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Zodeac
Multiplex Gaming The Bastion
0
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Posted - 2014.11.10 04:12:29 -
[1] - Quote
Have a way that in the middle of warping to something that the pilot can do an emergency stop so that they come out of warp before they get to where they are going and because of slamming on the brakes at high speeds is not recommend and dangerous that ship would lose half its shield, half its armor, and half its hull.
This would be use full for those finding them self's warping to a gate camp or to some where they really don't want to go but doing so will cost them a nice repair bill or the chance of losing your ship if you get in a fight will someone after doing such a maneuver
Thoughts please
VR Zodeac |

wopolusa
Pseudonym. Shadow Cartel
14
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Posted - 2014.11.10 04:30:30 -
[2] - Quote
This has been a topic since the dawn of time, basically theres no way to do it without it being exploitable. And even if we could it removes a lot of the risk associated with Low/Null that is already too easy to evade. |

Aran Hotchkiss
Phoibe Enterprises
11
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Posted - 2014.11.10 05:22:08 -
[3] - Quote
For what it's worth, emergency pod eject?
Pod ejects from ship and de-accelerates from warp, ship lands at original destination un-piloted. |

James Baboli
Ferrous Infernum
233
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Posted - 2014.11.10 05:57:23 -
[4] - Quote
Aran Hotchkiss wrote:For what it's worth, emergency pod eject?
Pod ejects from ship and de-accelerates from warp, ship lands at original destination un-piloted. This I could get behind. It would still be broken in many cases, but it costs whatever the ship was every time. Just gotta make sure this isn't used to turn a ship into a warp cannon, as some ships with certain rigs and implants/etc would get up to a very high warp speed, and then exit warp moving very very fast if all those modules deactivated.
Making battleships worth the warp
Tech 3 battleships.
Moar battleships
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Aran Hotchkiss
Phoibe Enterprises
11
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Posted - 2014.11.10 05:59:34 -
[5] - Quote
However.... Would make pipe-bombing much less satisfying... And my my, RnK make such lovely vids....
I'm conflicted about it. Seriously. :x
On the topic of warp cannons, maybe I've misunderstood what you mean but
You push eject in-warp Your ship continues on un-affected (i mean warp destination is pre-determind so I'd expect leaving warp speed pre and post ejection the same for simplicity's sake) And your pod begins decelerating out of warp at its fastest possible rate.
Both ships would, as with normal warps, come out of warp at 0 m/s, run by me again what you mean by warp cannon? |

Alvatore DiMarco
Capricious Endeavours Ltd
3075
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Posted - 2014.11.10 06:22:14 -
[6] - Quote
Oh it's this thread again. How wonderful. |

ISD Ezwal
ISD Community Communications Liaisons
2650
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Posted - 2014.11.10 12:37:39 -
[7] - Quote
As there is already a thread on the same topic, this one gets a lock.
Thread locked.
The Rules: 17. Redundant and re-posted threads will be locked.
As a courtesy to other forum users, please search to see if there is a thread already open on the topic you wish to discuss. If so, please place your comments there instead. Multiple threads on the same subject clutter up the forums needlessly, causing good feedback and ideas to be lost. Please keep discussions regarding a topic to a single thread.
ISD Ezwal
Vice Admiral
Community Communication Liaisons (CCLs)
Interstellar Services Department
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