Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 2 post(s) |
|
CCP Gargant
C C P C C P Alliance
890
|
Posted - 2014.09.30 11:17:00 -
[1] - Quote
Oceanus is now being deployed to Tranquility! The server is expected to be up at 13:00 UTC.
The release brings a host of additions and fixes to the game including the launch of French localization; new cloaking effects; the beginnings of the module Tiericide; an overhauled opt-in notification system; new burner missions; easier importing and exporting of fittings; and many more.
Check out the release page for Oceanus here, and read the dev blog Coming in Oceanus by the Executive Producer for EVE Online, CCP Seagull.
Most of all remember to fly safe.
Please post any Mac issues you come across in this thread. For general feedback on Oceanus, you can use this thread. CCP Gargant | EVE Universe esports Coordinator |
|
|
CCP Gargant
C C P C C P Alliance
903
|
Posted - 2014.09.30 11:17:20 -
[2] - Quote
Oceanus has been successfully deployed to Tranquility!
The release brings a host of additions and fixes to the game including the launch of French localization; new cloaking effects; the beginnings of the module Tiericide; an overhauled opt-in notification system; new burner missions; easier importing and exporting of fittings; and many more.
Check out the release page for Oceanus here, and read the dev blog Coming in Oceanus by the Executive Producer for EVE Online, CCP Seagull.
Most of all remember to fly safe.
Please post any Mac issues you come across in this thread. For general feedback on Oceanus, you can use this thread.
CCP Gargant | EVE Universe esports Coordinator
|
|
Vincent Athena
V.I.C.E.
2894
|
Posted - 2014.09.30 14:24:00 -
[3] - Quote
From the Dev blog:
"CIDER upgrade for the EVE Mac client
The underpinnings of the EVE Mac client gets a big update with Oceanus that addresses several issues."
But I see nothing about this in the patch notes, nor has there been a Dev blog about it...or anything. Did it happen? What changed? http://vincentoneve.wordpress.com/ |
Vincent Athena
V.I.C.E.
2941
|
Posted - 2014.09.30 14:24:04 -
[4] - Quote
From the Dev blog:
"CIDER upgrade for the EVE Mac client
The underpinnings of the EVE Mac client gets a big update with Oceanus that addresses several issues."
But I see nothing about this in the patch notes, nor has there been a Dev blog about it...or anything. Did it happen? What changed?
http://vincentoneve.wordpress.com/
|
Alisyana
Trans Secunda Nulli Secunda
117
|
Posted - 2014.09.30 16:14:00 -
[5] - Quote
Quitting one client while running multiple clients kills the wineserver process instead of the thread it's running on. #fail Definition of "SD" (Self Destruct) = "It's like running up to someone to kick them in the balls, they see you and proceed to kick themselves in the balls, and then laugh at you for denying someone a chance to kick them in the balls." -á- Celery Man |
Alisyana
Trans Secunda Nulli Secunda
117
|
Posted - 2014.09.30 16:14:51 -
[6] - Quote
Quitting one client while running multiple clients kills the wineserver process instead of the thread it's running on. #fail
**Definition of "SD" (Self Destruct) = "It's like running up to someone to kick them in the balls, they see you and proceed to kick themselves in the balls, and then laugh at you for denying someone a chance to kick them in the balls." **-á- Celery Man
|
Sir John Halsey
31
|
Posted - 2014.09.30 19:46:00 -
[7] - Quote
Alisyana wrote:Quitting one client while running multiple clients kills the wineserver process instead of the thread it's running on. #fail
I guess they still didn't fix the bug. I have a work around for this and doesn't involve having 2x copy of EVE installed.
If you have some knowledge of bash and you want to take the risk of messing things up, let me know and i'll give you my shell script. |
Sir John Halsey
31
|
Posted - 2014.09.30 19:46:29 -
[8] - Quote
Alisyana wrote:Quitting one client while running multiple clients kills the wineserver process instead of the thread it's running on. #fail
I guess they still didn't fix the bug. I have a work around for this and doesn't involve having 2x copy of EVE installed.
If you have some knowledge of bash and you want to take the risk of messing things up, let me know and i'll give you my shell script. |
Quetz Alkoatl
The Scope Gallente Federation
3
|
Posted - 2014.09.30 19:48:00 -
[9] - Quote
Whatever they did - it is not working. Got frozen while checking the new cloaking animation. Back to WINE, where I can play EVE normaly.
iMac, 27-inch, Late 2013;-áProcessor 3,5 GHz Intel Core i7;-áMemory 16 GB 1600 MHz DDR3 Graphics-á NVIDIA GeForce GTX 780M 4096 MB |
Quetz Alkoatl
The Scope Gallente Federation
4
|
Posted - 2014.09.30 19:48:46 -
[10] - Quote
Whatever they did - it is not working. Got frozen while checking the new cloaking animation. Back to WINE, where I can play EVE normaly.
iMac, 27-inch, Late 2013;-áProcessor 3,5 GHz Intel Core i7;-áMemory 16 GB 1600 MHz DDR3
Graphics-á NVIDIA GeForce GTX 780M 4096 MB
|
|
Sir John Halsey
31
|
Posted - 2014.09.30 19:53:00 -
[11] - Quote
Quetz Alkoatl wrote:Whatever they did - it is not working. Got frozen while checking the new cloaking animation. Back to WINE, where I can play EVE normaly.
I tried running Wine once and the fans were spinning out of control :) On my macbook pro retina, It seems way more resources intensive for some reason running on wine. |
Sir John Halsey
31
|
Posted - 2014.09.30 19:53:25 -
[12] - Quote
Quetz Alkoatl wrote:Whatever they did - it is not working. Got frozen while checking the new cloaking animation. Back to WINE, where I can play EVE normaly.
I tried running Wine once and the fans were spinning out of control :) On my macbook pro retina, It seems way more resources intensive for some reason running on wine. |
Rigg Asanari
Vertex Unlimited
0
|
Posted - 2014.10.01 04:11:00 -
[13] - Quote
I had the client freeze many times after the patch yesterday with force quit the only way to get out. Each time as the autopilot approaches a gate to jump. I was running a client clone created by the clone script (but no other clients running). |
Rigg Asanari
Vertex Unlimited
0
|
Posted - 2014.10.01 04:11:12 -
[14] - Quote
I had the client freeze many times after the patch yesterday, with "force quit" as the only way to get out. Each time as the autopilot approaches a gate to jump. I was running a client clone created by the create clone script (but mostly with no other client running). |
Hebus Zanheros
Never Surrender.
0
|
Posted - 2014.10.01 11:54:00 -
[15] - Quote
I got this with the today update :
Quote:Exception during UpdaterModule.Update Traceback (most recent call last): File "lib/update.pyc", line 101, in run File "lib/update.pyc", line 282, in _Update File "lib/update.pyc", line 254, in ApplyPatch File "lib/steps/applyHttpPatch.pyc", line 38, in Run File "zsync/zsync.pyc", line 698, in ApplyPatch File "zsync/zsync.pyc", line 698, in ApplyPatch File "zsync/zsync.pyc", line 651, in PatchFile File "zsync/zsync.pyc", line 642, in PatchFile File "zsync/fileSync.pyc", line 382, in GetBlock
I did a restart, and I have no other process that lock anything. Any Idea ?
|
Hebus Zanheros
Never Surrender.
0
|
Posted - 2014.10.01 11:54:12 -
[16] - Quote
I got this with the today update :
Quote:Exception during UpdaterModule.Update Traceback (most recent call last): File "lib/update.pyc", line 101, in run File "lib/update.pyc", line 282, in _Update File "lib/update.pyc", line 254, in ApplyPatch File "lib/steps/applyHttpPatch.pyc", line 38, in Run File "zsync/zsync.pyc", line 698, in ApplyPatch File "zsync/zsync.pyc", line 698, in ApplyPatch File "zsync/zsync.pyc", line 651, in PatchFile File "zsync/zsync.pyc", line 642, in PatchFile File "zsync/fileSync.pyc", line 382, in GetBlock
I did a restart, and I have no other process that lock anything. Any Idea ?
|
Sis Ta
Ravenstar Business Solutions
0
|
Posted - 2014.10.01 13:42:00 -
[17] - Quote
After Oceanus, game freezes after about 2 mins ingame no matter what I am doing. Force quit is the only option. Very frustraiting. I dont run multiple clients, tried to restart (in case of conflictling programs or whatever) - no improvement. Macbook pro 17, OS X 10.9.5 |
Sis Ta
Ravenstar Business Solutions
0
|
Posted - 2014.10.01 13:42:05 -
[18] - Quote
After Oceanus, game freezes after about 2 mins ingame no matter what I am doing. Force quit is the only option. Very frustraiting. I dont run multiple clients, tried to restart (in case of conflictling programs or whatever) - no improvement. Macbook pro 17, OS X 10.9.5
Edit: In previous versions of the game I fixed the freezing by setting "prevent app nap" in options for the client file. It helped me greatly before and the game didnt freeze at all (although it did especially in heavy fights) - but now it doesn't help. |
Kimimaro Yoga
Paragon Trust The Bastion
38
|
Posted - 2014.10.01 13:49:00 -
[19] - Quote
Sir John Halsey wrote:Alisyana wrote:Quitting one client while running multiple clients kills the wineserver process instead of the thread it's running on. #fail I guess they still didn't fix the bug. I have a work around for this and doesn't involve having 2x copy of EVE installed. If you have some knowledge of bash and you want to take the risk of messing things up, let me know and i'll give you my shell script.
There's a far simpler workaround for this bug. The problem occurs when one client hands foreground control to another running application, and that second application is another Eve client running off the same wineserver instance. So before you quit an Eve client, click on some non-Eve app to bring it to the foreground, then bring to foreground and quit the Eve client. Foreground control gets passed to the non-Eve app, then you can click on other running Eve clients and they continue responding normally.
Interesting tidbit: If you have multiple clients open when the server shuts down, and they all display the disconnect message, this bug doesn't happen. Quit one and the next in line remains responsive. Now recruiting: http://dogfacedesign.com/index.php/Recruiting-Posters/recruiting-poster-patr3 |
Kimimaro Yoga
Paragon Trust The Bastion
38
|
Posted - 2014.10.01 13:49:38 -
[20] - Quote
Sir John Halsey wrote:Alisyana wrote:Quitting one client while running multiple clients kills the wineserver process instead of the thread it's running on. #fail I guess they still didn't fix the bug. I have a work around for this and doesn't involve having 2x copy of EVE installed. If you have some knowledge of bash and you want to take the risk of messing things up, let me know and i'll give you my shell script.
There's a far simpler workaround for this bug. The problem occurs when one client hands foreground control to another running application, and that second application is another Eve client running off the same wineserver instance. So before you quit an Eve client, click on some non-Eve app to bring it to the foreground, then bring to foreground and quit the Eve client. Foreground control gets passed to the non-Eve app, then you can click on other running Eve clients and they continue responding normally.
Interesting tidbit: If you have multiple clients open when the server shuts down, and they all display the disconnect message, this bug doesn't happen. Quit one and the next in line remains responsive.
Now recruiting: http://dogfacedesign.com/index.php/Recruiting-Posters/recruiting-poster-patr3
|
|
Overlord PinKy
Krannon of Sherwood Carthage Empires
0
|
Posted - 2014.10.01 23:08:00 -
[21] - Quote
Think this is related to the release.
None of my clients will allow me to copy book marks. Neither the cloned copy or the original full install.
Also the full install I have on my HD is now over 30 gigs.
Also they are crashing more than ever.
Love this product... |
Overlord PinKy
Krannon of Sherwood Carthage Empires
0
|
Posted - 2014.10.01 23:08:59 -
[22] - Quote
Think this is related to the release.
The full install I have on my HD is now over 30 gigs.
Clients are crashing more than ever, cloned as well as original. Delayed responses to clicking etc.
Love a product that causes me to fix it when it's new. |
KraK Oziane
EVE University Ivy League
2
|
Posted - 2014.10.02 11:53:00 -
[23] - Quote
My Mac client is unable to log in since yesterday (01/10)......... The download bar don't ever starts. I'm stick at ver. 2.1.826897 , and if this is the last is not working at all. Any solution? |
KraK Oziane
EVE University Ivy League
2
|
Posted - 2014.10.02 11:53:38 -
[24] - Quote
My Mac client is unable to log in since yesterday (01/10)......... The download bar don't ever starts. I'm stick at ver. 2.1.826897 , and if this is the last is not working at all. Any solution? |
Chtolo JenHoch
Hole Holdings ArK Alliance
0
|
Posted - 2014.10.02 15:34:00 -
[25] - Quote
Game is mostly unplayable atm. It worked after the first of the Oceanus patches, had no crashes, but after the second one it's completely unusable. When I log in it takes between 2-5mins and the game crashes. If I open any windows, like industry or skilll, it always crashes right away. If I don't switch to map mode immediate when I log in it also crashes. By far the worst instability I've experience while playing on mac. |
Chtolo JenHoch
Hole Holdings ArK Alliance
0
|
Posted - 2014.10.02 15:34:19 -
[26] - Quote
Game is mostly unplayable atm. It worked after the first of the Oceanus patches, had no crashes, but after the second one it's completely unusable. When I log in it takes between 2-5mins and the game crashes. If I open any windows, like industry or skilll, it always crashes right away. If I don't switch to map mode immediate when I log in it also crashes. By far the worst instability I've experience while playing on mac. |
Bash Dromeda
Telecom Extreme Industrial
2
|
Posted - 2014.10.07 21:17:00 -
[27] - Quote
For the past several days I have been unable to successfully launch the client. The launcher works fine, downloads and applies patches, and logs in. But when I attempt to launch the game it crashes every time.
It's a late-2012 iMac, 8 GB, 3.4 GHz i5, NVIDIA GeForce GTX 680MX 2048 MB, running 10.9.5
My MacBook Air, however, runs the updated Eve client just fine.
I've completely uninstalled the client and reinstalled with a fresh download, including blowing away the ~/Library/Application\ Support/EVE\ Online directory, but to no avail.
I have a support ticket open with full details, including the full error message, in the "Mac" category.
|
Bash Dromeda
Telecom Extreme Industrial
2
|
Posted - 2014.10.07 21:17:48 -
[28] - Quote
For the past several days I have been unable to successfully launch the client. The launcher works fine, downloads and applies patches, and logs in. But when I attempt to launch the game it crashes every time.
It's a late-2012 iMac, 8 GB, 3.4 GHz i5, NVIDIA GeForce GTX 680MX 2048 MB, running 10.9.5
My MacBook Air, however, runs the updated Eve client just fine.
I've completely uninstalled the client and reinstalled with a fresh download, including blowing away the ~/Library/Application\ Support/EVE\ Online directory, but to no avail.
I have a support ticket open with full details, including the full error message, in the "Mac" category.
|
Bash Dromeda
Telecom Extreme Industrial
2
|
Posted - 2014.10.10 01:49:00 -
[29] - Quote
After a few puzzling days, I can now reliably reproduce this crash, and reliably make it not happen as well. The problem is a conflict with the Razer Kraken 7.1 surround sound headphones driver. I updated the Razer Synapse software and drivers, but it still happens.
Oddly, this crash happens on my late-2012 iMac, but not my mid-2012 MacBook Air.
- If my iMac's system audio is set to the Kraken, the Eve client will segfault.
- If the Eve client is already running and I switch the audio to my Kraken, Eve immediately crashes.
- If the system sound is set to internal speakers, there are no problems.
Workaround: Install Soundflower and use it as an audio intermediary between the Eve client and the Razer driver.
- Set the system sound to use Soundflower in 2 channel mode.
- Use the Soundflowerbed app to set Soundflower's to output to the Kraken.
- Everything works just fine and the audio feeds to the headphones properly.
If anyone experiences this crash, the key is to not directly expose the Eve client to the Kraken's audio interface. Note that I don't have any advanced audio settings enabled.
Hope this helps somebody!
- Bash |
Bash Dromeda
Telecom Extreme Industrial
2
|
Posted - 2014.10.10 01:49:04 -
[30] - Quote
After a few puzzling days, I can now reliably reproduce this crash, and reliably make it not happen as well. The problem is a conflict with the Razer Kraken 7.1 surround sound headphones driver. I updated the Razer Synapse software and drivers, but it still happens.
Oddly, this crash happens on my late-2012 iMac, but not my mid-2012 MacBook Air.
- If my iMac's system audio is set to the Kraken, the Eve client will segfault.
- If the Eve client is already running and I switch the audio to my Kraken, Eve immediately crashes.
- If the system sound is set to internal speakers, there are no problems.
Workaround: Install Soundflower and use it as an audio intermediary between the Eve client and the Razer driver.
- Set the system sound to use Soundflower in 2 channel mode.
- Use the Soundflowerbed app to set Soundflower's to output to the Kraken.
- Everything works just fine and the audio feeds to the headphones properly.
If anyone experiences this crash, the key is to not directly expose the Eve client to the Kraken's audio interface. Note that I don't have any advanced audio settings enabled.
Hope this helps somebody!
- Bash |
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |