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dust monkey
Minmatar Tender Loving Care Muffins of Mayhem
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Posted - 2006.08.13 12:25:00 -
[1]
Edited by: dust monkey on 13/08/2006 12:25:55 Its been over 6 months sense t2 ammo has been released but there is still 1 more t2 ammo for each turret race.
Amarr were going to get explosive crystals; they heated the material up so fast and high it caused it to explode.
Gallente were going to get EM charges; technology borrowed from Minmatars EMP ammo.
Minmatar were going to get 4 damaging type ammo, but was thought a bit crap so they had but it on hold.
I have had an idea that Minmatar should get penetrating ammo that will do leakage damage to the target, so when the shields is in 33% there is a 1% chance that there will be some leaking damage to amour and at 16.5% there would be a 50% chance 8.25% shield there would be a 75% chance etc..
the damage type would be exposlive kinetic and thermal, the discription would go somehting like this;
Minmatar have borrowed anti-matter technology from galente and have given there ammo a anti-matter tip to there explosive ammunition.
any thoughts please say :) ---
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Aloysius Knight
Minmatar Black Nova Corp Band of Brothers
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Posted - 2006.08.13 12:29:00 -
[2]
no it was more so amarr geting the explosive cristal that stoped them being put out. and with good reson
bth if you can't see why then your a moron
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Benglada
Central Defiance
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Posted - 2006.08.13 12:31:00 -
[3]
Originally by: dust monkey Edited by: dust monkey on 13/08/2006 12:25:55 Its been over 6 months sense t2 ammo has been released but there is still 1 more t2 ammo for each turret race.
Amarr were going to get explosive crystals; they heated the material up so fast and high it caused it to explode.
Gallente were going to get EM charges; technology borrowed from Minmatars EMP ammo.
Minmatar were going to get 4 damaging type ammo, but was thought a bit crap so they had but it on hold.
I have had an idea that Minmatar should get penetrating ammo that will do leakage damage to the target, so when the shields is in 33% there is a 1% chance that there will be some leaking damage to amour and at 16.5% there would be a 50% chance 8.25% shield there would be a 75% chance etc..
the damage type would be exposlive kinetic and thermal, the discription would go somehting like this;
Minmatar have borrowed anti-matter technology from galente and have given there ammo a anti-matter tip to there explosive ammunition.
any thoughts please say :)
 ---------------------------
Originally by: Wrangler Unfrtinately you dnot get to vote.. 
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Kenan Waroria
Amarr Mad Intelligence and Technology
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Posted - 2006.08.13 12:45:00 -
[4]
Originally by: Aloysius Knight no it was more so amarr geting the explosive cristal that stoped them being put out. and with good reson
bth if you can't see why then your a moron
The problem would be that Amarr could break Minmatar armor tanks? 
Honestly I have to agree that explosive would be to powerful. Whould it be better with kinetic damage instead?
Or should Amarr be utterly crap against armor tanks when it¦s the most common tank? It¦s not impossible to balance the DPS on Crystals with Projectile ammo, or? -= Constructive critisism is better than whining! =- |

characterguy
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Posted - 2006.08.13 16:41:00 -
[5]
old database lists the minmatar ammo as "Shock" and "Storm", did lots of em and therm with a little explosive... yummy
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Stamm
Amarr GALAXIAN
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Posted - 2006.08.13 17:00:00 -
[6]
Introducing more T2 ammo when there are so many problems with the existing stuff wouldn't be too wise.
Try sticking 8 gleam on a coercer. Yep, higher sig radius than a BS. The minmatar ammo I believe has higher penalties than the other racial ammo. Much of the ammo is unusable. T2 long range ammo obsoletes T1 weapons. Etc.
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Imhotep Khem
Vortex.
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Posted - 2006.08.14 03:55:00 -
[7]
Some of Minmatar's best T2 ships shield tank nowadays. It would suck vs. a tempest though. Maybe if the T3 minmater ship is a true shield tanker (NO ACTIVE BONUS PLEASE) then they can give Amarr this explosive crystal.
I dont mind a minmatar all-type ammo, but it needs to have high HP since its guaranteed that lots of that will be resisted. ____ "If your not dyin' your not tryin'." "Are you prepared to go all the way, Alexi?" DuGalle |

Vicious Phoenix
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Posted - 2006.08.14 04:04:00 -
[8]
Originally by: Stamm Introducing more T2 ammo when there are so many problems with the existing stuff wouldn't be too wise.
Try sticking 8 gleam on a coercer. Yep, higher sig radius than a BS. The minmatar ammo I believe has higher penalties than the other racial ammo. Much of the ammo is unusable. T2 long range ammo obsoletes T1 weapons. Etc.
Yeah, and try using anything other than Barrage on a vaga (I'll give you a hint, it really dosn't work very well) (Yes, most of the T2 ammo is horrendously penalized, but some of it is "Teh Uber" as they say) Honestly I think the way to fix it is to make the penalties only apply once, not once per turret as it is now.
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Promon Delnai
Scorn.
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Posted - 2006.08.14 04:15:00 -
[9]
Spike is great for the long range but Javelin has too many nerfs to make it viable. Totally unusable by anything that shield tanks or needs to move to survive 
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Nikolai Nuvolari
Caldari Gilead's Bullet Kimotoro Directive
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Posted - 2006.08.14 04:33:00 -
[10]
Originally by: Promon Delnai Javelin has too many nerfs to make it viable. Totally unusable by anything that shield tanks or needs to move to survive 
Yeah, Caldari REALLY need a high-damage ammo for our rails before you start in on ANOTHER ammo type for the rest of you guys. --------------------- Originally by: Herko Kerghans Nik = win. Period.
Mebrithiel Ju'wien > Nik's bio 4tw btw Graelyn > Nikolai for Dev 108!
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Jon Engel
APEX Unlimited Kimotoro Directive
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Posted - 2006.08.14 05:14:00 -
[11]
Hybrids are the backbone of Gallente ships, Caldari have tech2 missiles of vast varietys now.
Caldari ships mostly have bonuses for missiles that equals Missiles being there main weapon type.
Both Gallente Battleships give bonuses to Hybrid turrets, and Void, and Spike are great in the large varietys.
Besides Caldari dont need another racialy specific weapon type or ammo type.
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Foulis
Minmatar Chosen Path
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Posted - 2006.08.14 05:31:00 -
[12]
I thought you were going to talk about a close range high damage ammo for the autocannon on par with void. Because, you know, autocannons only really have 1 effective t2 ammo. ----
Cake > Pie - Imaran Cathath > Imaran - Cathath
Originally by: CCP Hammer Boobies
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Anasur
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Posted - 2006.08.14 05:43:00 -
[13]
Yeah, before any of that gets put in how about giving Caldary some bloody missiles that actually do more damage against an equal sized target like all the turret guys get. Rage torps for the lose.
Actually, I think that T2 ammo, all of it, should be VERY highly specialized. Useful in certain situations only. I think the Javelins were a good way of doing this actually, making ships better at shooting down small ships, although that has problems as well of course.
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Foulis
Minmatar Chosen Path
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Posted - 2006.08.14 05:54:00 -
[14]
Originally by: Anasur Yeah, before any of that gets put in how about giving Caldary some bloody missiles that actually do more damage against an equal sized target like all the turret guys get. Rage torps for the lose.
Actually, I think that T2 ammo, all of it, should be VERY highly specialized. Useful in certain situations only. I think the Javelins were a good way of doing this actually, making ships better at shooting down small ships, although that has problems as well of course.
Void L gives a 25% increase in damage(over antimatter) at an expense of 50% tracking penalty.
Rage Torpedos give a 50% damage bonus at an expense of a 60% explosion velocity reduction and a 150% explosion radius increase.
I think it is fairly even. ----
Cake > Pie - Imaran Cathath > Imaran - Cathath
Originally by: CCP Hammer Boobies
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Nikolai Nuvolari
Caldari Gilead's Bullet Kimotoro Directive
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Posted - 2006.08.18 02:32:00 -
[15]
Originally by: Jon Engel Hybrids are the backbone of Gallente ships, Caldari have tech2 missiles of vast varietys now.
Caldari ships mostly have bonuses for missiles that equals Missiles being there main weapon type.
Both Gallente Battleships give bonuses to Hybrid turrets, and Void, and Spike are great in the large varietys.
Besides Caldari dont need another racialy specific weapon type or ammo type.
Gallente are blasters and drones, Caldari are rails and missiles. Hence, T2 drones and T2 blaster charges should be designed for Gallente ships, while T2 rail charges and T2 missiles should be designed for Caldari ships. --------------------- Originally by: Herko Kerghans Nik = win. Period.
Mebrithiel Ju'wien > Nik's bio 4tw btw Graelyn > Nikolai for Dev 108!
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Anasur
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Posted - 2006.08.18 05:31:00 -
[16]
Originally by: Foulis
Originally by: Anasur Yeah, before any of that gets put in how about giving Caldary some bloody missiles that actually do more damage against an equal sized target like all the turret guys get. Rage torps for the lose.
Actually, I think that T2 ammo, all of it, should be VERY highly specialized. Useful in certain situations only. I think the Javelins were a good way of doing this actually, making ships better at shooting down small ships, although that has problems as well of course.
Void L gives a 25% increase in damage(over antimatter) at an expense of 50% tracking penalty.
Rage Torpedos give a 50% damage bonus at an expense of a 60% explosion velocity reduction and a 150% explosion radius increase.
I think it is fairly even.
The difference is you can actually use void against another BS and do massive damage. All you need is to web it and bam. And since a web is carried by virtually all blaster ships, thats no big deal. To get full damage out of Rage torps you need about 6 target painters on something. Yeah, thats even. Not to mention using them screws your cap regen royally.
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Vicious Phoenix
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Posted - 2006.08.18 05:39:00 -
[17]
Edited by: Vicious Phoenix on 18/08/2006 05:39:47 Rage torps are anti cap ship weapons. Javelins are the ones to use against regular ships.
CFW (Certified Forum Warrior) I kill people ingame too. |

Hugh Ruka
Caldari
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Posted - 2006.08.18 06:13:00 -
[18]
Originally by: Vicious Phoenix Edited by: Vicious Phoenix on 18/08/2006 05:39:47 Rage torps are anti cap ship weapons. Javelins are the ones to use against regular ships.
and javelins have same damage as t1 torps ... where is the ballance with void ?
Originally by: JP Beauregard The experience with Exodus playtesting has scarred me for life. Those were bug-reports, not feature requests, you numbskulls.... 
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