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Thread Statistics | Show CCP posts - 38 post(s) |

Frostys Virpio
The Mjolnir Bloc The Bloc
1359
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Posted - 2014.11.11 21:56:34 -
[1] - Quote
Lord TGR wrote: It's not CCP's fault one group of players decided to hedge their bets on what everyone with half a brain could see would be deemed unbalanced the instant it began prolifering. I called it fairly quickly, but Grath kept muttering about how it was "the counter to blobs", and "we're fewer, so we have to use this tactic to win, and it's our right since we have more SP than you".
Did anyone ever ask him publicly what his plan was when the "average" of his enemy would have slowly skilled up to capital ship level of SP and if yes, what was his answer? |

Frostys Virpio
The Mjolnir Bloc The Bloc
1367
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Posted - 2014.11.18 15:00:11 -
[2] - Quote
Mr Omniblivion wrote:Rowells wrote:What is the difference in mechanics between when a jump drive is used for strategic purposes and when it is used for anythin non-combat? I don't care what actually happens after or before the jump, since that is completely up to the pilots ever changing objectives. How does the jump bridge/drive itself change its behavior between the two scenarios? The mechanic doesn't change whether or not you're jumping into rats or an enemy. Looking at the jump drive in this fashion is pointless, because you can look at any action in a small enough time frame to curtail it to your exact argument. What you should be looking at is the aggregate cost of all jumps to get to what their objective is. If an individual person is using three jump bridges to get from his home system to his local hub, then the aggregate cost is low because it is casual use. If a fleet of 250 players is trying to use a jump bridge network to get from Deklein to Delve, that aggregate cost would be gigantic and prohibitive to any organization. Not only that, but the proposed changes would mean that a jump bridge could not hold enough fuel to facilitate 250 ships larger than frigs without being refueled. Logistically speaking, they'd have to refill each bridge every jump, and that would not be feasible. This is why it would have the same exact impact as the jump fatigue, except more beneficial in other areas of the game. Thus, saying "but what are they doing on the other side of the jump" literally has no impact, because that argument could be extrapolated all the way to "but what are they doing when they log into eve, how should the login mechanic change if they're pvping or mining in high sec".
It was supposed to be cost prohibitive to build/own titans. It worked really well as a balancing mechanism... |

Frostys Virpio
The Mjolnir Bloc The Bloc
1379
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Posted - 2014.11.23 23:54:20 -
[3] - Quote
FT Diomedes wrote:While I appreciate that Phoebe really shook things up in the Eve universe, I'd really like to install a fatigue timer on the elevators in CCP's offices. Oh, you want to go to the fifth floor? Well, either you can wait fifteen minutes between each floor, or else you won't be able to use the elevator for the next two weeks. You don't like that? Take the stairs. Which are guarded by dogs. Or bees. Or dogs with bees in their mouths that shoot bees at you when they bark.
In other words, on the larger level, i classify Phoebe a success. On the individual level, it is a frustrating mechanic.
I like how you think they don't have teleporter to jump from floor to floor and only bother with elevator when they can't be bothered to pay the bear tears required for the jump. |

Frostys Virpio
The Mjolnir Bloc The Bloc
1384
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Posted - 2014.12.02 18:28:53 -
[4] - Quote
Niskin wrote:Number of accounts needed to drop yourself a cyno: 2 Number of accounts needed to scout a gate for yourself: 2
But then you have to fly the scout instead of just using a cyno chain and we all know gates are for plebs... |

Frostys Virpio
The Mjolnir Bloc The Bloc
1384
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Posted - 2014.12.02 18:30:33 -
[5] - Quote
Alavaria Fera wrote:Rowells wrote:Alice Saki wrote:Home at last!
Jump Fatigue = 30Days 2hrs 9mins
Jump Activation = 2Days 16hrs 14mins
Now If I jump again in these 30days, I assume My Timer will go to 3days
I'm sorry but this seems silly? What's silly is how poorly optimized your route was. Yeah, you're doing what those people were suggesting that will get you to millenia-long timers.
The saddest part of the change is the actual timer cap because we might never get to collect the tears of the millenia fatigue crew... |

Frostys Virpio
The Mjolnir Bloc The Bloc
1391
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Posted - 2014.12.10 14:09:42 -
[6] - Quote
baltec1 wrote:I did tell you people power projection cannot be nerfed.
I though the 4 supers + 2 carrier N3 lost to reavers were because their whole fleet could not be everywhere at any time but I guess you have a different explanation to that than they could not save it because it was more than a jump away. |

Frostys Virpio
The Mjolnir Bloc The Bloc
1394
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Posted - 2014.12.11 15:04:58 -
[7] - Quote
baltec1 wrote:Frostys Virpio wrote:baltec1 wrote:I did tell you people power projection cannot be nerfed. I though the 4 supers + 2 carrier N3 lost to reavers were because their whole fleet could not be everywhere at any time but I guess you have a different explanation to that than they could not save it because it was more than a jump away. Reavers dont exist.
Fine, let's say they died to a random CFC fleet who built a neat slowdown system in the pipe to the system where the kills happened. The kills still happened because they could not throw a cap reinforcement fleet there or it was totally not because of that?
Kagura Nikon wrote:
You need to be VERY dumb, or traveling under drugs to do that to yourself. Jumping ASAP when the timer gets to allow you it is NOT the fastest way to travel even!
Key exception : If your destination is the system you are jumping into and you intend to stay there for a while but that's a really small niche and the rule of waiting apply in every other case. |

Frostys Virpio
The Mjolnir Bloc The Bloc
1398
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Posted - 2014.12.15 16:10:29 -
[8] - Quote
Sgt Ocker wrote: CCP want to fix nulsec and turn it into a lively conflict driven place - KILL the GAINT COALITIONS, until they do that nulsec will remain a static little hole in the universe where you play the game as a coalition dictates (whether you belong to one or not) because CCP punishes active game play.
They don't punish "active gameplay", they punish "repeated jump drive or jump bridge utilisation". |

Frostys Virpio
The Mjolnir Bloc The Bloc
1441
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Posted - 2015.01.08 06:12:34 -
[9] - Quote
Spuzum wrote:I think this jump fatigue bs finished Eve-Online for me. I have been a Ceo for my own corp for a few years now and have been playing eve since 2004. In that time I have seen may changes to Eve some good; some just stupid. We continue to see unwanted changes by the vast majority or people to help the pvp community get some foothold in others sov. CPP continually makes changes to help a few forums groupies find their epeen. But how is CPP helping the industrials, the miners, the logistics pilots? I think if CPP was really concerned by falling subscriptions they would do something about uncontrolled inflation and fix plex prices around 500 mil.
Inflation is under control and fixing PLEX prices at 500 mill would involve CCP spawning PLEXes out of thin air which would mean nobody paid for them. This would mean giving away the subscription revenu.
I'd like to see your data on the "vast majority" not wanting this change. |

Frostys Virpio
The Mjolnir Bloc The Bloc
1479
|
Posted - 2015.01.14 19:00:54 -
[10] - Quote
Gandar Kimokanen wrote:Gabriel Karade wrote:Well, it was your choice to try and move that far, too quickly.... welcome to the new reality  Ofc it was my choice (wasnt even far), I was out drinking and didnt have time for the eve waiting-game bullshit which this game is all about these days  . Improve either range or reduce max fatigue to like 24-48hours would still have the same effect, and still be much better for players who aint got all day sitting infront of their computer. Its not a problem to avoid fatigue, but its a bad gamemechanic forcing players to wait for days, even weeks only to be able to play again. Titans have been a iron coffin for years, now you cant even move it. CCP: "just use gates", ye lol we all saw how that went  ~ 6hours later..
They want your capital assets to be commited when you move them so they can't be used on another front. Fatigue does just that. The player base will of course have to adapt to this but I'm pretty sure they will. It's a very large difference for people who were use to being able to go from front to front whenever they wanted but many small localised conflict was though to be better than a single very large one for the game.
Either people will go with concentration of force on a single front or they will split their force to cover more place now that where your capital fleet is actually matter much more than it used to and that seems to be exactly like the choice CCP wanted cap users to have to make. |
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