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Mr Hyde113
Origin. Black Legion.
169
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Posted - 2014.11.04 20:07:38 -
[1] - Quote
Quote:Revelation:
The Revelation represents the pinnacle of Amarrian military technology. Maintaining their proud tradition of producing the strongest armor plating to be found anywhere, the Empire's engineers outdid themselves in creating what is arguably the most resilient dreadnought in existence.
Added to that, the Revelation's ability to fire capital beams makes its position on the battlefield a unique one. When extended sieges are the order of the day, this is the ship you call in.
Amarr Dreadnought bonuses (per skill level): 10% reduction in Capital Energy Turret activation cost 5% bonus to Capital Energy Turret rate of fire Role Bonus: GÇó Can fit Siege modules
*emphasis added ---
As it stands, the Chimera, Archon, Wyvren, Aeon, and Phoenix all have resistance bonuses, with the oddity being the Revelation. Now that force projection has been nerfed, and smaller scale capital engagements are more possible than ever, I ask that CCP seriously consider replacing the Revelation's (outdated) 10% reduction in cap usage bonus with a 4% resistance bonus in-line with the rest of the Amarr/Caldari capitals. Doing this will make the Phoenix and Revelation the "lower damage, higher resilience" dreads, with the Nag and Moros being the "higher damage, lower resilience" dreads.
Were this to be implemented, CCP should also consider building the cap usage reduction partially into the guns (perhaps a flat 25% reduction vs. the 50% it currently provides at level 5). This way the Rev would still be cap hungry to balance the natural advantages of lasers.
I have proposed this idea in the past, but I think in light of the sweeping changes introduced in Phoebe, the bonus change makes more sense than ever.
Thank you for your consideration,
-Mr Hyde
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Adrie Atticus
Shadows of Rebellion The Bastion
477
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Posted - 2014.11.05 09:30:39 -
[2] - Quote
Revelation has 8% more armor and one more low slot than a Moros, hence the description. |
Cassius Invictus
Thou shalt not kill A Nest of Vipers
100
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Posted - 2014.11.05 12:41:08 -
[3] - Quote
Adrie Atticus wrote:Revelation has 8% more armor and one more low slot than a Moros, hence the description.
And it's still useless anyway...
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Lugh Crow-Slave
192
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Posted - 2014.11.05 12:45:26 -
[4] - Quote
How about we hope devs can put a bit more thought into 1 of only four ships in the class rather then making just an armor alternative to another one |
Rowells
Unknown Soldiers Fidelas Constans
1608
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Posted - 2014.11.05 14:10:22 -
[5] - Quote
I think the main issue (not the only) with the rev is the x-large lasers. It doesn't have all the major advantages its smaller counterparts have over other weapon systems due to lack of scorch. |
Ix Method
Brutor Tribe Minmatar Republic
248
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Posted - 2014.11.05 15:12:04 -
[6] - Quote
Cap activation bonuses are worse than the devil.
Travelling at the speed of love.
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Harvey James
The Sengoku Legacy
943
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Posted - 2014.11.05 15:23:01 -
[7] - Quote
they need to remove resist bonuses off the carriers .. it would certainly help with the repping problem
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please
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Yi Hyori
University of Caille Gallente Federation
17
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Posted - 2014.11.05 15:38:47 -
[8] - Quote
I can get behind this. Revs are pretty bad though in general.
Something something vertical superiority. ( Even though I fly Moros and Phoenix ) |
elitatwo
Eve Minions Poopstain Removal Team
423
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Posted - 2014.11.05 16:05:02 -
[9] - Quote
Rowells wrote:I think the main issue (not the only) with the rev is the x-large lasers. It doesn't have all the major advantages its smaller counterparts have over other weapon systems due to lack of scorch.
That may sound silly but standard crystals only have a little less range as scorch crystals. They may not have the increased damage of scorch but they use the least amount of capacitor of all crystals and I don't believe that damage is lacking at that gun size.
signature
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Paikis
Vapour Holdings
1404
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Posted - 2014.11.05 16:16:48 -
[10] - Quote
elitatwo wrote:I don't believe that damage is lacking at that gun size.
Damage is the only thing the Revelation IS lacking. It has the best capacitor life, a beast of a buffer tank and can fit a very competitive active tank also.
The issue with the gun dreads is that CCP buffed blasters too much. They are now hands down the best close ranged weapons system on any dreadnaught out to something like 40kms. The Moros is too good, plain and simple. |
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Xequecal
GoonWaffe Goonswarm Federation
266
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Posted - 2014.11.05 16:40:49 -
[11] - Quote
The problem with the Revelation is the metagame, not the hull itself.
The issue is the only thing that matters on a dread right now is DPS. Tank is not relevant, and all dread fits begin with 3 damage mods. This is because right now dreadnaught use is all about getting the target dead ASAP and getting out before 50 supercaps get dropped on you.
If the tank of dreads was actually relevant and people fit them like battleships, just with capital reppers in place of plates, the Revelation would be pretty good. The Moros would have 3 hardeners, DCU, Reactive Armor Hardener, capital repper, and then either a magstab or a second repper. The Revelation would have the same fit except it would also have the option of fitting a second heatsink or two reppers plus heatsink. Same tank + slightly less DPS, or better tank with less DPS. Beam Revs would flat out outperform Rail Moroses, if those were to ever get used. |
Ghaustyl Kathix
Rising Thunder
40
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Posted - 2014.11.05 18:45:49 -
[12] - Quote
Ix Method wrote:Weapon cap usage bonuses are worse than the devil. You don't use those weapons, then. Without that bonus, a completely passive-tanked Revelation could only fire for a few minutes. If you replace the cap use bonus with an armor resist bonus, you're simply a brick that there's no reason to shoot at, because the ship won't do much of anything on field after a short period of time.
The Maller, for example, really needs that bonus in order to compete with the other race's damage cruisers. Not having that bonus forces one of your mids to being a cap booster, so you basically only have two mid slots. |
Cassius Invictus
Thou shalt not kill A Nest of Vipers
101
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Posted - 2014.11.06 07:22:56 -
[13] - Quote
I fly Moros and Reve and as it is there is no reason to fly Rev at all. Moros vs. Rev has:
1) more native dmg, 2) much more real dmg (double dmg bonus) 3) less cap use for guns (even with Rev on 5) 4) it's effective range is only slightly lower then Rev but with much more dmg 5) has one les low slot, but extra mid for either cap regen or dig application.
Other dread vs. Rev have:
1) Phoenix: insane tank (both active and passive), broken weapon system. 2) Naglfar: very good tank (active) and great dmg and dmg application.
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Gosti Kahanid
GANOR Deep Space Explorers GANOR INC.
68
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Posted - 2014.11.06 09:50:42 -
[14] - Quote
Build the 50% Cap usage into the guns itself (like you did with large Lasers). With this Lasers still use much more cap than Blasters. Maybe increase the optimal and Falloff of XL-Lasers by 10-15% to give them more Range compared to XL-Hybrids, that would even the lower Damage out.
Now with the Cap-usage build in to the weapons you won-¦t need it on the hull and can replace it with a armor-resist Bonus. The Rev will still have low DMG compared to other Dreads, but like the Phoenix it will be extremly Tanky |
Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
1880
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Posted - 2014.11.06 11:52:38 -
[15] - Quote
Give it a damage bonus, swap the Phoenix's resist bonus out for a damage bonus, fix capital lasers so they aren't absolute ****, then add a second set of dreadnoughts with defense and range bonuses instead of damage and rate of fire bonuses.
Amarr: +10% laser optimal range -4% armor resistances
Caldari: +10% hybrid optimal range -4% shield resistances
Gallente: +10% fighter bomber control range +7.5% armor repair
Minmatar: +15% projectile falloff +7.5% shield boost
Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance)
"What if [climate change is] a big hoax and we create a better world for nothing?" -comic on Greenmonk
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Ix Method
Brutor Tribe Minmatar Republic
252
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Posted - 2014.11.06 12:21:04 -
[16] - Quote
Ghaustyl Kathix wrote:Ix Method wrote:Weapon cap usage bonuses are worse than the devil. You don't use those weapons, then. Without that bonus, a completely passive-tanked Revelation could only fire for a few minutes. If you replace the cap use bonus with an armor resist bonus, you're simply a brick that there's no reason to shoot at, because the ship won't do much of anything on field after a short period of time. The Maller, for example, really needs that bonus in order to compete with the other race's damage cruisers. Not having that bonus forces one of your mids to being a cap booster, so you basically only have two mid slots. That presumes they wouldn't rebalance the weapons when taking away the bonus which, yes, would be completely mental.
Travelling at the speed of love.
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Mr Hyde113
Origin. Black Legion.
180
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Posted - 2014.11.08 19:37:32 -
[17] - Quote
Xequecal wrote:The problem with the Revelation is the metagame, not the hull itself.
The issue is the only thing that matters on a dread right now is DPS. Tank is not relevant, and all dread fits begin with 3 damage mods. This is because right now dreadnaught use is all about getting the target dead ASAP and getting out before 50 supercaps get dropped on you.
If the tank of dreads was actually relevant and people fit them like battleships, just with capital reppers in place of plates, the Revelation would be pretty good. The Moros would have 3 hardeners, DCU, Reactive Armor Hardener, capital repper, and then either a magstab or a second repper. The Revelation would have the same fit except it would also have the option of fitting a second heatsink or two reppers plus heatsink. Same tank + slightly less DPS, or better tank with less DPS. Beam Revs would flat out outperform Rail Moroses, if those were to ever get used.
Now that force projection has been nerfed and smaller scale battles can actually happen without everyone in eve dropping on you, it makes sense that having tankier dreads like the phoenix and hopefully the rev. Yeah in massive battles it prob won't make a huge difference but it could still help by helping them coast out of siege or swap out an EANM for more damage.
10% cap is just useless and unfair when all the other dreads have useful second bonuses. Its like if the moros had a 10% reload time reduction on its guns so it could have 5 second reload at level 5 lol. |
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