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Suze'Rain
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Posted - 2006.08.28 21:02:00 -
[1]
Given the main thread on System Queues is (a) noticably dev-free. and (b) predominantly complaining, I felt that a thread of ideas of what can be done to help solve the problems assuming that system queues are here to stay might be useful.
After experiencing this debacle for the first time, I'm extremely unimpressed with this so-called feature. As a designer, I'd consider it an incredibly poorly implemented, game-disrupting design concept which, frankly has no place in a MMO of Eve's quality.
CCPs' staff should be ashamed to have even let this past the ideas board, yet alone let it through without as much as a whisper.
So. How should, how could it be fixed?
My immediate idea is that to allow this feature to remain, we urgently need to gain UI information to allow forewarning of systems problems.
I see a number of options for this.
1. Colour-coding of gate icons is my first option. the little "Gate" icon being replaced with a number of colour-coded versions, running from Green, to yellow, to orange, to red, with each colour value corresponding to a 0 / 15 / 30 / 60 second delay, and the current "next gate on autopilot" yellow icon being replaced with a new icon with the same colour code.
Pros: Small, unobtrusive, minimal UI disruption. Cons: possibly too small, easily missed. Bad UI design for colourblind players.
2. A "queue" counter graphic, that can come up alongside the sec level colour coded dots on autopilot. Each dot has a counter with queue delay (average median updated every 15 seconds?) for the next two systems ahead, so you can immediately foresee a problem, and ideally, re-route through other systems.
Pros: lets you see ahead two jumps without being lost in Maps, till integrated inspace map is released. Cons: only works with autopilot.
What else is to be done, I'll leave to other players to suggest. Hope this is considered a useful, construcive thread and does'nt get locked by mods
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Dr Slaughter
ISS Navy Task Force Interstellar Starbase Syndicate
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Posted - 2006.08.28 21:39:00 -
[2]
Edited by: Dr Slaughter on 28/08/2006 21:41:37 All the UI stuff above sounds like added complexity. Surely this should have worked as follows:
1. You select Jump, 2. The CCP Hardware decides it can't deal with yet another player, so it...
3. Starts your jump (making you SAFE and taking you OFF the map)... 4. The star gate plays your disassembled ship hold music until you arrive at the other end. It also gives you an estimated time of arrival updated every 60 seconds.
If you log or your machine crashed during (4) you re-join hyperspace when you login.
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Suze'Rain
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Posted - 2006.08.28 22:00:00 -
[3]
Originally by: Dr Slaughter Edited by: Dr Slaughter on 28/08/2006 21:41:37 All the UI stuff above sounds like added complexity. Surely this should have worked as follows:
1. You select Jump, 2. The CCP Hardware decides it can't deal with yet another player, so it...
3. Starts your jump (making you SAFE and taking you OFF the map)... 4. The star gate plays your disassembled ship hold music until you arrive at the other end. It also gives you an estimated time of arrival updated every 60 seconds.
If you log or your machine crashed during (4) you re-join hyperspace when you login.
I'm rather thinking of solutions that let you change your course before you get trapped in the lift, so to speak, as much as solutions once you're trapped and cursing the escaping target/opposing gankers/hammond organ music....
but yes, once you're actually in the queue, removal from the map once in makes sense
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Maya Rkell
Forsaken Empire
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Posted - 2006.08.28 22:04:00 -
[4]
Disagree. It needs removal, period.
//Maya |

Sirkill
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Posted - 2006.08.28 22:05:00 -
[5]
Originally by: Maya Rkell Disagree. It needs removal, period.
better TBH
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Sirkill
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Posted - 2006.08.28 22:05:00 -
[6]
Originally by: Dr Slaughter Edited by: Dr Slaughter on 28/08/2006 21:41:37 All the UI stuff above sounds like added complexity. Surely this should have worked as follows:
1. You select Jump, 2. The CCP Hardware decides it can't deal with yet another player, so it...
3. Starts your jump (making you SAFE and taking you OFF the map)... 4. The star gate plays your disassembled ship hold music until you arrive at the other end. It also gives you an estimated time of arrival updated every 60 seconds.
If you log or your machine crashed during (4) you re-join hyperspace when you login.
Ok
And if you are in a gang and you jump the system waits till the gang has all loaded before spawing them
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Suze'Rain
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Posted - 2006.08.28 22:08:00 -
[7]
Originally by: Maya Rkell Disagree. It needs removal, period.
I'd agree. but if it is'nt removed (and the lack of dev commentary in the main thread of complaints says to me it's a "you're getting it deal with it" situation), then we need to start using our brains to work out what we need to make it playable again... simply complaining and not coming up with solutions will get us all nowhere.
hence this thread, to have ideas put into the aether to bounce around
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Julia Reave
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Posted - 2006.08.29 06:52:00 -
[8]
Originally by: Maya Rkell Disagree. It needs removal, period.
QFT
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Emily Spankratchet
Minmatar Pragmatics
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Posted - 2006.08.29 09:08:00 -
[9]
Originally by: Suze'Rain I felt that a thread of ideas of what can be done to help solve the problems assuming that system queues are here to stay might be useful.
Buy more nodes.
If this quote from Eris is accurate...
Originally by: Eris Discordia Queues have been changed, their default value was too low. It now only kicks in if there are more than 600 people in the system or the node is at 95% CPU.
...then nodes only queue if they're supporting more than 600 pilots or are above 95% CPU load. Assuming that we haven't reached any sort of limit on the number of nodes yet, more nodes = less load per node = fewer queues.
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Alekto Erinys
Platinum Investments
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Posted - 2006.08.29 09:14:00 -
[10]
Originally by: Maya Rkell Disagree. It needs removal, period.
/signed
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Lemoning Lemming
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Posted - 2006.08.29 09:54:00 -
[11]
Originally by: Alekto Erinys
Originally by: Maya Rkell Disagree. It needs removal, period.
/signed
/signed I don't pay to queue, RL provides that option for free
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gfldex
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Posted - 2006.08.29 10:17:00 -
[12]
If a pilot is at war the message from the system queue should be changed to: "Ha ha, you are *beep*ed! Draw a number in your cloneing station. AND STAY DOCKED MORON!".
-- $ perl -n -e 'print "Stop blameing pirates! Oveur is the root of all evil!\n" if m/podkill|lost my ship|gank|gate camp|Verone/;'
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Dupac
Corsets and Carebears Whips and Chains
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Posted - 2006.08.29 10:19:00 -
[13]
Originally by: Maya Rkell Disagree. It needs removal, period.
Absolutely agree with Maya - it's a terrible feature that needs removal asap
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Sakura Nihil
Tharsis Security
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Posted - 2006.08.29 16:14:00 -
[14]
Respectfully, remove this feature. It is making combat and trade occuring at gates very difficult to say the least.
Whorum Skills, Add them to EVE! |

Mervent
Caldari RONA Deepspace Rule of Three
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Posted - 2006.08.29 16:28:00 -
[15]
Originally by: Maya Rkell Disagree. It needs removal, period.
Concur
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Epsilon 1
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Posted - 2006.08.29 16:31:00 -
[16]
Servers can't handle the load, they introduce the queue system saying that it wasn't supposed to be there in the first place - rite, rite, guess they were hoping that we wouldn't notice 
The award-winning feature has to go 
Originally by: Steven Gerrard Why do those minmatarians throw their ships together from toilet paper and junk?
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Bhaal
Minmatar M. Corp Lotka Volterra
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Posted - 2006.08.29 16:36:00 -
[17]
Shard TQ by region
You'd have to log off the Molden Heath server and log onto the Heimatar server when going through a regional gate, but better than a Queue system where you don't know what's going to happen at any given gate.
What you have in your hold, and your clone info is all that comes with you to the other server... (unless you already have stuff there)
Don't even know if this is possible, but it's my idea nonetheless...
True regional markets...
Could use out of game market tools for trading, etc
------------------------------------------------ Current Hobby other than EVE
My Hero
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Dr Slaughter
ISS Navy Task Force Interstellar Starbase Syndicate
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Posted - 2006.08.29 18:23:00 -
[18]
Edited by: Dr Slaughter on 29/08/2006 18:25:49
Originally by: Bhaal Edited by: Bhaal on 29/08/2006 16:43:45 Edited by: Bhaal on 29/08/2006 16:40:32 Shard TQ by region
You'd have to log off the Molden Heath server and log onto the Heimatar server when going through a regional gate (this could be transparent to the player if he wants the login script to save password, just take a bit longer to do a regional jump), but better than a Queue system where you don't know what's going to happen at any given gate.
What you have in your hold, and your clone info is all that comes with you to the other server... (unless you already have stuff there)
Don't even know if this is possible, but it's my idea nonetheless...
True regional markets...
Could use out of game market tools for trading, etc (most serious traders already do)
Problem with that.. is a lot of development work would be needed to move objects between the sharded databases... probably causing huge performance hits as fleets of move region. If the only long term solution is looking like lots of development (to implement Bhaals idea or support dynamic node re-location) then I hope the QA/Devs try using VmWare's vmotion on SiSi and see if that can solve the problem. Keiron/Devs, I know a product manager at VmWare... give me a shout and I will hook you guys up.
<edit> Also.. gotcha on the graphical idea Suze. ROLF at the Hammond comment.. now where did I put the John Lord album.
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Takani Mishka
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Posted - 2006.08.29 19:24:00 -
[19]
The only thing that needs to be done with regards to the queueing is to get rid of it.
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Julia Reave
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Posted - 2006.08.29 19:35:00 -
[20]
Originally by: Takani Mishka The only thing that needs to be done with regards to the queueing is to get rid of it.
QFT
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Cattraknoff
Caldari Sha Kharn Corp Ascendant Frontier
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Posted - 2006.08.29 19:38:00 -
[21]
They make any medium-large scale fleet combat completely impossible, as you can't actualyl jump a fleet into a system, instead you have to wait a few seconds at best, to 5-10 minutes at worst just to jump each individual ship in, so you can just get slaughtered as you come in.
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FireFoxx80
Caldari E X O D U S Imperial Republic Of the North
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Posted - 2006.08.29 19:47:00 -
[22]
1) Just set AP to avoid congested systems.
2) Create a Jita bypass (even if it is 1j more)
What I do the rest of the time. |

Alisha Retaris
Caldari Celestial Horizon Corp. Ascendant Frontier
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Posted - 2006.08.29 19:54:00 -
[23]
Ok This Que to Jump BS has gone far enough Get rid of it. One personal experienceI had:
In a system with no one in it jumping to a system with no one in it I was delayed by this que for over 15 min. Not a big problem there but could have been considering I live in 0.0 space. Next system again no one in it warp to gate click on jump and again the damm que message only this time there are 3 1.25 mil ai rats and 3 frig rats BIG Porblem considering i'm moving stuff in an indy. I waited for 1-2 min b4 warping to a SS and logging out but was dammaged b4 i could by the ai rats all because of the stupid que system.
Pre Patch I would have cloaked then lagged b4 getting to the next system which while annoying keeps you alive. with this new system even ai rats are a threat let alone our enemies. In Short this Que system they have so brilliantly come up with ( NOT) is going to cause more petitions and headaches than the old.
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Joerd Toastius
Octavian Vanguard
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Posted - 2006.08.29 20:01:00 -
[24]
Yeah, bin it entirely and go back to just hitting jump and lagging out for five minutes. That's a much better system, we'll stick with that.
Warning: contains traces of sarcasm.
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Cmdr Sy
EUROPEANS
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Posted - 2006.08.29 20:02:00 -
[25]
I just got a Traffic Advisory and a 5 minute stop at the gate in Everyshore. 
The local count in the system was 3. Most people have never even heard of the region.
It's bad enough the entire Empire freighter pipe is covered with roadblocks, but this backwater? Please. I'm so glad I'm not having to PVP right now.
CCP, please remove traffic management entirely. You don't even have to admit you got it wrong, just a simple undocumented unacknowledged change will do.
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Herculite
Eve Defence Force Ascendant Frontier
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Posted - 2006.08.29 20:10:00 -
[26]
This system makes me want to do random war decs and hang around gates ouside of Jita.
Being I'm not a pirate and want to do this, I'd hate to see what the pirate corps are up to 
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Equimanthorn
Minmatar The Blackwater Brigade
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Posted - 2006.08.29 20:20:00 -
[27]
I know this is going to make a lot of people mad, but if you need a queue then you need a second server.
Any queue ruins the game.
I let the bodies lie in shame I let mighty earth drink their blood I turn my face to eternal sky And praise my elders' God
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