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Don Ramere
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Posted - 2003.10.10 13:53:00 -
[1]
Edited by: Don Ramere on 10/10/2003 13:53:20 Hey people,
Sorry to post another one of these types of posts. If the forum was searchable that might help.
But I was wondering what a good combat layout for my Rupture would be. I'm not a combat pilot but I need to be able to do the agent lvl 3 missions with little risk.
So I'm only really looking for readily available equipment with the minimum of skill requirements.
Any help would be greatly appreciated!
Thanks --- The Universe is a big place, perhaps the biggest. |
Bhal'rog
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Posted - 2003.10.10 18:56:00 -
[2]
Edited by: Bhal'rog on 10/10/2003 19:01:06 I'm a new Rupture user myself. Like to hear how peeps are outfitting this bad boy.
Currently this is my main load out, med slots and low slots change when running agent missions my frig can't handle.
Hi Slots: 4 650's 2 M-12's (various ammo and missle types) Med Slot 1 AB, 2 Shield Hardeners (I mix and match depending on the NPC) or switch out 1 hardener for a tracking comp. Low Slots Gyrostabilizer, Tracking Enhancer, Shield recharger and either overdrives, nano fibers or stabilzers filling out last two slots- I'm still tweaking.
Drone Bay 6 Hammerheads
Some of my stuff is named but I could always use more
What do you think?
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Kaylon Syi
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Posted - 2003.10.10 20:31:00 -
[3]
Edited by: Kaylon Syi on 10/10/2003 20:32:20 Hmm...
Im not well versed on Projectile Guns but here goes.
3 named 650 projectiles 2 named Heavy launchers 1 M-12 fitted for FoF missiles
1 med C5-L shield overload 2 Cold gas Arc Jet boosters
2 partial hull nanofibers 1 good named Dmod maybe 2 adaptive nanos to compensate for no shield hardners
Problem is rupture has low cpu. Thats why you need named equipment to be more flexible. Start there and see how that goes. The med C5-L absolutely rocks and having 2 cold gas will help you not having and MWD installed.
Disclamer : I just got into Minmitar ships so I might be wrong about this setup. But I would do something similar on a thorax or Maller. Also... make sure you train for Navigation 4, Afterburners 4, Accel control 4 and you might not need an MWD on it at all unless you hunt Sanshas.
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nem0nic
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Posted - 2003.10.10 23:27:00 -
[4]
My rupture is as follows...
3 x heavy beam laser 1 x named medium blaster 2 x heavy launchers
1 x named AB 1 x EM hardener 1 x booster
2 x CPU 3 x power diags
I keep a variety of missiles in my bay and run a mix of heavy and medium drones.
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Raith
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Posted - 2003.10.11 02:32:00 -
[5]
I used to use a Rupture before I got the Tempest. I used 4 650mm Scout's with some Missiles on the top. With the correct Skills and dmg mods you can hit v hard with those guns.
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Slithereen
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Posted - 2003.10.11 03:00:00 -
[6]
My Rupture has been modded many times but right now it's got 4 650s, one M-12, one H-60, an annointed EM ward, Barton recharger, one med shield booster, one nanotech CPU, one gyrostab 1, one lateral gyrostab,a named reactor, and a named flux. Plus a whole lot of drones.
I might drop one of the stabs for another reactor to fit another H-50.
I just love to use projectiles because of the bang bang effect, though lasers are a lot more convenient. But I have an all laser Omen for that.
_______________________________________________ "Is it me or the bad guys just getting totally pathetic?"---Clover, Totally Spies, "Hope is wasted on the Hopeless."---Mandy, The Grim Adventures of Billy and Mandy. "Stars are holes in the sky from which the light of the Infinite shine through."---Confucius.
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Don Ramere
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Posted - 2003.10.16 18:17:00 -
[7]
Thanks for all the ideas, I'll be giving them a go soon. --- The Universe is a big place, perhaps the biggest. |
Sabishii
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Posted - 2003.10.16 19:00:00 -
[8]
2X250 carbide railguns 2XHeavy electron blasters 1XHeavy Arbalest Launcher (w/ thunderbolts) 1XM12 Arbalest launcher (swapping thunderbolts and widowmakers)
1XLiF booster rockets 1Xnamed shield recharger 1XSmall shield booster
1X Mag vortex stab 2Xnanomech CPU 1X +10% powerplant booster 1X Named tracking computer
6X Hammerhead drones
Antimatter M in all the hybrids.
Good balance between ranged attacks and close in brawling, which I prefer. I like this setup for camping spawn containers because it has a lot of closeup punch and I can recharge shields in a matter of seconds. On top of that I'm fast enough to get out of danger if necessary, but usually I can kill without problems.
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Scathain
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Posted - 2003.10.17 03:36:00 -
[9]
I fly a MOA and would set it up the same way
4-650's or 2-650's and 2 245 autos (scouts if possible 2 H-50 launchers if u have skills and torps Em/Explosive or a Sheild and Armor missile
I still use hybrds on my Moa but i just used the race weapon =============================================== I fart in your general direction! you Mother was a hampster and your Father reaked of elderberry
If you dont know what movie this is from I have pitty on you
liarg yloh eht rof tseuq :snohtyP ytnoM |
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