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The Penitent
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Posted - 2006.08.26 15:15:00 -
[1]
the yarr factor would be glorious. meanwhile the carebears of lowsec can defend their mining bases with sentry guns, walls, and shields, things that are already in the game and used by npc's in missions.
station society when you dock in a station, you become very egotisical. it's all about MY items, MY ships, and MY science and industry. stations are supposed to be a public place, not someplace you hide in from a camp or take a break from the game. it has all the essentials like repair and refit, but after these simple everyday maintainance tasks are done, most people like to relax at the pub, see some exotic dancers, go shopping, or call a friend. station enviroments are not hard to make. and it is disheartening that ccp put this so far down the road, keeping player interaction limited to chatboxes and bumping into each other with your ships. make it more personal by encouraging vital tasks that can only be done in the station enviroment, such as running the laboratories and factories. entire new professions could spring from people who stop to rest. for example, traders currently just place sell orders on the market and hope for the best. but in the station enviroment, they could actually set up their own shops, with their wares all in one place. those who come to shop or refit could then stop by the exotic dancer hut and pay the bartender, an actual character who can open his tavern when he comes online. he must have a steady supply of janitors to clean up the mess, and marines to keep from fights breaking out.
espionage right. we have covert ops and recon. we can use them to spy on enemy blobs, set up warp in points for snipers and war targets, and explore 0.0 space without risk. but espionage? it boils down to corp infiltration with an alt, which is lame. espionage is about disguising yourself as the enemy, or covertly infiltrate their base ala metal gear solid, and investigate whats inside. with my ideas for station society, you could see how much trade activity is going on in their outpost, how many pilots are visiting, and how many industrialists are setting up nearby for mining ops (and roid base ops).
role playing we get role playing events maybe once every 3 months. it should involve every npc corp on a random schedule with randomized events, every 3-5 days.
npc's npc's are dumb. very very dumb. ok they are braindead. pirate npc's are easy to kill, concord npc's use brute force and cannot be killed or even reasoned with, and npc corp just have mission agents, most of which are useless and/or boring. what we need are agents that give missions that are specific to the corp. for example, the amarr agriculture corp giving kill missions doesn't make much sense. aside from missions, we need more npc's out in space, not just the "agents in space" thing. we need to explore and make contact with neutral npc factions which may or may not tie into an upcoming role playing event. we need realism, not just npc' that appear/disappear as they spawn. there should be npc's that are combat oriented, as well as mining, explorers, traders, and scientists. all doing missions for their own corps, which you can bribe or make contracts with to obtain the fruits of their labors.
discuss
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The Penitent
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Posted - 2006.08.26 15:15:00 -
[2]
Edited by: The Penitent on 26/08/2006 15:19:54 Edited by: The Penitent on 26/08/2006 15:18:28 Every night when i go to sleep, i listen to the EVE soundtrack for a while before I drift away into dreams. I turn off my cd-player and sleep, and I dream. In my dreams I have seen wonderful things that Eve could be. I thought I might share them with you. I have thought about it a lot and here are some things that could really improve the basic parts of the game.
eve is desparately lacking in some areas.
-exploration. -science. -mining. -station society. -espionage. -role-playing. -npc's.
exploration this is what space was supposed to be about. sure its been hundreds of years since the collapse of the eve gate, and there are large expansive empires covering every corner of the galaxy. 0.0 space has been colonized, and some lawless regions have even been civilized, through alliance anti-piracy patrols. but the element of exploration is lacking sorely, in the repetition of travelling gate to gate, region to region. the extent that we have it at now is abandoned cans, hidden complexes, and using the scanner sporadically in hopes of finding something interesting. why should we be bound to warping to gates, planets, and stations in system? as "star trek" put it, the explorer's role is to boldly go where no man has gone before. exploration has always tied closely with science, colonization, and mining. the "brave new world" of new planets, deadspace, spacial anomalies containing hidden wonders beckons to many curious souls. it's where we could uncover rare compounds that aid your corporation's manufacturing, study strange weather patterns on a far-off abandoned world, or make contact with a sub-faction neutral npc. this is what the excitement of space travel is supposed to be about, and it spans more than one profession, not just exploration itself.
-resource discovery as moon mining requirs the tedius deployment of moon probes, this repetetive process needs and overhaul in which pilots can swoop down onto a planet or moon's surface, search the terrain and see first-hand the volcanic formation of minerals that power space outposts.
-scientific study on planets and in space, the intellectual analysis of the eve universe is particurly absent. eve is a pvp game as they say, but what about those that shy away from combat and fall asleep at the wheel while mining rocks? space is a vast area to explore with hidden riches. witness spacial phenomenae like gas clouds, deadspace asteroid fields (similar to the ones you see in missions), comets that shed ice like a blizzard as they pass through a system, solar flares, "northern lights" spacial reflections, micro-organisms on large asteriods that hold the key to boosters and stimulants. on planets scientists could study weather patterns, ecology, enviromental science, geo-thermal activity, and ultimately have the industrial people of his corp harness the renewable resources like waterfalls, rivers, wind, and sunlight to power colonies which mine minerals and t2 compounds on the planet's surface.
mining yes, we have lots of new skills to boost mining. we have fancy barges and tech2 lasers, yet its still the same old thing. target roid, fire laser, fill up cargo, drag into can, repeat. for hours a day. ummm.... no? mining should be an automated process, and only those who are very poor have to do it by hand, just like agricultural farming in real life. we should be able to build giant colonies on large veldspar roids (sometimes seen in complexes and in system astroid belts) which have machinery and drones that automatically mine the roids until the base's cargo space is full. this should only have to be checked on a weekly or monthly basis, depending on the size of the field and the base (small medium and large). of course it would be as expensive to build as a pos but it would make things much more interesting. belt piracy would change from not just preying on small weak targets, but organizing a large fleet of ships to take down these bases and loot their minerals.
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Mr Happ
Gallente Hellbound Saints
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Posted - 2006.08.26 15:20:00 -
[3]
go play wow
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Darkon Gatland
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Posted - 2006.08.26 15:28:00 -
[4]
Edited by: Darkon Gatland on 26/08/2006 15:28:56
Originally by: Mr Happ go play wow
Leave him alone, fool!
You're the one who should go play wow.
I liked reading this and there are some good points.
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Exiled One
Amarr Imperial Shipment
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Posted - 2006.08.26 15:30:00 -
[5]
Originally by: Darkon Gatland Edited by: Darkon Gatland on 26/08/2006 15:28:56
Originally by: Mr Happ go play wow
Leave him alone, fool!
You're the one who should go play wow.
I liked reading this and there are some good points.
Go play wow, fool!
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Moridin
Interstellar eXodus R0ADKILL
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Posted - 2006.08.26 15:34:00 -
[6]
all fine ideas.
are you going to program them and implement without crashing the server?
ideas are all fine but creating all the content something different |

Ikarti Danaro
Caldari Aegis Initiative
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Posted - 2006.08.26 15:34:00 -
[7]
Originally by: Darkon Gatland Edited by: Darkon Gatland on 26/08/2006 15:28:56
Originally by: Mr Happ go play wow
Leave him alone, fool!
You're the one who should go play wow.
I liked reading this and there are some good points.
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Mr Happ
Gallente Hellbound Saints
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Posted - 2006.08.26 15:35:00 -
[8]
Originally by: Darkon Gatland Edited by: Darkon Gatland on 26/08/2006 15:28:56
Originally by: Mr Happ go play wow
Leave him alone, fool!
You're the one who should go play wow.
I liked reading this and there are some good points.
Post with yeh main wuss
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Infinity Ziona
Apostasia
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Posted - 2006.08.26 15:39:00 -
[9]
I spent a significant amount of time when I first started playing EvE search 100's of systems for special things.
Back then there were little hidden bases with NPCs and spawning loot cans but they all were at moons and other places that were easily found.
I was disappointed about the lack of hard to find, rewarding content and still am, as you are.
Signed.
Click Me
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wierchas noobhunter
Caldari The Collective Against ALL Authorities
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Posted - 2006.08.26 15:45:00 -
[10]
tbh i realy like your ideas specialy the station part and landing on planets and moons to explore and find minerals
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Mr Bondy
Regeneration Axiom Empire
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Posted - 2006.08.26 15:50:00 -
[11]
I looked at the topics u covered - i went straight to look at the mining section (cuz i do like mining, but shhh)
*Sarcasm mode* Automated mining bases...like POS's ? Build on large objects...like moons ? Checked and emptied when full....like silos ? Come in small/med/large sizes.....like POS's ? and wait for it... cost as much as a POS *End sarcasm*
You've described POS's - well done Enough flaming - at least somebody is thinking about non-pvp content, even if it isnt original MrB
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Verus Potestas
Caldari Fiat Mort
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Posted - 2006.08.26 15:58:00 -
[12]
Originally by: Mr Happ go play wow
Can you give me a link to a thread where you have been useful and/or constructive?
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El'Tar
Caldari Out Siders Ascendant Frontier
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Posted - 2006.08.26 16:14:00 -
[13]
I sign the exploration suggestion...
Exploration SHOULD be a huge part of the game... sadly, it cant work... U can explore and discover in a single player game... but when its an MMORPG the "hidden stuff" will be found within a week, and will be posted all over the place, so everyone would know... :S
So... even though i would LOVE it to be implanted, i dont think it would work... maybe random spawns would be an idea?
Proud citizen of ASCN |

Genericforumalt
Minmatar Republic University
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Posted - 2006.08.26 16:20:00 -
[14]
Originally by: Exiled One
Originally by: Darkon Gatland Edited by: Darkon Gatland on 26/08/2006 15:28:56
Originally by: Mr Happ go play wow
Leave him alone, fool!
You're the one who should go play wow.
I liked reading this and there are some good points.
Go play wow, fool!
Go play SWG
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Hydro Jen
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Posted - 2006.08.26 16:23:00 -
[15]
Originally by: Genericforumalt
Originally by: Exiled One
Originally by: Darkon Gatland Edited by: Darkon Gatland on 26/08/2006 15:28:56
Originally by: Mr Happ go play wow
Leave him alone, fool!
You're the one who should go play wow.
I liked reading this and there are some good points.
Go play wow, fool!
Go play SWG
I know why dont you all play Eve Online, heard its a great game.
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Soulita
Gallente
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Posted - 2006.08.26 16:36:00 -
[16]
Originally by: Moridin all fine ideas.
are you going to program them and implement without crashing the server?
ideas are all fine but creating all the content something different
Yea, agreed, fine ideas in general. From reading the dev blogs I have the impression that CCP probably likes some of them as well.
But obviously implementation of fine ideas is a time consuming process wich also calls for prioritizing. So some things come first, others later, and yet others are never implemented.
I am sure if EvE lives long enough we will see quite a bit of new content, some probably going in the direction of your ideas.
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Exelle
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Posted - 2006.08.26 16:39:00 -
[17]
Why do ignorant people always have nothing more constructive to say about a post that dares to suggest the game is less than perfect by saying "Go play wow"? I find it strange that such children can even know how to play the game.
The original ideas were a good starting point because the game does need more to do from the viewpoint of game-led content and ideas - if you rely on the players to generate everything, I worry, given some of the idiots that reply to these posts.
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Serpico Ripley
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Posted - 2006.08.26 17:19:00 -
[18]
Jeez, some of you guys are negative nellies. Guy has some good points that even CCP have talked about sparsely.
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Great Artista
Earthbound Inc.
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Posted - 2006.08.26 17:26:00 -
[19]
I want my own habitation module to 0.0 SS and use it to refit and storage things. It would make the 0.0 a bit more attractive, so maybe people would like to come down there.
Its kinda dull these days, because you have to be in alliance to even gain freaking refitting abilities. -------------
½Artista - One name. One legend.+
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Raem Civrie
Umbra Congregatio Interstellar Alcohol Conglomerate
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Posted - 2006.08.26 17:38:00 -
[20]
Edited by: Raem Civrie on 26/08/2006 17:44:33
Originally by: Mr Happ
Originally by: Darkon Gatland Edited by: Darkon Gatland on 26/08/2006 15:28:56
Originally by: Mr Happ go play wow
Leave him alone, fool!
You're the one who should go play wow.
I liked reading this and there are some good points.
Post with yeh main wuss
What's the point of your posting? Why DO you even post?
You're kinda like the kid that points and shouts "YOU'RE FAT" at some butter whale out in the street, when everyone else is thinking the same but doesn't feel the urge to scream it out loud.
P.s. I like some of your ideas, and CCP has been talking about expanding the game in alot of the areas you're talking about. I'm gonna go ahead and personally nix the Espionage part though. At that point you might as well just use infiltrators rather than implement potentially bland gameplay mechanics to substitute player-to-player interaction. ----
Nothing I ever say is official |
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ChanibintLiet
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Posted - 2006.08.27 10:43:00 -
[21]
Since this is a wish list and not a flame war I'll ad my 2 isk to the list.
What I'd like to see changed is teh way mining barges work. Granted, i love the look of the ships. i just think that they way they work now is kind of dumb. A barge is a square tub that you fill with stuff and then push around with another boat from place to place. So, what we have is more or less a Destroyer with mining equipment instead of guns. now, If you look at it from a differant angle, the barge should work more like a Farmers harvesting combine. You wouldn't harvest the ore into a cargo hold like you do now. tht would be changed to an ore Hopper basicly just a cargo hold that is opne to space and you can't put othr stuff in other than ore. this would need to be much bigger than the holds are now since you can fill a brage in one or two cycles. once your ship is full, you would have to do one of two things. Either dock and unload or transfer your load to a waiting Ore barge. Pbasicly just a large hauler that can only carry ore. Moving the ore would be done by a Transfer array Mod since neither one of these ships can use scoop from or into a Jet can. (I know thats how it's done now but that has always seemed kind of dumd for a verity of reasons we won't go into.) the transfer array could work by targeting the ship, clicking the mod witch opens a trade like window. Now the target pilot accepts the transfer request like a trade or convo, and now the miners moves ore the amout of ore to be transfered onto the window and hits go. a graphic like what your see whne mining crossed with that of a Nos or other energy typ weapon would now start and last for a minute or two while the ore is being transfered. you would not be aloude to transfer more than the target ship can hold so as to avoid spilling. once full the transfer would stop and off you go again. This system would compleaty avoid your ore being stolen from a jet can since you dont' use one. Granted, this would only be for the T1 and T2 barges and not for minign crusers or any other normal ship outfitted to mine.
The nest think I would like to see is a Capatal mining ship. It would need to have a cargo hold for jump fuels as well as an ore hopper to store mined meterial. It would also be nice if it had a small or med refinery on it. you's still need to transfer to a cargo ship but that could be done by the Transfer array or maybe evern by a docking ring. Maybe the anamations could look like a ship being tractorbeamed iinto place along side the mega miners then loadign arms moved into place and the transfer begins. the mega miners would be able to use extra mining drones but not extra attack drones or fighters to keep it from being used as a combat ship. still it would need a few weapon slots for defence against rat spawns since as a cap ship it could only be used on .4 or lower secters.
All this assumes that the pilot has all the required skills of course. the only down side to this I can see is that Macro miners would have a field day with it and the pirates would cry because they can't look their cans anymore. I think co combat against greafing the trnsfer array would need a tracter beam feature to keep both ships in position so someone couldn't ram them out of position next to ach other during the transfer. Although they both could be bumped togather as if they were one ship and not two. they would jsut stay at the same distance from each other and maybe do that wable thing like you do now when you it something.
oh well. I guess it's nice to dream of how things could be and wich for a time when it could be. Until then I'll just do things the way I have be.
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spookz
Freedom Confederation
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Posted - 2006.08.27 10:52:00 -
[22]
Originally by: Infinity Ziona I spent a significant amount of time when I first started playing EvE search 100's of systems for special things.
Back then there were little hidden bases with NPCs and spawning loot cans but they all were at moons and other places that were easily found.
I was disappointed about the lack of hard to find, rewarding content and still am, as you are.
Signed.
These used to add a bit of uniqueness to solar systems. I was a bit dissapointed when CCP removed them all, I had found some pretty cool ones that weren't at moons.
"I want these motherf*****g sharks off the motherf*****g roller coaster!" |

Savio
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Posted - 2006.08.27 10:53:00 -
[23]
I would wish Eve had more none combat path to follow, more resource gattering than just mining, how about gas mining? i would also love if the mining part would be made bigger.. it seems there are to few diffrent minirals?
I Would also like some kind of station activity, how about making stations into 3d chat rooms, with isotromic views? each stations could have diffrent rooms, bars, disco, lounges and so on, where you could walk around and talk.. mabye even buy your own apartment? decorate it? buy different stuff for your character, jevely and so on?
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Sha'blach
Amarr Cereal Killerz Chimaera Pact
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Posted - 2006.08.27 11:50:00 -
[24]
Hell, I'd just settle with black holes and big ass nebulas, binary and trinary star systems. Maybe a comet here and there.
But yeah... Black hole... I'd be the first to fly right into it. =) Yarr ------------ Peregrinus Amarria Your signature is too large. Please see the Forum Rules for the limits - Serathu ([email protected]) |

Za Po
Caldari
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Posted - 2006.08.27 13:23:00 -
[25]
A nice analysis of what would improve the game. HOW to do it is the hard part, of course. Videogames have always been about combat because combat is damn easy to implement. Roleplaying, diplomacy and exploration... not so much. But CCP is slowly working towards those objective.
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voidvim
Minmatar Genco Interstellar Alcohol Conglomerate
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Posted - 2006.08.27 14:18:00 -
[26]
Nice see other people thinking about adding to eve in more ways then just add new ship or ship moduals.
A lot of your ideas have been coved in dev blogs so your ideas are not unreasonable or imposible to implemnt. some of the elements of exploration will come in the next update as well as new mining.
Ignore the rude repies to your post, eve communite like all communite has it share of them.
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H JAY
Caldari FISKL GUARDS Freelancer Alliance
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Posted - 2006.08.27 22:33:00 -
[27]
Originally by: Mr Happ
Originally by: Darkon Gatland Edited by: Darkon Gatland on 26/08/2006 15:28:56
Originally by: Mr Happ go play wow
Leave him alone, fool!
You're the one who should go play wow.
I liked reading this and there are some good points.
Post with yeh main wuss
i am not one of his alts but just leave him alone and the post why post if all your gonner say is bad stuff about it i think the station bit would be great, also little space farm's 
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Lisento Slaven
Amarr The Drekla Consortium New Eve Order
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Posted - 2006.08.28 00:35:00 -
[28]
I want Space Whales. I posted a long time ago about this and everyone liked the idea.
Space whales are a new form of "asteroid" that FIGHT BACK! You need a "Whaling Ship" in order to harvest them. And space whales come in varying sizes and types! The lower sec you go bigger the size and the rarer the type you *might* encounter. That's right...I said MIGHT encounter. You actually have to HUNT for them! They will not be contained in a specific spot at any one point. They will be random...and you must HUNT! They will not come up on ordinary ship scanners, so maybe you would have to buy a "Space Whale-Finder" to hook on the back of your space whaling barge!!!!!!! It'll even have a cool picture!
Space whales get killed (harpoon through the face) and you harvest their bodies for resources that I suggested a long time ago for making implants or other rare stuff...or at the very least you could turn in the "corpse" for a cool reward and trophy of some sort.
I want space whales. My signature has talked about space whales for months. ---
Lisento Slaven wants to be a Space Whaler in EVE.
Put in space whales!
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Mtthias Clemi
Gallente The Echelon Black Flag Alliance
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Posted - 2006.08.28 01:26:00 -
[29]
Originally by: Hydro Jen
Originally by: Genericforumalt
Originally by: Exiled One
Originally by: Darkon Gatland Edited by: Darkon Gatland on 26/08/2006 15:28:56
Originally by: Mr Happ go play wow
Leave him alone, fool!
You're the one who should go play wow.
I liked reading this and there are some good points.
Go play wow, fool!
Go play SWG
I know why dont you all play Eve Online, heard its a great game.
How i love these forums so...
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Tareen Kashaar
eXin Alliance
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Posted - 2006.08.28 02:43:00 -
[30]
Edited by: Tareen Kashaar on 28/08/2006 02:42:58 I dreamt of blood raiders last night. In the dream, a friend got a blood raiders faction racing ship, which was kinda tiny. Then we had a race.
Too much ratting in an inty can mess with your head.
</ot> --- WTS: Forum Signatures, 30mil a piece. Evemail me!
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