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Professor Jeebs
PH0ENIX COMPANY Northern Associates.
0
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Posted - 2014.09.25 06:33:00 -
[1] - Quote
Hello,
This idea goes to wanting more changes to how we make our income a bit more fun as a group or solo hunter! The Cosmic Anomaly need to change as we use them spawn harder sites over time as well. The idea of adding sites base on ship size and the group size per spawn. As solo ship you would go to sites which range from hard to easy, and group effect sites which you will need capitals and or just a small group to complete the sites. Most new players do not go to null sec and mostly told train your skills before going! 
Groups sites base on ship types and if any capital spawns to counter the group....
Maybe even make a death room you fight until the death so? how much iskes can you rank up before you lose that ship.... |

Bruder Deranius
Scrapmetal Unleashed
0
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Posted - 2014.09.25 06:44:00 -
[2] - Quote
Quote:Maybe even make a death room you fight until the death so? how much iskes can you rank up before you lose that ship....
"Concord pays you (1 + Wavenumber) Million ISK per survived wave of Gurista Pirates." Remembers me of some other games. Last Stand anyone? 
Like that idea, though not only for nullsec and maybe as missions with predefined ships (you gotta board them inside mission). |

Tabyll Altol
Breaking.Bad Circle-Of-Two
18
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Posted - 2014.09.25 06:45:00 -
[3] - Quote
Already implemented it-¦s called Wormhole and Capital-Escalation. I doubt it will be a good idea to implement this in the 0.0 sec. These escalation are risky in Wh-space because you have no intel and all conected wormholes have to be "checked". So the risk is higher there. In 0.0 you have most time intels which are working so good your carrier will be docked until the fleet arrives.
Really Deathroom fight untill you die and you can-¦t escape otherwise sounds not very good because most rattingships in 0.0 aren-¦t as very cheap and even if you fight very long at some point you will run out of drohnes/rockets/.... . |

Rivr Luzade
Coreli Corporation Ineluctable.
718
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Posted - 2014.09.25 08:59:00 -
[4] - Quote
Tabyll Altol wrote:Really Deathroom fight untill you die and you can-¦t escape otherwise sounds not very good because most rattingships in 0.0 aren-¦t as very cheap and even if you fight very long at some point you will run out of drohnes/rockets/.... .
AFKTars are cheap, Ratting Carriers are cheap.
The problem is that you would need to earn some serious money for this kind of activity. If I used, for instance, an Ishtar, I would have to earn at least 200M in 1 site if my ship was to die and I would want to have an ever so slight profit from it after the ship loss. If I used a carrier, I would have to earn around 1.3B to have a very minor profit from such a site (not counting in logistics efforts to replace the carrier (fuel, cynos, LO).
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Tabyll Altol
Breaking.Bad Circle-Of-Two
18
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Posted - 2014.09.25 09:19:00 -
[5] - Quote
So please correct me if i-¦m wrong:
At the moment i have an income of about 15 Mio ISK/tick so this would be 45 Mio ISK/H, so i would have to survive for an ishtar worth about 230 Mio ISK about 5h only to get my ship out. A little bit much and when you use a ship which needs ammo you most likely not be able to carry enough ammo for a 5 h combat. Your idea was to create a site where you have to fight till death (no escape). And thats no good idea. And no i also don-¦t wanna that the bounty-¦s are higher in this death ano because of some nonsence reason.
The escalation thing is already implemented, go to WH-space if you want this.
If you want harder sites go and shoot alway the trigger first.
Still
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