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N Solarz
Caldari FIRMA Interstellar Alcohol Conglomerate
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Posted - 2006.08.05 07:29:00 -
[1]
5 heavy launcher II's with furys and a med nos for fun 5 large extender II's 4 spr II's
with all shield skills to lvl 4, ud get 16350
u could get nossed to death and keep on ticking. u could be called primary and hardly bat an eye
FLAME ON
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Jenny Spitfire
Caldari LoneStar Industries Veritas Immortalis
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Posted - 2006.08.05 07:35:00 -
[2]
Cant fit a med neutraliser? ---------------- Cruelty is God's way of showing kindness.
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N Solarz
Caldari FIRMA Interstellar Alcohol Conglomerate
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Posted - 2006.08.05 07:42:00 -
[3]
it could but ur cap recharge is so screwed as is, ud never be albe to use it for very long
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Jenny Spitfire
Caldari LoneStar Industries Veritas Immortalis
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Posted - 2006.08.05 07:45:00 -
[4]
Hmmm... with that setup, I think it is more practical to use neutraliser instead of nos. Hard for me to try out at the moment though. ---------------- Cruelty is God's way of showing kindness.
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ROF''''''''''''''''''''L
Amarr Viziam
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Posted - 2006.08.05 07:49:00 -
[5]
Edited by: ROF''''''''''''''''''''''''''''''''''''''''L on 05/08/2006 07:50:33 using FOUR spr's maybe you should think of mixing them, 1 nos and 1 neut. 2 neut would empty your cap so quickly but at least with 1 nos you could go on for longer, and considering ferox's tank and dps, it doesnt look like the battles will be very short
Will draw crazy ship for ISK. click here |

Sergej
Trinity Nova
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Posted - 2006.08.05 09:32:00 -
[6]
I'd suggest putting in a cap injector if you want to ravel more than 2 systems. And on a more serious note, you'd probably be beter off swapping at least one of the extenders for an invul 2, and maybe 2 of the relays for PDUIIs. Might even make it an effective ship then.
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Pottsey
Gallente Dissonance Corp Interstellar Starbase Syndicate
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Posted - 2006.08.05 09:46:00 -
[7]
Depending on what you do 1 EM passive hardner might be an idea. What about implants as well as 3 boost you a lot. Passive shield tanking guide, click here. |

Yoshimako
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Posted - 2006.08.05 09:51:00 -
[8]
The only problem is the lack of resists. But it could work, I cba to run the numbers atm to see if ure at a disadvantage to the normal 2x invul which I suspect you are. Also try running to numbers for one T2 PDU, it may be beneficial due to the stacking penalty.
If you can stomach waiting a long time to warp off (or have an alt in a cap trans ship to warp in) then this setup is actually pretty darn good. you are totally immune to nos and will regen alot of hp/sec.
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Tammarr
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Posted - 2006.08.05 10:15:00 -
[9]
sprII's in the game now? Because thoose + ferox makes that panzersnail into something horrible, it would be like laying your eyes upon one of the old ones, your mind would scream in fear...
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DayVV4lkEr
Liga Freier Terraner Veritas Immortalis
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Posted - 2006.08.05 11:31:00 -
[10]
why are u even discussing about it ? SPR II's will never hit TQ like that i bet that at least the PG bonus will be removed.
And btw why should we worry about a setup that can't be realized atm ?
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Pottsey
Gallente Dissonance Corp Interstellar Starbase Syndicate
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Posted - 2006.08.05 11:49:00 -
[11]
ôAnd btw why should we worry about a setup that can't be realized atm ?ö Someone has to think of problems that might develop. Otherwise they might slip into the game. I am sure the devs read problems and note them down to be looked into.
Anyone who thinks the Ferox is good with SR2 should take a look at a Domi. You can easily break 300HP/s and thatÆs without implants and stuff.
Passive shield tanking guide, click here. |

HappyKitten
Caldari State War Academy
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Posted - 2006.08.05 12:10:00 -
[12]
That setup would be awesome. Unfortunately, it can't warp anywhere without a friend with support beams 
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steveid
Penetrate
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Posted - 2006.08.05 12:51:00 -
[13]
my old corp used this to very good effect. We didn't have the t2 unfortunately but t1 is still damn effective. Depending on your implant / skill range sometimes its best to remove an extender for a shield recharger.
If you know what your facing and your base resits are good for it this ship can absorb a hell of a lot of punishment.
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Novarei
The Dead Parrot Shoppe Inc.
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Posted - 2006.08.05 13:21:00 -
[14]
gotta love that ferox
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Pottsey
Gallente Dissonance Corp Interstellar Starbase Syndicate
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Posted - 2006.08.05 15:13:00 -
[15]
ôThat setup would be awesome. Unfortunately, it can't warp anywhere without a friend with support beams ö I donÆt understand how people can have warp problems. I have 5 to 6 relays on my Domi at any given time and never have warping problems. The only time I have warp problems are with 7 relays and even then only for long trips with lots of jumps.
Surly the Ferox should have even less problems then my domi? Do those pilots with problems not have max warp and cap skills? Passive shield tanking guide, click here. |

Ghoest
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Posted - 2006.08.05 16:08:00 -
[16]
I really dont get haveing no hardeners.
2 T2 invuln is like having double the hit points.
Wherever you went - here you are.
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Jenton
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Posted - 2006.08.05 16:26:00 -
[17]
lol, if you do the math, its obvious that 5% more shield and 5% faster recharge from power diagnostics are better than the spr that currently exist.
also, making your shield go up is pointless without resists.
Ferox: 5x 200mm Railgun 2x Assault Luancher
2x Hardener (racial or T2 invuln) 3x T2 Large Shield Extender
5x Power Diagnostic System or 2x Damage Mod +3x Power Diagnostic System
Those who see grey in the world do not see clearly, for the world is ever cast in black and white. |

N Solarz
Caldari FIRMA Interstellar Alcohol Conglomerate
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Posted - 2006.08.05 16:54:00 -
[18]
this setup might work on the drake as well, ans ud get a littile more pwn for ur buck
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HippoKing
Caldari The I-Win Button
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Posted - 2006.08.05 16:55:00 -
[19]
Originally by: Ghoest I really dont get haveing no hardeners.
2 T2 invuln is like having double the hit points.
with that many relays, you don't have the caps to run the invulns. Also, 2 t2 invulns make the whole setup cost twice as much.
Normal HippoKing service resumed; world no longer ending. |

Dred 'Morte
Minmatar Sammael's Legion
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Posted - 2006.08.05 17:08:00 -
[20]
Originally by: Jenton lol, if you do the math, its obvious that 5% more shield and 5% faster recharge from power diagnostics are better than the spr that currently exist.
also, making your shield go up is pointless without resists.
Ferox: 5x 200mm Railgun 2x Assault Luancher
2x Hardener (racial or T2 invuln) 3x T2 Large Shield Extender
5x Power Diagnostic System or 2x Damage Mod +3x Power Diagnostic System
Is that a faction Ferox?
WTB: Ferox with 5 low slots 
classic
Signature made by Mr Floppykickners |
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