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Aiina Sahalin
Imperial Academy Amarr Empire
0
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Posted - 2014.11.10 18:19:19 -
[1] - Quote
Hi capsuleers,
I just started playing Eve for few days and finished some of the agent missions that Aura suggested. And going to decide my future path. So far I'm interested in mining & manufacture, maybe some trading too.
A little bit background preference first, I'm mostly a solo player, coz I have no mic and my spoken English is not good. But I don't mind subscribing two accounts if I need. I prefer not involve in PvP (at least b4 I'm good knowledge of this game).
Here's my plan... for 3 characters:
A) mining, manufacture, research B) Trading C) Military and war things (only start training after A & B are well developed)
So.. my questions: 1. should I put all these 3 characters in a single account? or split them in two? 2. Is it ok for character A to have all of the 3 areas of skills? or should I further split them up? 3. I know we can buy PLEX to train multiple characters in a single account, but it seems that paying for 2 account is more cheap?
I still have lots of newbie questions, but I guess these are most important for now
Sorry about my English, as it's not my mother language. And I appreciate any comments and help, thanks! |

Cara Forelli
Green Skull LLC
697
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Posted - 2014.11.10 18:45:23 -
[2] - Quote
Aiina Sahalin wrote:Here's my plan... for 3 characters:
A) mining, manufacture, research B) Trading C) Military and war things (only start training after A & B are well developed)
So.. my questions: 1. should I put all these 3 characters in a single account? or split them in two? 2. Is it ok for character A to have all of the 3 areas of skills? or should I further split them up? 3. I know we can buy PLEX to train multiple characters in a single account, but it seems that paying for 2 account is more cheap?
1. Two accounts is cheaper for long-term skill training. The multiple character training is a good option if you want to train a low-skill alt for just a month or two. Having two accounts also lets you run both character simultaneously.
2. Your A and B can be trained on the same character quite easily. It doesn't take long to have decent trade skills, and it's usefull to have them on your industrial character. It doesn't hurt to have a separate alt with only trade skills that you leave in the market hub to buy/sell though. As for combat, it's better to have a separate character because almost none of the industrial skills are useful in a combat setting, and there are some drawbacks which you may want to avoid (for instance ruining your security status and getting locked out of high sec like me!)
3. See 1
www.ensignyooch.wordpress.com
New player with questions? Just want to chat? Join my public channel in game: House Forelli
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Toshiro Hasegawa
Phoenix Rising Incorporated
106
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Posted - 2014.11.10 19:08:33 -
[3] - Quote
mining is better done with multiple accounts ... at least 2 .. mine with one haul with the other .. or mine with 2 then mine with 1 while the 2nd changes ships and hauls.
trading can be done with a 2nd character on the first account .. train up a little to lower some overhead - but that should work .. not a trading expert.
pvp skills and industrial skills dont overlap .. i am a product of trying to do both ..well and alot of other stuff all on one toon and i do none of it too well.
someone people subscribe to the "do it all with 1 character on one account" other people have 20 accounts and use 3rd party multiboxing software.
i use multiple accounts, 4 in total and have used all the characters on all the accounts.
#1
Main - does it all - pve and pvp 2nd - CEO of holding corp (when i want to bounce out of a player corp but not into NPC corp) - also a trade alt. 3rd - Cyno alt
#2
Hauler alt - Leadership alt, cloaky leave him somewhere to watch local alt - can also fly orca for mining, and lately also Hulk for mining 2nd - Cyno Alt 3rd Cyno Alt
#3
Miner - refiner 2nd - was Jita trade alt, but now training for pvp fun, low skill .. seeing what its like to start from scratch 3rd - Cyno alt
#4
Hauler alt (OOC - out of corp) toon has always been in NPC corp so less ways to trace it back to main. Training to be Orca, mining leadership alt. 2nd - Cyno Alt 3rd - Cyno Alt
lots of cheap cyno atls are necessary if you have jump capable ships, or if you want to help your corporation (should you find yourself in one) get their ships moved around.
I can mine with 4 accounts .. or PVE or PVP with 2 (not at the same time .. but log in A to do something then later log in B to do something else) and both have a hauler alt nearby to run and grab stuff from trade hubs in case of War Decs or the like.
For that reason i would suggest 2 accounts .. but as you are very new .. i dont know if you want to bother or not .. i guess if the money isnt a big deal then why not. More accounts allows for flexibility due to the way the skill training works.
History is the study of change.
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Aiina Sahalin
Imperial Academy Amarr Empire
0
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Posted - 2014.11.10 20:03:49 -
[4] - Quote
I also think Miner + Transport is the way to go for me, more efficient...
So, two accounts! 
Just hope that my old pc can handle 2 clients at the same time... |

Jvpiter
Jovelike
0
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Posted - 2014.11.11 04:00:46 -
[5] - Quote
Make a pilot for PVP and another for industry and hauling. You will find that the skill point investment for mining is substantial, and a competent industry/trader pilot can more easily purchase all the minerals he needs for manufacturing.
Trading is an interesting career path and the skill point investment is quite small -- compared to how expensive industry or mining skill books can be.
And as for hauling, contracting your shipping needs may just be better for your enjoyment and your dollars-to-training investment in the long run. |

Caleb Seremshur
The Atomic Fallout Kids
412
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Posted - 2014.11.11 07:28:06 -
[6] - Quote
I'm not really sure that telling someone brand new to the game that they require double the commitment as you'd think in terms of activated accounts is really a good idea or even ethical.
OP to answer you question succinctly:
most of the basic skills are 1x skills, these will take around about 4 days to train to level 5. I would suggest just focussing on the 1x and 2x skills that directly benefit your goals first and try that for a while before setting your sights on something concrete. In a mere 28 days you could have a very reasonably skilled frigate for fighting. Or even a passibly skilled cruiser in the same timeframe.
I would recommend diversifying your skills around so you don't burn out on one activity or the other. If you intend to take a given profession seriously over another search for a player run corp that already does it and take some of their advice and techniques on board.
EVE mimics real life in a lot of ways, don't try and reinvent the wheel. Iterate on other people's success.
Join channel Aussies in space to chat with AU/NZ players
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Heather Austrene
Fried Liver Attack
18
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Posted - 2014.11.11 08:31:32 -
[7] - Quote
I have not been playing long myself, but in a short time realized I wanted more than one toon for much the same reasons you have brought up.
Originally on my main I planned to train basic mining (up to t2 fit barge) and then concentrate on mission running (cruiser/bc/and now BS skills). This is what I did, but if I had it to do over again, I would have skipped mining altogether, or trained it on my indy alt. This toon also has sufficient exploration skills, which is more fun than mining, imo.
I created a second toon for trading/industry.
And then recently a third toon. I decided i wanted to learn PvP after all. I skipped over frigate/destroyer skills on my main, and didn't want to ruin my standings on my main. So this third character is focused on frigates and destroyers for PvP.
This pretty much allows me to explore most of the possibilities in Eve (after playing only 3 months, which is difficult with one character due to the limits of skill training.
They are all on separate accounts, which allows them to be simultaneously online if necessary. I also have an alt that does not have any skill training sitting in Jita to watch the market, my actually trading alt operates mostly in Amarr. |

Toshiro Hasegawa
Phoenix Rising Incorporated
107
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Posted - 2014.11.12 15:08:47 -
[8] - Quote
I should have stated it .,. and im going to do so here so it does get lost as an edit
a 2nd account is a good idea IF the monthly sub is no big deal... if you are like me and have a decent job and extra $15 a month is a really good return on your investment for the fun and less hassle in game then i dont see it as a bad idea even for a completely new player. I was good last week and brought all my food and coffee and drinks to work, which i dont usually so i probably saved myself $50+ - good for the accounts i have.
if you are tight on cash then i would hold off until either you know you need .. and need is not want .. or until the cash isnt an issue and you have the want.
History is the study of change.
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Aiina Sahalin
Imperial Academy Amarr Empire
0
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Posted - 2014.11.12 16:42:19 -
[9] - Quote
After reading some more threads on the forums, I could tell the majority of players are subscribing at least 2 accounts. And yea I think I'll be one of them too. Greatly because of the evil passive training system, but don't get me wrong, I like it!
I think what's even better is if they emerge the UO (ultima online) skill system into eve, that is, in short you raise a skill if you use it. For example if you do mission and kill some rats, you raise the skills involved. That's additional to the passive time-based skill points. So we can work hard on some skills if we really want to boost them faster, while still have some amount of basic skill point earned while offline, that would be awesome!
One more question tho, If I queued up many skills long enough, and if my subscription expired, do they continue to train? |

Cara Forelli
Green Skull LLC
701
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Posted - 2014.11.12 16:48:28 -
[10] - Quote
Aiina Sahalin wrote:I think what's even better is if they emerge the UO (ultima online) skill system into eve, that is, in short you raise a skill if you use it. For example if you do mission and kill some rats, you raise the skills involved. That type of system typically leads to boring grinding. IE chopping down every tree in the forest for no reason to improve your wood cutting skill.
Quote:One more question tho, If I queued up many skills long enough, and if my subscription expired, do they continue to train? Nope. Skill queue stops as soon as your sub expires.
www.ensignyooch.wordpress.com
New player with questions? Just want to chat? Join my public channel in game: House Forelli
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Aiina Sahalin
Imperial Academy Amarr Empire
0
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Posted - 2014.11.12 17:13:28 -
[11] - Quote
Cara Forelli wrote:That type of system typically leads to boring grinding. IE chopping down every tree in the forest for no reason to improve your wood cutting skill. Ouch, that was exactly what I did in my UO life! 
It's because they made it the only way to train, and ridiculously long. For eve, longest skill train to lvl 5 is like 10-15 days? idk coz I'm still new. But let's say 20 days, if we could work hard to make it like 16-17 days, that seems reasonable enough. Anyway thats just my thought. Even now 100% passive training I'm still love it. |

Toshiro Hasegawa
Phoenix Rising Incorporated
108
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Posted - 2014.11.12 17:58:05 -
[12] - Quote
I dont know what the longest skill train is .. but they range from a couple of days up over a month and half if memory serves .. u have done multiple 30 day + skill trains .. but that is for advanced things that you have no need to worry about - if you get into battlecruiser V or L guns V .. you are lookingat 15-25 days trains .. depending on the skill level, you attribute mapping and what implants you have.
for most stuff though lv III or IV is ok for alot of skills .. and for entry level stuff . .. 1/2 day to 4 days is tops.
i am pulling those numbers out of ... well im making them up based on memory .. which is far from being 100% .. but should give a rough idea.
History is the study of change.
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Tau Cabalander
Retirement Retreat Working Stiffs
4322
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Posted - 2014.11.12 18:51:59 -
[13] - Quote
Aiina Sahalin wrote:I also think Miner + Transport is the way to go for me, more efficient... So, two accounts!  Just hope that my old pc can handle 2 clients at the same time... For what it is worth, I've frequently posted about my shadow in these forums. Perhaps it will help give you ideas.
The most recent post being: https://forums.eveonline.com/default.aspx?g=posts&m=5190504#post5190504
My laptop can handle 4 clients running in windowed mode, and with all graphical settings either disabled or minimized, and it isn't a gaming laptop. |

Ziela Mangeiri
Warp Nomads
1
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Posted - 2014.11.12 22:05:32 -
[14] - Quote
If you are going to run multiple alts, you will benefit from focusing each of their skill sets around different things - you might want a miner/refiner, a scientist/producer, and a pilot (train for industrials first to get into trading, and combat ships later - you'll want to get into it eventually :) Many of the skills will overlap with a trading pilot skillset, mainly the navigation skills which allow your ships to.. well, fly better. They're useful when hauling things over long distances, and in combat alike.
Just my 2cents! |

Crimson Draufgange
Extreme Overkill Inc.
7
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Posted - 2014.11.14 00:25:38 -
[15] - Quote
Aiina Sahalin wrote: Here's my plan... for 3 characters:
A) mining, manufacture, research B) Trading C) Military and war things (only start training after A & B are well developed)
So.. my questions: 1. should I put all these 3 characters in a single account? or split them in two? 2. Is it ok for character A to have all of the 3 areas of skills? or should I further split them up? 3. I know we can buy PLEX to train multiple characters in a single account, but it seems that paying for 2 account is more cheap?
I still have lots of newbie questions, but I guess these are most important for now
Sorry about my English, as it's not my mother language. And I appreciate any comments and help, thanks!
- If you put all the characters into 1 account, and you want to train them all at the same time, you'll have to buy 2 plex every 30 days to continue the training for all 3 characters. You can only have 1 character from 1 account logged on at any given time.
If you have 1 character on 3 different accounts, you'll be able to train all those characters at the same time and have all characters online at the same. The downside to this is having to pay subscription fees for all the accounts if you wish to keep them active all the time, otherwise they go inactive. When they go inactive, all skill training stops and you obviously can't play on those accounts until you re-sub them.
- After training into skill set (trading or industry), it's not uncommon to train into other skill sets (like combat). It would be a good idea to only train for one at a time. Master one skill set, then move on to the next one.
- Depends. If you can manage to make enough in-game cash to buy plex off the market for all your accounts in a month, then that method would be cheaper than paying for all accounts with real cash. Depends how you look at it.
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Baneken
Arctic Light Inc. Arctic Light
376
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Posted - 2014.11.14 09:48:05 -
[16] - Quote
Toshiro Hasegawa wrote:I dont know what the longest skill train is .. but they range from a couple of days up over a month and half if memory serves .. u have done multiple 30 day + skill trains .. but that is for advanced things that you have no need to worry about - if you get into battlecruiser V or L guns V .. you are lookingat 15-25 days trains .. depending on the skill level, you attribute mapping and what implants you have.
for most stuff though lv III or IV is ok for alot of skills .. and for entry level stuff . .. 1/2 day to 4 days is tops.
i am pulling those numbers out of ... well im making them up based on memory .. which is far from being 100% .. but should give a rough idea.
Longest skill on my list atm. is capital ships V (14) that takes 50days and titan(16) that takes 57d to V However I have no desire nor need to train a titan (game mechanics, costs and all) and I rarely use my Thanatos to anything now that I live in a WH. So that's easy 117 (50 +67 them prequisites) days shaved off from a skill plan. 
hence it usually more prudent to just train first on lvl 4 unless 5 unlocks another skill/ship/ or a gun and even then consider if you would be better off training something something else and then returning back to those long skills with a remap.
Though from early on it's important that you have a plan and have allocated your remaps accordingly though your first year is spent on training and unlocking pretty much everything, you have those 3 remaps for reason when you start. |
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