| Pages: 1 [2] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Gariuys
Evil Strangers Inc.
|
Posted - 2006.08.17 11:09:00 -
[31]
Originally by: KilROCK
Well,
DB/TS Web - 14km + 20km = 45-50m Or Fleeting web + DB/Ts Scrambler - 10km + 10km = 26m
that's the two choices i usually take.
Don't like the percentages DB/TS ones. 90% FTW. but then again 45-50 is a lot better then 200mil+ for dom/dom
|

KilROCK
Minmatar Angel Deep Corporation
|
Posted - 2006.08.17 11:13:00 -
[32]
Edited by: KilROCK on 17/08/2006 11:14:17
Originally by: Gariuys
Originally by: KilROCK
Well,
DB/TS Web - 14km + 20km = 45-50m Or Fleeting web + DB/Ts Scrambler - 10km + 10km = 26m
that's the two choices i usually take.
Don't like the percentages DB/TS ones. 90% FTW. but then again 45-50 is a lot better then 200mil+ for dom/dom
90% for me isn't worth it, if someone is orbitting outside of web range, with a disruptor, chances are they'll be outside of 15km anyways.
Now, if something does that the ability to stay outside 15km, i don't think your fat ass astarte will even get closer. So 1km difference, 10% velocity penality difference, 150 million difference.
Invest wisely and looking at stats isn't always the best if you don't think of the situations where it becomes better than another cheaper module..
|

Gariuys
Evil Strangers Inc.
|
Posted - 2006.08.17 11:25:00 -
[33]
But if it stays outside 15km, I might make it outside 20km ;-)
|

KilROCK
Minmatar Angel Deep Corporation
|
Posted - 2006.08.17 11:27:00 -
[34]
Originally by: Gariuys But if it stays outside 15km, I might make it outside 20km ;-)
If you fight near a station/gate, you can just dock/jump... or make your way there..
Anything fast will keep their points on you, you won't be outrunning anyone at 1km/s 
|

DoctorColossal Pervius
|
Posted - 2006.08.17 12:17:00 -
[35]
Edited by: DoctorColossal Pervius on 17/08/2006 12:20:28 Ello.
For pvp you need to be able to risk ya loss.
Standard fit for Astarte. 7 x neutron IIs with Null (most versatile, pack some Void for bigger targets). Maybe worth using 1-2 nosferatu but probs not worth sacrificing firepower.
I use 2 x cap recharger IIs burner and faction webber for missions.
PVP - MWD II, decent faction webber like TS, A 20KM scrambler (faction if you can find a cheap one to either extend range/scrammy strength). Then cap injector (Q. do faction cap injectors cycle quicker? I never thought they did?)
Low slots. DONT fit 2 x med reps. A complete waste of ISK, GRID and CAP and will actually harm your defences ffs!
If you can afford use a mix of energised membranes and 1-2 active hardners from the faction variety and use a (single) nice faction repper. TS / Corpum A-type depending on what you can afford to lose. Tech 2 will do for pvp though.

Just an addition - listen to the GOddess of Knowledge - Pottsey. THeir is a powerful mind behind that toon. My tank per second goes into 1300+ on its strengths and for an all rounder set up it can head into the 800s with not too much trouble. That is to EVERY dmg type.
These thigns are beasts.
/me expects prices to now shoot to well above HACs lol. I don't own a BPO by the way!
|

KilROCK
Minmatar Angel Deep Corporation
|
Posted - 2006.08.17 12:28:00 -
[36]
Originally by: DoctorColossal Pervius
Just an addition - listen to the GOddess of Knowledge - Pottsey. THeir is a powerful mind behind that toon. My tank per second goes into 1300+ on its strengths and for an all rounder set up it can head into the 800s with not too much trouble. That is to EVERY dmg type.
These thigns are beasts.
/me expects prices to now shoot to well above HACs lol. I don't own a BPO by the way!
Pottsey doesn't pvp, or if he/she does, I'd only see these ships useful in passive tanking, ferox/vulture/nighthawk.
EOS in PVP with a passive tank is a useless crap, so is astarte.
and as far as godness of knowledge go, I'd say she/he is only good at finding a role for passive tanking in this game.. so godness of passive shield tanking.
|

DoctorColossal Pervius
|
Posted - 2006.08.17 12:33:00 -
[37]
Such a pleasant fellow Kilrock hehe. You don't even need any bait thrown at you.
The tank isn't passive though is it? My best is part passive, part active. Thats what I've got best results from mate.
Can you answer the question re faction injectors? The command ships have got so much grid and cpu if you don't fit a 2nd med rep that sounds like a plan. I don't see any benefit otherwise unless they got great cycle times?
|

KilROCK
Minmatar Angel Deep Corporation
|
Posted - 2006.08.17 12:41:00 -
[38]
Originally by: DoctorColossal Pervius Such a pleasant fellow Kilrock hehe. You don't even need any bait thrown at you.
The tank isn't passive though is it? My best is part passive, part active. Thats what I've got best results from mate.
Can you answer the question re faction injectors? The command ships have got so much grid and cpu if you don't fit a 2nd med rep that sounds like a plan. I don't see any benefit otherwise unless they got great cycle times?
Pleasant? Always. Bait? Well, you kinda lost me there..
Did i mention your tank might be passive? No, I did a quick comment about pottsey's obsession for passive shield tanks.
Don't compare armor tanking with shield tanking when it turns to passive, you'll make a fool of yourself if you think it has a place when it concerns the astarte.
For the cap injector, True sansha / Dark blood medium cap boosters.. It is... for Dual reps... I wouldn't say it's worth it for a single rep, neutron astarte since the difference is 5-10m and 0.75second in activation time.
|

DoctorColossal Pervius
|
Posted - 2006.08.17 13:00:00 -
[39]
Every seconds counts in the heat of the moment. Cheers. Useful to know. I'll take 50 injectors then.
No worries. I lose myself too sometimes....
|

FawKa
Gallente Nova Elements The Phantom Conglomerate
|
Posted - 2006.08.17 14:19:00 -
[40]
Originally by: Benglada Edited by: Benglada on 17/08/2006 03:09:19 Edited by: Benglada on 17/08/2006 03:09:03 7x Heavy neutron IIS
MWD II best named cap injector webb 20k scrammy
3x adaptive nano IIs w/ high comp skills, 2x true sansha MAR magstab II
Edit: use cap 800s :S no advantage over using 400s instead of 800s, only loss
Replace 1 adaptive with a named dmg controle - it will give you a lot more than the third - and hull resist as a bonus ;)
http://oldforums.eveonline.com/?a=topic&threadID=369662&page=1#10 Link to banner |

Gariuys
Evil Strangers Inc.
|
Posted - 2006.08.17 16:25:00 -
[41]
Edited by: Gariuys on 17/08/2006 16:28:53
Originally by: KilROCK
Originally by: Gariuys But if it stays outside 15km, I might make it outside 20km ;-)
If you fight near a station/gate, you can just dock/jump... or make your way there..
Anything fast will keep their points on you, you won't be outrunning anyone at 1km/s 
True, but then again I don't go 1km/s and anything really fast, well that has me **** out of luck. Cause I can't really fight somethign that's outside 15km and fast. But if I'm lucky, I might get away against something not so fast, or get some lucky potshots in that get rid of the problem.
Edit: One note, Pottsey has some interesting stuff, but ships that use all their slots for tanking aren't usefull in my book. And while KilR0ck might not always be pleasant, he's got a good head. And knows how to use it too.
|
| |
|
| Pages: 1 [2] :: one page |
| First page | Previous page | Next page | Last page |