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eLLioTT wave
Art of War Cult of War
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Posted - 2006.08.29 12:38:00 -
[1]
Piracy V2.0
Piracy in eve has come to gate camping and very rare ransoms at gate camping. "High sec piracy" is suicide bombing ships in high sec and then using a friend or alt to pickup the loot.
Either way you look at it, piracy in eve currently sucks. Sucks for the pirates, sucks for the prey, sucks for everyone.
Suggestions for Piracy V2.0: (explained below)
1. Ransom Window 2. Pirate Honesty Rating 3. Real NPC Convoys
4. No more easy sniper pirating (sorry but its lame - not fitting with EVE) 5. No "high sec pirating" at stations/gates (with a twist) 6. Bounty Hunting (transferrable killrights)
1. Ransom Window A ransom window, similar to the trade window. This can be accessed via right click>ransom (under start convo). ISK and items from cargo/assets list can be dragged into the ransom window (like a mini mobile escrow) and when everyones in agreement the window is closed and the ship is free to go. Once a successful ransom is made the victim is marked blue to the pirates alliance/corp for 1 hour, giving plenty of time to leave the area.
2. Pirate Honesty Rating If a member of the corp/alliance who just ransomed the victim tries to kill them after ransoming(within 1 hour of ransom), they are made permanent -11 (yes worse than 10 - and never recoverable. From then on that pirate would always be -11 no matter how much they NPC or whatever. Think of it as a permanent mark for bad behaviour, as such most people will not bother paying ransom to them in future so this encourages "honest piracy".
3. Real NPC Convoys NPC convoys consisting of say 2 BS, 4 cruisers, 6 frigates, escorting 2 industrials. Showing as white like current ones, which travel from NPC stations all over the galaxy. These should be comparable to level 4 NPC's in difficulty and drop half decent loot to make them worthwhile attacking for pirates. They only fire when fired upon.
4. No more easy sniper pirating (sorry but its lame - not fitting with EVE) Make Sentry Turrent range 350km. Yep that's all :) they're still not impossible to tank but its much harder to do with a sniper setup.
5. No "high sec pirating" at stations/gates (with a twist). Make opening high sec cans in situations where the ship was destroyed by "pirate", an offence without the owners permission. Permission can be requested by right clicking on can, request clearance for opening. If "block can permission requests" is enabled then only the owner can open his can and receives no permission requests (could become spam in jita for example).
This means you can kill, but if you open the can (even to look at it) without permission you will be concorded also. (a new warning should be implented for this occurance in high sec).
To further reinforce this, any ship destroyed by concord, will have its can's permissions owned by the victim it was attacking. It will also forfeit it's insurance (should have been done from the start). Opening other poeple's can's in low sec should also get the same response (sentry fire). This will make looting riskier for pirates.
6. Bounty Hunting (transferrable killrights) Killrights able to go up for sale on the new contracts system. Also can be traded by players in a trade window. It cannot be applied to an entire corp, only one member will have the killrights at a time. Bounty no longer awarded or removed except by a bounty hunter who has the killrights for the target. Killrights can be purchased by the person with the bounty (so they can still get a corp mate to pod themselves for their bounty - however they'd have to convince their victim to sell them their own killrights first - which may not be easy).
These ideas would bring new life to EVE. Piracy would become piracy again, ransoming people would be fun and they could offer things out of their hangers if they don't have isk.
Bounty hunting also would be an amazing new feature. The rest i think are just common sense.
Discuss! |

eLLioTT wave
Art of War Cult of War
|
Posted - 2006.08.29 12:45:00 -
[2]
Originally by: Great Artista Statement 2. Honesty rating utterly sucks. Nothing in this game should be permanent.
I feel you are very wrong, accountability for your actions and character development is lacking very badly in eve. Why do you think it shouldn't be permanent? |

eLLioTT wave
Art of War Cult of War
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Posted - 2006.08.29 12:46:00 -
[3]
Originally by: Wrayeth Sounds decent except for the permanent sec status/honesty thing. What if the pirate decides to turn over a new leaf? What if, due to lag, lost connections, or inattention (wtf - one of my guns was still on! etc.) he accidentally blows up the person he was trying to ransom? Remove the permanent setting and instead replace it with a 3-month moving average.
what about a 1 month -11 status? |

eLLioTT wave
Art of War Cult of War
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Posted - 2006.08.29 12:47:00 -
[4]
Originally by: Caleb Paine On your thing on the ransom window; That really takes all the fun out of the encounter and makes it into an abstract happening. I like the non-standard way of how things are going, the contact, chats, the uhm 'your mom' replies you get at times. People that are so ****ed they close chat on you, the negotiations and all that. If it would go like clockwork it would be boring as hell, as boring as mining, missionrunning and all that.
I'm picturing it integrated into the convo window, so you get convo + ransom if you choose to ransom. Does that sound better? I agree if theres no communication it would be pretty boring. Lots of opportunities for "your mom" replies  |

eLLioTT wave
Art of War Cult of War
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Posted - 2006.08.29 12:48:00 -
[5]
Originally by: Wrayeth what i just said :P
sorry mate u post too fast for me :)
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eLLioTT wave
Art of War Cult of War
|
Posted - 2006.08.29 13:35:00 -
[6]
Originally by: Jaketh Ivanes High Sec pirating:
That is not gonna work. Cans are litter in space, and open for all to take. It's the "placement" of the can that is the crime. Your suggestion would also mean, that war targets would be the only one able to take their can back. (Sounds like a WoW corpse run with possible corpse camping )
I like the spirit of your suggestion, but not the proposed solutions.
I hope that Kali faction wars will result in me beeing able to defend Amarrian convoys from other players without concord disturbing 
Good point i hadn't thought of. In war the cans should be open to both sides of the war. Also with the can thing i suggested ^ make it a 1 hour timer? after that its free for all.
I would also like a timer on anchoring cans, make it after 1 week of no activity they can be opened/destroyed by anyone?
Any other things that need balance? |

eLLioTT wave
Art of War Cult of War
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Posted - 2006.08.29 13:37:00 -
[7]
Originally by: Alliaanna Dalaii How is sniping any different to alliance fleet warfair.
Both are lame, require no skill except grinding to tech II guns, and offer no chance of salvation for the guy getting spanked... 
Ummm sorry only read like the first few lines of the Op's post I'l go back and read it now ive flamed 
Alliaanna
not sure what you were getting at lol, but i'd appreciate your input on the REST of the thread :P |

eLLioTT wave
Art of War Cult of War
|
Posted - 2006.08.29 14:13:00 -
[8]
Originally by: Gift No thanks on all accounts. There are alot of problems with the current form of eve piracy but these suggestions would fix little to none & dont address the core issues.
and about sniping:
YOU DID THIS PEOPLE! Remember your "adapt or die" speaches ever time they would nerf piracy? IT's YOUR FAULT!
ok, i feel better.
Please be more specific. What are the core issues you are referring to that i haven't addressed? what do you see as the current problems? |

eLLioTT wave
Art of War Cult of War
|
Posted - 2006.08.29 14:30:00 -
[9]
Edited by: eLLioTT wave on 29/08/2006 14:32:19
Originally by: Lo3d3R another poor soul that lost a ship to a sniper there are only 5000 scenario's where you can make the sniper(s) go boomboom, lazy- stupidness are not an option.

FYI no, im usually the one with 4 points warping to the covops and landing ontop of the snipers, trapping them for the rest of the gang :)
btw what has this got to do with the thread?
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eLLioTT wave
Art of War Cult of War
|
Posted - 2006.08.30 01:17:00 -
[10]
Originally by: drunkenmaster I'm going out on a limb here, but I think I talk for most of my old crew when I say that having ransoming as a 'supported' pastime would probably pull all the fun out of it.
The same with the honesty rating. I'm not sure how you think it would work, but I can almost guarantee the system could be gamed using alts/buying reputation (ebay-style). Space Invaders (v1.0) earned our reputation of honesty the old fashioned way. By being honest. If there is no need to be honest to get a good honesty rating, who is going to appear the most honest? That's right, the dishonest people.
A good point, but many new people i see posting on the forums have the attitude that they will never pay ransoms and rather die because of pirates ransoming and then killing afterwards.
The ransom section would mean there's no question in their mind about what you're asking (if their english isn't so good). And also them being able to trade you items out of their assets list means if they're short on isk you can probably still come to an agreement. |

eLLioTT wave
Art of War Cult of War
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Posted - 2006.08.30 01:25:00 -
[11]
Obviously a lot of people have their own ideas of what piracy should be in eve, but i think everyone can agree that current game mechanics encourage sniping and just killing everything rather than picking your targets and ransoming them.
This means new players hear about pirates and their experiences are having their ship blowing up with no communication with the "pirate". As a result they think pirating is "lame ganking" with no thought or reason.
I know a few people who have left eve for this reason very reason, pirating was just execution for them.
Comparing to real life pirating is as silly as comparing to real life mining.
Pirating in eve imho should be all about risk vs reward for pirates - up close and personal.
WCS+instas+t2 ammo just encourages NO RISK sniping.
As for the convoys idea, you'd need a serious tank to take them on and that's where the risk vs reward comes in. Once you attacked you're globally flagged and anyone nearby who feels like shooting you can. If you're tanked it's pretty hard to fit a good pvp setup so you make yourself vulnerable to other players if you're pirating an NPC convoy. |
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