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Fracking Beach
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Posted - 2006.08.06 06:23:00 -
[1]
After going trough the threads on this forum, I noticed that almost all subjects here are regarding pirating (eg. how to pirate or how to avoid pirating), but there's very few about anti-pirating.
How to be anti-pirate?
Does bountyhunting make for eve career?
Will things be a lot different for bountyhunters/antipirates when contracts arrive?
Personally, I think the game mechanics at the moment favor pirates, making it easier to make a career out of that, then following the law.
As the forum name is "Crime and Punishment", why don't we fill this thread with info on the punishment part :).
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White Ronin
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Posted - 2006.08.06 06:44:00 -
[2]
Been trying to work that out myself. Just to touch on something that is of major conern is being a bounty hunter does not pay the bills. You need to be able to reship and refit so unless contracts change this you will need a side job. I figured you could do this with jump clones and missions. When you need cash to continue your chosen path, you dock and go to a jumpclone set at a station with the highest level agent you can do and knock out some missions. Once you have made the money to survive on for a while, jump back out to your 'hunter' clone and get to work. Thats the only way I can figure it the way the system works now.
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Kadreal
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Posted - 2006.08.06 07:00:00 -
[3]
Edited by: Kadreal on 06/08/2006 07:01:08 Well smart pirates will be very hard to catch. If they know you are knocking they will typicaly hide. Your best bet is to round up afew people from completely unrelated corps. and just all be in differnt belts in the system, hunting rats. Have an interon tanked with scramble as bait. Then once they attack one of the ships or take the bait all warp in on him. You can also have all the combat ships with the interon that is "afk mining" if they have cloak.
If they know you are looking for them however and they safespot, not much you can do. If you drop probes they will see them and just start randomly warping around causing the probes to fail.
So Basicly catching a pirate is alot like fishing, you need some juicy bait to cover up the painful hook.
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dabster
Minmatar Veto.
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Posted - 2006.08.06 09:02:00 -
[4]
Edited by: dabster on 06/08/2006 09:02:50 To be a proper anti-pie you need to:
-always outnumber the pirate(s) by having a minimum of double their number(s). -always fit a minimum of 1 ECM on any ship that has more than 2 med slots. -always fly tech 1 ships, preferrably cruisers. -always fit as many warp core stabs as possible.
And dont forget to call the pirate(s) coward(s) when they wont come out to fight your gang of 6, in his frigate. ___________________________ Brutors Rule! My Eve-vids; Click. |

Arcticblue2
Gallente Nordic Freelancers inc
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Posted - 2006.08.06 09:23:00 -
[5]
There is only one way to become a anti-pirate... and that is by killing pirates  However... getting their bounties are not easy... and many does not have that big of a bounty either.
To catch guys there is some ways to do it, one thing pirates loves in low sec is missionrunners... they bust their deadspace missions easy with covert ops and ****... or they scan the places and find them, many pirates are great doing this. However... this also make one flaw... warping to a deadspace missions means you first warp to the gate that takes you there... and you can't warp in at a distance. So it is quite possible to hang around there waiting for them to come by either cloaked or on the warp-in place ... either way that is one way you might be able to trap a pirate or a group of pirates.
Other is to simply offer missionrunners or miners in low sec to protect them... might be a career there 
in popular missionsystems there is often anti-pirate groups, getting in touch with these guys you might get some actions.
But I suspect the prospect of getting isk is as good as if you pirate!!! hehe.. mostly the mods you might get that gives you income.
---------------------------------------------- "When I was a child, I spoke as a child, I felt as a child, I thought as a child: now that I am become a man, I have put away childish things." 1 cor. |

KayaYautja
Caldari Fargoal Deep Space Exploration
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Posted - 2006.08.06 09:26:00 -
[6]
What Dab said. :)
Also, pirating isn't as profitable as you would think, or maybe i'm just doing it wrong. I've lost more in low-sec trying to 'pirate' than i did in Pure Blind of all places. Had a blast doing it though, smacktalking noobs/carebears are soo fun --------------------------
I'm the Omega baby! |

Alan Maher
ORIGIN SYSTEMS Knights Of the Southerncross
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Posted - 2006.08.06 09:30:00 -
[7]
Originally by: dabster Edited by: dabster on 06/08/2006 09:02:50 To be a proper anti-pie you need to:
-always outnumber the pirate(s) by having a minimum of double their number(s). -always fit a minimum of 1 ECM on any ship that has more than 2 med slots. -always fly tech 1 ships, preferrably cruisers. -always fit as many warp core stabs as possible.
And dont forget to call the pirate(s) coward(s) when they wont come out to fight your gang of 6, in his frigate.
/signed
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Ice Breaker
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Posted - 2006.08.06 09:55:00 -
[8]
Edited by: Ice Breaker on 06/08/2006 09:54:59
Originally by: dabster And dont forget to call the pirate(s) coward(s) when they wont come out to fight your gang of 6, in his frigate.
I've seen both side of the fence, with two different characters, and there really is blobbing/ECM/stab stacking on both sides.
Originally by: dabster Personally, I think the game mechanics at the moment favor pirates, making it easier to make a career out of that, then following the law.
... and I'd not say that the game mechanisms favor pirates as being outlaw makes you really more vulnerable. Not all pirates are outlaws, but those get killrights on their head. It's a very powerful mechanism against them, too.
Ice.
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dabster
Minmatar Veto.
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Posted - 2006.08.06 10:11:00 -
[9]
wtf something is really wrong with your quoting Ice breaker :P
As for what you quoted i have to say i highly disagree, there isnt much in the mechanics at all that favour the pirates. ___________________________ Brutors Rule! My Eve-vids; Click. |

Ice Breaker
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Posted - 2006.08.06 11:11:00 -
[10]
Originally by: dabster As for what you quoted i have to say i highly disagree, there isnt much in the mechanics at all that favour the pirates.
That's what I was disagreeing with, and I fixed the quote. Sorry for that.
Ice.
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murder one
Gallente Death of Virtue
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Posted - 2006.08.06 11:17:00 -
[11]
Originally by: Alan Maher
Originally by: dabster Edited by: dabster on 06/08/2006 09:02:50 To be a proper anti-pie you need to:
-always outnumber the pirate(s) by having a minimum of double their number(s). -always fit a minimum of 1 ECM on any ship that has more than 2 med slots. -always fly tech 1 ships, preferrably cruisers. -always fit as many warp core stabs as possible.
And dont forget to call the pirate(s) coward(s) when they wont come out to fight your gang of 6, in his frigate.
/signed
AMEN. Because I said so...
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Traxio Nacho
Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2006.08.06 11:32:00 -
[12]
I think thats abit one sided, the amount of pirates i've seen/helped kill that were fitted with ECM and 2-3 stabs is alot but I don't deny anti pirates do the same.
As regards to the OP, bounty hunting isn't really a very good profession at the moment due to jump clones and the fact anyone with a really huge bounty wont put themselves in the position where they even have a chance of dying.
If you want to start anti pirating you may want to get a couple of friends as most gate campers usually at least come in pairs so you might need a hand.
Concerning "game mechanics at the moment favour pirates" the only way I would say this implied is the fact pirates don't have to worry about who they shoot so everythings a target.
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Jimmy Doe
Caldari Bladerunners Mordus Angels
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Posted - 2006.08.06 11:34:00 -
[13]
-- dont be stupid and agree to 1 on 1's that the vast majority of pirates will bait you to. its pointless, not actually their style and will get you ganked.
-- never fight on their terms.
--watch for noob alts at gates leading to low sec, they usually have 1 or 2 sitting there telling the others what is coming through the gate, anything beastly or large gangs, and a pie will warp in a heartbeat.
--get a group of your friends together, experienced chaps and go into the low sec area, sit on the gate and do nothing, dont talk to them, dont engage them, and most importantly dont let them get any kills on you. it annoys the ever-loving--**** out of them which makes them stupid and take risks.
--always, always, always have backup. never go out hunting all alone unless you are in something very small very fast and can get out instantly.... or cloak.
--use the escrow system you will notice a tab for bounties there and you will see the top X pies.
-- learn the use of locator agents, add pies to your addy book in a special folder for pies and track them down. catch them with their pants down.
-- never under any circumstance underestimate them. even if you feel you have the upper hand, always be on the lookout for a surprise.
chances are you are NOT going to get pods with a BS, rephrase, not pie pods. use smaller things like af's, hacs, etc with fast lock times.
--learn the use of stealth bombers with t2 cruise loaded. add in a "Guise" cloaking device and you will have next to no delay in locking after uncloaking and will have almost an insta lock on anything.
--regarding ecm. dont jam them when they are in docking range of a station or gate. let them aggress first so they cant dock or jump, then jamm them. otherwise youre just wasting ammo.
--learn the use of FOF missiles. (yes i know empire and all) but still, a lone sniper in a thron or pest at a gate ad you can tank out a raven or some such just for their dmg types and fof them when they engage you even if you cant lock them at their range. the last sniper pest i engaged hit like a mack truck but he wasnt tanked cause he had all range and dmg on, the first salvo raped his shields and he warped out.
--know your adversary inside and out, research them, use the killboards find out what they fly, what targets they like to kill and what their M.O. is. intel is the key.
there is more but i am super freaking tired right now so i cant think straight anymore.
You look at me and you laugh at the noob, you look at your wallet and see that insurance the SCC just paid |

superscarface
0utbreak
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Posted - 2006.08.06 11:35:00 -
[14]
You are going to need to become the hunter, that means getting a friend or an alt in covert ops so you know exactly what the bad guys are up to.
Start off by having a go at a few gate snipers, set them up with your covert ops and warp in a fast locking battleship with 4 points or more, carry two large smartbombs if you want to get their pod.
Or, like others said, place a heavily tanked battleship in a low sec asteroid with your gang aligned in a nearby safe spot ready to defend with extreme predujice. Using an alt as bait works well for this.
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Jim McGregor
Caldari
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Posted - 2006.08.06 11:50:00 -
[15]
Edited by: Jim McGregor on 06/08/2006 11:51:52
Originally by: dabster Edited by: dabster on 06/08/2006 09:02:50 To be a proper anti-pie you need to:
-always outnumber the pirate(s) by having a minimum of double their number(s). -always fit a minimum of 1 ECM on any ship that has more than 2 med slots. -always fly tech 1 ships, preferrably cruisers. -always fit as many warp core stabs as possible.
And dont forget to call the pirate(s) coward(s) when they wont come out to fight your gang of 6, in his frigate.
So true. 
People are too afraid to lose ships in this game, so alot of them blob to try and avoid it. Dont know why, when you can replace the ship modules in a few hours doing level 4 missions..:p
--- Eve Wiki | Eve Tribune | Eve Pirate |

darth solo
Celestial Apocalypse
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Posted - 2006.08.06 12:28:00 -
[16]
Originally by: dabster Edited by: dabster on 06/08/2006 09:02:50 To be a proper anti-pie you need to:
-always outnumber the pirate(s) by having a minimum of double their number(s). -always fit a minimum of 1 ECM on any ship that has more than 2 med slots. -always fly tech 1 ships, preferrably cruisers. -always fit as many warp core stabs as possible.
And dont forget to call the pirate(s) coward(s) when they wont come out to fight your gang of 6, in his frigate.
well that works both ways.... iv lost count of the times that so called pirates have refused to come out of a station when im camping it solo... or if they do eventually get the courage its all race specific ECM for my ship.
They answer that they have no wish to fight as their is no profit in it.. they would much rather get an easy kill.
lets be honest, pirates, anti-pirates, or whatever we call them, 99% of EVE are cowards with no ability. i sometimes wonder why ppl play this game.
as for the original post. forget about being an anti-pirate, its borrinnngggg and has no real part in EVE.
d solo.
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Jenny Spitfire
Caldari LoneStar Industries Veritas Immortalis
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Posted - 2006.08.06 13:18:00 -
[17]
Dont bother playing good guys in EvE. The game mechanics wont allow it and it is much easier to be a bad guy than a good guy in EvE. ---------------- Cruelty is God's way of showing kindness.
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Deja Thoris
Contraband Inc. Mercenary Coalition
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Posted - 2006.08.06 13:25:00 -
[18]
Dabsters post actually offends me.
I'm not "anti pirate" per se but hunting blinkies is the only way I can get pvp out of contract.
I generally do it with myself in a pilgrim and an alt in a bs. The cloaked ship is 100% needed to sneak up on the pies. From my view the blobbing, smacking, ecm and stabs can come from both sides.
Anyway, to the OP, bounty hunting as a profession isnt really an option. Shooting them as a distraction when the opportunity arises can be fun.
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Farjung
Gallente Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2006.08.06 14:39:00 -
[19]
Originally by: dabster Edited by: dabster on 06/08/2006 09:02:50 To be a proper anti-pie you need to:
-always outnumber the pirate(s) by having a minimum of double their number(s). -always fit a minimum of 1 ECM on any ship that has more than 2 med slots. -always fly tech 1 ships, preferrably cruisers. -always fit as many warp core stabs as possible.
And dont forget to call the pirate(s) coward(s) when they wont come out to fight your gang of 6, in his frigate.
Obviously this was a bit tongue in cheek, but there are plenty of "pirates" who do these same things. Neither side's better than the other when it comes to blobbing, smack and stabs, though there are probably more people who don't understand the game mechanics involved attempting to be anti-pirates than pirates.
---
Wave of Mutilation 2 |

Scoundrelus
The Black Fleet Pirate Coalition
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Posted - 2006.08.06 15:52:00 -
[20]
Originally by: Farjung
Originally by: dabster Edited by: dabster on 06/08/2006 09:02:50 To be a proper anti-pie you need to:
-always outnumber the pirate(s) by having a minimum of double their number(s). -always fit a minimum of 1 ECM on any ship that has more than 2 med slots. -always fly tech 1 ships, preferrably cruisers. -always fit as many warp core stabs as possible.
And dont forget to call the pirate(s) coward(s) when they wont come out to fight your gang of 6, in his frigate.
Obviously this was a bit tongue in cheek, but there are plenty of "pirates" who do these same things. Neither side's better than the other when it comes to blobbing, smack and stabs, though there are probably more people who don't understand the game mechanics involved attempting to be anti-pirates than pirates.
Most pirates are better then most anti-pirates. Not to say there are no good anti-pirates but its a commonly known fact that anti-pirates are spawned of miners that had their retriever blown up and now think that makes them applicable to call themselves anti-pirates. While pirates are spawned for the Dark Lord Whose Name Cannot Be Spoken on the volcanic mountain of Xysrwpikbzly. Now thats just damn cool. ===============================================
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Father Weebles
Lost Dawn Technologies
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Posted - 2006.08.06 17:09:00 -
[21]
Originally by: dabster Edited by: dabster on 06/08/2006 09:02:50 To be a proper anti-pie you need to:
-always outnumber the pirate(s) by having a minimum of double their number(s). -always fit a minimum of 1 ECM on any ship that has more than 2 med slots. -always fly tech 1 ships, preferrably cruisers. -always fit as many warp core stabs as possible.
And dont forget to call the pirate(s) coward(s) when they wont come out to fight your gang of 6, in his frigate.

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Malthros Zenobia
Caldari Independent Navy Reserve Kimotoro Directive
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Posted - 2006.08.06 17:31:00 -
[22]
Originally by: dabster Edited by: dabster on 06/08/2006 09:02:50 To be a proper anti-pie you need to:
-always outnumber the pirate(s) by having a minimum of double their number(s). -always fit a minimum of 1 ECM on any ship that has more than 2 med slots. -always fly tech 1 ships, preferrably cruisers. -always fit as many warp core stabs as possible.
And dont forget to call the pirate(s) coward(s) when they wont come out to fight your gang of 6, in his frigate.
And you'd prefer if anti-pirates would go after ships that are aligned and stabbed out the ass some other way?
Besides, if someone wants to make an area safe, why should they care if the pirates don't like the odds. I don't recall pirates wanting 'fair fights', no, they want to win. Both sides are the same, even if the won't admit it.
Right? + =
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Liu Kaskakka
PAK
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Posted - 2006.08.06 17:50:00 -
[23]
smacktalk pierats
King Liu is RIGHT!!
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Kilo Paskaa
Thugs 4 less
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Posted - 2006.08.06 18:24:00 -
[24]
Remember to dishonor your duels and and smack when A. Pirate runs away from your 100 guy blop B. You got blopped by 100 pirates. Thats it, any more questions?
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Traxio Nacho
Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2006.08.06 19:23:00 -
[25]
Originally by: Scoundrelus
Originally by: Farjung
Originally by: dabster Edited by: dabster on 06/08/2006 09:02:50 To be a proper anti-pie you need to:
-always outnumber the pirate(s) by having a minimum of double their number(s). -always fit a minimum of 1 ECM on any ship that has more than 2 med slots. -always fly tech 1 ships, preferrably cruisers. -always fit as many warp core stabs as possible.
And dont forget to call the pirate(s) coward(s) when they wont come out to fight your gang of 6, in his frigate.
Obviously this was a bit tongue in cheek, but there are plenty of "pirates" who do these same things. Neither side's better than the other when it comes to blobbing, smack and stabs, though there are probably more people who don't understand the game mechanics involved attempting to be anti-pirates than pirates.
Most pirates are better then most anti-pirates. Not to say there are no good anti-pirates but its a commonly known fact that anti-pirates are spawned of miners that had their retriever blown up and now think that makes them applicable to call themselves anti-pirates. While pirates are spawned for the Dark Lord Whose Name Cannot Be Spoken on the volcanic mountain of Xysrwpikbzly. Now thats just damn cool.
To be quite honest thats complete rubbish, I would say alot of pirates are ex miners/carebears, because the amount of threads I have seen here with such titles as "I'm fed up of mining [insert other boring activites] i'm turning to be a pirate" etc etc
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Galan Amarias
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Posted - 2006.08.06 19:36:00 -
[26]
I've had moderate success against a few Pies by trolling through the belts waiting to get jumped. Of course this places you at a severe disadvantage if you have an experienced Pie, still those fights have been fun and the belt rats pay for your next ship. Fly T1, get your skills up, learn to use the scanner.. All the how to Pirate advice aplies, you are just a little more selective in your targets.
The most important thing is honor. Don't smack, say good fight when you win, say good fight when you lose. Most Pirates worth hunting are very, very, very good at PVP and they understand how to fit their ships. Expect to get blown up, and use those belt rats to make a little ISK while you watch your favorite system.
And remember Anti-pie is probably the touighest calling in the game. No only do you get assoiated with a bunch of honorless smacktalking miners you are hunting the most dangerous game.
Bounties, hard to collect, pods are fast, I saw a _Very_ effective group of Pies in 3 interceptors. They torched my Maller in about a minute and had no issue catching my pod after.
Finally, do not waste ISK on cyberware, plan to die, keep your clone up to date and remember no matter if you win or lose, it's a game, have fun and don't take anything personally.
-Galan
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Nira Li
Destructive Influence Band of Brothers
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Posted - 2006.08.06 19:42:00 -
[27]
I tried anti-pirating but it just turned me into a pirate as I couldn't resist the urge to kill neutrals. Now I just kill everything I can get my hands on.
You Will Cry My Name Funny Guys
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Karlemgne
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Posted - 2006.08.06 20:10:00 -
[28]
Originally by: dabster Edited by: dabster on 06/08/2006 09:02:50 To be a proper anti-pie you need to:
-always outnumber the pirate(s) by having a minimum of double their number(s). -always fit a minimum of 1 ECM on any ship that has more than 2 med slots. -always fly tech 1 ships, preferrably cruisers. -always fit as many warp core stabs as possible.
And dont forget to call the pirate(s) coward(s) when they wont come out to fight your gang of 6, in his frigate.
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Karlemgne
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Posted - 2006.08.06 20:11:00 -
[29]
Originally by: dabster Edited by: dabster on 06/08/2006 09:02:50 To be a proper anti-pie you need to:
-always outnumber the pirate(s) by having a minimum of double their number(s). -always fit a minimum of 1 ECM on any ship that has more than 2 med slots. -always fly tech 1 ships, preferrably cruisers. -always fit as many warp core stabs as possible.
And dont forget to call the pirate(s) coward(s) when they wont come out to fight your gang of 6, in his frigate.
I'd like to add the following.
-Always make sure that your gang of 6 camps an outlaw at a station, where he can get no aid from his friends.
-If this isn't practical, try to set up gate camps. Never fight unless the sentries are on your side. This way, the pirate you are hunting cannot have his friends help to make the fight fair.
-If the pirates in question have instas, this may not work. This is okay, because you ONLY want to fight when you have 6 friends plus gate/station sentries.
/sarcasm off
To those who say that pirates use similar tactics to the ones the OP and I listed here, you are full of dung. In my short one month career as an eve pirate, I've met one single pirate who used stabs, and this was when he was moving a very nice tech II ship he'd just purchased. Pirates almost (I am sure there are some exceptions) never fight with stabs. Those lows are far too useful for other things.
Additionally, 98.76% of the trash talking and "coward" slings come from anti-pirate corps (in my experience) who have 17 ships in a system to a pirate corps 5 or 6. 1% of the rest of the **** talking comes from carebears after they've been ganked.
-K
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mazzilliu
Caldari SniggWaffe
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Posted - 2006.08.06 20:14:00 -
[30]
you know, i'm beginning to think that anti-pirates get such a bad rep only because we would mistake them for a regular pirate when they dont make themselves look so dumb in local 
the mark of a good sig is one that derails threads when you post on-topic |
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