Pages: 1 2 [3] 4 5 6 7 8 9 10 11 12 .. 12 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Lan Wang
The Dark Space Initiative Scary Wormhole People
102
|
Posted - 2014.11.20 12:58:27 -
[61] - Quote
Kaarous Aldurald wrote:Jarod Garamonde wrote: Then they just cry to CCP to nerf ALL combat ships. Ugh.....
Of course they do. In their minds, the ability to shoot other people in ANY WAY is the problem. Everything they ask for is just one further step to accomplishing their goal. Trammel.
isnt this the same for wardeccers who cry to nerf npc corps?
EVEALON Creative --á****Logo Design | Killboard Banners | -áWeb Design | Website Graphics
-á
|
Nat Silverguard
Aideron Robotics
60
|
Posted - 2014.11.20 13:00:38 -
[62] - Quote
Ima Wreckyou wrote:Veers Belvar wrote:If wardeccs/awoxxing/theft weren't a threat, I would surely join up with some kind of incursion/L4 corp for social interaction. EVE is a very social game. You started to troll the wrong people from day one not realizing what long term effect this would have for your character. Maybe you can do that sort of thing in WOW or any other game without consequences for internet tough guys like you if you plan to do only PvE. Your char Veers Belvar will probably never be able to join a normal corp in Highsec. It will most certainly get deced right away and forced to kick you, fold or dock up. You brought this on yourself. I am not surprised that you now try to ask CCP to change the system in your favour. But this is not a problem for new players at all, the majority of them have no problem joining a corp, it's only a problem for people like you who don't know when to shut up. tough life, lulz
i don't usually agree how the Code. roleplays and i might get in trouble if my CEO finds out about this post, nonetheless, i will make an exemption on this one.
+1 to Ima Wreckyou
Just Add Water
|
Good Posting Reloaded
My Real Mind
24
|
Posted - 2014.11.20 13:20:01 -
[63] - Quote
Veers can join my corp and do what he pleases whenever he wants and with 0 taxes, and of couse jump in and out. I wouldn't require api because i don't give a rat ass. Besides, what the point of joining a high sec orp? Unless you are a stinky high sec roleplayer, that is.
And lol at "this is a very social game" haha, yeah tell that to the "replicant" fleets. This game is more like Age of Empires in space, controlling dozens of villagers but with the help of an external program and the more you pay, the more dps you have. |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1884
|
Posted - 2014.11.20 13:50:39 -
[64] - Quote
Basil Pupkin wrote: HUGE amount of ignorance...
Sir.. you instead of thinking on something that would arise in better gameplay is jsut spoting nonsense crap basaed on your limited narrow view that the game should be made jsut for you.
Your ideas are so stupid and ignorant that they do not deserve a direct response.
For once, understand. There is no GRIEFER in this game!! Its WAR, its combat, the main thing this game is built around. If you call the core of the game griefing, then GTFO of the game.
"If brute force does not solve your problem.... then you are surely not using enough!"
For the rest hire PoH |
Recruitment
|
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1884
|
Posted - 2014.11.20 13:54:59 -
[65] - Quote
Good Posting Reloaded wrote:Veers can join my corp and do what he pleases whenever he wants and with 0 taxes, and of couse jump in and out. I wouldn't require api because i don't give a rat ass. Besides, what the point of joining a high sec orp? Unless you are a stinky high sec roleplayer, that is.
And lol at "this is a very social game" haha, yeah tell that to the "replicant" fleets. This game is more like Age of Empires in space, controlling dozens of villagers but with the help of an external program and the more you pay, the more dps you have.
Can I join my alt? because if yes I will wait you undock in something expensive and kill you without concord intervention.
"If brute force does not solve your problem.... then you are surely not using enough!"
For the rest hire PoH |
Recruitment
|
Dave Stark
7190
|
Posted - 2014.11.20 14:00:32 -
[66] - Quote
Jean Luc Lemmont wrote:The time has come for you to do the same for highsec war declarations - make them a tool that's actually worth using for something besides lolz and farming kills.
the issue isn't that wardecs are bad.
the issue is that player owned corps aren't worth fighting for. |
Jenn aSide
Smokin Aces.
9034
|
Posted - 2014.11.20 14:14:21 -
[67] - Quote
Discussions about war decs are irritating to me, because it's like talking about the Flu yet acting as if the kleenex you use to blow your nose is the problem.
The problem isn't war decs, it's core (and now ancient) game design that designates a large swath of space "high sec" and spawns magical/indestructable space police to do a job that at best should only be done by players. The existence of high sec creates the paradox of "hey, this is a safe place to play (keeps playing)" along side "hey, this is a safeplace to play, man is this boring (uninstalls)". High Sec draws in players of a mindset that is generally incompatible with what the rest of EVE is, and when players (gankers, awoxxers and the like) demonstrate this to them these incompatible players react as if some great injustice just occurred.
In the same way the old clone grade system discouraged pvp in a pvp based game, high sec as currenlty constituted dampens and punishes player interaction in a game that NEEDS such interaction.
It's EVE's security status bands and mechanics that need rethinking, not "pve needs to be better" or 'war decs need changing" or "npc corps need balancing" etc etc. It's simply "high sec needs a rethink", period.
Hopefully this will happen since CCP has grown the space balls (ironically, with a woman in charge) to re-examine the 'sacred cows'. Despite high-secist propaganda to the contrary, the biggest sacred cow in the game isn't moon goo or null sec, it's high security space. |
Robert Caldera
Caldera Trading and Investment
790
|
Posted - 2014.11.20 14:24:19 -
[68] - Quote
Jenn aSide wrote: The problem isn't war decs, it's core (and now ancient) game design that designates a large swath of space "high sec" and spawns magical/indestructable space police to do a job that at best should only be done by players.
I think you confuse HS with 0.0. 0.0 is where players are da police. |
Jenn aSide
Smokin Aces.
9036
|
Posted - 2014.11.20 14:26:56 -
[69] - Quote
Robert Caldera wrote:Jenn aSide wrote: The problem isn't war decs, it's core (and now ancient) game design that designates a large swath of space "high sec" and spawns magical/indestructable space police to do a job that at best should only be done by players.
I think you confuse HS with 0.0. 0.0 is where players are da police.
I confuse nothing. High sec players LOVE to tell us how "null sec is safer than high sec".
so, by High-secian logic, High sec players should welcome the demise of CONCORD so that players can then make high sec as safe as deep null.
Right?
|
Robert Caldera
Caldera Trading and Investment
790
|
Posted - 2014.11.20 14:33:26 -
[70] - Quote
Jenn aSide wrote:so, by High-secian logic, High sec players should welcome the demise of CONCORD so that players can then make high sec as safe as deep null. Right?
not really, players arent neutral with all bad consequences resulting from it. |
|
Jean Luc Lemmont
Federal Navy Academy Gallente Federation
285
|
Posted - 2014.11.20 14:36:06 -
[71] - Quote
Yourmoney Mywallet wrote:Am I the only one who want to see the killmail with the OP's main on it?
Oh. I'll happily admit that my alt (this is my current main) dies in a fire just about every time I engage in PVP - I'm terrible solo, and only reasonably decent in a good group. I don't PvP to win fights. I PvP for the excitement of potentially ruining someone else's day. Sometimes I even win. \o/
A bitter vet trying to start anew.
|
Jean Luc Lemmont
Federal Navy Academy Gallente Federation
286
|
Posted - 2014.11.20 14:39:27 -
[72] - Quote
Angeal MacNova wrote:You incorrectly assume that just because nothing was destroyed, no purpose was served. This is the common mistake about wars. Too many people think that the purpose of them is to destroy stuff when really, destroying stuff is just a means to an end. If miner corp A hires mercs to wardec miner corp B causing miner corp B to pack up and move elsewhere, then the war served it's purpose. No need for anything to blow up.
That's true, but it's impossible to measure that objectively - I think that may be one of the reasons people get so hung up on killboard stats, especially new highsec merc corps. It's really the only objective measure they can point to and say "See, we did this."
Maybe adding in some kind of objective mechanic might give everyone a better overall picture of the way wardecs are working and help dispell some of that "kills only" mythology.
A bitter vet trying to start anew.
|
Jean Luc Lemmont
Federal Navy Academy Gallente Federation
286
|
Posted - 2014.11.20 14:41:01 -
[73] - Quote
Kaarous Aldurald wrote:PotatoOverdose wrote:Good stuff, but let's not eulogize the war deccers as "crushing toxic corps", "fighting the evil tax farms", and preventing the "poisoning of new players." Why not? That's what I've always used it for. Awoxing too, to crush these vile people who try to get new players to mine for two months before they train any useful skills. The people who tell new players nothing except "you can't." The less of these people around to corrupt newbies, the better.
I don't often agree with your point of view Kaarous, but in this instance I find it hard not to.
A bitter vet trying to start anew.
|
Jean Luc Lemmont
Federal Navy Academy Gallente Federation
286
|
Posted - 2014.11.20 14:42:24 -
[74] - Quote
Antihrist Pripravnik wrote:Jean Luc Lemmont wrote: This is a call to CCP to make wardecs actually useful for something besides being an enormous ISK sink for people with too much time and money on their hands. The real question is: Why would you want to remove an ISK sink that affects people with too much time and money
I don't want to remove the ISK sink. If anything I'd like to increase the amount of ISK wardecs remove from the economy in some fashion - but aside from raising rates, or adding in a dec-doge fee, I'm not entirely sure how that would be accomplished.
A bitter vet trying to start anew.
|
Jean Luc Lemmont
Federal Navy Academy Gallente Federation
286
|
Posted - 2014.11.20 14:45:12 -
[75] - Quote
Veers Belvar wrote:Jvpiter wrote:Veers Belvar wrote:The mechanic is fundamentally broken because there is no way for the defender to force a resolution to the conflict. How would you suggest the defender do that? One idea would be to create some type of sov structure in the aggressors home system, and if the defender manages to occupy that for say, 3 days, make the attacker pay a SIGNIFICANT financial penalty to the defender...or something along those lines.
This sounds suspiciouly like faction war, and all that would really happen is the war deccers would camp their "flag" and wait fomr someone to try and occupy it. The rest of the scenario plays out exactly the same.
A bitter vet trying to start anew.
|
Lan Wang
The Dark Space Initiative Scary Wormhole People
103
|
Posted - 2014.11.20 14:46:55 -
[76] - Quote
Jenn aSide wrote:Robert Caldera wrote:Jenn aSide wrote: The problem isn't war decs, it's core (and now ancient) game design that designates a large swath of space "high sec" and spawns magical/indestructable space police to do a job that at best should only be done by players.
I think you confuse HS with 0.0. 0.0 is where players are da police. I confuse nothing. High sec players LOVE to tell us how "null sec is safer than high sec". so, by High-secian logic, High sec players should welcome the demise of CONCORD so that players can then make high sec as safe as deep null. Right?
no, remove concord and it will only affect everyone everywhere
id rather remove weapon activation from highsec and force all pvp to low and nullsec where there is no security and populate null a bit better bringing more content
EVEALON Creative --á****Logo Design | Killboard Banners | -áWeb Design | Website Graphics
-á
|
Jean Luc Lemmont
Federal Navy Academy Gallente Federation
286
|
Posted - 2014.11.20 14:50:12 -
[77] - Quote
Dave Stark wrote:Jean Luc Lemmont wrote:The time has come for you to do the same for highsec war declarations - make them a tool that's actually worth using for something besides lolz and farming kills. the issue isn't that wardecs are bad. the issue is that player owned corps aren't worth fighting for.
Honestly, I think that's always been the crux of the problem. And I've never seen a good idea that would fix it.
A bitter vet trying to start anew.
|
Karl Hobb
Stellar Ore Refinery and Crematorium
2058
|
Posted - 2014.11.20 15:16:41 -
[78] - Quote
Lan Wang wrote:id rather remove weapon activation from highsec This could almost be a good idea. At the very least we wouldn't have permabears injecting massive amounts of ISK into the economy since ratting and missioning would be impossible in nigh perfect safety. Also incursions. Unfortunately you'd also have to remove towers and POCOs from high-sec because no one could contest them (or tear down NPC POCOs). That would probably also mess with a lot of other mechanics too...
Anyway, what Jenn said: high-sec is the problem, not wars.
A professional astro-bastard was not available so they sent me.
|
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
764
|
Posted - 2014.11.20 15:24:09 -
[79] - Quote
I just took a quick look at my corp stats (which, thankfully, zkillboard hasn't lost) and confirmed that only ~15% of my wardecs didn't generate a kill.
From my standpoint (small corp vs small corp, or small corp vs abandoned structure) wardecs work just fine.
Having said that, I do feel that wardec mechanics and possibly fees need an overhaul, I just don't have enough experience with larger wars to know what would improve things.
CCP Falcon's thoughts on suicide ganking.
Reading Comprehension: so important it deserves it's own skillbook.
I want to create content, not become content.
|
Jenn aSide
Smokin Aces.
9041
|
Posted - 2014.11.20 15:31:15 -
[80] - Quote
Robert Caldera wrote:Jenn aSide wrote:so, by High-secian logic, High sec players should welcome the demise of CONCORD so that players can then make high sec as safe as deep null. Right? not really, players arent neutral with all bad consequences resulting from it. I wouldnt like a game where I had no place to retreat into, without having someones d*ck down throat just to be allowed to be somewhre. Unsure how your vision works.
It's not my 'vision', it's the logical conclusion to the high sec lie of "null is safer than high sec".
IF you want high sec to be 'safe'
AND
You think null is safer than high sec
The obvious path forward is to ask what is different between null and high (it's CONCORD) and eliminate the thing causing the difference. This of course is blasphmey is the 'rugged individualists" aka asocial loners of high sec so it will never happen. But because high sec (not war decs) is the actual problem, the problem being discussed in this thread can never be 'fixed'.
|
|
Jenn aSide
Smokin Aces.
9042
|
Posted - 2014.11.20 15:33:35 -
[81] - Quote
Lan Wang wrote:Jenn aSide wrote:Robert Caldera wrote:Jenn aSide wrote: The problem isn't war decs, it's core (and now ancient) game design that designates a large swath of space "high sec" and spawns magical/indestructable space police to do a job that at best should only be done by players.
I think you confuse HS with 0.0. 0.0 is where players are da police. I confuse nothing. High sec players LOVE to tell us how "null sec is safer than high sec". so, by High-secian logic, High sec players should welcome the demise of CONCORD so that players can then make high sec as safe as deep null. Right? no, remove concord and it will only affect everyone everywhere id rather remove weapon activation from highsec and force all pvp to low and nullsec where there is no security and populate null a bit better bringing more content
At least you are honest about your desire to see the core philosophy EVE is built upon destroyed. Most people who think like you do try to hide this vile and incorrect worldview behind a shroud of "think of the children new players". |
Dersen Lowery
Drinking in Station
1288
|
Posted - 2014.11.20 15:36:42 -
[82] - Quote
Jenn aSide wrote:The obvious path forward is to ask what is different between null and high (it's CONCORD)
It's also a wee little difference in size, accessibility and population, not to mention the ability to bubble gates. "+3 Local" is a completely meaningless piece of intel in, say, Teonusude.
As far as CONCORD goes, it's also the ability of someone in a mid- to long-range boat (e.g., most PVE boats) to attack within their ideal engagement range, instead of waiting for the other guy to reach his ideal engagement range--because CONCORD doesn't protect ratters, they blow up whoever shoots first, eventually.
Proud founder and member of the Belligerent Desirables.
|
Jenn aSide
Smokin Aces.
9042
|
Posted - 2014.11.20 15:37:28 -
[83] - Quote
Karl Hobb wrote:Lan Wang wrote:id rather remove weapon activation from highsec This could almost be a good idea. At the very least we wouldn't have permabears injecting massive amounts of ISK into the economy since ratting and missioning would be impossible in nigh perfect safety. Also incursions. Unfortunately you'd also have to remove towers and POCOs from high-sec because no one could contest them (or tear down NPC POCOs). That would probably also mess with a lot of other mechanics too... Anyway, what Jenn said: high-sec is the problem, not wars.
By 'weapon activation' he means against players. He still wants to be able to shoot npc and go about the business of stuffing the ever economy with isk and materials safely without possibility of interruption.
At the heart of all high sec partisan thought is a deep and unashamed 'anti-community' selfishness that doesn't care about any other concern.
|
Ssabat Thraxx
Dominion Tenebrarum Reverberation Project
966
|
Posted - 2014.11.20 15:44:49 -
[84] - Quote
Jenn aSide wrote: At the heart of all high sec partisan thought is a deep and unashamed 'anti-community' selfishness that doesn't care about any other concern.
Im adding that to my bio next time I l feel like messing with it.
o7
\m/ O.o \m/
"You're a freak ..." - Solecist Project
|
Karl Hobb
Stellar Ore Refinery and Crematorium
2059
|
Posted - 2014.11.20 15:47:33 -
[85] - Quote
Jenn aSide wrote:By 'weapon activation' he means against players. He still wants to be able to shoot npc and go about the business of stuffing the ever economy with isk and materials safely without possibility of interruption. Oh, I know that. Anyone dumb enough to propose no shooting in high-sec obviously means "no shooting me", but they never add the qualifiers or think of the consequences and mechanic removal that would need to happen.
A professional astro-bastard was not available so they sent me.
|
Lan Wang
The Dark Space Initiative Scary Wormhole People
103
|
Posted - 2014.11.20 15:48:57 -
[86] - Quote
Jenn aSide wrote:Karl Hobb wrote:Lan Wang wrote:id rather remove weapon activation from highsec This could almost be a good idea. At the very least we wouldn't have permabears injecting massive amounts of ISK into the economy since ratting and missioning would be impossible in nigh perfect safety. Also incursions. Unfortunately you'd also have to remove towers and POCOs from high-sec because no one could contest them (or tear down NPC POCOs). That would probably also mess with a lot of other mechanics too... Anyway, what Jenn said: high-sec is the problem, not wars. By 'weapon activation' he means against players. He still wants to be able to shoot npc and go about the business of stuffing the ever economy with isk and materials safely without possibility of interruption. At the heart of all high sec partisan thought is a deep and unashamed 'anti-community' selfishness that doesn't care about any other concern.
I dont live in highsec...
EVEALON Creative --á****Logo Design | Killboard Banners | -áWeb Design | Website Graphics
-á
|
Ima Wreckyou
The Conference Elite CODE.
491
|
Posted - 2014.11.20 15:54:55 -
[87] - Quote
Lan Wang wrote:I dont live in highsec... Then why do you think you are qualified to propose a change about a part of the game that does not concern you at all?
the Code ALWAYS wins
|
Dave stark
7193
|
Posted - 2014.11.20 16:24:58 -
[88] - Quote
Jean Luc Lemmont wrote:Dave Stark wrote:Jean Luc Lemmont wrote:The time has come for you to do the same for highsec war declarations - make them a tool that's actually worth using for something besides lolz and farming kills. the issue isn't that wardecs are bad. the issue is that player owned corps aren't worth fighting for. Honestly, I think that's always been the crux of the problem. And I've never seen a good idea that would fix it.
make player corps suck less and be worth joining? it's not difficult.
as it stands, unless you want a pos for some reason (which apparently has awful management issue due to corp roles and what not (wouldn't know, i just use a 1 man alt corp for that ****)), there's 0 reason to join a player corp for any one in high sec. |
Desimus Maximus
Embargo.
137
|
Posted - 2014.11.20 16:36:39 -
[89] - Quote
Jean Luc Lemmont wrote:Serene Repose wrote:Look on the bright side. It's great for inflation control True - assuming the rate of wars remains more or less constant on average, you're shovelling close to 20 trillion ISK out of the economy per year.
Something had to replace Somer Blink... |
Black Pedro
Yammerschooner
202
|
Posted - 2014.11.20 16:39:33 -
[90] - Quote
Jean Luc Lemmont wrote:Dave Stark wrote:Jean Luc Lemmont wrote:The time has come for you to do the same for highsec war declarations - make them a tool that's actually worth using for something besides lolz and farming kills. the issue isn't that wardecs are bad. the issue is that player owned corps aren't worth fighting for. Honestly, I think that's always been the crux of the problem. And I've never seen a good idea that would fix it.
What about nerfing the income of those in NPC corps (no Lv3/4 missions, increased tax rate, a penalty - call it a royalty - on mining yield, etc.), buffing the utility of current corporation assets (POS refining, manufacturing, research) and create some new deployable structures that provide some passive (or semi-passive) income that can be built-up over time with some combined player effort?
Add some small costs/disincentives to prevent people from jumping corp on a whim and you have a clear advantage to being in, and staying with/fighting for, a player corp. |
|
|
|
|
Pages: 1 2 [3] 4 5 6 7 8 9 10 11 12 .. 12 :: one page |
First page | Previous page | Next page | Last page |