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Torothanax
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Posted - 2006.08.11 23:20:00 -
[1]
Why is podding during a corp war legal? I thought podding someone was supposed to be a huge sin in this game?
If the point is to drive another corp out of business or out of your space, wouldn't destroying all thier ships be good enough?
I only ask because we have some merc corp declare war on us, and are taking great joy in podding us in high sec systems.
I've lost quite a bit in implants that I was staying out of low sec to save. Very uncool.
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Dark Shikari
Caldari Imperium Technologies Firmus Ixion
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Posted - 2006.08.11 23:37:00 -
[2]
Originally by: Torothanax Why is podding during a corp war legal? I thought podding someone was supposed to be a huge sin in this game?
You answered yourself:
Originally by: Torothanax
I've lost quite a bit in implants that I was staying out of low sec to save. Very uncool.
The point of a corp war is to damage an opponent, and podding them is definitely one of the best ways to do it.
--[23] Member--
Originally by: DB Preacher The only time BoB's backs are to the wall is when Backdoor Bandit is in local.
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Dutarro
Kydance Radiant Industries
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Posted - 2006.08.11 23:52:00 -
[3]
Torothanax, it's because some people are sadistic a-holes, far more than I would have thought before playing EVE. Welcome to human nature.
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Sophise Seksi
Clandestine Vector
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Posted - 2006.08.12 02:19:00 -
[4]
Edited by: Sophise Seksi on 12/08/2006 02:19:36 No offense, but let me spell this out for you...
Quote: war (w(r) n.
1. 1. A state of open, armed, often prolonged conflict carried on between nations, states, or parties. 2. The period of such conflict. 3. The techniques and procedures of war; military science. 2. 1. A condition of active antagonism or contention: a war of words; a price war. 2. A concerted effort or campaign to combat or put an end to something considered injurious: the war against acid rain.
People die in war... that's the whole point... to kill your opposition, force them to surrender, or get them to come to some kind of agreement or understanding.
------------------------------- Clandestine Vector Forums |

Putain
Caldari Project Mayhem Corp
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Posted - 2006.08.12 04:16:00 -
[5]
I hate to come across as crass (well, not really), but if your corporation doesn't have the muscle to fight back, then maybe you shouldn't be in it. The only real point of having a corporation is to be able to make more profit and become an autonomous, self-sufficent unit of players. If you can't manage the latter, find a new corp.
"Pity stands in opposition to all the tonic passions that augment the energy of the feeling of aliveness: it is a depressant. A man loses power when he pities." - Friedrich Nietzsche |

Ellaine TashMurkon
Em Pack HUZZAH FEDERATION
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Posted - 2006.08.12 05:52:00 -
[6]
You're quite wrong. There are small corporations and big corporations. New corporations and old ones. Small and new may have it hard to win with big and old, but rarely its a good reason to disband and move to other corps.
Some corporations are built on out-of-game relations, like being out of game friends. Some have plans and ideals and style that are not easily found elsewhere. (hypothetic example - a group of people in Batmans Incorporated find most joy in game by speaking and acting like Batman. They cannot join diffrent corps because they wont find people who will understand them). Some simply existed long enough and went thru so many troubles and so many hapy moments in the past, they grew loyality and friendship and disbanding and leaving friends in need is not an option. Some people, are just loyal to the cause they joined, both in good and bad times and do not flee from a sinking ship (like people who stayed in Huzzah to and over its last days when we painfully lost war for Catch). The same attitude in real life was called patriotism, heroism, loyality, honor, faith (in religius wars) or stupidiy depending on situation. Anyway, it is a part of human nature for sure.
As effect - for many many many people, leaving and joining something diffrent is not an option. You can negotiate surreder, fight to death, flee, or (in case of group of weak newbies) ask for help on right forums.
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Putain
Caldari Project Mayhem Corp
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Posted - 2006.08.12 14:33:00 -
[7]
Sorry, but I don't accept the validity of all of those things. Just a personal thing, though.
"Pity stands in opposition to all the tonic passions that augment the energy of the feeling of aliveness: it is a depressant. A man loses power when he pities." - Friedrich Nietzsche |

Ellaine TashMurkon
Em Pack HUZZAH FEDERATION
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Posted - 2006.08.12 15:37:00 -
[8]
This is a game. Game shuld entertain people. Choosing sides based only on pvp power, leaving behind RL friends, people You like, organisations with the mood You like, with management style You like (...) just to become a slave of few strongest, is not fun.
Not every organisation shuld be able to repell 15 dreads + fleet or disband. But in fact, every organisation shuld be reday do use diplomacy or migrate when faced with stronger foe. (The ultimate reason of my alliance disbandin is not military defeat but morale drop).
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Torothanax
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Posted - 2006.08.14 03:47:00 -
[9]
In real war, yes people get killed.
I was of the impression that a corp war was more like an extremely hostile take over. Corp wars are legal and allowed within controlled space, but what government stands by and watches people kill each other? I call BS. Fiction or not, any government that does not full fill it's basic function of protecting the population, in at least some manner, won't last long.
Profit by any means I could see. Murder is never acceptable.
Just my point of view.
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Ellaine TashMurkon
Em Pack HUZZAH FEDERATION
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Posted - 2006.08.14 04:21:00 -
[10]
Besides being fiction and having factor of realism, game has to be playable. Just like with physics (realistically, max speed shuld be speed of light for every ship), or big ships vs small ships (realistically, big ships shuld have enough armaments to beat swarms of smalls and big proectile, once it hits small ship, shuld do at least normal damage, not 1/4), or missions (realistically, no corporation shuld have need to have "portal to war" mission run 80 times a day in one igh sec system).
Realism is sacrificed on altar of playability. Corp wars are here not to model a realistic society of the future, but to let people shoot each other ;)
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Nicose
Caldari The Vendetta Mercenary Company
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Posted - 2006.08.14 07:49:00 -
[11]
Torothanax, i see you have posted about your run away CEO too im guessig this podding is by the mercs he hired? basically podding is no big sin, but if you do it in High sec space you get WTFPWND by concord and take a massive security status hit, if your at war tho you get none of these! what i would consider doing if i was you is: a) do not buy more implants or expensive hardwires until your out of the war, because you will loose them. b) if you are being out classed, out skilled and outgunned hire in another merc corp to do your bidding. c) if the above is not an option, find out their conditions and see if you can't come to any kind of agreement (be your own UN) d) if all else fails order a huge corp wide retreat and run away to the other side of the galaxy.
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Tarron Sarek
Gallente
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Posted - 2006.08.14 08:41:00 -
[12]
Torothanax, Dutarro, Ellaine, I couldn't agree more.
Yes, it's a pity there are so many people with antisocial behaviour. Yes, there are more important things than belonging to the strongest group. Yes, this is a game and first and foremost games should entertain people and they should be fun playing. And no, EVE isn't real life.
________________________ -Don't try to enforce your opinion by usage of multiple exclamation marks, question marks, CAPS or swear words. It doesn't work- |

Xantina
Elite Storm Enterprises Storm Armada
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Posted - 2006.08.14 08:54:00 -
[13]
It's not that I wouldn't sympathize with someone who lost some implants but - WTF you thought you were doing ? WAR means there are people out there who will try and shoot YOU specifically. It's not some sort of speeding ticket you pay occasionally in the form of loosing a ship then be on your merry way. WAR means you have to do things different than you usually do. You shift your area of operations, you don't fly afk, you use alternate means of transportation for your goods (an out of corp alt or if that's unacceptable to you set up a transport mission on escrow or fit out a hauler as a blockade runner). You learned a harsh lesson TBH but from the looks of it you had it coming. Allowing podding in a WAR is a small price to pay compared to the exploits that would take place if CONCORD would prevent podding, such as using invulnerable scouts in pods. Accept it, adapt, make it better next time.
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Torothanax
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Posted - 2006.08.14 19:01:00 -
[14]
It's a merc corp that our ex ceo hired to gank us. He took all the corp assets when he left.
As far as I can tell, Corp wars are set up to allow high sec ganking. Great for the 14 year old ADD pirate wanna-be. Not so great for the unestablished players/corps.
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Maya Rkell
Sebiestor tribe
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Posted - 2006.08.14 19:50:00 -
[15]
It fits fine.
BUT.
Stop thinking 2000's America. Start thinking 1600's Europe.
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Dutarro
Kydance Radiant Industries
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Posted - 2006.08.14 20:19:00 -
[16]
Originally by: Maya Rkell It fits fine.
BUT.
Stop thinking 2000's America. Start thinking 1600's Europe.
If anything, criminal justice in 1600's Europe was MORE harsh than in 2000's America. There was no concept of innocence until proven guilty, no bill of rights, etc. If someone committed cold-blooded murder in broad daylight in the town square, they would almost certainly hang.
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Maya Rkell
Sebiestor tribe
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Posted - 2006.08.14 20:24:00 -
[17]
Edited by: Maya Rkell on 14/08/2006 20:25:10 If they were from the wrong social class, sure.
But.
The players are the Adel, the nobles. (Who were about 1% of the population). Mostly minor Adel, but still nobles. Sometimes the Church (CONCORD) could call them to account, but very rarely the Kingdoms (Empires) of the day.
(And the coldblooded murder in the town square is shooting someone in Jita..CONCORD DOES take you out...)
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Xantina
Elite Storm Enterprises Storm Armada
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Posted - 2006.08.15 10:46:00 -
[18]
Edited by: Xantina on 15/08/2006 10:47:48
Originally by: Torothanax As far as I can tell, Corp wars are set up to allow high sec ganking. Great for the 14 year old ADD pirate wanna-be. Not so great for the unestablished players/corps.
Actually I am a tiny bit older than 14... heck I am much older :) but Empire Wars are a legitimate means of warfare. Having been member of some Alliance for most of my time means I've been operating under empire war constrictions for ... at a guess I'd say 30-50% of my time in EVE. It's really not that much of a problem if you use some precaution. The only ship I ever lost was a Kestrel which I used for scouting (for which it really isn't the preferred option). Normally there is no way to POD you in empire, your pod will enter warp almost on the spot and it's tiny signature makes it hard to lock even for an interceptor. I've been chased all over a system once in my pod by an Intie pilot who was really good at extrapolating my next warp target. But there really wasn't much he could do to kill other than wait for me to make a mistake.
Now in your case you've been knocked over by your former CEO. No idea why you fell apart, doesn't matter, it just means he had excellent intel on you - NOT changing your ways right after you found out he had a merc corp hired to hit you was a big mistake. I suppose you know better now. Don't let that bring you down. Do some lvl 3 missions you'll get implants back rather soon :)
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