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Kerry EnRys
Ridders van Suid Afrika Northern Associates.
0
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Posted - 2014.11.19 07:52:11 -
[1] - Quote
Using a nightmare: Note that I took off the 2 Tracking enhancers II I had since I did not see the benefit, I think here is my first problem. The Imp Navy MF seems to out do the Gleam at almost all ranges yet EFT lists the DPS of Gleam L as quite a bit more than the Imp Navy MF. I also know that following the logic of other damage enhancing mods (Ballistic control systems and drone damage amps), having more than 4 heat sinks gives a small and increasingly smaller bonus.
Question 1:
I get a HUGE variation in damage, from 400 to 2k+ on hits, on same targets, why is this? What can I do do narrow the difference between the top and bottom end of the damage?
Question 2:
Does the tracking enhancer increase the damage or narrow the damage difference or just lower the chance of missing?
Question 3:
Why the big difference in real damage between the Gleam and the Imp Navy MF as opposed to the listed damage in the tooltip? The MF seems to do very high volley damage, Gleam shoots faster but does a lot less damage. Is there a link between tracking, damage and the Gleam doing so little? If I fit more tracking, will the Gleam do more damage?
[Nightmare] True Sansha Heat Sink True Sansha Heat Sink True Sansha Heat Sink True Sansha Heat Sink Heat Sink II Heat Sink II
EM Ward Field II Dread Guristas Shield Boost Amplifier Thermic Dissipation Amplifier II EM Ward Field II Cap Recharger II Cap Recharger II Dread Guristas X-Large Shield Booster
Tachyon Beam Laser II Tachyon Beam Laser II Tachyon Beam Laser II Tachyon Beam Laser II
Large Capacitor Control Circuit I Large Capacitor Control Circuit I Large Capacitor Control Circuit I
Imperial Navy Multifrequency x4 Gleam L x4
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Jurico Elemenohpe
Laughing Coffin's Surely You're Joking
13
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Posted - 2014.11.19 08:40:40 -
[2] - Quote
1. Tracking and the different types of hits (for example, a Wrecking shot does 4* damage and ignores tracking)
2. Tracking enhancer increases Optimal, Falloff and Tracking speed. So B and C. More tracking (and optimal/falloff, if you're fighting out of optimal) = higher chance to hit, making there be less misses and narrowing the damage gap by reducing the minimum (not actually, but you should maybe get the point), but it is C because it lowers the chance of missing.
3. I'm not really sure. Sounds like you're fighting at different ranges with Gleam/MF, because Gleam is shorter range (25% shorter) and better tracking (25 better) as well as more damage, but neither of them affect RoF. I think you're getting better hits with the MF because you're A. fighting in MF optimal (which is higher than Gleam optimal) or B. you're not having as many tracking issues with MF because of the range. But if you're fighting at gleam range, I'm not sure.
Also, you should change the [Nightmare] bit to [Nightmare, namegoeshere] so that we can import it to EFT directly. |

Naomika Iwafumi
State War Academy Caldari State
0
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Posted - 2014.11.19 08:43:44 -
[3] - Quote
I'm going to assume that you are shooting at optimal range for this.
Quote:Question 1:
I get a HUGE variation in damage, from 400 to 2k+ on hits, on same targets, why is this? What can I do do narrow the difference between the top and bottom end of the damage?
https://wiki.eveonline.com/en/wiki/Turret_damage
TLDR ver : Tracking/transversal speed affects the quality of the damage dealt
Better Tracking(via tracking enhancers)/Lower transversal(having them fly straight at you)/Staying within optimal range
Quote:Question 2:
Does the tracking enhancer increase the damage or narrow the damage difference or just lower the chance of missing?
Refer to the answer to the 1st question.
Quote:Question 3:
Why the big difference in real damage between the Gleam and the Imp Navy MF as opposed to the listed damage in the tooltip? The MF seems to do very high volley damage, Gleam shoots faster but does a lot less damage. Is there a link between tracking, damage and the Gleam doing so little? If I fit more tracking, will the Gleam do more damage?
Reading up on the how damage is dealt by turrets will help. But in short you want to keep transversal speed as low as possible and better tracking speeds.
Yes tracking will help. but there are other factors that you should count in.
Hope that can help.
Also i would recommend pulse lasers with scorch. and a mjd to get out to that optimal range (70-80km) and just shoot them from that range where they are flying at you in a straight line instead. |

Luwc
Confederation of Independent Contractors Swamphole
308
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Posted - 2014.11.19 08:52:13 -
[4] - Quote
Long Story short.
Massive Heat sink penalties.
4x Faction Heat sink is more than enough
drop the T2 heat sinks for tracking enhancers
Fit Mega Pulse Lasers II's with Scorch and Conflag.
I mean seriously.
If you loose this thing with 6 heat sinks you will be laughed at
edit : might even end up as ALOD
http://hugelolcdn.com/i/267520.gif
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Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
6970
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Posted - 2014.11.19 09:55:05 -
[5] - Quote
That's a lot of heat sinks... and a lot of bling... (I know I left my ishkur around here somewhere)
"I'm also quite confident that you are laughing
and it's the kind of laugh that gives normal people shivers."
=]I[=
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Kerry EnRys
Ridders van Suid Afrika Northern Associates.
0
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Posted - 2014.11.19 10:51:24 -
[6] - Quote
Lovely answers and a great help. Thanks for confirming my suspicion that tracking = better quality hits, definitely losing 2 heatsinks and adding the enhancers back and adding a tracking computer to the mid.
I will stick with the tachys for now, don't have the skill for pulse laser t2 just yet.
I was just stacking heat sinks because EFT tells me I get higher DPS that way, although reading up says I shouldn't get so much extra. Real world DPS is a LOT different to the static DPS reported in EFT and tooltips because of transversal/tracking.
I lesson well learned.
Thanks you for your great and constructive criticism, much appreciated. |

Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
6971
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Posted - 2014.11.19 12:07:41 -
[7] - Quote
Kerry EnRys wrote:Lovely answers and a great help. Thanks for confirming my suspicion that tracking = better quality hits, definitely losing 2 heatsinks and adding the enhancers back and adding a tracking computer to the mid.
I will stick with the tachys for now, don't have the skill for pulse laser t2 just yet.
I was just stacking heat sinks because EFT tells me I get higher DPS that way, although reading up says I shouldn't get so much extra. Real world DPS is a LOT different to the static DPS reported in EFT and tooltips because of transversal/tracking.
I lesson well learned.
Thanks you for your great and constructive criticism, much appreciated. I like tachs also but you should train pulses to t2 trust me its well worth it.
"I'm also quite confident that you are laughing
and it's the kind of laugh that gives normal people shivers."
=]I[=
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J'Poll
CDG Playgrounds
4837
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Posted - 2014.11.19 15:30:03 -
[8] - Quote
Why...oh why...so many heat sinks.
Ever heard of "stacking penalties".....
Personal channel: Crazy Dutch Guy
Help channel: Help chat - Reloaded
Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club
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Thanatos Marathon
Phoibe Enterprises
353
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Posted - 2014.11.19 16:24:22 -
[9] - Quote
Expect to get locator agent'd and scanned after posting that fit. |

Kerry EnRys
Ridders van Suid Afrika Northern Associates.
0
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Posted - 2014.11.19 16:47:49 -
[10] - Quote
Thanatos Marathon wrote:Expect to get locator agent'd and scanned after posting that fit.
Why do you think I didn't post the name of the character that uses it in the fit ;-) |
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ShahFluffers
Ice Fire Warriors Snuffed Out
6571
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Posted - 2014.11.19 18:01:34 -
[11] - Quote
A better Nightmare fit IMO:
[Nightmare, Range PvE]
Damage Control II Heat Sink II Heat Sink II Heat Sink II Tracking Enhancer II Tracking Enhancer II
Heavy Capacitor Booster II, Cap Booster 800 Large Micro Jump Drive Tracking Computer II, Optimal Range Script Shield Boost Amplifier II X-Large Shield Booster II Adaptive Invulnerability Field II Adaptive Invulnerability Field II
Tachyon Beam Laser II, Multifrequency L Tachyon Beam Laser II, Multifrequency L Tachyon Beam Laser II, Multifrequency L Tachyon Beam Laser II, Multifrequency L [empty high slot] [empty high slot]
Large Core Defense Capacitor Safeguard I Large Core Defense Capacitor Safeguard I Large Core Defense Operational Solidifier I
Hobgoblin II x5 Hammerhead II x5
NOTES: - keep at range at all times... use Standard L for things between 50 to 100 km... Multi for things between 25 and 50... and Gleam for anything closer (Gleam gives a small tracking bonus). - You should not be taking large amounts of damage... if you are and your repper can't keep up, use the MicroJumpDrive to pop 100km away and pick off the targets as they come to you. - Use geometry to find the best angles to attack from in conjunction with the MJD.
Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective.
"How did you veterans start?"
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