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Butter Dog
ISS Navy Task Force Interstellar Starbase Syndicate
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Posted - 2006.08.29 23:05:00 -
[1]
I hope you are joking.
Covert ops... gamebreaking.... LOL
Go look up the word 'covert' in a dictionary.
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Butter Dog
ISS Navy Task Force Interstellar Starbase Syndicate
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Posted - 2006.08.29 23:21:00 -
[2]
Right, because no-one loses covert ops already do they... so now there is a 'certain death' function being introduced... namely jumping into a gate where there is an interceptor with a 20km scram.
If you fit a cloak and probe launcher, you need lows for CPU upgrades, you can't fit nanos or WCS.
Bye bye covert.
You guys must be joking, or trolling... or both.
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Butter Dog
ISS Navy Task Force Interstellar Starbase Syndicate
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Posted - 2006.08.29 23:29:00 -
[3]
Originally by: Gierling All I want is a module which would send out a pulse that decloaks any cloaked ship within a 50k radius for one second. Then they autorecloak, but you have an inkling of thier position and can head over to manually decloak them.
Quite an interesting suggestion, I wouldnt be against this.
But as covert ops are used for scouting, its rather insane to not allow them to warp away from a gate if there is an interceptor pilot there who is even half-decent. Which is the case at present.
Everyone I know has effectively stopped using them. And who can blame them? Certain death and a 60m ISK module lost... would you risk it?
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Butter Dog
ISS Navy Task Force Interstellar Starbase Syndicate
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Posted - 2006.08.29 23:37:00 -
[4]
Originally by: Jenny Spitfire
Originally by: Butter Dog Everyone I know has effectively stopped using them. And who can blame them? Certain death and a 60m ISK module lost... would you risk it?
If nobody wants to use it, the price will drop. Havent you learnt? Oh yea, I forgot that you like to spam trolling in every thread without thinking hard. Cloaks are IMHO the bastard modules in EvE. Battleships, haulers, cruisers are fitting one. They need redesign.
Cov ops cloak should be a module that is useful when you are somewhere in a system and start a game of cat and mouse. It shouldnt render the pilot invinsible after jumping into a camp.
The price doesnt bother me, its their functionality which has been eroded.
I dont care how much covert ops cost personally, but lets face it, you may as well not bother and use a shuttle instead with the way things are right now.
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Butter Dog
ISS Navy Task Force Interstellar Starbase Syndicate
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Posted - 2006.08.29 23:38:00 -
[5]
Originally by: Luc Boye Edited by: Luc Boye on 29/08/2006 23:34:50
Originally by: Butter Dog But as covert ops are used for scouting, its rather insane to not allow them to warp away from a gate if there is an interceptor pilot there who is even half-decent. Which is the case at present.
Actually most ppl use them for probing stuff up and setting up fleet combat/ganks. As it is now, you have to be pretty thick to lose a covops.
Granted, but you still need to move then about to the target system. And they ARE generally used as scouts.
The 'certain death' interceptor + 20k scram scenario still applies with the way things work at the moment.
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Butter Dog
ISS Navy Task Force Interstellar Starbase Syndicate
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Posted - 2006.08.29 23:43:00 -
[6]
Edited by: Butter Dog on 29/08/2006 23:43:27
Originally by: Luc Boye
Originally by: Butter Dog
Originally by: Luc Boye Edited by: Luc Boye on 29/08/2006 23:34:50
Originally by: Butter Dog But as covert ops are used for scouting, its rather insane to not allow them to warp away from a gate if there is an interceptor pilot there who is even half-decent. Which is the case at present.
Actually most ppl use them for probing stuff up and setting up fleet combat/ganks. As it is now, you have to be pretty thick to lose a covops.
Granted, but you still need to move then about to the target system. And they ARE generally used as scouts.
The 'certain death' interceptor + 20k scram scenario still applies with the way things work at the moment.
Dude, as it is now, you lose a covops only if you really mess up. It shouldn't be that easy.
Er, have you used a covert since Dragon?
If you jump into a system with a dictor camp, you are 100% assured of death if anything smaller than a Carrier starts locking you. Also if an Interceptor with a 20km scram sits on the gate, you are equally 100% assured of death (if they are awake). No ifs, no buts... you are dead.
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