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Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1851
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Posted - 2014.11.03 09:10:34 -
[31] - Quote
Scuzzy Logic wrote:Daichi Yamato wrote:TP's do this. its just not as useful as range and positioning control and the actual modifier for TP's (+40%) is much lower than webs (1/0.4 = 2.5 = +150%).
but should you really be comparing TP's to webs? should it not be more like TP's to tracking disruptors? The problem comes when you've got a ship like the Rapier with both bonuses. Besides the lower expense of getting range out of TPs, the bonus to webs is the only one to get used, ever, making half the EWAR bonuses redundant.
One way to partially solve that. Remake the huggin. Make it a pure missile ship with 5 launchers and give the huggin a 20% Target painter effectiveness Bonus per level. Make its web bonus weaker, ont he same level as the hyena. Then you ahve a ship that likely will field 1 web and 1 TP always.
"If brute force does not solve your problem.... then you are surely not using enough!"
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Gunz blazing Ronuken
Its a good day to die ORPHANS OF EVE
0
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Posted - 2014.11.03 11:06:39 -
[32] - Quote
Best way is to do like with omnidirectional tracking computers, give target painters scripts to boost them, as long as ccp dont nerf their current bonuses while implementing scripted option.  Easy to implement and could shake up the meta carefully? 
+1 for target painting rigs  |

Delt0r Garsk
Shits N Giggles
205
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Posted - 2014.11.03 14:38:49 -
[33] - Quote
I still find TP very good, and i don't think they really need much of a change. On a Rapier, once you consider that webs get stacking penalties, a TP rather than the 3rd web is often a good choice. Bombers often use them of course. Sure its not "good for all cases" but then it is not suppose to be.
For our long bow doctrine (long range rails), a TP makes the difference between hitting and missing.
Death and Glory!
Well fun is also good.
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