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MrsMiner
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Posted - 2006.08.07 14:10:00 -
[1]
Anyone heard any rumours or actual plans to put up another server to run alongside with Tranquilty? I know theres one up in CHina but i dont speak that.
Would be nice to have 0.0 empty, a fully stocked R&D market and start from fresh.
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Skva
Caldari Infinitus Odium
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Posted - 2006.08.07 14:13:00 -
[2]
There's only one in China due to laws there that prevent them playing on Tranq in it's current state. No plans afaik to create a seperate shard for those of us outside of China. Your signature is too large! Please resize it according to the forum guidelines. Jacques Archambault |

Khristopher
Legio I Mordu Cohort I
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Posted - 2006.08.07 14:30:00 -
[3]
I hope not. One of Eve's major features is that its all on one server.
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wystler
Forum Moderator Interstellar Services Department

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Posted - 2006.08.07 14:31:00 -
[4]
I've seen no mention of a second server, and indeed the devs are ardently in favour of keeping Tranquility the only Eve-Online cluster (excepting Eve-China which is technically a different game to Eve-Online) for as long as possible.
You may find it interesting to hear that the Kali features will include a refresh of the R&D system meaning that more people will get a chance to be part of the Tech2 market, and there will be new regions in 0.0 space opened up. No not Jove space.
These things should satisfy some of what you are looking for.
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Jim McGregor
Caldari
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Posted - 2006.08.07 14:33:00 -
[5]
Edited by: Jim McGregor on 07/08/2006 14:34:17
Originally by: wystler
You may find it interesting to hear that the Kali features will include a refresh of the R&D system meaning that more people will get a chance to be part of the Tech2 market
This was news to me actually...
/me goes back to study of blogs. 
--- Eve Wiki | Eve Tribune | Eve Pirate |

Tachy
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Posted - 2006.08.07 14:46:00 -
[6]
ccp has no problems doing a licence operation like the one for the Chinese market. They stated that a couple of times.
If you find a company willing to strike a deal with ccp, let's say in India or Middleamerica, you'll probably storm into open doors.
The change to the R&D system is that we're getting reverse engineering (later, if at all. It's been a running gag for 4 years) and invention (sooner). For invention you have to buy stuff from R&D agents with your RP. unless there are new changes that haven't been published yet. --*=*=*--
Even with nougat, you can have a perfect moment. |
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wystler
Forum Moderator Interstellar Services Department

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Posted - 2006.08.07 14:57:00 -
[7]
Originally by: Tachy The change to the R&D system is that we're getting reverse engineering (later, if at all. It's been a running gag for 4 years) and invention (sooner). For invention you have to buy stuff from R&D agents with your RP.
Until the features are finalised, no-one can say anything for sure. You've been around a while Tachy, you know how things change round here 
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Tachy
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Posted - 2006.08.07 15:04:00 -
[8]
Aye, the devblog about the invention system had the air of being pretty far in the design process. Unless it shows to be pretty unbalancing it will be coming for us this year. --*=*=*--
Even with nougat, you can have a perfect moment. |

evistin
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Posted - 2006.08.07 15:20:00 -
[9]
Well for one thing,
The server would lag 3 years behind, because of the skill training. While TQ has 100 Titians flying around, they would still be working on their 1st. ------------------- The Multiverse Corporation-Training the next generation of Eve Officers.
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Kate Darieux
Celestial Horizon Corp. Ascendant Frontier
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Posted - 2006.08.07 15:33:00 -
[10]
Originally by: evistin Well for one thing,
The server would lag 3 years behind, because of the skill training. While TQ has 100 Titians flying around, they would still be working on their 1st.
TQ has 100 titans flying around? OMG, run for the hills!
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Dark Shikari
Caldari Imperium Technologies Firmus Ixion
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Posted - 2006.08.07 15:36:00 -
[11]
Originally by: Kate Darieux
Originally by: evistin Well for one thing,
The server would lag 3 years behind, because of the skill training. While TQ has 100 Titians flying around, they would still be working on their 1st.
TQ has 100 titans flying around? OMG, run for the hills!
Or should we say, run for the cyno fields? 
--Proud member of the [23]--
-WTS Heavy Electron II, 100mn AB II |

Laocoon
Veto.
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Posted - 2006.08.07 15:42:00 -
[12]
Originally by: Dark Shikari
Originally by: Kate Darieux
Originally by: evistin Well for one thing,
The server would lag 3 years behind, because of the skill training. While TQ has 100 Titians flying around, they would still be working on their 1st.
TQ has 100 titans flying around? OMG, run for the hills!
Or should we say, run for the cyno fields? 
no, run FROM the cyno fields  - Lao
Veto. Corp |

CEO Pyrex
DarkStar 1 Ascendant Frontier
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Posted - 2006.08.07 15:57:00 -
[13]
Originally by: Khristopher I hope not. One of Eve's major features is that its all on one server.
its a nice concept but surely as more and more people join the game it is becoming untenable? I am a 0.0 dweller and for about the past 10 months large scale activity has been a joke. Get more than 100 people in a system and the lag starts to kick you in the balls ruining your day.
I question how much longer CCP can keep this game one big mix because quite frankly the game is grinding to a halt for large scale warfare.
Take pos for example, to attack one of these things is almost impossible if defenders are smart and copy bms in system. eject ships from arrays, put cans all over the place.... none of which are exploits (according to the GMs) but the spirit of the game is lost as people use the lag to their advantage and not their skill.
I liked eve cos it seemed to be a game that had ever expanding horizens, tbh i think ccp and the game have reached their limit of what they can do and frankly its annoying people now that they cant go and fly their capital ship fleets and attack regions due to the lag.
Been playin a long time,really think the game has hit its peak and now starting on a downward spiral. if sharding the servers meant we could have that 100 v 100 battle with zero lag all effects on, i would happily wave goodbye to the yanks and russians to enjoy an all euro server.
The only other option is to wait for the next space mmorg to come out and see if thats managed better. (good servers and customer support needed not keyrings, magazines and tshirts)
CCP make the statement that eve is unique because of its single environment but doesnt that also say something that the proffesional games developers dont do it because it doesnt work!?
meh who cares anyway..... its all about the income now for ccp aint it
wtb eve online melon baller
ceo p fed up
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Pabs Sco
Caldari Ecosse
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Posted - 2006.08.07 16:20:00 -
[14]
I agree slightly with Pyrex
One of the reason I left 0.0, yeah I choose to leave, was the fact that the game play had change. Lag was a major issue in fleet battle, especially when the other team could jet ships from pos hangers and copy BMs to generate more lag. It really annoyed me.
What really needs to be done is the dev's need to define what is an exploit and develop tools to catch these people. Having a different shard would kill the game, one of the reason I like EvE is the fact that you play with everyone and not just those on a specific server. ------ Eve-O Recruitment thread
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Azural Kane
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Posted - 2006.08.07 16:38:00 -
[15]
Edited by: Azural Kane on 07/08/2006 16:39:07 Sharding Tranquility would absolutely kill EVE as we know it.
Do you realize how many subscribers there are? How many people there are online at peak times? Not that many, TBH. Splitting the game in half would be a retarded move.
Edit: If you want to fix the lag, move away from crappy MS SQL databases. Having to reboot the server because the DB Transaction Log was full? Come on, guys, that is a staple MS SQL problem, (one of many.)
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CEO Pyrex
DarkStar 1 Ascendant Frontier
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Posted - 2006.08.07 18:02:00 -
[16]
Originally by: Azural Kane Edited by: Azural Kane on 07/08/2006 16:39:07 Sharding Tranquility would absolutely kill EVE as we know it.
Do you realize how many subscribers there are? How many people there are online at peak times? Not that many, TBH. Splitting the game in half would be a retarded move.
Edit: If you want to fix the lag, move away from crappy MS SQL databases. Having to reboot the server because the DB Transaction Log was full? Come on, guys, that is a staple MS SQL problem, (one of many.)
Yeah i can totaly understand this, eve cut in half or thirds would suck i suppose.
Its frustrating cos the game is so cool yet it seems it is developed by a rather unproffesional group of people. Those who have ever interacted with customer support will know what i mean. What are CCPs big goals for eve? i understand the content goals but i dont see many goals relating to servers and when they will admit defeat and say "to live in deep space we cannot handle battles of x y and z"
I remember reading a 2 page spread in PC Gamer in the UK on eve. i was thinking "cool they did something on eve" the entire article was about a 100 v 100 battle where one jump into the other. The article slated the game totaly, saying "sat looking at the entering local message.... scream flashed.....woke up in pod station..... cancelled sub" that was a computer journalist basically saying "this game sucks cos it ****ed me off"
I hate to whine but its like seeing an old faithful dog slowly doddering around knowing its getting close to 'the time'
eve is really flawed to those who want to realise the dream that is vast uber battles and experience something that actualy keeps people in the game cos level 4 missions and empire usualy only keep player base in game for a certain time, its the player driven empires out in deep deep space that are the eve glue.
Sheesh im almost tempted to say make system contest a thing like an outpost wheren once someone has 'sieged' the system enough they activate something that allows all fighters to join a seperate server to fight out who gets the system in the main server.....anything that will allow us to enjoy a 400 man all out battle with effects, sound the lot... man that would rock!
still lets see what the dragon code (or what ever its called) brings.
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Emily Spankratchet
Minmatar Pragmatics
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Posted - 2006.08.07 18:55:00 -
[17]
Even if you had more than one server, you'd still get 100 v 100 blobs. Of course, you could argue that a server with a lower total player count would handle this better. But a lower total player count? Things would feel so empty.
And as mention above (or was it in the other similar thread?) if 100 v 100 blobs worked okay, people would just blob up until it did cause lag. That's the way escalation works.
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