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miss shabba
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Posted - 2006.08.13 13:09:00 -
[1]
I've read a few FAQs about jump clones, but I'm still not 100% sure I understand them completely.
Let's say I live in low sec with my corp, but every now and then want to travel 20-30 jumps into high sec to run missions.
I need to get my personal and my corp's standing to +8 with the owner of the station where I run missions in high sec. Then I need to create a jump clone there. Then I travel down to my low sec home and activate the jump clone.
I then awaken in my mission running station with a jump clone available for me in my low sec home.
I think I'm correct so far, but then, it seems to me that I could go anywhere I feel like, lets say a low sec pocket on the other side of the map, jump back to my low sec home and then have a new jump clone in that other low sec area?
So basically, all I need is +8 personal and corp standing with any station, anywhere in eve and once I have created a jump clone with them, I am free to move it around the galaxy in this way and set up a jump clone link between any 2 stations that I like. (Or more, dependant on skill level).
Is this correct? |

Derrys
Caldari Caldari Independent Navy Reserve Kimotoro Directive
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Posted - 2006.08.13 13:52:00 -
[2]
Originally by: miss shabba So basically, all I need is +8 personal and corp standing with any station, anywhere in eve and once I have created a jump clone with them, I am free to move it around the galaxy in this way and set up a jump clone link between any 2 stations that I like. (Or more, dependant on skill level).
Is this correct?
Yes, that's correct. You need +8 standing to create the clone(s), but once they're created you can move them anywhere and jump between them freely.
-- Admiral Derrys Otireya Commander, Fleet Operations, Caldari Independent Navy Reserve Fleet Admiral, Kimotoro Directive |

Leonardo Sabrioski
Caldari Xoth Inc Firmus Ixion
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Posted - 2006.08.13 15:18:00 -
[3]
Hey yeah... I'm looking for a corp that has a +8 standing with Caldari Navy. I already have +8 with Caldari Navy, I'll pay ya 10 million for a jump clone 15 million if you can do it within 1 hour  ------------ The Dead Don't Write History,.... but if they did it would be FREA***YYYYY!!!!!! |

Marco P
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Posted - 2006.08.13 15:24:00 -
[4]
Um. I think I understand Jump clones (I use them), but I didnt quite follow what you wrote.
It goes like this:
1. As you said: +8 personal and corp standing (OR +8 corp and no personal standing i.e. you havent run any missions for the corp but someone/someones in your corp have done shed loads)
2. Go to station run by that corp and with medical facilities and create a jump clone. You now have 2 bodies.
Original body can go anywhere it likes and when the feeling takes you just dock anywhere and jump into body 2.
Body 2 can go anywhere it likes until you feel like jumping back to original body - just dock anywhere and jump and you will awake wherever you left original body.
Points to note: 1. Do not jump into a clone in the same station as you already are or one will be destroyed I.e. when you first create a jump clone if you immediately jump to it your original body will be destroyed as it is in the same station.
2. Do not jump to a clone from a station where you have another clone (ie you would just expect to leave 2 clones in the same station) as the body you jump from will be destroyed.
3. Once you jump you cannot jump again for 24hrs.
One way to create Jump clones is to join a corp that does it as a commercial package - the corp (often 1 person) will have got a +8 standing with another corp and as long as you haven't done ANY missions for the target corp (or have done enough for +8 of course) you can create jump clones, then leave the corp the next day. The only problem with this is if a clone dies its not simple to create a new clone - unless you do the join/leave thing again.
Hope that helps.

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miss shabba
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Posted - 2006.08.13 18:05:00 -
[5]
big thanks for the replies, it is as i thought :) |

Rhoofles
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Posted - 2006.08.14 04:16:00 -
[6]
Do jump clones keep whatever implants you have installed upon creation? If so, will the jump clone also keep whatever implants you install after creating the jump clone?
The two body analogy was useful in describing how it works. I'm just unsure how it affects implants.
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Marco P
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Posted - 2006.08.14 06:59:00 -
[7]
Implants stay in bodies.
So you can have your original body stuffed full of implants living in Carebear Empire then body 2 with no implants running around 0.0 and it doesnt matter if you die (or different implants suited to combat). You obviously just benefit from the implants in the body you are using at the time.

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Rhoofles
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Posted - 2006.08.14 14:51:00 -
[8]
Originally by: Marco P Implants stay in bodies.
So you can have your original body stuffed full of implants living in Carebear Empire then body 2 with no implants running around 0.0 and it doesnt matter if you die (or different implants suited to combat). You obviously just benefit from the implants in the body you are using at the time.

So it would be wise to have all your attribute implants on your original body, and only activate that one when you need to switch skill training?
Then you can have a couple more clones, one with no implants when you don't want to lose anything (afk mining or creating instas is low sec, etc), and another for implants that give you a PvP bonus.
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Kybane Atreides
Veritas Immortalis
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Posted - 2006.08.14 16:58:00 -
[9]
Also if you really want to be crazy you can make a jump clone with all projectile and speed bonuses for your Vagabond, or another for your rifter.
Not sure if you knew this, but you can make a jump clone at the station you have standing with and move it to any station in game. The station you move it to doesn't need faction with you at all.
I'm pretty sure this is how this works, if I'm wrong someone please correct me.
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Rhoofles
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Posted - 2006.08.15 14:38:00 -
[10]
Basically, I'm trying to figure out how this all works for when I get my standing to 8.0 with the corp I'm mission running for (I'm currently at 4.2 so have a ways to go).
Lets say my original body is A and my jump clone is B. I created a clone for body A to protect my sps and purchased jump clone body B after buying the original clone. What happens if I am in body B and that dies? Do I need to purchase clones for the jump clone as well, or is the original clone I purchased sufficient? Do I need to update my clone every time I decide to switch areas I want to stay near upon death in the game to avoid having to make a potentially long trip?
What happens if I am in body B with no active clone. Does B get destroyed or does it work the same as if I were in body A with no clone?
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Yggr
Gallente Red Frog Investments Daikoku Trade Syndicate
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Posted - 2006.08.15 15:25:00 -
[11]
Originally by: Rhoofles So it would be wise to have all your attribute implants on your original body, and only activate that one when you need to switch skill training?
Rhoofles - you have to stop your training to make a clone jump. When you re-start training in the jump clone, it will be training at a rate based on the jump clone's implants (or lack thereof). -----
Originally by: Malthros Zenobia
[TomB,] Were you true to the name [Tom Bombadil], dancing around the woods singing (and killing anything that moved) without a care in the world?
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Yggr
Gallente Red Frog Investments Daikoku Trade Syndicate
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Posted - 2006.08.15 15:41:00 -
[12]
Originally by: Rhoofles Lets say my original body is A and my jump clone is B. I created a clone for body A to protect my sps and purchased jump clone body B after buying the original clone. What happens if I am in body B and that dies? Do I need to purchase clones for the jump clone as well, or is the original clone I purchased sufficient? Do I need to update my clone every time I decide to switch areas I want to stay near upon death in the game to avoid having to make a potentially long trip?
What happens if I am in body B with no active clone. Does B get destroyed or does it work the same as if I were in body A with no clone?
Rhoofles: Let's say you have no jump clones. You have paid for a clone sufficient for your SP, and have placed it in Jita. Next, you travel to Oursulaert, and place a jump clone there. This is now your body B on ice in Oursulaert; you are still in your original clone. Next, in our example, you travel to Amarr. You decide to clone jump to your body B. Now that you have clone-jumped, here is your situation: Your body A is on ice in Amarr. You are in your body B, in Oursulaert. If you were to be podded, you would wake up in your clone in Jita. However, if you moved your clone (not jump clone) from Jita to Oursulaert, you would wake up in the latter system. To move, you would have to pay the small fee.
This is most useful when setting up a jump clone in 0.0, say ISS Marginis. If your clone (not jump clone) is in Jita, and your jump clone is podded, then you wake up in Jita. It is wise to move your clone (not jump clone) to ISS Marginis when you jump to that jump clone, and move your clone (not jump clone) back to its original location when you clone jump back to your Empire clone.
Whew. I hope that was somewhat coherent... -----
Originally by: Malthros Zenobia
[TomB,] Were you true to the name [Tom Bombadil], dancing around the woods singing (and killing anything that moved) without a care in the world?
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Rhoofles
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Posted - 2006.08.15 17:22:00 -
[13]
Thanks for your explanation, Yggr. It all makes sense to me now.
In terms of mechanics, how do you move your actual clone (not jump clone). Do you just go to a medical facility in a different system and there will be the option to move your clone there?
Or do you have to rebuy your clones every time you want to move it. I currently have a clone that protects something like 3.2mil SPs (about 2x my current amount). I want to know the cost of moving, because otherwise I should have bought a much cheaper clone originally.
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Yggr
Gallente Red Frog Investments Daikoku Trade Syndicate
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Posted - 2006.08.15 18:58:00 -
[14]
Edited by: Yggr on 15/08/2006 19:01:17
Originally by: Rhoofles Thanks for your explanation, Yggr. It all makes sense to me now.
In terms of mechanics, how do you move your actual clone (not jump clone). Do you just go to a medical facility in a different system and there will be the option to move your clone there?
Or do you have to rebuy your clones every time you want to move it. I currently have a clone that protects something like 3.2mil SPs (about 2x my current amount). I want to know the cost of moving, because otherwise I should have bought a much cheaper clone originally.
It's cheap. Based on memory, I think it's 5,600 isk. Certainly less than 10,000 isk. You have to do it at a station with a medical facility - it's one of the facility's options. In fact, I think you have the option to move the clone to any station you've ever visited that has a medical facility. (I.e., you don't have be at the station where you want to move the (medical, not jump) clone to.)
Edit: Game-play wise, it doesn't really make sense. A medical clone that costs 1,000,000 isk can be moved from one facility to another, instantly, for 5000 isk!?! But it's a nice feature and you should take advantage of it... -----
Originally by: Malthros Zenobia
[TomB,] Were you true to the name [Tom Bombadil], dancing around the woods singing (and killing anything that moved) without a care in the world?
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