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GBDropBear
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Posted - 2006.08.11 00:50:00 -
[1]
Well here we go ... first post on the forums.
I have read a lot on the forums about instas, the associated problems and the arguments for and against them.
Not sure if this has been thought of before and shot down, but why not make jumping to a jump gate skill based.?
At the moment without instas you warp to a gate at 15km without instas, why not have a skill that for every level reduces this by 3km ... so at L5 you are on the gate? (maybe with a randomizer that adds or shortens the jump by 'x' metres also dependant on the skill ... or another skill) Too simplistic? ... been thought of before?
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Maya Rkell
Sebiestor tribe
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Posted - 2006.08.11 01:20:00 -
[2]
Every serious corp will demand you have it at lvl5. And then everyone will insta everywhere.
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Reggie Stoneloader
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Posted - 2006.08.11 01:25:00 -
[3]
It's come up before, many times. Maya has stated the most popular counterargument, that the skill will either have to be at five or have to be nerfed such that it doesn't matter as much as it should.
Maya's also dead set against everyone having instas everywhere, but I think that might be the easiest solution. Imagine a world in which your skill is present, but everyone's trained it to level 5. What do we lose, really?
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K Shara
Caldari Contraband Inc. Mercenary Coalition
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Posted - 2006.08.11 01:25:00 -
[4]
skill based jumping means its just anotehr REQUIRED skill that everyone trains at least to 4 and 5 if they have any brains at all.
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Maya Rkell
Sebiestor tribe
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Posted - 2006.08.11 01:32:00 -
[5]
Shrug, make ways to stop ships bvia warp coils, bubbles, destroyers (let THEM drop bubbles...and with advanced versions for dictors rather than dessies being anti-frig...) and it MIGHT be acceptable.
But making choices about where you NEED to insta appeals to me, and keeping some player choice/skill element in there.
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Reggie Stoneloader
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Posted - 2006.08.11 01:51:00 -
[6]
But it's not a choice/skill system, it's a cost/grind system. You can either spend months bouncing an alt in a shuttle around and making the dang things, or you can just drop a few dozen million isk on escrow and buy the sets you need. Given the "choice", I'm sure everyone in EvE would opt to have a full set of instas for the whole galaxy (I know you don't want everyone else to have a full set, and that's fine).
You've made it clear that you don't want a character skill governing it, so I'm guessing you mean player skill. But player skill for making instas is negligible. I was making instas in a Condor within a couple weeks of starting my account. It's easy, just a grinding time sink.
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Maya Rkell
Sebiestor tribe
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Posted - 2006.08.11 02:17:00 -
[7]
No, I was thinking a limit on 0km warps of arround 1.5k, varying somewhat with ship type. (1.25k frig, 1.75k BS), having more than the limit makes the excess unpredictably deactivate.
And copying only via buying a "chip" for (from 5 to chip quality limit) BM's, chips when finalised can be copied in factories but not changed, etc. Chips plug directly into people & places.
I think a 0km warp everywhere could be made to work with enough active catching as I said, just makes me feel uneasy.
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Matrim Acoma
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Posted - 2006.08.11 06:11:00 -
[8]
What about a module that fits in a mid-slot allowing you to warp closer to an object, such as 10k for Tech 1, and 5k for Tech 2.
That way people have to decide if it's worth gimping their ship for it.
- Mat
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Reggie Stoneloader
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Posted - 2006.08.11 06:16:00 -
[9]
Originally by: Matrim Acoma What about a module that fits in a mid-slot allowing you to warp closer to an object, such as 10k for Tech 1, and 5k for Tech 2.
That way people have to decide if it's worth gimping their ship for it.
- Mat
Could you put one of these on gang leader, and gang warp to the closer landing?
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Mr Xofar
Minmatar
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Posted - 2006.08.11 07:45:00 -
[10]
I think the module solution has been brought up several times and the problem with that is it just becomes standard equipage, like stabs. If you don't have it your toast. It goes right along with the skill based idea.
[---------------------------------------------] Incompetent |

Maya Rkell
Sebiestor tribe
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Posted - 2006.08.11 12:57:00 -
[11]
Originally by: Matrim Acoma What about a module that fits in a mid-slot allowing you to warp closer to an object, such as 10k for Tech 1, and 5k for Tech 2.
That way people have to decide if it's worth gimping their ship for it.
- Mat
WORTH it? It is absolutely compulsory...if its useful. Your idea isn't, it's not really different in any respect from removing BM's entirely. 2.5km, given you statr utterly halted, is enough for a dual web ceptor to stop even another frig short of jumping out, let alone another ship, and snipers will have a field day too.
Not a good idea.
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