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sidthesexist
Caldari Euphoria Released Euphoria Unleashed
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Posted - 2006.08.09 19:59:00 -
[1]
Dear CCP,
There are two things i would really like sorted in Kali, i know alot of other things are being looked at and improved but iv heard nothing of these two things.
1- Can we pretty please have a button on the scanner that removed all un-piloted ships. Its annoying going into an enemy system, scanning and having 50 BS on scanner with 10 in local, you have to sift through them all to find anyone ratting - by which time their docked.
2- Ion Siege Blaster Cannons need their ranged increased. Attacking a large POS with a Moros and Blasters is pointless since they can hardly hit it, theres a 40k bubble around the pos when the opti of the cannons are 12km. Please please please sort this problem.
Those are the only two things i want added to Kali.
Thanks. ________ Euphoria Released
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Selak Zorander
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Posted - 2006.08.09 20:04:00 -
[2]
if you look at number 2 in the original post could you also look at the capital autocannons as they only have an optimal range 8km.
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Na'Thuul
Caldari Sanguine Legion Atrocitas
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Posted - 2006.08.09 20:06:00 -
[3]
Projectiles have a huge falloff, blasters do not ---
Sanguine Legion - Forums |

sidthesexist
Caldari Euphoria Released Euphoria Unleashed
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Posted - 2006.08.09 20:07:00 -
[4]
Originally by: Selak Zorander if you look at number 2 in the original post could you also look at the capital autocannons as they only have an optimal range 8km.
Sorry i missed those.
My point is, the ships are meant to take down POS's which simply cant be taken down with those guns because they wont reach!
Please sort this out for us CCP. ________ Euphoria Released
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Selak Zorander
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Posted - 2006.08.09 20:23:00 -
[5]
Originally by: Na'Thuul Edited by: Na''Thuul on 09/08/2006 20:08:11 Projectiles have a huge falloff, blasters do not
Quote: Its annoying going into an enemy system, scanning and having 50 BS on scanner with 10 in local
What system is this?? I'll load up tha scanprobes and make a fortune  
yeah and the difference between the two at optimal + .5 falloff is 2 KM. The autocannon at 24km and the hybrid at 22km. Yet the capital pulse weapon has a 40km optimal
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Isip
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Posted - 2006.08.09 20:47:00 -
[6]
Originally by: sidthesexist 2- Ion Siege Blaster Cannons need their ranged increased. Attacking a large POS with a Moros and Blasters is pointless since they can hardly hit it, theres a 40k bubble around the pos when the opti of the cannons are 12km.
Is it possible that the short range capital ship weapons (blasters, autocannons, and pulse lasers) were not intented for use on POS's? Is it possible that they were intended for use against other captial ships? I don't have the piloting experience with capital ships to know for myself.
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LUGAL MOP'N'GLO
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Posted - 2006.08.09 21:03:00 -
[7]
Originally by: Isip
Originally by: sidthesexist 2- Ion Siege Blaster Cannons need their ranged increased. Attacking a large POS with a Moros and Blasters is pointless since they can hardly hit it, theres a 40k bubble around the pos when the opti of the cannons are 12km.
Is it possible that the short range capital ship weapons (blasters, autocannons, and pulse lasers) were not intented for use on POS's? Is it possible that they were intended for use against other captial ships? I don't have the piloting experience with capital ships to know for myself.
Nope, Dreads are designed for the destruction of POS's not battling eachother. ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Win a Cynabal for 10ml!!! |

Rawthorm
Gallente The Establishment
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Posted - 2006.08.09 21:14:00 -
[8]
Originally by: LUGAL MOP'N'GLO
Originally by: Isip
Originally by: sidthesexist 2- Ion Siege Blaster Cannons need their ranged increased. Attacking a large POS with a Moros and Blasters is pointless since they can hardly hit it, theres a 40k bubble around the pos when the opti of the cannons are 12km.
Is it possible that the short range capital ship weapons (blasters, autocannons, and pulse lasers) were not intented for use on POS's? Is it possible that they were intended for use against other captial ships? I don't have the piloting experience with capital ships to know for myself.
Nope, Dreads are designed for the destruction of POS's not battling eachother.
Actualy if you look back to the dev blogs where capital ships were first expanded beyond the dreads, it was made clear that Dreads are ment to be the end all of capital ship combat (even out doing a Titan in that respects due to its seige mode)
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sidthesexist
Caldari Euphoria Released Euphoria Unleashed
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Posted - 2006.08.09 21:18:00 -
[9]
Originally by: Rawthorm
Originally by: LUGAL MOP'N'GLO
Originally by: Isip
Originally by: sidthesexist 2- Ion Siege Blaster Cannons need their ranged increased. Attacking a large POS with a Moros and Blasters is pointless since they can hardly hit it, theres a 40k bubble around the pos when the opti of the cannons are 12km.
Is it possible that the short range capital ship weapons (blasters, autocannons, and pulse lasers) were not intented for use on POS's? Is it possible that they were intended for use against other captial ships? I don't have the piloting experience with capital ships to know for myself.
Nope, Dreads are designed for the destruction of POS's not battling eachother.
Actualy if you look back to the dev blogs where capital ships were first expanded beyond the dreads, it was made clear that Dreads are ment to be the end all of capital ship combat (even out doing a Titan in that respects due to its seige mode)
Dual Gigga Pulse laser gets a 40k opti
The rest of the short range guns should get that atleast. ________ Euphoria Released
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Mandrake Knight
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Posted - 2006.08.09 22:18:00 -
[10]
Edited by: Mandrake Knight on 09/08/2006 22:18:25
Originally by: sidthesexist 1- Can we pretty please have a button on the scanner that removed all un-piloted ships.
Also something that adds scanner probes and warp disruption spheres would be great 
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sidthesexist
Caldari Euphoria Released Euphoria Unleashed
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Posted - 2006.08.10 11:10:00 -
[11]
Up you go. ________ Euphoria Released
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Kate Darieux
Celestial Horizon Corp. Ascendant Frontier
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Posted - 2006.08.10 11:16:00 -
[12]
Originally by: sidthesexist
Originally by: Rawthorm
Originally by: LUGAL MOP'N'GLO
Originally by: Isip
Originally by: sidthesexist 2- Ion Siege Blaster Cannons need their ranged increased. Attacking a large POS with a Moros and Blasters is pointless since they can hardly hit it, theres a 40k bubble around the pos when the opti of the cannons are 12km.
Is it possible that the short range capital ship weapons (blasters, autocannons, and pulse lasers) were not intented for use on POS's? Is it possible that they were intended for use against other captial ships? I don't have the piloting experience with capital ships to know for myself.
Nope, Dreads are designed for the destruction of POS's not battling eachother.
Actualy if you look back to the dev blogs where capital ships were first expanded beyond the dreads, it was made clear that Dreads are ment to be the end all of capital ship combat (even out doing a Titan in that respects due to its seige mode)
Dual Gigga Pulse laser gets a 40k opti
The rest of the short range guns should get that atleast.
I think giga pulses are the ones that need to be changed, they have way too much range for a short range turret, even if it's a capital one.
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Steppa
Gallente Sturmgrenadier Inc R i s e
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Posted - 2006.08.10 17:08:00 -
[13]
If you're going to address problems with the scanner, add the no-pilot filter and PLEASE change the results from ship name to pilot name. It does no one any good whatsoever to know the name of a ship.
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LUGAL MOP'N'GLO
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Posted - 2006.08.10 18:37:00 -
[14]
Originally by: Rawthorm
Originally by: LUGAL MOP'N'GLO
Originally by: Isip
Originally by: sidthesexist 2- Ion Siege Blaster Cannons need their ranged increased. Attacking a large POS with a Moros and Blasters is pointless since they can hardly hit it, theres a 40k bubble around the pos when the opti of the cannons are 12km.
Is it possible that the short range capital ship weapons (blasters, autocannons, and pulse lasers) were not intented for use on POS's? Is it possible that they were intended for use against other captial ships? I don't have the piloting experience with capital ships to know for myself.
Nope, Dreads are designed for the destruction of POS's not battling eachother.
Actualy if you look back to the dev blogs where capital ships were first expanded beyond the dreads, it was made clear that Dreads are ment to be the end all of capital ship combat (even out doing a Titan in that respects due to its seige mode)
That is true. If you had a Titan you wanted to take down a Dread would be a great weapon against it. As far as 'normal' fights however, dreads are pretty useless from what I've heard. Someone said if you are going faster than 50m/s in a BS, a dread can't hit you. ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Win a Cynabal for 10ml!!! |

Kindakrof
Caldari Cruor Frater Coalition of Carebear Killers
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Posted - 2006.08.10 18:43:00 -
[15]
Originally by: LUGAL MOP'N'GLO
Originally by: Rawthorm
Originally by: LUGAL MOP'N'GLO
That is true. If you had a Titan you wanted to take down a Dread would be a great weapon against it. As far as 'normal' fights however, dreads are pretty useless from what I've heard. Someone said if you are going faster than 50m/s in a BS, a dread can't hit you.
Put some tracking stuff thingys on your dread and have a go. --- --- ---
my sig is pr0 Thanks for the lemon
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Dark Shikari
Caldari Imperium Technologies Firmus Ixion
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Posted - 2006.08.10 18:52:00 -
[16]
Originally by: LUGAL MOP'N'GLO
That is true. If you had a Titan you wanted to take down a Dread would be a great weapon against it. As far as 'normal' fights however, dreads are pretty useless from what I've heard. Someone said if you are going faster than 50m/s in a BS, a dread can't hit you.
One word: Huginn.
--[23] Member--
Originally by: DB Preacher The only time BoB's backs are to the wall is when Backdoor Bandit is in local.
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ParMizaN
Body Count Inc. Mercenary Coalition
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Posted - 2006.08.10 18:54:00 -
[17]
Originally by: sidthesexist Dual Gigga Pulse laser gets a 40k opti
The rest of the short range guns should get that atleast.
errr, why? Perhaps a little increase but i wouldnt increase it to make them long range, unless you fancy tweaking all of their stats.
sig edited for lack of pink really PINK -eris |

Punktious
Minmatar Phantom Squad
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Posted - 2006.08.10 19:42:00 -
[18]
Originally by: Mandrake Knight Edited by: Mandrake Knight on 09/08/2006 22:18:25
Originally by: sidthesexist 1- Can we pretty please have a button on the scanner that removed all un-piloted ships.
Also something that adds scanner probes and warp disruption spheres would be great 
You can already see scan probes on the scanner.. you just have to deselect the overview settings... ---------------------------- Bathing in cold water is, just like hitting yourself in the head.... nice when you stop doing it. |

Xendie
Chosen Path Center for Disease Creation
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Posted - 2006.08.10 20:09:00 -
[19]
Originally by: Punktious
You can already see scan probes on the scanner.. you just have to deselect the overview settings...
yes and in some places the updated scan takes 5-10min to show a scan because of every damn thing in space showing up.
Quote: Nertzius > having fun being incompetitent?
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EL TITAN
Caldari Reikoku Band of Brothers
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Posted - 2006.08.10 20:18:00 -
[20]
Edited by: EL TITAN on 10/08/2006 20:19:34 The scanner situation and what CCP plans to do with it, hits a little home for me.
Personally I feel that scanning involves 'some' player skill. I would like to see CCP not remove this player factor that is needed to scan. I understand at the moment the scanner is quite laggy and they should fix that.
unmanned ships should remain in scanner imo
oh yeah covert ops scanning needs to be fixed though, that is quite buggy _________________________________________________ <3 hi |

Benglada
Central Defiance
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Posted - 2006.08.10 20:24:00 -
[21]
Originally by: Na'Thuul Edited by: Na''Thuul on 09/08/2006 20:08:11 Projectiles have a huge falloff, blasters do not
Quote: Its annoying going into an enemy system, scanning and having 50 BS on scanner with 10 in local
What system is this?? I'll load up tha scanprobes and make a fortune  
Theres a system in catch with over 120 collective ships in it..mostly t2/bs (like 8 of each bs) all at pos's though ---------------------------
Originally by: Wrangler Unfrtinately you dnot get to vote.. 
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Laocoon
Veto.
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Posted - 2006.08.10 20:30:00 -
[22]
Originally by: EL TITAN unmanned ships should remain in scanner imo
And ship name is still needed. It's annoying, but it would be too overpwreed to jump into a system, and see who is in what. - Lao
Veto. Corp |

Lardarz B'stard
Amarr Out Of Exile
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Posted - 2006.08.10 20:37:00 -
[23]
When dreads came out I was hoping they would be useful for a smallish fleet to use to their advantage against a big blob. As it is, using them this way is to turn them into a big flying liability, and they justify their existence merely by being pos destruction machines, incapable of functioning without a support fleet of 40 billion ships.
I would like a dread to be the kind of thing that makes an enemy fleet of, say, 30 ships run a mile when they see it, not the kind of thing that makes the enemy fleet say "haha there's a dread lets blow it up". Doubt this will happen, like.
 Exiles Recruitment |

Plutoinum
German Cyberdome Corp Veritas Immortalis
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Posted - 2006.08.10 21:25:00 -
[24]
Edited by: Plutoinum on 10/08/2006 21:31:06
Originally by: Lardarz B'stard When dreads came out I was hoping they would be useful for a smallish fleet to use to their advantage against a big blob. As it is, using them this way is to turn them into a big flying liability, and they justify their existence merely by being pos destruction machines, incapable of functioning without a support fleet of 40 billion ships.
I would like a dread to be the kind of thing that makes an enemy fleet of, say, 30 ships run a mile when they see it, not the kind of thing that makes the enemy fleet say "haha there's a dread lets blow it up". Doubt this will happen, like.
I'd say main problem is that they go down too fast under focussed fire. And since they aren't solo pwn mobiles and probably never will be, I agree that the short-range weapons should be balanced that you can have the pos tower within optimal.
Btw. if you shoot the shield down, I assume that it means that we are supposed to hit and weaken the surrounding force field and that's closer to the dreads than the tower, or do the bullets penetrate the force field ? ( edit: I mean from a logical eve tech story rp view... however you call it. So if the code would allow it, imho the force field radius should be added to the optimal range, if you shoot a pos. )
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LUGAL MOP'N'GLO
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Posted - 2006.08.11 02:10:00 -
[25]
Originally by: Dark Shikari
Originally by: LUGAL MOP'N'GLO
That is true. If you had a Titan you wanted to take down a Dread would be a great weapon against it. As far as 'normal' fights however, dreads are pretty useless from what I've heard. Someone said if you are going faster than 50m/s in a BS, a dread can't hit you.
One word: Huginn.
Three words: QFT
Anyone ever been taken out by a Dread when they were in a BS painted up to the size of a small moon? ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Win a Cynabal for 10ml!!! |

Hallee
Amarr The Merch
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Posted - 2006.08.11 02:39:00 -
[26]
I halfway agree with the no unpiloted ships on scan thing. But only if said unpiloted ships are inside a POS bubble (but as an option, as obviously that kind of information can be useful).
As for dread short range weapons... look, the only thing giga pulse has going for it is range. You do better damage with projectiles or blasters, the tradeoff is you don't get the range. Deal.
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Arkanor
Gallente The Scope
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Posted - 2006.08.11 02:50:00 -
[27]
Originally by: Laocoon
Originally by: EL TITAN unmanned ships should remain in scanner imo
And ship name is still needed. It's annoying, but it would be too overpwreed to jump into a system, and see who is in what.
If you're lucky though you'll see something like "Bobbert's Retriever" and it will tell you all you need to know.
Originally by: Ghosthowl WoW = hardcore paladins smashin dat face.
Originally by: HippoKing I just cried, you know that?
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eLLioTT wave
Art of War
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Posted - 2006.08.11 03:10:00 -
[28]
Originally by: Lardarz B'stard When dreads came out I was hoping they would be useful for a smallish fleet to use to their advantage against a big blob. As it is, using them this way is to turn them into a big flying liability, and they justify their existence merely by being pos destruction machines, incapable of functioning without a support fleet of 40 billion ships.
I would like a dread to be the kind of thing that makes an enemy fleet of, say, 30 ships run a mile when they see it, not the kind of thing that makes the enemy fleet say "haha there's a dread lets blow it up". Doubt this will happen, like.
Give dreadnought guns the same tracking (or slightly worse) than long range BS guns. Suddenly you bring a dread or two to the fight and you can insta pop (i think?) bs.
Also i am working up a plan (with diagrams) of how fleet battles could last HEAPS longer and require individual pilot skill as well as FC and a lot more tactics, will post when its complete and balanced
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Joerd Toastius
Octavian Vanguard
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Posted - 2006.08.11 10:13:00 -
[29]
Originally by: EL TITAN Edited by: EL TITAN on 10/08/2006 20:19:34 The scanner situation and what CCP plans to do with it, hits a little home for me.
Personally I feel that scanning involves 'some' player skill. I would like to see CCP not remove this player factor that is needed to scan. I understand at the moment the scanner is quite laggy and they should fix that.
unmanned ships should remain in scanner imo
oh yeah covert ops scanning needs to be fixed though, that is quite buggy
++
Ships at POS can be "filtered" without too much effort. Just find each POS, note down the ships that are there and mentally subtract them from teh list. Yes, it takes a while, but as ET said it's one of the few "good" bits of the game in terms of pure player skill - making it more powerful and easier to use just because people can't be bothered to figure it out is not a good idea IMO. But then, it's all being overhauled for Kali anyway, so... meh.
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