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Zao Elongur
Porphyr Empire
0
|
Posted - 2014.10.01 01:44:00 -
[1] - Quote
The issue:
People keep anchoring ESS inside anomalies, and exploit the game mechanisms to provide their ess with "defending rats", and hard to navigate structures.
It is very easy for the defender to just warp to the ESS with an implantless pod, but it is very hard for the lucrative pirate to steal from them. Small ships cannot tank the rats, bigger ships are too slow to travel the 30-60 jump distances. finally, fighting players AND rats at the same time is not really pvp either.
Suggestions:
Prevent anchoring of ESS in anomalies
increase ESS pay out to compensate for the increased risk
|

Athryn Bellee
Concordiat Spaceship Samurai
22
|
Posted - 2014.10.01 01:46:00 -
[2] - Quote
Or just change it so that NPCs shoot player anchored items. Solves gate bubbles and ESS problems at the same time. |

Aquila Sagitta
Blue-Fire
509
|
Posted - 2014.10.01 04:06:00 -
[3] - Quote
Athryn Bellee wrote:Or just change it so that NPCs shoot player anchored items. Solves gate bubbles and ESS problems at the same time.
what about tractor units and mobile depots? Blue-Fire Best Fire |

Lugh Crow-Slave
Guardians of the Morrigan
89
|
Posted - 2014.10.01 04:08:00 -
[4] - Quote
Athryn Bellee wrote:Or just change it so that NPCs shoot player anchored items. Solves gate bubbles and ESS problems at the same time.
+1 for this it doesn't make sense that they ignore them but the agro they draw would need to be very low |

Alundil
Isogen 5
681
|
Posted - 2014.10.01 05:01:00 -
[5] - Quote
Lugh Crow-Slave wrote:Athryn Bellee wrote:Or just change it so that NPCs shoot player anchored items. Solves gate bubbles and ESS problems at the same time. +1 for this it doesn't make sense that they ignore them but the agro they draw would need to be very low If those were the last items left in a site with active rats and no other players, then absolutely.
I'm right behind you |

Alvatore DiMarco
Capricious Endeavours Ltd
2818
|
Posted - 2014.10.01 05:02:00 -
[6] - Quote
Alundil wrote:Lugh Crow-Slave wrote:Athryn Bellee wrote:Or just change it so that NPCs shoot player anchored items. Solves gate bubbles and ESS problems at the same time. +1 for this it doesn't make sense that they ignore them but the agro they draw would need to be very low If those were the last items left in a site with active rats and no other players, then absolutely. Not actually empty quoting. |

Tabyll Altol
Breaking.Bad Circle-Of-Two
18
|
Posted - 2014.10.01 05:42:00 -
[7] - Quote
Why ist this not okay, because it-¦s now hart to get in the ess with an interceptor to steal the tokens and go away?
The ESS is ment to encourage Fights, not to let interceptor farm the people who rat. Get you a propper fleet and you can shoot the rats and get the money. Get you a bigger ship with more tank and you can also get the money.
But no you want that you can farm it in your interceptor without any danger of getting shot.
No way -1
Stop crying |

Mallak Azaria
GoonWaffe Goonswarm Federation
6289
|
Posted - 2014.10.01 05:48:00 -
[8] - Quote
It's easy to steal from them anyway. Figure it out. This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.
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Zao Elongur
Porphyr Empire
0
|
Posted - 2014.10.01 12:27:00 -
[9] - Quote
Tabyll Altol wrote:The ESS is ment to encourage Fights, not to let interceptor farm the people who rat.
Expecting that the "anomally will stop the pirate", while you just continue with your nullsec carebearing does not encourage any fights.
This is not a question of what is doable, or how it is possible to steal from an ESS in an anomaly. It is a question of exploiting game mechanisms. Having ESS anchored inside anomalies defeats the purpose of ESS.
|

Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
5393
|
Posted - 2014.10.01 12:32:00 -
[10] - Quote
ffs.
halo implants
interceptor
?????
profit =]I[= |

Zao Elongur
Porphyr Empire
0
|
Posted - 2014.10.01 12:41:00 -
[11] - Quote
Tabyll Altol wrote:Stop crying
Also as you are member of a nullsec alliance, you have - inteligence channels - jump bridges - tons of allies around who happily hunt neuts and especially pirates - stations / poses to dock and change into a pvp ship
I think it is at least pathetic trying to justify ESS inside anomalies, and how pirates should form fleets and use slow traveling ships. |

Frostys Virpio
The Mjolnir Bloc The Bloc
1270
|
Posted - 2014.10.01 12:45:00 -
[12] - Quote
Zao Elongur wrote:Tabyll Altol wrote:The ESS is ment to encourage Fights, not to let interceptor farm the people who rat. Expecting that the "anomally will stop the pirate", while you just continue with your nullsec carebearing does not encourage any fights.This is not a question of what is doable, or how it is possible to steal from an ESS in an anomaly. It is a question of exploiting game mechanisms. Having ESS anchored inside anomalies defeats the purpose of ESS.
What part of the purpose of the ESS is broken by letting it anchor in an anomaly? |

Marcus Covinus
The Blood Ankhs
0
|
Posted - 2014.10.01 12:48:00 -
[13] - Quote
It's already easy enough to steal if you have an IQ over 40.
Stop Crying.
-1 |

Arya Regnar
Darwins Right Hand
597
|
Posted - 2014.10.01 12:51:00 -
[14] - Quote
You can also anchor ESS in deadspace far far away from beacon making anyone who warps to it land at 5000+ km
EvE-Mail me if you need anything. |

WILLY TROPICAL
Republic Military School Minmatar Republic
14
|
Posted - 2014.10.01 12:52:00 -
[15] - Quote
I want to escape from the boredom of high sec because i'm a pretending empire pirate and i will make billions in the process with an interceptor, hihihi. MASTER PLAN. |

Luwc
Brodozers Inc. Fueling the Fire
234
|
Posted - 2014.10.01 13:14:00 -
[16] - Quote
Athryn Bellee wrote:Or just change it so that NPCs shoot player anchored items. Solves gate bubbles and ESS problems at the same time.
+1 for spacestation samurai
seriously.
http://hugelolcdn.com/i/267520.gif |

Iain Cariaba
414
|
Posted - 2014.10.01 16:37:00 -
[17] - Quote
Zao Elongur wrote:The issue: People keep anchoring ESS inside anomalies, and exploit the game mechanisms to provide their ess with "defending rats", and hard to navigate structures.It is very easy for the defender to just warp to the ESS with an implantless pod, but it is very hard for the lucrative pirate to steal from them. Small ships cannot tank the rats, bigger ships are too slow to travel the 30-60 jump distances. finally, fighting players AND rats at the same time is not really pvp either. Suggestions:  Prevent anchoring of ESS in anomalies  increase ESS pay out to compensate for the increased risk It is absurdedly easy to get to an ESS that's been put in a hellspawned anom. After all, how else would the people who own it get to it? Disclaimer: My opinion does not necessarily reflect that of my corp or alliance. My opinion is my own, and if you don't like, that is your problem. |

Jenn aSide
Smokin Aces.
8393
|
Posted - 2014.10.01 16:42:00 -
[18] - Quote
Ralph King-Griffin wrote:ffs.
halo implants
interceptor
?????
profit
Halos, interceptor WITH Afterburner.
I hate ESSs and don't rat in systems with them, but man do those ceptor guys cry when someone puts one in an anomaly lol.
|

Angelique Duchemin
GoonWaffe Goonswarm Federation
888
|
Posted - 2014.10.01 16:44:00 -
[19] - Quote
Zao Elongur wrote:The issue: People keep anchoring ESS inside anomalies, and exploit the game mechanisms to provide their ess with "defending rats", and hard to navigate structures.It is very easy for the defender to just warp to the ESS with an implantless pod, but it is very hard for the lucrative pirate to steal from them. Small ships cannot tank the rats, bigger ships are too slow to travel the 30-60 jump distances. finally, fighting players AND rats at the same time is not really pvp either. Suggestions:  Prevent anchoring of ESS in anomalies  increase ESS pay out to compensate for the increased risk
Circumventing this is surprisingly ease.
All the trick does now is protect the ESS against stupid people. Which is still pretty alright. The very sun of heaven seemed distorted when viewed through the polarising miasma welling out from this sea-soaked perversion, and twisted menace and suspense lurked leeringly in those crazily elusive angles of carven rock where a second glance shewed concavity after the first shewed convexity. |

Frostys Virpio
The Mjolnir Bloc The Bloc
1273
|
Posted - 2014.10.01 16:46:00 -
[20] - Quote
Angelique Duchemin wrote:Zao Elongur wrote:The issue: People keep anchoring ESS inside anomalies, and exploit the game mechanisms to provide their ess with "defending rats", and hard to navigate structures.It is very easy for the defender to just warp to the ESS with an implantless pod, but it is very hard for the lucrative pirate to steal from them. Small ships cannot tank the rats, bigger ships are too slow to travel the 30-60 jump distances. finally, fighting players AND rats at the same time is not really pvp either. Suggestions:  Prevent anchoring of ESS in anomalies  increase ESS pay out to compensate for the increased risk Circumventing this is surprisingly ease. All the trick does now is protect the ESS against stupid people. Which is still pretty alright.
But, but, :effort: |

Leoric Firesword
Dark Fusion Industries Limitless Redux
87
|
Posted - 2014.10.01 17:16:00 -
[21] - Quote
Aquila Sagitta wrote:Athryn Bellee wrote:Or just change it so that NPCs shoot player anchored items. Solves gate bubbles and ESS problems at the same time. what about tractor units and mobile depots?
I'm good with both of those going boom |

Leoric Firesword
Dark Fusion Industries Limitless Redux
88
|
Posted - 2014.10.01 17:16:14 -
[22] - Quote
Aquila Sagitta wrote:Athryn Bellee wrote:Or just change it so that NPCs shoot player anchored items. Solves gate bubbles and ESS problems at the same time. what about tractor units and mobile depots?
I'm good with both of those going boom |

Zao Elongur
Porphyr Empire
0
|
Posted - 2014.10.02 00:24:00 -
[23] - Quote
Iain Cariaba wrote: It is absurdedly easy to get to an ESS that's been put in a hellspawned anom. After all, how else would the people who own it get to it?
Angelique Duchemin wrote: Circumventing this is surprisingly ease.
All the trick does now is protect the ESS against stupid people. Which is still pretty alright.
I do not dissagree at all, but you guys are missing the key point.
The whole point is that ESS should encourage pvp
There is no doubt that players will always find ways "around" things, and then other players will adapt to that. ESS is an ok source of income for pirates, and many times also an interesting activity, especially when you have people actually responding, and trying to kill you. Having an ess inside an anomally will not prevent an experienced pirate to steal from it, but it will reduce (prevent) any chance of pvp from happening. The defenders will usually warp in an implantless pod to share, or use a stupid strong ship and ignore the rats, or even simply ignore the pirate "because the rats will kill him". On the other hand, the attacker can simply risk and hope to get lucky or wait and react to the defenders, but in most cases he will not engage the enemy. Why? because there is no point in engaging a ship 2 classes bigger or even to try and shoot a pod if the anomally is hard enought and could pop you before you can warp out with your ship intact.
Ofcourse, you can go after ess-in-anomalies with a bigger ship like a t3, if you dont mind the stupid-long time it takes to travel 30-60 jumps in hostile space (or if you have a usefull wormhole), you can team up with others, you can lurk in the shadows, time and schedule your "raid", seek empty systems and a ton of other different things. But will you actually pvp against someone who could have been a challenge inside an anomally? Will it mater if the system has a similar amount of players (eg 1v1, 2v2)? Will it mater if you actually have proper pvp fit? No, because you would have rats shooting somebody and pvp will simply not happen.
The point is that ESSes in anomalies do not promote actual pvp activity, and i would personally prefer to have greater payouts for the ratters and no anchoring in anomalies, so i could simply have the chance of blowing something up, instead of playing games of pod-luck that involve rats.
PS to inform our less experienced friends, ESSes which are not in anomalies (and thus for the defender "unsafe") usualy have a fraction of the money, because the defenders share more often, and also get defended more often. |

Zao Elongur
Porphyr Empire
0
|
Posted - 2014.10.02 00:24:15 -
[24] - Quote
Iain Cariaba wrote: It is absurdedly easy to get to an ESS that's been put in a hellspawned anom. After all, how else would the people who own it get to it?
Angelique Duchemin wrote: Circumventing this is surprisingly ease.
All the trick does now is protect the ESS against stupid people. Which is still pretty alright.
I do not dissagree at all, but you guys are missing the key point.
The whole point is that ESS should encourage pvp
There is no doubt that players will always find ways "around" things, and then other players will adapt to that. ESS is an ok source of income for pirates, and many times also an interesting activity, especially when you have people actually responding, and trying to kill you. Having an ess inside an anomally will not prevent an experienced pirate to steal from it, but it will reduce (prevent) any chance of pvp from happening. The defenders will usually warp in an implantless pod to share, or use a stupid strong ship and ignore the rats, or even simply ignore the pirate "because the rats will kill him". On the other hand, the attacker can simply risk and hope to get lucky or wait and react to the defenders, but in most cases he will not engage the enemy. Why? because there is no point in engaging a ship 2 classes bigger or even to try and shoot a pod if the anomally is hard enought and could pop you before you can warp out with your ship intact.
Ofcourse, you can go after ess-in-anomalies with a bigger ship like a t3, if you dont mind the stupid-long time it takes to travel 30-60 jumps in hostile space (or if you have a usefull wormhole), you can team up with others, you can lurk in the shadows, time and schedule your "raid", seek empty systems and a ton of other different things. But will you actually pvp against someone who could have been a challenge inside an anomally? Will it mater if the system has a similar amount of players (eg 1v1, 2v2)? Will it mater if you actually have proper pvp fit? No, because you would have rats shooting somebody and pvp will simply not happen.
The point is that ESSes in anomalies do not promote actual pvp activity, and i would personally prefer to have greater payouts for the ratters and no anchoring in anomalies, so i could simply have the chance of blowing something up, instead of playing games of pod-luck that involve rats.
PS to inform our less experienced friends, ESSes which are not in anomalies (and thus for the defender "unsafe") usualy have a fraction of the money, because the defenders share more often, and also get defended more often. |

Athryn Bellee
Concordiat Spaceship Samurai
29
|
Posted - 2014.10.02 04:40:00 -
[25] - Quote
Aquila Sagitta wrote:Athryn Bellee wrote:Or just change it so that NPCs shoot player anchored items. Solves gate bubbles and ESS problems at the same time. what about tractor units and mobile depots?
Sure, but if you're there firing on the rats they're going to be more concerned with you than some random item you happened to jettison out of your cargo. |

Athryn Bellee
Concordiat Spaceship Samurai
37
|
Posted - 2014.10.02 04:40:03 -
[26] - Quote
Aquila Sagitta wrote:Athryn Bellee wrote:Or just change it so that NPCs shoot player anchored items. Solves gate bubbles and ESS problems at the same time. what about tractor units and mobile depots?
Sure, but if you're there firing on the rats they're going to be more concerned with you than some random item you happened to jettison out of your cargo. |

Sylvester Slake
Eve Gamer's Structure Tanking Association
14
|
Posted - 2014.10.02 07:00:00 -
[27] - Quote
Came expecting some sort of *real* exploit..
Found pirate tears!! (Very satisfying!)
Anyone that is agreeing with OP saying it would make goodfites is lieing. All they really want is the easy isk. Because if anyone came to defend the ESS while they were stealing, they would just burn out, and warp away from the ESS, and deny the fight.
If you really want the ISK, bring a ship good enough to tank the rats. But that won't happen becuase that would mean risking your ship. Which you are unwilling to do.
So next time, grow a pair, bring a ship to tank the rats and loot the ESS, and fight like a man if / when the defense fleet comes. Because thats what you want right?
As it is, if the rats can ward you off, your not even worth undocking for.
Working as intended.
Nothing to see here |

Sylvester Slake
Eve Gamer's Structure Tanking Association
14
|
Posted - 2014.10.02 07:00:56 -
[28] - Quote
Came expecting some sort of *real* exploit..
Found pirate tears!! (Very satisfying!)
Anyone that is agreeing with OP saying it would make goodfites is lieing. All they really want is the easy isk. Because if anyone came to defend the ESS while they were stealing, they would just burn out, and warp away from the ESS, and deny the fight.
If you really want the ISK, bring a ship good enough to tank the rats. But that won't happen becuase that would mean risking your ship. Which you are unwilling to do.
So next time, grow a pair, bring a ship to tank the rats and loot the ESS, and fight like a man if / when the defense fleet comes. Because thats what you want right?
As it is, if the rats can ward you off, your not even worth undocking for.
Working as intended.
Nothing to see here |

Angelique Duchemin
GoonWaffe Goonswarm Federation
890
|
Posted - 2014.10.02 19:01:00 -
[29] - Quote
Zao Elongur wrote:Iain Cariaba wrote: It is absurdedly easy to get to an ESS that's been put in a hellspawned anom. After all, how else would the people who own it get to it?
Angelique Duchemin wrote: Circumventing this is surprisingly ease.
All the trick does now is protect the ESS against stupid people. Which is still pretty alright.
I do not dissagree at all, but you guys are missing the key point. The whole point is that ESS should encourage pvpThere is no doubt that players will always find ways "around" things, and then other players will adapt to that. ESS is an ok source of income for pirates, and many times also an interesting activity, especially when you have people actually responding, and trying to kill you. Having an ess inside an anomally will not prevent an experienced pirate to steal from it, but it will reduce (prevent) any chance of pvp from happening. The defenders will usually warp in an implantless pod to share, or use a stupid strong ship and ignore the rats, or even simply ignore the pirate "because the rats will kill him". On the other hand, the attacker can simply risk and hope to get lucky or wait and react to the defenders, but in most cases he will not engage the enemy. Why? because there is no point in engaging a ship 2 classes bigger or even to try and shoot a pod if the anomally is hard enought and could pop you before you can warp out with your ship intact. Ofcourse, you can go after ess-in-anomalies with a bigger ship like a t3, if you dont mind the stupid-long time it takes to travel 30-60 jumps in hostile space (or if you have a usefull wormhole), you can team up with others, you can lurk in the shadows, time and schedule your "raid", seek empty systems and a ton of other different things. But will you actually pvp against someone who could have been a challenge inside an anomally? Will it mater if the system has a similar amount of players (eg 1v1, 2v2)? Will it mater if you actually have proper pvp fit? No, because you would have rats shooting somebody and pvp will simply not happen. The point is that ESSes in anomalies do not promote actual pvp activity, and i would personally prefer to have greater payouts for the ratters and no anchoring in anomalies, so i could simply have the chance of blowing something up, instead of playing games of pod-luck that involve rats. PS to inform our less experienced friends, ESSes which are not in anomalies (and thus for the defender "unsafe") usualy have a fraction of the money, because the defenders share more often, and also get defended more often.
If any roaming lemming in an interceptor could rob an ESS then there would either
A: Be no more ESS's to rob or B: They would be robbed five times over before you got there.
It's Risk versus Reward. If robbing an ESS could be done at no risk then there would be no reward for doing do. And the bonus they provide does not balance out having a standing fleet defending them.
The very sun of heaven seemed distorted when viewed through the polarising miasma welling out from this sea-soaked perversion, and twisted menace and suspense lurked leeringly in those crazily elusive angles of carven rock where a second glance shewed concavity after the first shewed convexity. |

Angelique Duchemin
GoonWaffe Goonswarm Federation
916
|
Posted - 2014.10.02 19:01:18 -
[30] - Quote
Zao Elongur wrote:Iain Cariaba wrote: It is absurdedly easy to get to an ESS that's been put in a hellspawned anom. After all, how else would the people who own it get to it?
Angelique Duchemin wrote: Circumventing this is surprisingly ease.
All the trick does now is protect the ESS against stupid people. Which is still pretty alright.
I do not dissagree at all, but you guys are missing the key point. The whole point is that ESS should encourage pvpThere is no doubt that players will always find ways "around" things, and then other players will adapt to that. ESS is an ok source of income for pirates, and many times also an interesting activity, especially when you have people actually responding, and trying to kill you. Having an ess inside an anomally will not prevent an experienced pirate to steal from it, but it will reduce (prevent) any chance of pvp from happening. The defenders will usually warp in an implantless pod to share, or use a stupid strong ship and ignore the rats, or even simply ignore the pirate "because the rats will kill him". On the other hand, the attacker can simply risk and hope to get lucky or wait and react to the defenders, but in most cases he will not engage the enemy. Why? because there is no point in engaging a ship 2 classes bigger or even to try and shoot a pod if the anomally is hard enought and could pop you before you can warp out with your ship intact. Ofcourse, you can go after ess-in-anomalies with a bigger ship like a t3, if you dont mind the stupid-long time it takes to travel 30-60 jumps in hostile space (or if you have a usefull wormhole), you can team up with others, you can lurk in the shadows, time and schedule your "raid", seek empty systems and a ton of other different things. But will you actually pvp against someone who could have been a challenge inside an anomally? Will it mater if the system has a similar amount of players (eg 1v1, 2v2)? Will it mater if you actually have proper pvp fit? No, because you would have rats shooting somebody and pvp will simply not happen. The point is that ESSes in anomalies do not promote actual pvp activity, and i would personally prefer to have greater payouts for the ratters and no anchoring in anomalies, so i could simply have the chance of blowing something up, instead of playing games of pod-luck that involve rats. PS to inform our less experienced friends, ESSes which are not in anomalies (and thus for the defender "unsafe") usualy have a fraction of the money, because the defenders share more often, and also get defended more often.
If any roaming lemming in an interceptor could rob an ESS then there would either
A: Be no more ESS's to rob or B: They would be robbed five times over before you got there.
It's Risk versus Reward. If robbing an ESS could be done at no risk then there would be no reward for doing do. And the bonus they provide does not balance out having a standing fleet defending them.
The very sun of heaven seemed distorted when viewed through the polarising miasma welling out from this sea-soaked perversion, and twisted menace and suspense lurked leeringly in those crazily elusive angles of carven rock where a second glance shewed concavity after the first shewed convexity.
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