fest or slugging it with the gate occupants. So yeah, it's fine. H T F U
Good to see Ezwal is back to reigning in our fun though. Schrodinger's Hot Dropper - The Fate of Forum Alts - Click me! Click me! |
Rovinia
Exotic Dancers Union SONS of BANE
301
|
Posted - 2014.09.14 22:41:00 -
[26] - Quote
StainLess Blade wrote:How about make a new module that can fit only on inty. Module that you can fit only in low slot. You gain immunity to buble with it but scan resolution and agility of ship will be nerfed. And you cannot put cyno module and that module on ship at the same time.
This. Getting immunity to bubbles should need the sacrifice of a slot (I personally would recommend a high) and give you a penalty to agility. As now, interceptors have too much of a "get-out-of-prison-card" and are nearly uncatchable. |
scorchlikeshiswhiskey
interstellar initiative Incorporated
268
|
Posted - 2014.09.14 23:25:00 -
[27] - Quote
Leonard Nimoy II wrote:Liam Inkuras wrote:I think 'Ceptors are in a good place, save the Craptor which is honestly worse than an Atron. Dictors are also fairly balanced, with the Heretic and Sabre leading the pack, however the Eris and Flycatcher could use some slot adjustments (high to a low on the Flycatcher pls). Agreed; ceptors don't need a nerf with regards to bubble immunity. Maybe a rebalance to even out some of the performance differences, but people whining about them being bubble immune is pointless. Just fit up remote sebos for insta-lock if you want to catch ceptors, they're not OP. People just want bubbles to be OP so they can sit and camp on gates (lazy) rather than do real pvp. Bubbles without dictors having bubble immunity are an "I win" button. I figured out what is really broken, poor nullbears having to put forth actual effort so they can afk rat. Those poor nullbears having to actually have a competent gate camp to protect their carrier, what is eve coming to when you can't put a carrier out without someone trying to kill it without giving you the courtesy of being spotted and killed 10 jumps away? On a related note, the nullbear tears are nice but my bucket seems to be overflowing |
Nbonga
The Greater Goon Clockwork Pineapple
32
|
Posted - 2014.09.15 10:42:00 -
[28] - Quote
Samuel Wess wrote:Sabre is really heavy to use at this moment. It moves as a cruiser almost, frigs out run it. The cloaked sabre on gate doesn't work anymore, ships get in warp before decloak/launch bubble thing, that used to work so fine for years.
I seriously hope that you're trolling. I give you 1/5.
Destroyer =/ Frigate. |
Da'leon
Universal Fleet Operations The Unthinkables
0
|
Posted - 2014.09.15 11:53:00 -
[29] - Quote
I think the solution to the entire immunity thing with interceptors is easy and mentioned by stainless blade.
You create a module that gives interceptors bubble immunity BUT takes away the agility and scan res.
Now you have to choose... Do you fit for bubble immunity but risk getting getting pointed by an insta-locker? or do you keep your insta-lock immunity and risk getting bubbled.
The main reason is that the servers are in the UK. If I play EVE in the UK my ping is about 30 and I can point everything with a scan res of about 4000 about 90% of the time. Now if I live in California with my ping of 160, I can't point anything with a scan res of 8000. In turn, I get pointed flying a max-gtfo interceptor 90% of the time.
You have put the Australians and Americans at a huge disadvantage in the game just because you have created a ship that flirts with server pings the way the interceptors do. That has to stop.
About '1% here' 'low spot' there, I Don't care. its all good and ill fly any of it however you make it.
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Moloney
Faceless Men
154
|
Posted - 2014.09.15 15:41:00 -
[30] - Quote
Lol.
Some of you seem to think ccp buff ships that are more or less working well.
Just wait and see how terrible the nerf will be. |
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Nico Laitanen
Federal Navy Academy Gallente Federation
13
|
Posted - 2014.09.15 17:12:00 -
[31] - Quote
I'm still waiting for the dev blog to be posted in this forum section. But yes, I do want a Raptor in Ishukone colors, and also see it get some much needed love. |
Catherine Laartii
Providence Guard Templis CALSF
278
|
Posted - 2014.09.15 18:22:00 -
[32] - Quote
Nico Laitanen wrote:I'm still waiting for the dev blog to be posted in this forum section. But yes, I do want a Raptor in Ishukone colors, and also see it get some much needed love.
What about the idea of turning the Heretic into a carthum laser boat? Is it fine as it is now, or do we need a laser dictor to round things out? Do you think it would step on the toes of the Retribution? |
Nico Laitanen
Federal Navy Academy Gallente Federation
14
|
Posted - 2014.09.15 18:51:00 -
[33] - Quote
Catherine Laartii wrote:Nico Laitanen wrote:I'm still waiting for the dev blog to be posted in this forum section. But yes, I do want a Raptor in Ishukone colors, and also see it get some much needed love. What about the idea of turning the Heretic into a carthum laser boat? Is it fine as it is now, or do we need a laser dictor to round things out? Do you think it would step on the toes of the Retribution?
A laser 'dictor would be nice, but not at the expense of losing a Khanid ship. |
Cordo Draken
ABOS Industrial Enterprises The Marmite Collective
89
|
Posted - 2014.09.15 19:12:00 -
[34] - Quote
+1 I like your analysis of the ships and agree with the bubble immunity swap to Dictors... It lends to their Role perfectly.
One of the other main problems I have with Interceptors (even T1 Frigs) is their insane Align time. You know it's broken when another Interceptor with a 4000+ scan Res can't even begin to start a locking cycle on an inty coming through a gate. FFS, CCP needs to adjust all ships Align time Increased. Leave the Instawarp to Pods... Make Shuttles the next fastest at say 2 seconds align, then Interceptors at around 3. Then so on and so forth. Of course tweak the numbers properly but it should be entirely possible for another interceptor with an insanely high scan res to catch another interceptor... Pure and simple. eëÆWhomever said, "You only get one shot to make a good impression," was utterly wrong. I've made plenty of great impressions with my AutocannonseëÆ eÉà |
scorchlikeshiswhiskey
interstellar initiative Incorporated
271
|
Posted - 2014.09.15 21:21:00 -
[35] - Quote
Looks like if you manage to get away from gate camps or gank squads, they come here to cry out their tears about how unfair it is. I think I might just go take my OP Inty and run a mission. Wait, they don't do that? Maybe I'll take it and haul some stuff. They don't do that either? Then I'll go scan down some sites and wormholes. They're not good at that either? Well damn, it's almost like they have a niche role or something..... |
Catherine Laartii
Providence Guard Templis CALSF
279
|
Posted - 2014.09.15 21:35:00 -
[36] - Quote
Cordo Draken wrote:+1 I like your analysis of the ships and agree with the bubble immunity swap to Dictors... It lends to their Role perfectly.
One of the other main problems I have with Interceptors (even T1 Frigs) is their insane Align time. You know it's broken when another Interceptor with a 4000+ scan Res can't even begin to start a locking cycle on an inty coming through a gate. FFS, CCP needs to adjust all ships Align time Increased. Leave the Instawarp to Pods... Make Shuttles the next fastest at say 2 seconds align, then Interceptors at around 3. Then so on and so forth. Of course tweak the numbers properly but it should be entirely possible for another interceptor with an insanely high scan res to catch another interceptor... Pure and simple.
Exactly; dictors with the bubble immunity would be more sensible due to their higher align time (you could even nerf their agility a bit more to compensate). They're quite a bit easier to catch on gate anyway, so while they wouldn't be that good at getting through camps on their own normally, it would make quite a bit of sense defensively since dictors in bubble camps would be able to retreat very reliably when faced with unfavorable odds against an intruder. It fits their 'picket ship' role better. |
Catherine Laartii
Providence Guard Templis CALSF
279
|
Posted - 2014.09.15 21:36:00 -
[37] - Quote
Nico Laitanen wrote:Catherine Laartii wrote:Nico Laitanen wrote:I'm still waiting for the dev blog to be posted in this forum section. But yes, I do want a Raptor in Ishukone colors, and also see it get some much needed love. What about the idea of turning the Heretic into a carthum laser boat? Is it fine as it is now, or do we need a laser dictor to round things out? Do you think it would step on the toes of the Retribution? A laser 'dictor would be nice, but not at the expense of losing a Khanid ship.
What if they offset that by turning the purifier into a Khanid boat? :D |
Eos Ramazotti
Imperial Academy Amarr Empire
2
|
Posted - 2014.09.15 21:46:00 -
[38] - Quote
Just replace all weapons bonuses on interceptors with better web and scramble bonuses. Done.
T2 is supposed to be specialized, interceptors are too efficient for solo or small group roams. Nerfing their offense forces them to a) actually fullfil their specialiced role: intercept, catch and hold for the big guys to come and shoot stuff b) need a larger number of pilots for interceptor fleets to be effective. |
Antillie Sa'Kan
Forging Industries Silent Infinity
684
|
Posted - 2014.09.15 22:25:00 -
[39] - Quote
Eos Ramazotti wrote:b) need a larger number of pilots for interceptor fleets to be effective. This is all nerfing their DPS would do. Inti DPS is fine overall. The class needs very few changes. Just the Raptor and Crusader need looking at. |
Nico Laitanen
Federal Navy Academy Gallente Federation
15
|
Posted - 2014.09.16 00:39:00 -
[40] - Quote
Catherine Laartii wrote:Nico Laitanen wrote:Catherine Laartii wrote:Nico Laitanen wrote:I'm still waiting for the dev blog to be posted in this forum section. But yes, I do want a Raptor in Ishukone colors, and also see it get some much needed love. What about the idea of turning the Heretic into a carthum laser boat? Is it fine as it is now, or do we need a laser dictor to round things out? Do you think it would step on the toes of the Retribution? A laser 'dictor would be nice, but not at the expense of losing a Khanid ship. What if they offset that by turning the purifier into a Khanid boat? :D
The Vengeance is pretty good, but I prefer Harpies and Hawks. The biggest problem I see with 'dictors is the lack of ships dessie V gets you. I would much rather spend training time for cruiser V and have options for hics, hacs, recons, and t3s. Maybe have 2 'dictors for each faction? Seems to work ok for every other t2 ship in game... and would be a little more efficient in terms of skill investment. |
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Catherine Laartii
Providence Guard Templis CALSF
279
|
Posted - 2014.09.16 02:16:00 -
[41] - Quote
Nico Laitanen wrote:Catherine Laartii wrote:Nico Laitanen wrote:Catherine Laartii wrote:Nico Laitanen wrote:I'm still waiting for the dev blog to be posted in this forum section. But yes, I do want a Raptor in Ishukone colors, and also see it get some much needed love. What about the idea of turning the Heretic into a carthum laser boat? Is it fine as it is now, or do we need a laser dictor to round things out? Do you think it would step on the toes of the Retribution? A laser 'dictor would be nice, but not at the expense of losing a Khanid ship. What if they offset that by turning the purifier into a Khanid boat? :D The Vengeance is pretty good, but I prefer Harpies and Hawks. The biggest problem I see with 'dictors is the lack of ships dessie V gets you. I would much rather spend training time for cruiser V and have options for hics, hacs, recons, and t3s. Maybe have 2 'dictors for each faction? Seems to work ok for every other t2 ship in game... and would be a little more efficient in terms of skill investment. Yeah; we need more destroyers. Opinion is split on whether they should be assault dessies or command dessies, although a second interdictor class seems like an interesting proposition, as long as they have slightly different roles/attributes. What about one that focuses specifically on extended scrambler range (not disruptor)? If you make them t2 versions of the newer dessies, they'd already be fairly slow, so it might be feasible to balance. This is getting off-topic though.
If you're interested in color/t2 manufacturer rebalance, I have another thread that (hopefully) will become unlocked in the future: https://forums.eveonline.com/default.aspx?g=posts&t=319390&find=unread |
Longdrinks
The Greater Goon Clockwork Pineapple
98
|
Posted - 2014.09.16 07:35:00 -
[42] - Quote
Antillie Sa'Kan wrote:Eos Ramazotti wrote:b) need a larger number of pilots for interceptor fleets to be effective. This is all nerfing their DPS would do. Inti DPS is fine overall. The class needs very few changes. Just the Raptor and Crusader need looking at. crusader is one of the best brawling intys, what do you think its missing? |
Laminar Septimar
Kriegsmarinewerft Goonswarm Federation
0
|
Posted - 2014.09.16 08:39:00 -
[43] - Quote
Assault destroyers with medium guns for more pwnage ? Thank god it doesn't take 20 Accounts to gank a freighter anymore... |
Icarus Able
Revenant Tactical
479
|
Posted - 2014.09.16 08:49:00 -
[44] - Quote
Kaerakh wrote: As a hictor pilot I completely agree with your assessment. Cepters don't provide enough meaningful stat stick numbers to warrant much attention in my books. (and when they're spammed enough, you were going to die anyways because of blobbing) Especially when they don't seem to have much of a problem dying in the first place. Most of the posts I see asking for a nerf boil down to, "My bearing system isn't safe anymore. Please CCP, make me safe again." Cepters provide a fleet an effective tackle in a bubbled system until the rest of the fleet is done slow boating through the bubble fest or slugging it with the gate occupants. So yeah, it's fine. H T F U
No you werent going to die anyway. Before there were gangs of roaming ceptors there were more gangs of roaming cruisers.Which a small gang could engage and try to keep range. this isnt so much the case anymore as trying to engage an inceptor gang is only viable with a small subset of ships.
Pj Harvey wrote:Talvorian Dex wrote:Good troll, an update with no real features. You got us! . . . What's really in the expansion? This, thought the ''expansions'' had a theme these days, this is just a jumble of nothing
With 6 week expansions you cant really expect to get huge amounts of changes. |
rsantos
TEC-NOLOGY Sorry We're In Your Space Eh
15
|
Posted - 2014.09.16 10:44:00 -
[45] - Quote
Ceptors are far from untouchable...
During the last goon deployment to Delve/Querious my alliance caught around 400 interceptor in July while gate camping. |
Suitonia
Eve is Easy.
330
|
Posted - 2014.09.16 11:11:00 -
[46] - Quote
Antillie Sa'Kan wrote:Eos Ramazotti wrote:b) need a larger number of pilots for interceptor fleets to be effective. This is all nerfing their DPS would do. Inti DPS is fine overall. The class needs very few changes. Just the Raptor and Crusader need looking at.
Crusader is perfectly fine, it's a fantastic brawler. I think it's well balanced with the Claw and Taranis, all 3 offer something different while being competitive with each-other.
I think the Raptor needs small +PG bump and Low -> Mid, and it will be good. Contributer to Eve is Easy:-á https://www.youtube.com/user/eveiseasy/videos
Check out my PvP Rifter guide for new players; https://www.youtube.com/watch?v=YReUNRTGcXo |
Tenchi Sal
White Knights of Equestria
222
|
Posted - 2014.09.16 12:00:00 -
[47] - Quote
If anything, the popularity of interceptors really show how much people dislike bubbles. CCP should just do away with bubbles and leave it to the interceptors/interdictors. |
Catherine Laartii
Providence Guard Templis CALSF
280
|
Posted - 2014.09.16 19:33:00 -
[48] - Quote
Tenchi Sal wrote:If anything, the popularity of interceptors really shows how much people dislike bubbles. CCP should just do away with bubbles and leave it to the interceptors/interdictors. How about setting it up so only interdictors could drop warp bubbles, instead of launching the dinky interdictor probes? Possibly rebalancing the timers on warp bubbles to make them more situational than long-term deployables? |
Torsnk
Brave Newbies Inc. Brave Collective
49
|
Posted - 2014.10.11 04:34:00 -
[49] - Quote
Catherine Laartii wrote:-Crow could use a small bump in powergrid.
YES! Please. |
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