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Kamazani
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Posted - 2006.08.18 14:41:00 -
[1]
Hey guys, I'm trying to decide which I would like to use. (i would have done a "search" for the topics but evidently these boards don't have that as i can see, please correct me if i'm wrong.)
I have decided I want to stick with the Minmatar Ships, but both battleships look great in stats and all, but why would you use a Tempest or a Typhoon? Anything you have to say would be great. =D
Thank you.
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DOGNOSH
Minmatar SKULLDOGS
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Posted - 2006.08.18 14:48:00 -
[2]
there is a big white box on the top right with the word SEARCH above it, and it does work
tempest for me.i love it's armour tanking capabilities thus freeing up the mid slots for EW
========================================== stop moaning,give CCP a break
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Norris Neophitus
Minmatar Hidden Agenda
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Posted - 2006.08.18 14:53:00 -
[3]
Where would you use them? Odd question really, i guess you meant what situations are they good for rather than where in the eve universe.
Anyway typhoon rocks the eve world, it is possibly the most versatile ship in existance. The perfect ship for pvp if u wanna surprise someone cause no one know what to expects for a phoons load out. Ratting low sec in it is fun too mine does around 1300ms with a mwd so i can eat the rat with its big mouth. It can be used well in lvl3/4 missions too though not as effective as a raven all the time. And is not bad in a fleet i guess tho i have never used it this way.
As for the tempy makes a bueatiful sniper and fleet ship with its rediculous alpha strike 1400's, load it out with autos and it works ok as a belt ratter lvl4 mission runner though its definately a vehicle for fleet combat and gate camping.
I hope this is the sort of thing you wanted to know. Originally by: Jim McGregor --------------------------------------------------------------------------------
Minmatar is overpowered and doesnt need more buffs...
Ok, couldnt write that with a |
Kamazani
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Posted - 2006.08.18 14:54:00 -
[4]
Originally by: DOGNOSH there is a big white box on the top right with the word SEARCH above it, and it does work
tempest for me.i love it's armour tanking capabilities thus freeing up the mid slots for EW
thanks for the quick response, forgive me i'm still new and still in the "planning" phase. So, what's EW? I've still got a long ways to go before I can effectively use a battleship but it doesn't hurt to make future preperations. =)
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Kamazani
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Posted - 2006.08.18 14:56:00 -
[5]
i'm sorry i should have been more specific, my goals at the moment are PVE oriented not to be a pirate at this juncture of my eve career.
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Jim McGregor
Caldari
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Posted - 2006.08.18 14:56:00 -
[6]
Norris, as much as I like you having me in your sig, I would love for it to not be cut off like that. It hurts.
--- Eve Wiki | Eve Tribune | Eve Pirate |
Norris Neophitus
Minmatar Hidden Agenda
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Posted - 2006.08.18 15:07:00 -
[7]
Sorry Jim will put it right as soon as i find the thread i got it from.
And i forgot to mention the tempest is a good mining option for people that dont want a barge.
EW= Electronic warfare, dont worry bout it if your gonna be a carebear its not important. Originally by: Jim McGregor --------------------------------------------------------------------------------
Minmatar is overpowered and doesnt need more buffs...
Ok, couldnt write that with a |
Trojanman190
Caldari Everlasting Impact
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Posted - 2006.08.18 15:10:00 -
[8]
Edited by: Trojanman190 on 18/08/2006 15:10:50 I am a Tempest dude. I don't pvp with it yet, but I run level 4 missions.
My skills: Minmatar BS 3 Large Proj Turret 3 All gunnery related skills at 3 [sharpshooting... etc] Drones 5 Drone Interfacing 3
My setup for non angel missions: 6x 800mm Scout Autocannons 2x Heavy Diminishing NOS
2x Fleeting Webbers 2x Eutectic Caprechargers 1x AB II
1x Large Armor Repairer II 3x Rat specific hardeners 2x Gyrostab II
Since you said you wana stick minmatar I wont compare to other races, just each other.
In all respects... here is why I think the tempest is a superior choice.
Highslot benefits: 1. Since its damage and rof bonuses apply to 6 slots, you can fit the all important NOS into your remaining two slots for tons upon tons of cap. 2. Since you will be fitting 6 slots with guns and not worrying about missiles, you dont need to train that skill path up just yet. 3. Cannons do fantastic damage to dual webbed frigs. Instapop most of the time. 4. If you wana go the artillery 1400mm route, Tempest is ideal. Monster damage at monster range. Typhoon will only fit 4 of those buggers. 5. Most NPCs LOVE to use defenders. These tech 3 defenders seem to hit everything and seem to be able to destroy torps in one shot. A typhoon has 4 missile slots it needs to use. Thats a lot of room for your dps to get cut down my defender missiles. Autos dont need to worry about those. 6. Only drawback to 6 autos is ammo consumption, but when you kill a 600k bs with less than 20k worth of ammo I dont see how people can complain about this...
Midslot Benefits: 1. +1 midslot over typhoon. This means dual webs. You may agrue that a typhoons drones or missiles can take care of frigs and you dont need a webber, but here is why you do. With two webbers you can fly directly into a battleship spawn and web wo of them and kill the third, if htere is one, while it tries to get away. The two webbed battleships are soon to follow. This greatly speeds of isk flow and since bad guys are dying faster, your tank is is a little less pressed. 2. the extra mid slot means you can shield tank better than typhoon... so difficult angels missions are still open to you. 3. With that extra mid, you get more room to fit accuracy mods when sniping with artillery.
Lowslot benefits. You cant really argue that having 6 mid slots is better than having 7, but I can argue that the extra low isnt that much of a boost. The reason: Stacking hits. If you are fighting guristas you will want to mainly harden to Kinetic and a little hardening for thermal. It makes no sense to ahve mor ethan one thermal hardener. So thats one slot. You definitly want 2 kinetic hardeners. Same as the tempest so far. Add an armor repper to that. You now have 2 slots left iwth the tempest and 3 slots with the typhoon. What are you gona do? You could do three gryos, but that third one will barely have any effect, plus its only applying to 4 slots. You could toss on another kinetic hardener... but wasting another low slot on roughly 6% resist is probably not a good idea. You could use a damage control... but honestly I have never found that they give enough armor resists to be really used. THeir best usage are those OH $@#&! moments when you realise you have been getting hit for 5 minutes and your shields dont seem to be registering [bye bye ship...] If you want torps you are probably gona need that last slot for a powergrid or cpu mod that would allow you to fit that extra stuff. Thats kind a waste. Probably the best thing to do with that last slot is put a BCU in there for your missiles. Your missiles that will be getting cut down by defenders, wont be to effective against smaller targets, and require more training time. But a BCU does seem to be the best choice here.
Drones. Typhoon wins here. Cant argue with 100 more m3. I dont think it makes a huge difference tho. In many level 4s you cant use them anyways.
Hopefully that helps ya out dude. I love the Tempest.
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Trojanman190
Caldari Everlasting Impact
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Posted - 2006.08.18 15:12:00 -
[9]
I also think I may be one of the only people in the game that thinks the tempest is one of the coolest looking battleships out there... second only to the apoc.
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Jah'Ret Khan
StateCorp Veritas Immortalis
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Posted - 2006.08.18 15:14:00 -
[10]
Typhoon - Requires training down the drone route to the point where tech2 drones are about to start to get the most out of its dorne bay. Can thus pack and field 5 webbers drones or 5 heavies with 2 backups in your hold. To take advantage of the Projectile ROF bonus you need to train up large projecitles, which is a neccessity really anyway. Tech2 guns are always recocmended once available. To take advantage of the missile ROF you ideally want competant use of cruise or torpedo skills. This opens up a fairly large skill chain that can take some time to optimize. I personally went for the much shorter electronics and engineering route to use Heavy Nos. The low slots are generally dedicated to an armour tank, which is fairly skill lite to fit. What you have is a dependable and flexable armour tnaker that can muster a good DPS.
Tempest- Requires less drone training as you cna only use 3 heavies, or you can max out on 7 mediums in the bay. Some people go 2 heavies 3 meds to get the most out of it. So you can cut the skil chain short or take it just as far as Typhoon. The guns are all based around projectiles, so standard gun skills needed, with tech2 very nice. The empthasis on guns, means you will only tend to pack 2 launchers, so you can get away with heavy missiles. I still go for Heavy Nos, as I LOVE to SUCK! The ship cam muster a competant shield nak or a decent armour tank. So you can specialize down one route, or you can expand boh to get some nice adaptabilityform the ship, whether EW armour tnaker, or uber gakn shield tanker. What you have is a tough tactical boat that can hit hard and tank competantly. Less flexable than the Phoon in some ways, but much more mid-slot options available.
So really, I think the Tempest may require soem more skill training to get comfortable in, and the Typhoon is very adaptable and consistant. Which suits your style of fight?
I preffer to PVP and run lvl4s in the Typhoon. But I can scare the beJebuz out of people with a tech2 1400mm Tempest. 2200+ damage wrecking can mess up someone's day. ************************** We go ZOOM-ZOOM! You go BOOM-BOOM!
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Jim McGregor
Caldari
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Posted - 2006.08.18 15:15:00 -
[11]
Originally by: Norris Neophitus Sorry Jim will put it right as soon as i find the thread i got it from.
And i forgot to mention the tempest is a good mining option for people that dont want a barge.
EW= Electronic warfare, dont worry bout it if your gonna be a carebear its not important.
Last line should be "Ok, couldnt write that with a straight face, sorry. :)". I have a good memory...
But it gets cut off because of the character limit in the sig so you will have to remove the dashed lines and work around it somehow.. oh well, nuff about the sig.. :) --- Eve Wiki | Eve Tribune | Eve Pirate |
Jim McGregor
Caldari
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Posted - 2006.08.18 15:16:00 -
[12]
Originally by: Trojanman190 I also think I may be one of the only people in the game that thinks the tempest is one of the coolest looking battleships out there... second only to the apoc.
I think it looks the coolest too. Until it dies horribly. :)
--- Eve Wiki | Eve Tribune | Eve Pirate |
Kashre
Minmatar Imperium Technologies Firmus Ixion
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Posted - 2006.08.18 15:46:00 -
[13]
Originally by: Kamazani i'm sorry i should have been more specific, my goals at the moment are PVE oriented not to be a pirate at this juncture of my eve career.
You don't have to be a pirate to do pvp. :P
For PvE I actually think that the phoon is probably better, as long as you're willing to deal with the huge list of skills it needs compared to a tempest.
It's basically got 3 main weapon systems, missiles, drones and guns... and the missiles and the guns both more or less ignore tracking issues.
It's actually more flexible for choose damage types than a tempest, because you can set up your missiles and drones to do 100% of one damage type which you can't do with projectile ammo, which mostly all have an explosive/kinetic component.
It can tank just as well as a tempest.
It's faster than a tempest.
It's cheaper than a tempest.
Torps do a lot of damage out to 50+ km. Not so useful for PvP because of the flight time to target, but in PvE that doesnt matter so much.
A tempest is a better sniper, and has better damage at lower skill point levels if you tweak your setup the right way, and it requires fewer skills to use well. +++
"Etiquette is for the Dojo. In war there is only victory or death." - Eiji Yoshikawa |
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