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N Solarz
Caldari FIRMA Interstellar Alcohol Conglomerate
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Posted - 2006.08.10 03:45:00 -
[1]
ok, i fly a ferox with an active tank for pvp. with 1 large booster, 2 innvoulns, 1 em hardener, 1 med cap booster
as u can see this thing sucks cap, using 400 size cap charges, i can fit `1000 missiles and 14 charges in my hold, this gives me about +- 45 seconds of tank. point is, the size (m3) is too big for them to be of any real use. please reduce there size so there more comparable to ammo? plz?
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Waagaa Ktlehr
Amarr Fluffy wing Fangs
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Posted - 2006.08.10 03:49:00 -
[2]
No.
Cap Boosters aren't meant to be sustainable tanks. You use them to keep something "unnatural" running for a short period.
Your cargo is what limits your oversized tank duration.
By the way - switch to 800 charges, they will give you more cap / sec. ------------------------------------------ A lapdance is always better when the exotic dancer is crying.. |

Soren Eisarson
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Posted - 2006.08.10 03:56:00 -
[3]
Originally by: Waagaa Ktlehr
By the way - switch to 800 charges, they will give you more cap / sec.
Not an option for a medium booster tbh, you'd have to reload after every charge. But it's definately worth looking into to see if it offers an advantage with the reload time included.
In other news, Cap booster charges used to be much larger, they halved them in size a few patches ago so I wouldn't be complaining. (i.e. cap booster 800 was 80m3, now is 40m3)
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Murukan
Minmatar The Priory
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Posted - 2006.08.10 04:09:00 -
[4]
Originally by: Soren Eisarson
Originally by: Waagaa Ktlehr
By the way - switch to 800 charges, they will give you more cap / sec.
Not an option for a medium booster tbh, you'd have to reload after every charge. But it's definately worth looking into to see if it offers an advantage with the reload time included.
In other news, Cap booster charges used to be much larger, they halved them in size a few patches ago so I wouldn't be complaining. (i.e. cap booster 800 was 80m3, now is 40m3)
you're wrong about the 800's. They are still better in a med booster.
In rust we trust!!! |

Soren Eisarson
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Posted - 2006.08.10 04:11:00 -
[5]
Originally by: Waagaa Ktlehr
you're wrong about the 800's. They are still better in a med booster.
I believe I said it was worth looking into, do you have any math to back that up?
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Benglada
Central Defiance
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Posted - 2006.08.10 04:13:00 -
[6]
Edited by: Benglada on 10/08/2006 04:14:35 Edited by: Benglada on 10/08/2006 04:13:30
Originally by: Soren Eisarson
Originally by: Waagaa Ktlehr
you're wrong about the 800's. They are still better in a med booster.
I believe I said it was worth looking into, do you have any math to back that up?
LOL
800 cap. 10 second reload = 80 cap per second
400 cap 13 seconds cycle 400 cap 10 seconds reload= 34 cap per second 
I do hope you were taught to divide. ---------------------------
Originally by: Wrangler Unfrtinately you dnot get to vote.. 
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Talon Draven
Dark Reality
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Posted - 2006.08.10 04:16:00 -
[7]
Edited by: Talon Draven on 10/08/2006 04:17:43 basically the above posters are correct, 800's are better than 400s even in mediums.
basically the reload time is about the same as the cycle time, so if u use an 800 you get more per reload than you would if you cycled the 400 twice. Basically 800 per 30 secs using the 400s or 800 per 25s ( 15s then reload ) but it does limit the amount you can carry and you dont always need the full amount on smaller ships.
Just to clarify in simple terms.
edit ... Snap Benglada beat me to the post. Redundancy FTW
"This is a brutal universe where your decisions and actions can severly affect yourself - as well as others." - Oveur | 2006.06.29 17:21:46 |

Soren Eisarson
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Posted - 2006.08.10 04:24:00 -
[8]
Originally by: Benglada 30.769 LOL
800 cap. 10 second reload = 80 cap per second
400 cap 13 seconds cycle 400 cap 10 seconds reload= 34 cap per second 
I think you messed that up a bit. lets say we use a 13 second cycle booster then. 800 charge / (13 second cycle +10 second reload) = 34.78 cap/second (400 charge and 13 second cycle) + (400 charge and 13 second cycle + 10 second reload = 48.16 cap/second The cycle has to finish before it can reload you know...
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Siakel
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Posted - 2006.08.10 04:42:00 -
[9]
Originally by: Soren Eisarson
Originally by: Benglada 30.769 LOL
800 cap. 10 second reload = 80 cap per second
400 cap 13 seconds cycle 400 cap 10 seconds reload= 34 cap per second 
I think you messed that up a bit. lets say we use a 13 second cycle booster then. 800 charge / (13 second cycle +10 second reload) = 34.78 cap/second (400 charge and 13 second cycle) + (400 charge and 13 second cycle + 10 second reload = 48.16 cap/second The cycle has to finish before it can reload you know...
Uhh... you messed up on the 400 charges. Both boost 800 cap before they reload. The difference is that with the 800 charge, there's only one cycle before the reload.
So it looks like this: With 800 charges- 800 cap/23 seconds=34.78 cap/second. With 400 charges- 800 cap/36 seconds=22.22 cap/second.
The 800 charge in a medium booster is obviously better, because it only cycles once before a reload for the same cap.
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FawKa
Gallente Nova Elements The Phantom Conglomerate
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Posted - 2006.08.10 04:46:00 -
[10]
To reply for the thread and not to the '800 are better than 400 in meds' which they are btw - I would say cap boosters are fine as they are atm. No need for a size change as cap boosters are allready a 'need' for pvp setups. It would just turn down the ppl that doesnt use em (yet).
http://oldforums.eveonline.com/?a=topic&threadID=369662&page=1#10 Link to banner |

Audri Fisher
Caldari The Keep THE R0CK
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Posted - 2006.08.10 05:19:00 -
[11]
2 things:
1. Your issue is not with the cap boosters, but with the ferox's cargo hold. All caldari gunboats have small cargo bays becuase hybrid ammo is relatively very small. the one exception to this is the cormorat, that is when they changed it from a missle boat to a gunboat, they forgot to nerf its cargo bay.
2. why carry that much ammo when your tank can only hold out for a little bit? Heavy missle launchers w/o ship rof bonuses are slow as hell, find a better balance between ammo capacity and tank. Using large boosters on a BC means you are aiming for short fights, I would just carry 2 loads of each missle type. You will run out of boosters long before you run out of ammo. also try a cargo bay expander.
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Audri Fisher
Caldari The Keep THE R0CK
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Posted - 2006.08.10 05:23:00 -
[12]
two more things, train up the em shield compensation skill up to 5 and fit a tech II passive em hardener. you won't lose that much em resist, and your cap will also last that much longer. Also use the named invuln field, V- somthing, they only use 10 cap per cycle, not 12. doesn't seam like much, but every little bit helps.
what do your lows look like? PDU II's are a godsend for shield tankers. they increase cap size, cap recharge, shield size, and shield recharge. a damage control unit helps out in the close fights (hull tanking FTW) and it gives shield resist bonuses that aren't affected by the stacking penalty.
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Kitty O'Shay
Tharsis Security
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Posted - 2006.08.10 05:50:00 -
[13]
Don't complain about cap booster size. Before RMR they were twice as big. --
[THARS] is recruiting 1 ebil pirate. Be the one! |

Benglada
Central Defiance
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Posted - 2006.08.10 05:58:00 -
[14]
i dont think you have to cycle before you reload with a cap 800..... in that case its
400 cap cycle 400 cap cycle reload
as opposed to 800 cap cycle reload.... cap 800s still win :S ---------------------------
Originally by: Wrangler Unfrtinately you dnot get to vote.. 
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Twilight Moon
Minmatar eXceed Inc. Ascendant Frontier
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Posted - 2006.08.10 07:17:00 -
[15]
I use Cap Boosters for NPC'ing. Its great, you get to rip off all your cap mods and still have a really good cap regen. More damage mods is always nice. One load in the Cap Booster module should see you through a belt with no problems, you might not even need it.
Then again atm I'm fighting Sanshas, so they drop left, right and centre. If I need a reload I just loot a can.
...on the other hand using a banana might be a viable alternative.
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Eximius Josari
Shadow Reavers
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Posted - 2006.08.10 07:35:00 -
[16]
Cap Charges were already reduced in size to their current size.
Victory is the weakness of the enemy. |

Ujio Noki
Puppets on Steroids Veritas Immortalis
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Posted - 2006.08.10 07:42:00 -
[17]
just passive tank it |
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