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CCP Phantom
C C P C C P Alliance
5010

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Posted - 2014.11.24 16:46:30 -
[1] - Quote
Are you a player new to EVE Online? Then this blog is the perfect start for you to learn more about all the resources and help that will improve your career in EVE.
If you are a veteran player, discover all the resources that are available especially for new players to help mastering the first days in EVE and give the new players a helping hand - for your own benefit later!
Check out CCP Falcon's latest blog Calling all new players! Check out these cool resources!
CCP Phantom - Senior Community Representative - Volunteer Manager
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Querns
GBS Logistics and Fives Support Goonswarm Federation
1048
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Posted - 2014.11.24 16:52:17 -
[2] - Quote
http://www.youtube.com/watch?v=S5PvBzDlZGs
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Mr Omniblivion
GoonWaffe Goonswarm Federation
213
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Posted - 2014.11.24 17:07:05 -
[3] - Quote
That's nice information for newer players, but you really should stress more about the dangers of being in space in general, even in high sec. Suicide ganks happen, margin trading scams happen, deals that are "too good to be true" happen- all of which are not immediately apparent to new players and can seriously jeopardize their continued experience in the game.
I'm not suggesting to hand them every answer about everything that could happen, just to stress that sometimes they could get blown up or ganked or whatever and it's part of the learning experience in Eve. |
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Chribba
Otherworld Enterprises Otherworld Empire
13330
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Posted - 2014.11.24 17:37:54 -
[4] - Quote
\o/
GÿàGÿàGÿà Secure 3rd party service GÿàGÿàGÿà
Visit my in-game channel 'Holy Veldspar'
Twitter @Chribba
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
763
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Posted - 2014.11.24 17:39:29 -
[5] - Quote
Help the newbs! Hmm maybe a good time to use my 60d gtc from the collectors edition?
I'll join the chorus asking CCP, don't take my fancy names away from me!
In the name of the Limos, the Malkuth, and the Arbalest, so help me pod
- Mara Rinn
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Bagrat Skalski
Poseidaon
6894
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Posted - 2014.11.24 18:05:06 -
[6] - Quote
Mission guide in Evelopedia has graphic with agent stats from 2007. Maybe the caption underneth it should be changed to point that they are "historic" stats. Also, isnt agent finder the better solution for finding agents? Evelopedia states that the easiest way is Starmap, but there is nothing about agent finder tool. And finding a better agent link points to the same missions guide on evelopedia that someone is already reading. 
Recon makes them stronger
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Mr Omniblivion
GoonWaffe Goonswarm Federation
214
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Posted - 2014.11.24 18:06:50 -
[7] - Quote
Also, fixing/updating the Wiki would be one of the most meaningful things you can do in terms of new players. The EveOnline Wiki is currently...lacking... to put it nicely. Have you seen EveUni's wiki? The web resources are just as important as the in game resources for new players (and all players in general). |

Electra Magnetic
EVE University Ivy League
17
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Posted - 2014.11.24 19:50:21 -
[8] - Quote
Mr Omniblivion wrote:I'm not suggesting to hand them every answer about everything that could happen, just to stress that sometimes they could get ... ganked or whatever and it's part of the learning experience in Eve.
Ganking doesnt teach new players anything other than EVE is a ****** game, with ****** rules, full of ****** people. The exact reasons why the subscriber count is so low, and why after new players get into the game they stop playing.
Sorry but until CCP wakes up and fires devs like CCP Affinity, this game isnt going anywhere no matter how many changes they make to the interface or how much they advertize it. |

Oxide Ammar
179
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Posted - 2014.11.24 19:56:29 -
[9] - Quote
Mr Omniblivion wrote:That's nice information for newer players, but you really should stress more about the dangers of being in space in general, even in high sec. Suicide ganks happen, margin trading scams happen, deals that are "too good to be true" happen- all of which are not immediately apparent to new players and can seriously jeopardize their continued experience in the game.
I'm not suggesting to hand them every answer about everything that could happen, just to stress that sometimes they could get blown up or ganked or whatever and it's part of the learning experience in Eve.
Yep...it's good marketing showing new players that they are going to get ganked, scammed and lured to pvp fights without their knowledge..lol
Lady Areola Fappington: -áSolo PVP isn't dead!-á You just need to make sure you have your booster, remote rep, cyno, and emergency Falcon alts logged in and ready before you do any solo PVPing.
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Shilalasar
Dead Sky Inc.
136
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Posted - 2014.11.24 21:13:32 -
[10] - Quote
So, was handling a few hundred newbies on the roadmap? I kind of feel bad for them that they just get in a few weeks before the starmap and UI gets redone and they have to learn more new stuff again. And who is the Dev who is pulling the longest shifts this time? CCPers all over the place helping everybody everywhere. Good job! |

Mr Omniblivion
GoonWaffe Goonswarm Federation
215
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Posted - 2014.11.24 21:19:48 -
[11] - Quote
Oxide Ammar wrote:Yep...it's good marketing showing new players that they are going to get ganked, scammed and lured to pvp fights without their knowledge..lol
It's better to have them introduce the concept up front and let players know that things like this happen in the game and that's what helps drive the economy.
If a player is brand new and farms up his first cruiser/bc/battleship and is suicide ganked without understanding what happened, they'll probably stop playing. |

DrysonBennington
Aliastra Gallente Federation
195
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Posted - 2014.11.24 21:48:23 -
[12] - Quote
I think that Rookies need to be distinguishable from the rest of the Capsuleer's in New Eden. To set them apart per say. This is why I think Rookie Uniforms are in order. When a Rookie chooses their race that they want to play they would be able to choose from three different uniforms with their race logo on the shoulder as well as on their cover ( hat for those not in know). Not only would these uniforms give the Rookie a different place in New Eden it would also give them something to work out of. |

Michael Ignis Archangel
Caveat Emptor Technologies LP Spaceship Samurai
60
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Posted - 2014.11.24 22:21:57 -
[13] - Quote
DrysonBennington wrote:I think that Rookies need to be distinguishable from the rest of the Capsuleer's in New Eden. To set them apart per say. This is why I think Rookie Uniforms are in order. When a Rookie chooses their race that they want to play they would be able to choose from three different uniforms with their race logo on the shoulder as well as on their cover ( hat for those not in know). Not only would these uniforms give the Rookie a different place in New Eden it would also give them something to work out of.
I've met rookies who've been playing for five-plus years, and month-old players who've taught me a thing or two. |

TheSmokingHertog
TALIBAN EXPRESS
261
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Posted - 2014.11.25 01:17:23 -
[14] - Quote
The EVE factbook needs updating, doesn't it? ;) |

Milla Goodpussy
Federal Navy Academy
100
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Posted - 2014.11.25 04:22:07 -
[15] - Quote
you guys are really sitting there inside a bubble.
you really think a new player has time to read up on all of that, yet you fail to see the most common reason new players will not stick around.. griefing, bullying, and the bad-side of eve online. .until you finally wake up about this fact.. you will never retain new players.. you're trying to use pride saying well we can keep 1 out of 10 that's a victory.. no its not.. its sad and pathetic.
work on the bad side of eve and you'll see major new player growth.. until then.. everyone considers eve online close to online gambling.. too much risk and little reward and a major time sink.. all the while they can just buy a game and automatically get boosted to 90 just on the initial purchase.
think bigger ccp.. think big. |

Corraidhin Farsaidh
Farsaidh's Freeborn
787
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Posted - 2014.11.25 10:00:17 -
[16] - Quote
I'm more then happy to help any new players who happen to read here. Mail me with any questions and I'll answer where I can. |

Ekaterina 'Ghetto' Thurn
Department 10
202
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Posted - 2014.11.25 10:48:12 -
[17] - Quote
What we need is an expanded and far better 'New Player Experience' (NPE) . It doesn't necessarily have to explain every element of the game but it does need to be far better than it currently is. Maybe a link to a special website or something at the start when a person initially starts up a capsuleer with all the main information on it that they can't live without - the basic stuff. It doenst need to be about drug production or T3 production but the basics such as all the stuff to do with flying a ship.
" They're gonna feel pretty stupid when they find out. "-áRick.
" Find out what ? "-áAbraham.
" They're screwing with the wrong people. "-áRick.
Season four.-á-á ' The Walking Dead. ' .
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Baneken
Arctic Light Inc. Arctic Light
386
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Posted - 2014.11.25 11:04:59 -
[18] - Quote
Very good, now make sure the dev blog is stickied in newbie forums also I would recommend a more heavy handed approach in steering starting players to eve-newbie forums via ingame methods such as spamming a forum link in tutorial phase. 
Might help people to actually read the foums and guides because I feel that there has been more clueless newbies in game more then ever or maybe that isn't a coincidence. 
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marly cortez
Mercurialis Inc. RAZOR Alliance
57
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Posted - 2014.11.25 12:18:58 -
[19] - Quote
Some of these replies are interesting, but your all far from the mark, CCP issuing a new player road map, Suggest you take that same map and compare it with the instruction set on any Console FPS which is the direction CCP are taking EVE.
When it happens they will of course make some blathering excuse that numbers are falling and they need to protect there Dollar income stream but if it sounds like Console, smells like console then it probably is console FPS your gonna be left with.
Not much else you can expect from a bunch of Devs brought up twitching there thumbs really is it. |

Dermeisen
Hedion University Amarr Empire
0
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Posted - 2014.11.26 18:48:41 -
[20] - Quote
Thanks Falcon great resources, fascinating stuff. The Eve Uni wiki is amazing, the scams in their guide are truly mendacious not to mention hilarious. I'm off to find a corp .... |

KJAK
Pathfinders of Mercurius
0
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Posted - 2014.11.27 04:28:10 -
[21] - Quote
Hello...
I've been running various new pilot friendly corps over the years when I've had the free time to do it. One of the things that I've noticed has been that new players often complain about how difficult it is to get into the eve universe so that they feel useful to the corp in general... As a new capsuleer they are extremely limited in their first day of EVE. Extremely limited... for example it takes an hour or so before they can train skills to be effective as a tackle and other careers are even more restricted by the fact that when most people start they literally have no idea where to start with regards to earning isk as such many want to try various things to decide what they would like to get into....
The only problem is this can be a week up to a month long process.... So what can be done about this? People want to be apart of EVE but its such a pain in the A$$ to get going that many give up within in the first week.... I know a lot of people view this as weeding out the weak... However I think its a lack of immersion that allows this to happen....
What I would suggest would be a new approach to the new player experience. When a capsuleer first creates their character they should be put through the basics as found in the tutorial such as flying around warping etc. However what I would suggest is separating this experience from the rest of the universe. It should be portrayed as a simulation of events to come... for example pilots should be given the chance to use a mining barge, assault ship and SOE exploration frigate BEFORE their release into the world with a basic ship...
introducing new players to ships they won't get to use for a month or more will help give them a drive as well as an objective to shoot for when it comes to training for something.... So for example instead of having the rookie systems as the base of the tutorial it should be an instanced client side simulation of what various roles have to offer that takes place after character creation but before they arrive in the starter system. Doing it in this way would give new players something tangible to base their goals on... Another thing that is missing from the new player experience is the career selection....
When I first started eve there were various career paths that you could choose from that would help by giving you a base set of skills... This was later removed so that people creating alts could do so more quickly without having arbitrary skills they'll never use. However it should have been revamped... not removed... I say this because it gives a new player even less of an idea of what their shooting for once they join the rest of the universe....
What I would suggest is that after following the simulation of each career path given in the tutorials as mentioned above, the pilots should be allowed to choose a ship class that will be given to them when they do spawn in the universe. As a result of their career choice their starting skills should allow them to use the ship they choose at mastery level 2 or 3. Doing this would put them into a direction they can then pursue rather than wondering what to do after the tutorials. It would really help them get off the ground and into the world the moment they undock rather than fiddling around with their fingers up their a$$es for a week or more. With regards to players creating alts there would be a base amount of skill points allocated to allow new pilots to fly ships at mastery level 2-3 and just before finalizing a persons char they could be given the chance to customize how their skill points are distributed across basic skills... kinda like how points are distributed in fallout games. Basically your given the choice to pick a career and before you have to commit your given the option to modify it as you you please within a limited but varied context.
Doing the above would give a new player context in relation to what their planning to do once they join the rest of us while still allowing for emergent experiences once they do. Anyway this is just my view based on running new pilot corps over the last 4-5 years.....
Take care o7 |

inslaved fighter
Blue Republic RvB - BLUE Republic
0
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Posted - 2014.11.27 19:58:23 -
[22] - Quote
KJAK wrote: What I would suggest would be a new approach to the new player experience. When a capsuleer first creates their character they should be put through the basics as found in the tutorial such as flying around warping etc. However what I would suggest is separating this experience from the rest of the universe. It should be portrayed as a simulation of events to come... for example pilots should be given the chance to use a mining barge, assault ship and SOE exploration frigate BEFORE their release into the world with a basic ship...
This, right here... Make it something that can be experienced at any time from the TV in front of the Sofa for example (in the walking in stations thing).. Like a internal mini game of EVE. Let the noobies try things out in this mode outside of the real universe, no rewards, no impact on the real universe.
Imagine being new to eve, you make your character, then you are suddenly in (your chosen racial) battleship fully fitted and under attack. The experience is designed so that it feels intense, but that you cannot fail.. (hell perhaps you can fail - but you just reset). You have pretend max skills in this ship and T2/faction fittings. The new player gets a feeling of empowerment, something severely lacking in the new player experience. Once they defeat the attackers (and there would be suitable flashy things and arrows to help them achieve this). They appear, sitting in the station in front of the TV with a choice of 'simulations' to try. - Or perhaps they want to go out into the 'real' world?
These simulations should be available to everyone (what's the harm, there's no reward), and there should be suitable things along side to show what skills/certificates you need to fly/work the ship in the simulation. Perhaps even projections of the isk that would have been made in the real world?
This achieves 2 main objectives which the current system does not: - Gives new players a sense of achievement / empowerment. - Gives new players a feel of what eve can offer.
This is a system which CCP could actively improve over time, new modules/simulations to allow players to see what things have to offer... Hell I've been playing for decades and I've never done Hacking, perhaps I want to try a simulation to see what its all about before I spend time training those skills??? |

Xe'Cara'eos
A Big Enough Lever
220
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Posted - 2014.11.27 22:14:19 -
[23] - Quote
the blog does not - AT ANY POINT - mention that other players can actually succeed in suicide ganks - this needs to be highlighted - especially with CODE. going around killing random mining ships, including ventures
also - dangers should be highlighted more - not just a quiet few lines
I would thoroughly recommend rookie's getting ganked as part of their early career missions - before they get too much isk to lose
For posting an idea into F&I:
come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it.....
If your idea can be abused, it [u]WILL[/u] be.
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Corraidhin Farsaidh
Farsaidh's Freeborn
796
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Posted - 2014.11.28 11:10:49 -
[24] - Quote
Xe'Cara'eos wrote:the blog does not - AT ANY POINT - mention that other players can actually succeed in suicide ganks - this needs to be highlighted - especially with CODE. going around killing random mining ships, including ventures
also - dangers should be highlighted more - not just a quiet few lines
I would thoroughly recommend rookie's getting ganked as part of their early career missions - before they get too much isk to lose
Have it happen to them in the provided frigate type mission. No isk loss to the new player and the NPC gankers should act exactly as real ones would...including chat griefing :D
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admiral root
Red Galaxy
1923
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Posted - 2014.11.30 08:56:07 -
[25] - Quote
Milla Goodpussy wrote:you really think a new player has time to read up on all of that, yet you fail to see the most common reason new players will not stick around.. griefing, bullying, and the bad-side of eve online. .until you finally wake up about this fact.. you will never retain new players.. you're trying to use pride saying well we can keep 1 out of 10 that's a victory.. no its not.. its sad and pathetic.
Eve isn't an instant gratification game - if reading ~words~ isn't your thing then this probably isn't a game you'll do well at. As for griefing and bullying, I've personally never seen a single instance of it, though I'd certainly file a support ticket if I did - how many times have you seen it, and did you contact the GM team? You also seem to mis-understand what a niche game is, give your inability to see why your hypothetical 1 out of 10 success rate is a good thing.
Quote:work on the bad side of eve and you'll see major new player growth.. until then.. everyone considers eve online close to online gambling.. too much risk and little reward and a major time sink.. all the while they can just buy a game and automatically get boosted to 90 just on the initial purchase.
think bigger ccp.. think big.
You seem to want a themepark carebear game. I certainly hope Eve never becomes one.
No, your rights end in optimal+2*falloff | Sabriz for CSM
New Order diplomat
"no one hates you, none of us care enough for that
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Angel Sath
Carebear's Corp
0
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Posted - 2014.11.30 14:26:50 -
[26] - Quote
Excuse the language, but the message was created using the google translator.
IMO, new players do not stay longer in the game because EVE is not a game for new players. EVE is a game for old. EVE requires from new players to take long-term decisions without giving him the knowledge needed to make the correct decision and not forgiving errors. To change this, I would suggest a few simple things
1. After creating first character, player should see skills training tutorial 2. A new character should have enabled frigate skill training 3. The new character should get 1m SP for free distribution 4. Once a year or at least once in a lifetime player should be able to redistribute SP 5. Skills should grow faster 6. Hi sec should be like a nursery - a very safe place. Targeting in hi sec should be permitted only in the fleet and war 7. Modifications in existing ships can not be done more often as once a year
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admiral root
Red Galaxy
1923
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Posted - 2014.11.30 16:20:11 -
[27] - Quote
Angel Sath wrote: 3. The new character should get 1m SP for free distribution 4. Once a year or at least once in a lifetime player should be able to redistribute SP 5. Skills should grow faster 6. Hi sec should be like a nursery - a very safe place. Targeting in hi sec should be permitted only in the fleet and war
Those suggestions belong in this thread.
No, your rights end in optimal+2*falloff | Sabriz for CSM
New Order diplomat
"no one hates you, none of us care enough for that
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Liafcipe9000
Critically Preposterous Safety's Set To Red
25597
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Posted - 2014.12.01 08:46:39 -
[28] - Quote
Electra Magnetic wrote:Mr Omniblivion wrote:I'm not suggesting to hand them every answer about everything that could happen, just to stress that sometimes they could get ... ganked or whatever and it's part of the learning experience in Eve. Ganking doesnt teach new players anything other than EVE is a ****** game, with ****** rules, full of ****** people. The exact reasons why the subscriber count is so low, and why after new players get into the game they stop playing. Sorry but until CCP wakes up and fires devs like CCP Affinity, this game isnt going anywhere no matter how many changes they make to the interface or how much they advertize it. someone's mad 
ganking teaches you that hisec is not safe like you think it is.
Frostys Virpio > CCP: Continously Crying Playerbase
I like to gank it, gank it!
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Swiftstrike1
Swiftstrike Incorporated
837
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Posted - 2014.12.01 11:26:24 -
[29] - Quote
This dev blog clearly states
CCP Falcon wrote:CONCORD are there for your protection
This is almost universally regarded as false by the player community in my experience. CONCORD are there to punish criminals, not to protect victims. You shouldn't tell new players that there is an NPC police force which will protect them because it simply isn't true!
Targeting, Sensors and ECM Overhaul
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Obidiah Kane
Sebiestor Tribe Minmatar Republic
0
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Posted - 2014.12.05 14:53:23 -
[30] - Quote
Swiftstrike1 wrote:This dev blog clearly states CCP Falcon wrote:CONCORD are there for your protection This is almost universally regarded as false by the player community in my experience. CONCORD are there to punish criminals, not to protect victims. You shouldn't tell new players that there is an NPC police force which will protect them because it simply isn't true!
That is how the Law is IRL though...the deterrent to the perpetrator is the punishment, not that they will get minority reported out of existence before they get to commit the crime. Maybe add a big fine, or introduce a new timer that means the ganking toon will get melted the second they appear in Empire Space, for a week or similar.
Or perhaps make characters with less than 3 million SP unlockable in highsec and unable to lock anything other than NPCs themselves (to negate alt exploits)...obviously, if that toon ventures into losec, or joins FW or a player corp - they get warned that the protection ends and they become game like the rest of us.
On a separate note, my first experience of being baited and ganked only made me want to become a better PvPer, to understand the mechanics, to learn my tools and my limitations, to learn the tricks that give me the advantage...I still truly believe that if a player does not possess that attribute - to figure it out, to appreciate strategy, to understand advantage and know that you will win certain fights before even leaving the hanger - then Eve is not the game for them and we shouldn't encourage their sort. |

Brenda Esterkarzova
Republic University Minmatar Republic
1
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Posted - 2014.12.07 12:54:46 -
[31] - Quote
There is a PvE tutorial where they give you a ship and tell you to go fight in a battle you cannot win. Honestly. It help the game reinforce the fact that EVE is a game where I will at some point lose a ship, get podded, get ganked, etc. This is a game, however it is a game that prides itself on how realistic the player on player experience can be. You can meet good people, who will help you, or you can meet not so good people who will take from you. It is all based on chance. That is the glory, that is why I started to play. |

ergherhdfgh
Imperial Academy Amarr Empire
211
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Posted - 2014.12.08 05:02:56 -
[32] - Quote
the GM team thing is no joke. I got my cousin to try this game and he was playing the game in his first week and without filing a ticket or anything he said a GM contacted him out of the blue to ask how things were going and if he had any questions. Maybe it was a slow day in GM world IDK but something like that went a long way to impressing him and me. |

Adaahh Gee
Rock jockeyz
153
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Posted - 2014.12.15 17:28:24 -
[33] - Quote
ergherhdfgh wrote:the GM team thing is no joke. I got my cousin to try this game and he was playing the game in his first week and without filing a ticket or anything he said a GM contacted him out of the blue to ask how things were going and if he had any questions. Maybe it was a slow day in GM world IDK but something like that went a long way to impressing him and me.
Yup, that seems to be standard practice, I have created a few alts for Cyno lighting, RvB etc and almost all of them have had a GM contact within a couple of weeks, to check in how things are going. |

Adaahh Gee
Rock jockeyz
153
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Posted - 2014.12.15 17:31:08 -
[34] - Quote
What is this I see?
http://content.eveonline.com/www/newssystem/media/66703/1/chatch.png
Old UI in a post from CCP? Maybe a sign from the gods that we need an "Eve classic" tick box so us bitter vets don't need to spend time hovering over, using tooltips to work out which icon is which. |

Jenshae Chiroptera
The Volition Cult
851
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Posted - 2015.02.02 04:55:23 -
[35] - Quote
I get torn between spoon feeding and leaving it to the newbies to figure out.
In practise, I tend to spoon feed. Logically, I like them having to research or be socially adept to ask the right questions of the right people - a Darwin step.
I think the tutorial needs a, "Hang in there, it does get better. You die 10-100 times but in the end you beat that learning curve and you will love the game."
CSM Ten movement for change.
CCP - Building ant hills and magnifying glasses for fat kids.
Status: Rabid carebear
Blog
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Givi Oskold
Sebiestor Tribe Minmatar Republic
3
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Posted - 2015.02.28 07:33:32 -
[36] - Quote
If you want a metric for how successful posting this kind of thing in the forums is, see how many posts in this thread are from new players.
You need IN-GAME mechanics instead of hoping somebody else will do the work for you. In-game can be kept up to date unlike third party sites, and in-game tools don't unsub or close their sites down. It makes for better control of content and accuracy.
Just a little something to think about.
The comment was made that EVE is not actually for new players. I couldn't agree more. That's pretty sad really. It's less of an MMO and more of a club. A very restrictive and unfriendly club that only begrudgingly acknowledges the idea that new players may be a kind of necessary evil. |

admiral root
Red Galaxy
2437
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Posted - 2015.02.28 16:28:02 -
[37] - Quote
Givi Oskold wrote:The comment was made that EVE is not actually for new players. I couldn't agree more. That's pretty sad really. It's less of an MMO and more of a club. A very restrictive and unfriendly club that only begrudgingly acknowledges the idea that new players may be a kind of necessary evil.
Whoever made that comment was pretty ignorant, trolling, and / or bumphurt from meeting "mean people" in Eve. Newbies are awesome, but they need to be the kind of newbies that accept what the game of internet spreadsheets is about, rather than crying because it's not like most of the other MMOs out there and stomping their feet demanding that CCP change things.
No, your rights end in optimal+2*falloff | No-one hates you, none of us care enough for that.
Sabriz for CSM
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Givi Oskold
Sebiestor Tribe Minmatar Republic
3
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Posted - 2015.02.28 19:29:41 -
[38] - Quote
I would say that there is more wrong with the new player experience than just some software stuff. When you read the posts discussing the new player experience, there's almost nothing but established players in it. That wouldn't be bad, but it comes off a bit like this.
https://www.youtube.com/watch?v=Xe1a1wHxTyo
I guarantee that isn't the bulk of the intent, but I'm just waiting for someone to complain about the "bloody peasants". That doesn't help. Perhaps it's more of "those people waaaay over there seem a bit odd" kind of thing.
There are some things that would definitely have to change if you want people to both subscribe AND log in to do stuff. It isn't about making things easier either.
1. Make an overview that works. Something that doesn't need a third party walk though or download to get it to actually give the info you need for basic survival.
2. As much as the established players may hate it, high sec needs to be improved. The spawned amount and increased variety will at least give players something to do while those bucket loads of skills are training. It doesn't need to pay more but it would need to be there as a reason to log in at all. WE need those skills regardless of what the established player base feels we need to have fun. Established groups just look to us for expendable tackles and kill-mail fodder. We don't come here for that. We came to play a game too. Nobody pays for or plays a game hoping to take the class "expendable resource". Unfortunately, it takes months to be a viable pilot in any way that's fun for new players overall.
3. Keep the NPE consistent with what we will/might be doing later. Breaking it off into a kind of separated "playground" just isolates players even more. If mot with pixels, it certainly does so mentally.
4. In-game tools need to both be actually in the game and function without the unnecessary complication that EVE is so famous for. Put things like EFT and Dotlan or whatever else in the game instead of depending on outside availability. Fix that terrible corporation finder tool.
5. The environment needs to make sense. Currently, the sec levels are pretty random and lack diversity of game play. Honestly, the sec levels could easily be described as "vanilla" with only a few differences. The system of law (something that is almost non-existent in EVE, but is sorely needed) needs to be both clear and effective.
6. "Senseless complication" is not the same as "challenging game play". It can be complicated but not stupid for the sake of creating the illusion of "different". EVE isn't all that complex. It's just a mess.
7. On a personal note, EVE needs to get past the idea that it's just so very different. It is different in many ways, but it's also very much like other games at the same time. Fleets are raids, there are quest givers, farming, crafting, auction houses, classes identified as ships, open world events and spawns, traditional roles like logis being clerics etc and so on. Get that idea through and I think it may be a bit easier to get a handle on what needs to be done and what should be avoided.
I should point out that CCP has done an amazing job of presenting a system that IS traditional game pay but created such an innovative interface that it feels so very different. THAT really is amazing and should be recognized for what it is.
NPE can't be ignored by CCP or any other game company. EVE suffers from it's players creating tougher hurdles than the game does though. I think that's something that can be overcome with better balance, but the players themselves would have to want to do it. I think the jury is still out n that score because EVE players overall seem to be unclear regarding if they actually need or want other people to play in *their* game.
That's basically it. Hate is free in EVE. I'm sure this will be as welcome as a reggae band at a Klan meeting. |
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