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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Obil Que
Star Explorers Reckoning Star Alliance
159
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Posted - 2014.10.13 15:57:00 -
[91] - Quote
Not necessarily a WH thing entirely but I noticed that Gas Harvesters have no "hover" information about their cycle times, yield, etc like other mining equipment. I haven't looked to see if the "Show Info" information on the harvester takes into account hull bonuses, etc. to see if that is an alternative, but annoying way to see that information in game. |
Obil Que
Star Explorers Reckoning Star Alliance
183
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Posted - 2014.10.13 15:57:22 -
[92] - Quote
Not necessarily a WH thing entirely but I noticed that Gas Harvesters have no "hover" information about their cycle times, yield, etc like other mining equipment. I haven't looked to see if the "Show Info" information on the harvester takes into account hull bonuses, etc. to see if that is an alternative, but annoying way to see that information in game. |
Janeway84
Its a good day to die ORPHANS OF EVE
109
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Posted - 2014.10.21 09:17:00 -
[93] - Quote
I wish cloaking devices would take up 50% less space in your cargo bay! I mean they are modules that can be fitted on a frigate! Also scan probe launchers could also need a little tweak on the m3 side of things to not take up as much space.
Sometimes i wanted a sound fx after a succesful drag and drop of items from one container to another. or from ship to corp hangar etc. Since eve sometimes lags and does all kinds of freaky things unexpected
Fleet bookmarks that can be warped to from fleet history? Or something would be epic! |
Janeway84
Its a good day to die ORPHANS OF EVE
111
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Posted - 2014.10.21 09:17:20 -
[94] - Quote
I wish cloaking devices would take up 50% less space in your cargo bay! I mean they are modules that can be fitted on a frigate! Also scan probe launchers could also need a little tweak on the m3 side of things to not take up as much space.
Sometimes i wanted a sound fx after a succesful drag and drop of items from one container to another. or from ship to corp hangar etc. Since eve sometimes lags and does all kinds of freaky things unexpected
Fleet bookmarks that can be warped to from fleet history? Or something would be epic! |
Asayanami Dei
Adhocracy Incorporated Adhocracy
798
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Posted - 2014.10.21 09:18:00 -
[95] - Quote
Janeway84 wrote:Sometimes i wanted a sound fx after a succesful drag and drop of items from one container to another. or from ship to corp hangar etc. Since eve sometimes lags and does all kinds of freaky things unexpected sounds like something you should bug report I'm a leaf on the wind, watch how I-- THE CAPACITOR IS EMPTY Youtube: http://www.youtube.com/user/asayanami
Twitter: https://twitter.com/Asayanami
Twitch: http://www.twitch.tv/Asayanami
The Anthology |
Asayanami Dei
Adhocracy Incorporated Adhocracy
799
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Posted - 2014.10.21 09:18:45 -
[96] - Quote
Janeway84 wrote:Sometimes i wanted a sound fx after a succesful drag and drop of items from one container to another. or from ship to corp hangar etc. Since eve sometimes lags and does all kinds of freaky things unexpected sounds like something you should bug report
I'm a leaf on the wind, watch how I--THE CAPACITOR IS EMPTY
Youtube: /asayanami
Twitter: @asayanami
The Anthology
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Janeway84
Its a good day to die ORPHANS OF EVE
109
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Posted - 2014.10.21 09:20:00 -
[97] - Quote
Asayanami Dei wrote:Janeway84 wrote:Sometimes i wanted a sound fx after a succesful drag and drop of items from one container to another. or from ship to corp hangar etc. Since eve sometimes lags and does all kinds of freaky things unexpected sounds like something you should bug report
I heard often people complain about lag, then find out the next day some fight went off in nullsec... and thats why our wh got all tidi... |
Janeway84
Its a good day to die ORPHANS OF EVE
111
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Posted - 2014.10.21 09:20:16 -
[98] - Quote
Asayanami Dei wrote:Janeway84 wrote:Sometimes i wanted a sound fx after a succesful drag and drop of items from one container to another. or from ship to corp hangar etc. Since eve sometimes lags and does all kinds of freaky things unexpected sounds like something you should bug report
I heard often people complain about lag, then find out the next day some fight went off in nullsec... and thats why our wh got all tidi... |
Uppsy Daisy
Perkone Caldari State
617
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Posted - 2014.10.29 15:49:01 -
[99] - Quote
D-scan hotkey is already on the list and that would be a welcome addition.
However, I think a simple 'auto repeat' function for the d-scan would be even better, especially now that it is in its own window.
It would be so simple to implement, and I hope we can all agree that repeatedly mashing a button is not great gameplay. |
epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1331
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Posted - 2014.11.02 07:24:27 -
[100] - Quote
Balance sleeper spawns so that it is possible for single players, smaller groups, non maxed ships (as applicable) to be able to handle the first or second wave, (as applicable) without having to complete an entire site or just dying in a ball of flame.
Purpose:- to enable players to step up a class and gain experience. To enable single players or smaller groups to have content outside of peak timezone. More stuff to do. Reward then increases with each waves difficuilty, retaining risk reward philosophy.
People are currently doing this in Certain C5 relic and data sites, a great idea, make it available as a choice across the board.
[u]_There is one EvE. Many people. Many lifestyles. WE are EvE _[/u]
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Kann Du
Embers Children TOHA Conglomerate
7
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Posted - 2014.11.02 22:10:03 -
[101] - Quote
[UI] D-scan; Remove the rounding to 1 decimal point in the AU range field.
This would be useful when hunting targets at moons as you can often have 3 moons in close alignment but at different ranges (7.14, 7.15, and 7.16). You can enter 7.14 in the field but it will round it to 7.1. This means you have to start using the good old AU to Km converters again, or be good at math. A small tweak to the code but it would help a lot.
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Hamish McRothimay
Norse Complex Inc
2
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Posted - 2014.11.05 22:49:04 -
[102] - Quote
Uppsy Daisy wrote:D-scan hotkey is already on the list and that would be a welcome addition.
However, I think a simple 'auto repeat' function for the d-scan would be even better, especially now that it is in its own window.
It would be so simple to implement, and I hope we can all agree that repeatedly mashing a button is not great gameplay.
I think this may be open to abuse with macros for bots |
Dan Calais
The Irukandji Project
2
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Posted - 2014.11.11 14:55:33 -
[103] - Quote
Personal ship maintenance array |
Phoenix Jones
Isogen 5
907
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Posted - 2014.11.21 14:21:55 -
[104] - Quote
Suggestion: make all wormhole effects (black holes, pulsars, wolf rayets, red giant, magnetars and cataclysmic) a warpable object in space. Shows up on overview as a celestial, has a info tab denoting the effects in that space.
Purpose: we don't intuitively always pay attention to effects, which in comical terms is great, but we do spend a lot of time looking at outside resources to determine what the effect is. Let's put it in game in a interesting way. Put the relevant wormhole info into the info tAb of the new select isk object (which would be the wormhole effect itself). Create a new signature that is targetable and warpable to by the player).
So when a player jumps into an effect wormhole, they see the effect on overview, can select it, get the specific info, and even warp to it.
Yaay!!!!
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Asayanami Dei
Adhocracy Incorporated Adhocracy
801
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Posted - 2014.11.21 20:27:04 -
[105] - Quote
There was a time where you could warp to system effects, I dont really see the benefit of bringing it back.
As for needing to look up effects - cant you just learn what the visuals are for each? They are quite different from eachother. Also, there is a reason CCP as put the "unknown effects are doing something to your ship" pop-up when you jump in
I'm a leaf on the wind, watch how I--THE CAPACITOR IS EMPTY
Youtube: /asayanami
Twitter: @asayanami
The Anthology
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epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1389
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Posted - 2014.11.25 08:57:06 -
[106] - Quote
Asayanami Dei wrote:There was a time where you could warp to system effects, I dont really see the benefit of bringing it back.
As for needing to look up effects - cant you just learn what the visuals are for each? They are quite different from eachother. Also, there is a reason CCP as put the "unknown effects are doing something to your ship" pop-up when you jump in
There would be value in a small indicator in the top left with the others, to show what effect is being applied, ie a small pulsar, red giant symbol etc. a system can have a red giant, but not be applying that effect, so somewhat contradictory at present. As for knowing what the effects do, then one should learn that. We all use mapper tools, so we know, others coming in are at a comical disadvantage. Outside tools really should not be an absolute requirement, helpful, yes, required, no.
There is one EvE. Many people. Many lifestyles. WE are EvE
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Serendipity Lost
Repo Industries Chelonaphobia
651
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Posted - 2014.12.02 18:05:08 -
[107] - Quote
It would be nice if you could get a burnt out module back amongst the living in wh space. It seems kind of odd that I can build a T3 cruiser in a wh, but I can't repair a burned out faction scram w/out going to HS.
Proposal: Make a mechanism where a completely burned out module can be brought back to usable while in a WH (POS).
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Ridvanson
19
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Posted - 2014.12.02 18:40:29 -
[108] - Quote
Serendipity Lost wrote:It would be nice if you could get a burnt out module back amongst the living in wh space. It seems kind of odd that I can build a T3 cruiser in a wh, but I can't repair a burned out faction scram w/out going to HS.
Proposal: Make a mechanism where a completely burned out module can be brought back to usable while in a WH (POS).
this |
Justice Shallow
Pator Tech School Minmatar Republic
1
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Posted - 2014.12.05 13:57:17 -
[109] - Quote
Serendipity Lost wrote:It would be nice if you could get a burnt out module back amongst the living in wh space. It seems kind of odd that I can build a T3 cruiser in a wh, but I can't repair a burned out faction scram w/out going to HS.
Proposal: Make a mechanism where a completely burned out module can be brought back to usable while in a WH (POS).
+1 |
Nitris Denitrace
Catastrophic Overview Failure Brave Collective
26
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Posted - 2014.12.06 14:54:00 -
[110] - Quote
[PVE] Given recent events, it's obvious that the sleepers are becoming more and more active. As such, it only makes sense that they'd start responding to our presence (In a negative way, of course). Would it be impossible for Sleepers to start chasing players that show up in too large of numbers, trigger a certain event, fail a sleeper data/relic site or something in the likes? They obviously do not want us in their space, so it only makes sense that they start making efforts to eject us. I personally love jumping out to High Security space and having to maneuver while the local police chase me, why wouldn't Sleepers respond to outsiders like CONCORD or the Faction Navy to Pirates?
Suppose this does fall a bit under 'roaming sleeper gang' which most people are calling for, and I get why some people are against it. Frankly, though, from a canonical standpoint it doesn't make sense that the Sleepers would just sit back and watch us invade their homes waiting for us to come and salvage their wrecks. J-Space is supposed to be completely inhospitable, and we've all gotten WAY too comfortable. I'd say it's high time the Sleepers showed us who's space this really is.
12 Jita Runs
5 Times at the Grocery Store
6 Times eating/making food while afk
0 Fleets lost
Nitris Denitrace - Best Scout NA/EU
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Dan Calais
The Irukandji Project Low-Class
4
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Posted - 2014.12.08 14:57:25 -
[111] - Quote
Simpler, more accurate way of renaming hangar divisions. At the moment you have to go to the Corporation window > Details tab > Divisions button at the bottom to rename the divisions of an array like the CHA. It's not very intuitive. Then whatever you set for the division names will be the same for any array that has divisions.
Why not just let us click the name of division and rename it right there independent of other arrays with divisions. It's simpler, more intuitive and more accurate |
Asayanami Dei
Adhocracy Incorporated Adhocracy
1010
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Posted - 2014.12.08 17:19:34 -
[112] - Quote
Will update the list after Rhea has been deployed to TQ.
I'm a leaf on the wind, watch how I--THE CAPACITOR IS EMPTY
Youtube: /asayanami
Twitter: @asayanami
The Anthology
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Serendipity Lost
Repo Industries Chelonaphobia
668
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Posted - 2014.12.10 13:36:58 -
[113] - Quote
I would like to see more tweeks on the UI. I don't really care what gets tweeked as long as we change a bunch of things without altering or improving any functionality. Move some more buttons around, or maybe make everything you mouse over keep stacking pop up upon pop up window up everywhere.
The UI won't be done until you can't actually L-click on an object in space anymore (we're getting closer, but there is room for additional functionality).
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Godfrey Silvarna
Arctic Light Inc. Arctic Light
159
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Posted - 2014.12.11 03:14:54 -
[114] - Quote
[UI] It would be really nice if you could drag one of your bookmarks to the overview and interact with it as if it was a beacon. |
Niskin
League of the Lost
217
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Posted - 2014.12.31 19:04:30 -
[115] - Quote
[UI] When you bookmark something with a signature/anomaly ID the default name that pops up should include that ID.
E.g. "Unstable Wormhole" would be "XYZ-123 Unstable Wormhole" or something similar
It's Dark In Here - The Lonely Wormhole Blog
Remember kiddies: the best ship in Eve is Friendship.
-MooMooDachshundCow
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Tim Nering
R3d Fire
28
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Posted - 2015.01.07 19:02:37 -
[116] - Quote
[ Gameplay ] When i drop probes they are right next to me in space. but if i open the solar system map and scan they go somewhere random on the map. The reason i care is if it was consistent and the probes dropped right on top of me and i scanned, i would be able to scan the wormhole i came thought in 1 second as opposed to 10. |
Red Teufel
Mafia Redux
411
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Posted - 2015.01.08 14:45:56 -
[117] - Quote
I would enjoy the ability to eject a corps through a WH fitted with a sensor to scout the other side :P |
elitatwo
Eve Minions Poopstain Removal Team
531
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Posted - 2015.01.09 12:11:11 -
[118] - Quote
epicurus ataraxia wrote:Balance sleeper spawns so that it is possible for single players, smaller groups, non maxed ships (as applicable) to be able to handle the first or second wave, (as applicable) without having to complete an entire site or just dying in a ball of flame.
Purpose:- to enable players to step up a class and gain experience. To enable single players or smaller groups to have content outside of peak timezone. More stuff to do. Reward then increases with each waves difficuilty, retaining risk reward philosophy.
People are currently doing this in Certain C5 relic and data sites, a great idea, make it available as a choice across the board.
I am still very new to that wormhole thing but I can say that after eight years of doing the same thing it is refreshing to do something completely new (to me).
On the 'green' sleeper sites I have made some odd observations and some of them most of you (wormholers) have already observed.
- Spawn rates
The 'green' sleeper sites should be a little bit closer to a level 5 upgraded sov-space system / region / constallation and come back sooner rather then later. It must not be a constand green overview but a week of zero sites is a tad long, even in a long term commitment like EVE. When your buddies are leaving to 'explore' empire space, that unknown part of space might not have the content to keep them busy there.
- Surprise despawns
I do like challenges. I would also have liked to try some things on SiSi way back when but nevertheless, I found out very quickly that some combat sleeper sites disappear by 'magic' before all of them evil sleeper have been forcefully removed from them.
- You already beat me to it but a dot-like thingy in the upper left corner which tells you what might happen to your ship / guns / ship performance
- A map?
Yes I know, it sounds silly. But a wormhole map like the beta-map where we can see all the wormhole system, regions, constallations, just not the connections from where to what and when. Something like a grouped sphere of sparkly dots, like the New Eden map, just without the jump-lines.
- POS and wh-industry
When or if you get to a point, you fix POS's or ditch them and make a properly working replacement, there are many things that can keep people in wormholes for long times, since there would be stuff to do.
signature
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Shilalasar
Dead Sky Inc.
143
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Posted - 2015.01.09 16:20:56 -
[119] - Quote
It is incredibly how often this has to be said: Site respawn is fine, esp if they would actually despawn without activation. If you have no homesites go do something in one of your statics or a dynamic connection to you. If you have a static k-space that was your decision and there are usually other wormholesystems just one or two jumps out. If you want to bear in your homesystem with the bare minimum of players all day every day sov-0.0 is that way --------------------------->
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epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1459
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Posted - 2015.01.09 17:27:27 -
[120] - Quote
Shilalasar wrote:It is incredibly how often this has to be said: Site respawn is fine, esp if they would actually despawn without activation. If you have no homesites go do something in one of your statics or a dynamic connection to you. If you have a static k-space that was your decision and there are usually other wormholesystems just one or two jumps out. If you want to bear in your homesystem with the bare minimum of players all day every day sov-0.0 is that way --------------------------->
Whilst you may believe your super hardline, HTFU attitude has some validity, the reality is not so much.
The spawn rate DOES have some issues, whether it is due to the sites not despawning as CCP intends, or some other mechanic, there can be an absolute desert of content from time to time. This DOES need correcting, either by changing the spawn rate or correcting the issue of sites not despawning if it exists. (And many believe and witness that it does)
There is NO value in telling people to frack off and go elsewhere, most people want more life and vitality in wormholes. Rage rolling holes looking for that "magical" static full of sites to warp to them all to force despawn is the proverbial pain in the arse and the answer to nothing.
Tl;dr the original post was a good one.
There is one EvE. Many people. Many lifestyles. WE are EvE
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