| Pages: [1] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Cao Cao
|
Posted - 2003.10.09 02:39:00 -
[1]
Edited by: Cao Cao on 09/10/2003 02:49:20 Edited by: Cao Cao on 09/10/2003 02:44:43 Recently, an official from an anonymous corporation revealed that the copying time on their Miner 2 original blueprint was long enough to effectively reduce the productivity of the blueprint if they spent time copying it:
Quote:
A researcher from the anonymous corporation explains. ôA competent researcher requires 7 1/2 days to produce a copy that will produce 300 lasersùthe maximum number permitted from the copy. The factory can churn out maximum of 48 lasers a day, so the only way I could increase productivity is if I could somehow copy the original in under 6 days. Even if my researching ability was at the highest skill level possible, thatÆs still an impossible number to beat.ö
Copying the original to produce a maximum run blueprint took longer than it would take to produce the same number of mining lasers from the original.
What does this mean
Well, for one, it means that the productivity of an original blueprint can never be artificially increased through copying the blueprint.
This is brilliant! Someone can choose to either produce from their original or copy it, but either way, the productivity of the original cannot be increased.
In my view, this 100% fixes the problem of blueprint copies. Sure, there will be a market for blueprint copies --- but somebody who chooses to sell copies of their original blueprint will not be "flooding" the market as it effectively will be less productive than if the original were continually building the item.
This really permits somebody to "license" out the production of a Tech II item they are awarded by an agent, if they do not want to build the item themselves.
In short, GREAT JOB on this one, it is the best improvement in the game I have seen recently.
Now just get rid of the superhighways, nerf CONCORD and put back the Tech I sentry guns and everything will be well and good!
|

Q NO2
|
Posted - 2003.10.09 02:43:00 -
[2]
I agree with your BP point of view - no flooding will ensure that these Miner 2's are always a source of "conflict" - which i beleive is the point for Tech 2+ stuff...
with the last point, i really hope you are joking....
|

dalman
|
Posted - 2003.10.09 02:46:00 -
[3]
Agreed that this is good.
And also agrees about changing the superhighways, nerfing concord and nerfing sentry guns.
M.I.A. since 2004-07-30 |

Kalki Nibiru
|
Posted - 2003.10.09 02:55:00 -
[4]
I think they should go one step further and make the copies twice as long. IE. a 1-run copy would take 2x as long as it would take to produce 1 unit of the item.
Taken from the May 29th 2003 Devchat at EveGate . <Muaddid> Q: When will sentry gun and station and similar construction pods be introduced on the market? <Hellmar> we have various player owned entities already implemented. Sentry guns, power/shield generators, field repair mini-stations, mobile refineries. We are still working out the last tidbits of how they can be over taken, what is the penalty of having a sentry gun kill a n00b etc. and we have been a bit busy with plugging the holes that people have found.I would say that you'd start to see these items on the market in about 2-3 weeks, very expensive to begin with |

Mynobe Soletae
|
Posted - 2003.10.09 03:42:00 -
[5]
Yeah, you're assuming that there are always sufficient minerals to keep making miner 2's. It may become more efficient to make a production copies first if the mineral supply is iffy, so that later when you got the minerals, you can kick in 10 factories at once and catch up.
Also, making 10-use copies gives you the alternative to decide later if you wanna build them, or just sell the bpc's.
Personally, I'd quickly make a batch of 20-50 actual lasers to sell off to build capital, after which I'd research the original and make production copies while I negotiate contracts or acquire megacyte and other minerals. |

Cao Cao
|
Posted - 2003.10.09 04:16:00 -
[6]
Mynobe,
You are failing to understand the point of this, though. The point is that before, you could perpetually increase the potential supply of a product by copying the blueprint. i.e., you could enable more of the item to be built per unit of time by copying it. That is what was destroying the market for these goods.
What you choose to do with your own original blueprint now does not matter. Whether you copy it and sell the licensed runs, or build them with your own minerals, it matters not. Either way, you are not personally able to permit more items to be built than you could potentially build by simply running your original blueprint in the machine yourself.
And yes, it is more profitable to build them (hypothetically) since you can, in fact, build more per time unit than you can copy.
This brings a MAJOR limiting factor to the market, i.e., each original blueprint cannot "flood" the market with cheap copies -- as you could build more units per time unit than you can copy into a limited production run.
Brilliant!
|

Asmodia
|
Posted - 2003.10.09 05:00:00 -
[7]
I see this as a first step in the right direction. I would one step more far to make the copy more bad then the original. I mean something like double prodution time. but only an idea.
------------------------------------------------ CEO of Spectre Syndicate - Curse Alliance ------------------------------------------------ |

Sc0rpion
|
Posted - 2003.10.09 05:11:00 -
[8]
Sounds like a good solution to me.
"The true secret to enjoying life is to live it dangerously."
-Freidrich Nietzche |

Cao Cao
|
Posted - 2003.10.09 05:20:00 -
[9]
Quote: I see this as a first step in the right direction. I would one step more far to make the copy more bad then the original. I mean something like double prodution time. but only an idea.
Well, one thing I've suggested was that when you copy a blueprint, the copy does not retain any of the research on the original. Thus, the original will ALWAYS be more efficient than the copy (in terms of mineral usage or whateva).
|

Drethen Nerevitas
|
Posted - 2003.10.09 07:19:00 -
[10]
Or things produced from copies could have lower stats than things created from the originals .
I don't believe you said the N word Cao Cao, don't do it, bad things happen when you say the N word. Say "remove power from", not the N word . _______________________________________________________________________
IMPORTANT: Devs (and players) please take notice. 1. 2. 3. 4. 5. 6. 7. |

Agent Red
|
Posted - 2003.10.09 13:56:00 -
[11]
i have to agree here. also about removing power from blueprint copies.

kthx
agent red |

Halo Jones
|
Posted - 2003.10.09 14:23:00 -
[12]
Yup, totally agree with cao cao on the blueprints issue. Still totally disagree wth him on the other rat issues, u don't see gangs on main street in New York - cops would shot their arses off, u don't see em walking thru passport control either.
Leave empire space safe, and let Cao Cao 'claim' his own region when regionalisation becomes possible.... soon (TM)
Oberon Incorporated. |

Sc0rpion
|
Posted - 2003.10.09 16:47:00 -
[13]
Quote: u don't see gangs on main street in New York - cops would shot their arses off
At least until the ACLU crawls up thier butts about "rights of the accused" and "due process"..
"The true secret to enjoying life is to live it dangerously."
-Freidrich Nietzche |
| |
|
| Pages: [1] :: one page |
| First page | Previous page | Next page | Last page |