
Phoenix Jones
Isogen 5
879
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Posted - 2014.11.17 18:23:55 -
[1] - Quote
Brainstorming frigate holes right now. Tldr warning fyi.
Assuming these are here to stay, I want to list out the issues as I see them atm.
1) wolf rayet effect (has to be better options) 2) stuff to do in the frig hole? 3) living in a frig hole. 4) finding frig holes. 5) transport through frig holes.
1) wolf rayet effect. This needs to go and be replaced with something viable for frigates and destroyers. I would create a new effect. Inside the shattered frigate holes, has a White Dwarf Star with a similar effect to the wolf rayet, except buff hit points on shields, armor and hull, vs just a armor resist, and remove the Dps increase (maybe add in a 3rd effect). Fights should last longer, not be a alpha the field first race. This should also give the ships enough ehp to survive sleeper sites without being max skilled. This also returns shield frigates to this hole.
2) Stuff to do in the frig hole? people have been asking for pi, pos,s, etc. that isn't needed. You have sleepers, exploration sites, gas sites. Assuming frigates can do them all, that should be enough activity. I would consider increasing the isk per hour in these places. Easiest way is to add in c5 and c6 wormhole gasses (sleepers adjusted down in scale capable for a frigate to do), and put in micro escalations (keep it simple, in each site, spawn an extra wave of enemies for each extra person that shows up, maximum 1 extra wave. Meaning you aren't penalized if you bring a buddy, but you can't farm it endlessly. Isk bonus for a friend, isk negative for 3 or more friends. The other issue here is that to do combat sites, you would need a probing ship. The majority of the probers are exploration ships and bombers. Consider making the combat sites all warpable so at least it doesn't become mandatory to equip a depot, probe launcher and probes for a combat frigate.
3) living in a frig hole. Some people will do this. People forget that a secure container cannot be probed out (can store your fat Lewts in there). It can be dscanned out but that's a good deal of effort. With yurts and cans, living in one is possible, just highly difficult. At this point I think it's ok, least for now. See below for some ideas and concepts for this.
4) finding a frig hole. I do believe this is the more difficult part of these new holes. Ive had a few concepts of making these more accessible (everything from a single scanner sweep systemwide would make them show up, from just removing the probe part and make the signatures show up on overview automatically without needing to probe at all (very anti wormhole)). I do believe the main issue with these will be finding them. There are over 2500 wormhole systems. There are 25 of these. The possible rarity of finding one is somewhat redicilous, especially since they cannot be rolled for. It's not my decision but unless you want these used, they will have to be relatively easy to find. How and in what way I do not know.
5) transports through frigholes. There is a possible golden opportunity being missed here, and that is transit through these holes. Currently, only ships at or under 2 million mass will fit into these holes (to prevent larger ships from going in). I do believe some larger ships should be able to go in, but still non cruiser ships. You can increase its max mass to 9,000,000 and keep all cruisers out.
5a) ice mining. Unless you intend to introduce ice lasers, let the venture ice mine and reduce ice volume by 900, it's pretty pointless to put ice in here. But if you do want ice here, you'd have to allow at least a procurer in here, but it's mass is way too high. You would have to cut it's mass by at least 11,000,000.
5b). One of the transport ships should have access to this hole. The best option would probably be the deep space transport. It's tanky enough to survive without melting, and can't perma cloak (vulnerable to bubbles).
5c) a 3rd option is a combined pirate transport and static base ship. Think of it as a mini orca base station vessel. Call it "the whale". It's a small transport platform with no high slots, but a ton of sensor strength (think a yurt on steroids, highly resistant to combat probing". It would have a small Sma (enough to store 2 frigates and a destroyer, max at roughly 80,000m3) ,small storage bay, small fleet hanger (5,000 m3, you would have to change the repackage size of the strategic cruisers to 5,500), and possibly a ore gas storage bay for your scavenging needs. +2 warp resists, micro jump drive equipable, interdiction nullified (can fly through bubbles), align times a disaster (similar to the current dst), high resist profile like the dst. Something like this meant as a mobile base for people, cept the mobile base is a character (it's an idea, and that idea is to provide transit for people using dst's, and create a frigate capable mobile base for those nomads out there).
I'm trying to think of addresses to the multitude of issues these may have. It's a bit of a brainstorm on the possible future uses.
Yaay!!!!
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