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Alpha Sentori
Caldari Core Frontier Teleologies
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Posted - 2006.08.09 23:00:00 -
[1]
Hi, I was wondering if someone could help me out with a question. The different armour compensation skills add a 5% per level to the particular resistance of a passive hardener. I get that bit ok but will it also add 25% (assuming lvl 5) to the resistance offered by an EANM which is passive but does not come under the heading of hardeners in the market menu. I apologise if this is an obvious question but it's one I can't seem to find the answer to. Hope you can help, Alpha
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travelingsales
Ars Caelestis Ascendant Frontier
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Posted - 2006.08.09 23:10:00 -
[2]
Edited by: travelingsales on 09/08/2006 23:11:29 Edited by: travelingsales on 09/08/2006 23:10:46 The compensation skills do affect EANMs, but not in quite the way you are thinking of. Base resists of an EANM are 15% to all. If you get all armor comp skills to 5, then that gives you a 25% bonus to all, but it's not additive, it's multiplicative. Someone will probably come correct my math but iirc it's 25% of 15%, so it ends up that with an EANM I and all comp skills at 5 the EANM gives you just under 20% resist to all (25% of 15 = 3.65 or so, added to the base of 15).
Make sense? My math may be a bit off but you get the general idea.
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Alpha Sentori
Caldari Core Frontier Teleologies
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Posted - 2006.08.09 23:46:00 -
[3]
Oh right, thanks for that, it has cleared it up. Back to the drawing board then  Alpha.
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Idara
Caldari Cutting Edge Incorporated RAZOR Alliance
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Posted - 2006.08.10 00:03:00 -
[4]
Yeah, surprised me when I first trained a compensation skill, the EANM only increased the specific resistance I trained by 1%.
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Guurzak
Minmatar
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Posted - 2006.08.10 00:05:00 -
[5]
Back to the drawing board? Not necessarily. Consider that a 20% EANM II turns into a 25% module with 5's in comp skills. Then consider stacking 2 of them, or 3 of them, or 2 plus a damage control, and compare the results to using 2 or 3 active single-resist hardeners. The skills are definitely useful if you invest the training and isks to make them so.
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Ra'ita
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Posted - 2006.08.10 07:53:00 -
[6]
Originally by: travelingsales Edited by: travelingsales on 09/08/2006 23:11:29 Edited by: travelingsales on 09/08/2006 23:10:46 The compensation skills do affect EANMs, but not in quite the way you are thinking of. Base resists of an EANM are 15% to all. If you get all armor comp skills to 5, then that gives you a 25% bonus to all, but it's not additive, it's multiplicative. Someone will probably come correct my math but iirc it's 25% of 15%, so it ends up that with an EANM I and all comp skills at 5 the EANM gives you just under 20% resist to all (25% of 15 = 3.65 or so, added to the base of 15).
Make sense? My math may be a bit off but you get the general idea.
Hm. While this /seems/ wrong, it may well be correct. normally, that would be 25% of the 75% /remaining/ (18.5%/, not 25% of /existing/. Haven't tested, so I'm not sure which is right.
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Alpha Sentori
Caldari Core Frontier Teleologies
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Posted - 2006.08.10 08:05:00 -
[7]
Good point Guurzak. I was put off initially but will play around with some setups and test them out. Thanks for all the help 
Alpha
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Kateryne
Steel Frontier Ekliptika
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Posted - 2006.08.10 09:59:00 -
[8]
Bonuses to resistances are always worked out as a percentile of the resists left over. Basic example would be shields have 0% EM resists, putting on a photon hardner makes your resistance go up to 50% (as it is a 50% of 100). If you have a starting Em resist of say, 50%, then a 50% boost would take you to 75% (25 is 50% of the remaining 50). Simple really when you think about it - the complicatedp art is when you are factoring in skills on Energised Adaptive plate (and your skills are at different levels *sigh* ). Looking for a corp?
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Candigram
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Posted - 2006.08.10 10:09:00 -
[9]
Originally by: Kateryne Bonuses to resistances are always worked out as a percentile of the resists left over.
While this is true for the ship bonuses that boost armor / shield resists, this is incorrect for the specific shield / armor compensation skill. This skill as mentioned above adds a multiplicative bonus to the passive bonus of the item. When this is then added to the ship it uses the percentile of the remaining resist.
e.g. Passive EM Shield hardner 20% without skills, skill at level 5 gives bonus of 25% to the item = 20 + (25% of 20) = 25%. When fitted to a ship with EM resist of 0% then becomes 25% (25% of 100% remaining), if EM resist was 60% then resistance would become 70% (25% of the remaining 40% = 10% added to original 60% resist.) Figures are made up to be easy for my brain to calculate
Hope this makes some sense to people.
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Noriath
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Posted - 2006.08.10 10:14:00 -
[10]
If you get officer or faction EANs going, like the ones you can't get on the market, with level 5 comp skills they start to get plenty insane, with 30% resistance and more each (Up to almost 40% for some)
Those kinds of mods are insanely expensive, but not even 64% active hardeners can get you anywhere close to the resistances you will get when stacking 3 or 4 of those things...
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