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Thread Statistics | Show CCP posts - 13 post(s) |

Lady Rift
What Shall We Call It
106
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Posted - 2014.11.14 14:41:41 -
[1] - Quote
Sentient Blade wrote:CCP Nullarbor wrote:You can bind the keys however you like. Edit: RubberBAND beat me to it  Most likely. But make sure the defaults are set to traditional flight controls (i.e. pushing up makes you nose go down).
my understanding is that there are no defaults if you don't set it yourself there are no keys bound and cant use it. |

Lady Rift
What Shall We Call It
106
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Posted - 2014.11.14 15:00:43 -
[2] - Quote
Owen Levanth wrote:Mostlyharmlesss wrote:This is a pants on head ******** gimmick that could've been developed into another, more useful, feature.
Like, say, make the current well working mechanics more obvious and easy to use. Only in Eve will you find people who object to sensible gameplay mechanics. Do you want to control your car with mouse-clicks, too?
yes If i could set my route and just click to start and not have to worry about anything else on the way there yes please |

Lady Rift
What Shall We Call It
106
|
Posted - 2014.11.14 18:30:20 -
[3] - Quote
Xindi Kraid wrote:You had to observe new players to figure out it might be a good idea to at least research the possibility of this? We've been asking for it for years now. === So my biggest concern is how likely this is to cause rubberbanding? Also how will ships fly under TiDi influence?
unresponsive brick like everything else in tidi. |

Lady Rift
What Shall We Call It
107
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Posted - 2014.11.18 19:49:55 -
[4] - Quote
YuIia wrote:Great work CCP very impressed with you guys lately. Biggest change the game has ever and possibly will ever get.
Now just remove orbit and keep at range from pvp and you have a modern game!
Seriously.... throw away automated movement and you will have twitch skill based combat finally. This would also eliminate almost all botting, if combined with not being able to click approach for asteroids and npcs only. (Keep it for pvp as it's important for fleet orders)
nope if you cant set orbit you shouldn't be able to click approach pve or pvp. you want twitch controls but don't want to have to use them for everything. |

Lady Rift
What Shall We Call It
108
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Posted - 2014.11.20 16:42:45 -
[5] - Quote
rufina reed wrote:YuIia wrote:[quote=Lady Rift][quote=YuIia] The main reason MANY real competitive mmo players and guilds won't try eve is because of the lack of twitch or skill in movement. If you could just press keep at range and perfectly out range someone in say, world of warcraft and never be hit it would feel really cheesy and not competitive. While all eve players have had to make this compromise and deal with the cheesy skill-less movement this game has to offer, there could be many more players CCP could be reaching with real movement. oh back when i played WOW there were builds exactly like that, think the fire wizards were the worst, best range in the game and could snipe players with out being attacked.
WOW isn't twitch based. you click on target and you spam your macros. WOW is gear grind people haven't moved to eve because it is impractical to ever use the best "gear" on your ships (best "gear" would be officer mods for everything) as you lose it when you die.
To play a twitch based game I would want to have have my response time to the server be the limiting factor not a server tick of one second. Any real movement will feel unresponsive to the hardcore twitch fan base and wouldn't attract them. How are those competitive mmo's player going to like 10% tidi where the server is moving so slow. It will be like trying to play counter strike source on a 26k modem.
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