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localandbitter
Ex Coelis
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Posted - 2006.08.06 19:08:00 -
[1]
At the moment, Concord has no presence in 0.1-0.4 "Low-sec" Security Space. This does not need to mean that Concord or police presence is never in these systems. I propose that NPC Concord Expeditionary units make random, surprise visits in low sec systems to agitate the current status quo of low-sec living. These patrols need not be the same as the full-force units in high-sec space but enough of a threat that pirate presence and gate camps become that much more risky.
Bzzzt.
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Nira Li
Destructive Influence Band of Brothers
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Posted - 2006.08.06 19:11:00 -
[2]
would be cool with some concord events now and then to pirat infested regions.
You Will Cry My Name Funny Guys
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Deja Thoris
Contraband Inc. Mercenary Coalition
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Posted - 2006.08.06 19:17:00 -
[3]
Player content, look after yourself.
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mattzz
The Scope
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Posted - 2006.08.06 19:19:00 -
[4]
It would be fun, as long as they dropped Faction loot.
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localandbitter
Ex Coelis
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Posted - 2006.08.06 19:20:00 -
[5]
Originally by: Deja Thoris Player content, look after yourself.
Sorry, I am a noobert. I don't understand your reply.
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Ediz Daxx
FinFleet Lotka Volterra
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Posted - 2006.08.06 19:21:00 -
[6]
As long as they would be able to be killed it would kinda cool i guess.
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Jim McGregor
Caldari
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Posted - 2006.08.06 19:26:00 -
[7]
I dont know. As much as I would love more content in low sec, making solo gate camping/sniping harder or impossible is probably not the way to go.
--- Eve Wiki | Eve Tribune | Eve Pirate |
Kate Darieux
Celestial Horizon Corp. Ascendant Frontier
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Posted - 2006.08.06 19:49:00 -
[8]
I like the idea, as long as CONCORD is much weaker than it is in high-sec. For example, it would turn the tide of the battle if there was a battleship engaging another, but would not be able to stop a tanked battleship quickly enough to keep it from killing an industrial or mining barge, or other soft targets.
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Jenny Spitfire
Caldari LoneStar Industries Veritas Immortalis
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Posted - 2006.08.06 20:10:00 -
[9]
No. Low secs are fine as they are. ---------------- Cruelty is God's way of showing kindness.
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Aakron
Hybrid Syndicate
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Posted - 2006.08.06 20:36:00 -
[10]
Low sec does not need nerfing
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Da'Neth
Gallente Deadly Alliance
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Posted - 2006.08.06 22:36:00 -
[11]
Edited by: Da''Neth on 06/08/2006 22:37:16 ya make it to whar after x ship kills in an hour or 24 hours you get a concord spawn. it wuld not be the full blown spawn you get in hi-sec, but thay culd take out a sniper or lone BS gate camp. not fast enuff to save a soft target. make it to whar thay can be killed and drop faction loot or some thing good. or even you can run from them if you so wish. it wuld add a littel fun to the game for both campers belt pirats and the pray. ---
join the DA click above |
Tamu Vos
Gallente Guardians of Hell's Gate Tactical Narcotics Team
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Posted - 2006.08.06 22:45:00 -
[12]
nah. theres enough concord as it is. ____________________
Your ego is too large! Please resize it according to the forum guidelines. Tamu Vos |
Reiisha
Frontier Technologies
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Posted - 2006.08.06 22:47:00 -
[13]
There is indeed already enough Concord as it is. You're proposing to make lowsec space high sec space, effectively - There already *is* high sec space.
Even though i'm against piracy, without pirates and low sec bandits, this game would grow into some kind of carebear mass market fairy game. Pirates already had to endure enough nerfs to protect the high sec players, don't make it any worse than it is.
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Antoinette Civari
Black Omega Security E.R.A
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Posted - 2006.08.06 22:47:00 -
[14]
Sure, as long as we'd have npc pirate raids and gatecamps randomly appearing in 1.0 space :)
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Tamu Vos
Gallente Guardians of Hell's Gate Tactical Narcotics Team
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Posted - 2006.08.06 22:51:00 -
[15]
Originally by: Reiisha There is indeed already enough Concord as it is. You're proposing to make lowsec space high sec space, effectively - There already *is* high sec space.
Even though i'm against piracy, without pirates and low sec bandits, this game would grow into some kind of carebear mass market fairy game. Pirates already had to endure enough nerfs to protect the high sec players, don't make it any worse than it is.
havent you heard? thats what Kali is secretly all about, every system is becoming 1.0 space, haulers are becoming invincible and theyre introducting 7 new veldspar mining skills... ____________________
Your ego is too large! Please resize it according to the forum guidelines. Tamu Vos |
Mra Rednu
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Posted - 2006.08.06 23:13:00 -
[16]
A Concord sweep through low-sec is an interesting idea. If I go into low-sec, I'm looking over my shoulder constantly. Maybe its an element that might add something interesting. It looks to me as though some players travel through low-sec with impunity. Why not have the risk distributed amongst all of the low-sec environment?
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Deja Thoris
Contraband Inc. Mercenary Coalition
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Posted - 2006.08.06 23:19:00 -
[17]
Originally by: Mra Rednu A Concord sweep through low-sec is an interesting idea. If I go into low-sec, I'm looking over my shoulder constantly. Maybe its an element that might add something interesting. It looks to me as though some players travel through low-sec with impunity. Why not have the risk distributed amongst all of the low-sec environment?
Nobody travels through lowsec with impunity. Whatever gave you that idea?
Pirates shoot carebears and other pirates. Carebears shoot pirates. Anti-pirates shoot pirates and so on. Who are the people who travel through there with impunity?
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Caethes Adain
Minmatar The Descendents
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Posted - 2006.08.06 23:29:00 -
[18]
It would be cool if they were lootable and I agree with the other poster with spawns of rats appearing in high sec.
There was an event a year or so ago when concord were in low sec for some reason. Surely there should be more friction and excitement in the universe as aposed to the static 'bad should be low sec (except for agent missions) and good guys should stick in high sec.
I kinda like what Ryzom was doing with NPC attacks if the PC's didn't keep them in check. It would be nice if some of the evil factions started bleeding into high sec, maybe if players didn't hold them back the security status of systems would slowly go down into low sec.
Hmmm, you could have complexes popping up and everything...which adds to the idea of complexes not being in static locations to be farmed.
huzzah for tangents
People dissapoint me. End my dissapointment. |
Antoinette Civari
Black Omega Security E.R.A
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Posted - 2006.08.06 23:47:00 -
[19]
Originally by: Caethes Adain It would be cool if they were lootable and I agree with the other poster with spawns of rats appearing in high sec.
I was beeing sarcastic. :|
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Tamu Vos
Gallente Guardians of Hell's Gate
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Posted - 2006.08.06 23:48:00 -
[20]
Originally by: Antoinette Civari
Originally by: Caethes Adain It would be cool if they were lootable and I agree with the other poster with spawns of rats appearing in high sec.
I was beeing sarcastic. :|
Now look what youve gone and started... ____________________
Your ego is too large! Please resize it according to the forum guidelines. Tamu Vos |
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Mra Rednu
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Posted - 2006.08.07 00:29:00 -
[21]
Originally by: Deja Thoris
Pirates shoot carebears and other pirates. Carebears shoot pirates. Anti-pirates shoot pirates and so on. Who are the people who travel through there with impunity?
Darn, shot down with a semantic cannon. Let's try this...some players appear to have a high level of comfort in low-sec space. The same level of comfort I have in high-sec space.
Second thought...nevermind. If you're no longer a starting player, you have no idea how risky the entire game is. My account probably won't stay active much longer. I was attracted to this game because of the potential to grow an economy and a 'presence'. That appears to be not so.
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Stamm
Amarr GALAXIAN
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Posted - 2006.08.07 00:33:00 -
[22]
Sentry guns could do with a touch more DPS, but that's really all that's needed. It's way too easy to tank them at the moment.
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John Bishop
Caldari Freedom-Technologies
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Posted - 2006.08.07 00:42:00 -
[23]
Originally by: Deja Thoris
Originally by: Mra Rednu A Concord sweep through low-sec is an interesting idea. If I go into low-sec, I'm looking over my shoulder constantly. Maybe its an element that might add something interesting. It looks to me as though some players travel through low-sec with impunity. Why not have the risk distributed amongst all of the low-sec environment?
Nobody travels through lowsec with impunity. Whatever gave you that idea?
Pirates shoot carebears and other pirates. Carebears shoot pirates. Anti-pirates shoot pirates and so on. Who are the people who travel through there with impunity?
TomB
_______________________________________________ sorry for the spelling and gramtic errors,,, im a redneck cowboy what did you expect anyways????
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The Slayer
Caldari Millennium E.R.A
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Posted - 2006.08.07 04:04:00 -
[24]
Please give me a way, any way, to kill pirate snipers in 0.4 space. And dont give me the whole "Get a gang and get a covert warp in point", you know as well as I do that they A/ run with stabs on, B/ have scouts in the neighbouring systems looking for ganks squads and C/ are humongous cowards who dont WANT a fair fight, this is why they sit in 0.4 180km off a gate sniping haulers.
I endorse the Concord sweeps, if a system has a high number of kills in a certain time a patrol should be dispatched to investigate. __________________________________
Your Dual 250mm Prototype I Gauss Gun perfectly strikes Estamel Tharchon, wrecking for 187.6 damage.
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Moghydin
Beyond Divinity Inc
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Posted - 2006.08.07 04:11:00 -
[25]
Edited by: Moghydin on 07/08/2006 04:12:10
Originally by: Mra Rednu
Originally by: Deja Thoris
Pirates shoot carebears and other pirates. Carebears shoot pirates. Anti-pirates shoot pirates and so on. Who are the people who travel through there with impunity?
Darn, shot down with a semantic cannon. Let's try this...some players appear to have a high level of comfort in low-sec space. The same level of comfort I have in high-sec space.
Second thought...nevermind. If you're no longer a starting player, you have no idea how risky the entire game is. My account probably won't stay active much longer. I was attracted to this game because of the potential to grow an economy and a 'presence'. That appears to be not so.
I think that for the new player, the economic side of the game is the most problematic. The difference between RL and an online game is that in an online game ppl want to be able to go as far as they can, while in RL, you usually don't dream to replace Bill Gates at his office. In Eve, atm, we already have "Microsoft", "Chrysler", "Boing" and "Oracle". We have structures, that no newer player will ever even come close to them, due to a disasterous decision that was T2 lottery. So, GL with your plans for economic domination, but you're late at least for 2 years.
As to your idea, limited random CONCORD visits to a low-sec systems with, say, 25-30 recent ship kills would be interesting, but again, it shouldn't turn low-sec into high sec.
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Malthros Zenobia
Caldari Independent Navy Reserve Kimotoro Directive
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Posted - 2006.08.07 04:55:00 -
[26]
If you can explain to me how this wouldn't spit in the face of PF, I'd atleast acknowledge the idea as not being completely out of the question.
Actually, I lied. Even if you could justify it, it'd still be a stupid idea.
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localandbitter
Ex Coelis
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Posted - 2006.08.07 05:07:00 -
[27]
Originally by: Malthros Zenobia If you can explain to me how this wouldn't spit in the face of PF, I'd atleast acknowledge the idea as not being completely out of the question.
Actually, I lied. Even if you could justify it, it'd still be a stupid idea.
Thanks for being so courteous. What does PF stand for ?
The mechanics of this game seem to be entirely too pirate=friendly, and yes as many other posters have pointed out there are far too many so-called pirates that merely snipe at gates from comfortable distances. Pirates seem to be entirely too comfortable in low-sec and the status quo needs to be broken.
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Matrix Aran
Legio Immortalis
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Posted - 2006.08.07 06:05:00 -
[28]
To the OP: Did you know that the whole point of 0.4 - 0.1 is that there is no CONCORD? The idea is its that much more dangerous to be there, thus why there is better ore and why agents pay out more cash. The drawback for piracy in 0.4 is that they become outlaws. 0.4 is outlaw space. If you don't want to play with us, stay out!
----
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Katura
Amarr Victim Services
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Posted - 2006.08.07 06:06:00 -
[29]
Only if concord in high sec then became killable so pirates can opperate there. Otherwise it just a nerf to make the game softer. ___________ Trader, Industrialist & Freedom Fighter. |
Mi Lai
Sanguine Legion Atrocitas
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Posted - 2006.08.07 07:00:00 -
[30]
Only if I and my fellow outlaws can have occassional high-sec patrols
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