Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Double TaP
The Establishment
|
Posted - 2006.08.02 23:20:00 -
[1]
Disclaimer: I'm not saying this should be implimented, or that its feasible, just saying it seems like it would be cool.
All ships have a certain number of high, medium, and low slots. And its usually pretty even across the board for ship class and tier. But what if the high, medium, and low part wasn't set. All ship bonuses, grid, cpu, velocity all that was the same, but you could change around your high medium and low slots? No read the disclaimer before you start going "The domi would be even more uber!!1"; I'm just saying what if. Setups I think would be a lot less cookie cutter.
Example: The Typhoon
More shield than armor, but 7 lows and 4 meds? Thats an armor tanker! Well what if you could just fit what you wanted, as long as you kept within its 19 slots. Hislot wise it would still only have 4/4 for turrets and utility/launcher. But maybe you have missile launcher operation 1; a whopping 250 points in that part of the skill tree. You have no need or want to use those 4 high slots, so you fit 4 more things in your med slots! Would it be a really hard tank? Yep. Would its damage be terrible? Yep.
Now I know doing this would cause a massive upheavil in balance and its just not really all that feasible. But has anyone else ever thought about this? Seems like if there was a way to balance it that it would be neat. Would be fun to try a merlin setup with 8 high slots, 1 low and 1 medium or something.
|
Jenny Spitfire
Caldari LoneStar Industries Veritas Immortalis
|
Posted - 2006.08.02 23:32:00 -
[2]
Reassigning bonuses and slot layouts i.e. ship customisation are Tech 3 ships, AFAIK. ---------------- Patience is a quality that most people seem to lack.
|
Tokka Konnair
Rampage Eternal
|
Posted - 2006.08.02 23:35:00 -
[3]
Originally by: Jenny Spitfire Reassigning bonuses and slot layouts i.e. ship customisation are Tech 3 ships, AFAIK.
realy? i've always wondered how they could make something different for the next tech level mutable ships might be quite interesting
|
Double TaP
The Establishment
|
Posted - 2006.08.02 23:36:00 -
[4]
hmm. guess i should be a dev.
|
Johnishor
|
Posted - 2006.08.02 23:38:00 -
[5]
Ok, lets just have one ship, that you could change the model of, and choose your own bonuses, and slot layout. Sounds kind of plain to me.
Kind of chickening out with your "disclaimer" there. If you think it would be cool, don't be afraid to stand up and support it. |
Baldour Ngarr
Artemis Rising
|
Posted - 2006.08.02 23:39:00 -
[6]
Originally by: Double TaP hmm. guess i should be a dev.
Well, you have one qualification; the ability to come up with a neat idea.
Now all you need is years of programming experience, dedication to the game, attention to detail and willingness to put in long hours chasing down bugs, and we can talk. ________________________________________________
"I tried strip mining, but I lost, and it's cold flying around in space naked." |
Double TaP
The Establishment
|
Posted - 2006.08.02 23:40:00 -
[7]
Originally by: Baldour Ngarr
Originally by: Double TaP hmm. guess i should be a dev.
Well, you have one qualification; the ability to come up with a neat idea.
Now all you need is years of programming experience, dedication to the game, attention to detail and willingness to put in long hours chasing down bugs, and we can talk.
Because I was serious.
|
Double TaP
The Establishment
|
Posted - 2006.08.02 23:41:00 -
[8]
Originally by: Johnishor Ok, lets just have one ship, that you could change the model of, and choose your own bonuses, and slot layout. Sounds kind of plain to me.
Kind of chickening out with your "disclaimer" there. If you think it would be cool, don't be afraid to stand up and support it.
Didn't say you could change the bonuses or model. Plus what you just stated would be the ultimate in diversity, but would be near impossible to balance correctly.
|
Jenny Spitfire
Caldari LoneStar Industries Veritas Immortalis
|
Posted - 2006.08.02 23:44:00 -
[9]
Originally by: Double TaP
Originally by: Johnishor Ok, lets just have one ship, that you could change the model of, and choose your own bonuses, and slot layout. Sounds kind of plain to me.
Kind of chickening out with your "disclaimer" there. If you think it would be cool, don't be afraid to stand up and support it.
Didn't say you could change the bonuses or model. Plus what you just stated would be the ultimate in diversity, but would be near impossible to balance correctly.
I am not sure how it works but CCP could provide a tool that you can tweak two to three changes maximum from its original T1/T2 design. The idea of Tech 3 should be ship customisation because that is the next step to go. ---------------- Patience is a quality that most people seem to lack.
|
Tokka Konnair
Rampage Eternal
|
Posted - 2006.08.03 00:13:00 -
[10]
Originally by: Jenny Spitfire I am not sure how it works but CCP could provide a tool that you can tweak two to three changes maximum from its original T1/T2 design. The idea of Tech 3 should be ship customisation because that is the next step to go.
you just said should which is different to your above post ... have devs actualy talked about this or is it your ideas?
|
|
Double TaP
The Establishment
|
Posted - 2006.08.03 00:15:00 -
[11]
Originally by: Tokka Konnair
Originally by: Jenny Spitfire I am not sure how it works but CCP could provide a tool that you can tweak two to three changes maximum from its original T1/T2 design. The idea of Tech 3 should be ship customisation because that is the next step to go.
you just said should which is different to your above post ... have devs actualy talked about this or is it your ideas?
They have actually talked about it. But they havnt and dont plan to develop it for a bit.
|
Tokka Konnair
Rampage Eternal
|
Posted - 2006.08.03 00:18:00 -
[12]
cool ... as i said before was wondering how tech 3 would be distinctive ... somehow i couldn't imagine it simply being just better stats on the same stuff
|
Yendri
|
Posted - 2006.08.03 00:24:00 -
[13]
could be fun within certain limits - ie, one slot up or down each way, preventing the 19 highslot BS appearing... or worse, the 19 midlsot tanker raven with 99% resists...
but balance would be hell.
personally, in a similar way, I'd love to see a "expanded drone bay" highslot that can add 5/10/25m3 of drone space to a ship instead of a weapon, for more flexiability
of course, the minmatar would have a vast advantage, given all their hardpoints and fittings are attached by gaffertape, anyway
|
Double TaP
The Establishment
|
Posted - 2006.08.03 00:41:00 -
[14]
when i was talking about my idea i still meant you couldnt exceed 8 for each level
|
Laramon Questor
Minmatar Celestial Industries
|
Posted - 2006.08.03 04:31:00 -
[15]
I've often considered a similar idea. One that actually takes physics into account:
Being able to fit items in slots that are higher than the slot it uses. AKA: if something uses low power, you can adapt a higher power source to output correct power. Just think about DC adaptors that turn 120v AC into 7.5v DC. The reason it wouldn't work in reverse is due to actual power drain. Sure you can get enough voltage by converting the other way, but the amperage is just not there, making the module not turn on.
So you could run shield modules in high, as well as EW equipment, and targeting mods/armor mods/etc in mids. I have a great sig that I was once proud of. After much moderation, I've found the world will never see it again. |
zibelthurdos
|
Posted - 2006.08.03 04:43:00 -
[16]
this would make no sense, look at it this way. I want to put in a second engine so I can go faster so i'll just remove the radio.
|
Elissa
|
Posted - 2006.08.03 05:40:00 -
[17]
Originally by: Baldour Ngarr
Originally by: Double TaP hmm. guess i should be a dev.
Well, you have one qualification; the ability to come up with a neat idea.
Now all you need is years of programming experience, dedication to the game, attention to detail and willingness to put in long hours chasing down bugs, and we can talk.
Don't you mean a designer? Devs don't design; they do what the designers tell them to do.
|
Kldraina
|
Posted - 2006.08.03 06:11:00 -
[18]
Edited by: Kldraina on 03/08/2006 06:11:56 I wish I could be a game designer. I don't think it will ever happen though.
And I do hope Tech 3 allows for more customization. |
Boonaki
Caldari Suffoco Noctis Atrocitas
|
Posted - 2006.08.03 07:53:00 -
[19]
What I would like to see is additional slots added, not low/med/high but reactor/shield/armor/targeting array/thrusters/warp drive/etc. Give all current ships basic reactors, basic targeting arrays and the like. Make them teired like the ships, also with tech 2 versions. A positive and a negative effect.
Teir 1 Large Basic Reactor - 15,000 Power Grid, 10,000 Cap 700 Second Recharge. Teir 1 Large Versic Reactor 1 - 20,000 Power Grid 8,000 Cap 400 Second Recharge. Teir 5 Large Versic Reactor 2 - 40,000 Power Grid 5,000 Cap 100 Second Recharge.
Tier 5 Small Ion Thrusters 2 - 600 meters per sec base speed, 100 Signature Radius. Teir 2 Small Pulse Thrusters 1 - 300 meters per sec base speed, 10 signature radius.
Just a thought
Fear the Ibis of doom! |
Boonaki
Caldari Suffoco Noctis Atrocitas
|
Posted - 2006.08.03 09:16:00 -
[20]
And if you made each component racial, you could introduce 200-300 more tech 2 items.
Fear the Ibis of doom! |
|
spurious signal
Caldari Brainiacs
|
Posted - 2006.08.03 10:13:00 -
[21]
Originally by: Double TaP
Originally by: Johnishor Ok, lets just have one ship, that you could change the model of, and choose your own bonuses, and slot layout. Sounds kind of plain to me.
Kind of chickening out with your "disclaimer" there. If you think it would be cool, don't be afraid to stand up and support it.
Didn't say you could change the bonuses or model. Plus what you just stated would be the ultimate in diversity, but would be near impossible to balance correctly.
But that's what your idea would result in effectively. The slot layout on different ships is a HUGE part of what distinguishes them from each other.
If that distinction was removed then the only difference between different ships would be the model the used and the bonuses.
|
Merdaneth
|
Posted - 2006.08.03 10:36:00 -
[22]
Originally by: Double TaP
Now I know doing this would cause a massive upheavil in balance and its just not really all that feasible. But has anyone else ever thought about this? Seems like if there was a way to balance it that it would be neat. Would be fun to try a merlin setup with 8 high slots, 1 low and 1 medium or something.
Before you introduce a 'neat' idea, ask yourself what function the current fixed slot system has, and why they have chosen it. Then come up with a solution that introduces the 'neat' idea, but also adresses the issues arising by going from a fixed to a free slot assignment.
This is a bit like saying: hey, I have a 'neat' idea! How about having players completely design their own ships, assigning CPU, power grid, slots etc. freely except for build cost, which EVE will calculate?
Just a little bit more thought please, coming up with 'neat' ideas is easy. Coming up with 'neat' and workable ideas is the hard part.
|
LexaKosh
|
Posted - 2006.08.03 12:03:00 -
[23]
Originally by: Double TaP Disclaimer: I'm not saying this should be implimented, or that its feasible, just saying it seems like it would be cool.
Example: The Typhoon
More shield than armor, but 7 lows and 4 meds? Thats an armor tanker! Well what if you could just fit what you wanted, as long as you kept within its 19 slots.
Example: The Apocalypse 19 slots, fit 1 AB and 18 local hulls. Cargo capacity around 53,000 m3 and still some decent armor. Sounds fun
|
CrayC
Gallente CrayC Inc.
|
Posted - 2006.08.03 12:16:00 -
[24]
Originally by: LexaKosh Example: The Apocalypse 19 slots, fit 1 AB and 18 local hulls. Cargo capacity around 53,000 m3 and still some decent armor. Sounds fun
Sounds... Slow. Sounds... Slower than a sleeping snail. Sounds... Veeeery boring
|
Laramon Questor
Minmatar Celestial Industries
|
Posted - 2006.08.03 12:23:00 -
[25]
Now that I've thought about it a little more, specific slots sound more reasonable.
For example: a ship would only be designed for 1 power core/reactor, right? So it should have a slot that it fits in.
There should be an engineering area for things like propulsion modules, shield modules, and the like. Each ship would have a varying number of engineering slots assigned, each with a varying amount of power drain (either keep low/med/hi scheme, or just work it into pg).
Then the electronics area for scanning upgrades, tracking, cloaking, and whatnot. Same as the engineering, where it has limited slots.
Then there's the hull area. This is where things like armor plating and weaponry go; anything external to the ship. Again, limited slots varying on the ship, with specific hardpoint specifications like there is now. This way you could install a launcher, or just plate over it with some armor instead if you chose.
There should also be a set of slots for misc. modules. This could be used for any other non-weapon modules you chose to put in. Like a frigate could have 1 or 2 slots here, while a battleship could have as many as 6 or more.
Even if EVE doesn't use it, I might be motivated in the future to try to produce something like this... you never know... I have a great sig that I was once proud of. After much moderation, I've found the world will never see it again. |
LexaKosh
|
Posted - 2006.08.03 14:45:00 -
[26]
Originally by: CrayC
Originally by: LexaKosh Example: The Apocalypse 19 slots, fit 1 AB and 18 local hulls. Cargo capacity around 53,000 m3 and still some decent armor. Sounds fun
Sounds... Slow. Sounds... Slower than a sleeping snail. Sounds... Veeeery boring
Granted What about an Apoc with 12 miner II fitted and the rest CPU upgrades? Dunno, if the numbers would add up here. Or a Covetor with 6 strip miner IIs anyone?
|
Tommy TenKreds
Animal Mercantile Executive
|
Posted - 2006.08.03 15:07:00 -
[27]
lol
Banner Design Contest -- Winner Gets 50 million ISK! |
Twilight Moon
Minmatar eXceed Inc. Ascendant Frontier
|
Posted - 2006.08.03 15:58:00 -
[28]
Edited by: Twilight Moon on 03/08/2006 15:59:18
Originally by: Boonaki What I would like to see is additional slots added, not low/med/high but reactor/shield/armor/targeting array/thrusters/warp drive/etc. Give all current ships basic reactors, basic targeting arrays and the like. Make them teired like the ships, also with tech 2 versions. A positive and a negative effect.
Teir 1 Large Basic Reactor - 15,000 Power Grid, 10,000 Cap 700 Second Recharge. Teir 1 Large Versic Reactor 1 - 20,000 Power Grid 8,000 Cap 400 Second Recharge. Teir 5 Large Versic Reactor 2 - 40,000 Power Grid 5,000 Cap 100 Second Recharge.
Tier 5 Small Ion Thrusters 2 - 600 meters per sec base speed, 100 Signature Radius. Teir 2 Small Pulse Thrusters 1 - 300 meters per sec base speed, 10 signature radius.
Just a thought
Thats what I'd love, complete customisation of the ship, shield, cap, recharge rates, drive stregnth, agility.....you know, like Mechwarrior, in space.
I say love....what what I really mean is that if the Devs make EVE like this I'd let them love me long time, for free, until the time comes to move onto EVE II.
...on the other hand using a banana might be a viable alternative.
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |