| Pages: 1 :: [one page] |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Liegus
|
Posted - 2006.09.02 01:51:00 -
[1]
So I compared the tech 2 passive and active shield hardeners:
MAGNETIC SCATTERING AMPLIFIER II EM DMG RESISTANCE BONUS: -37.5%
And the shield compensation skills:
EM SHIELD COMPENSATION To active shield hardeners: 3% bonus per skill level to Shield EM resistance when the modules are not active To passive shield hardeners: 5% bonus per skill level to Shield EM resistance
So, obviously, train compensation to 3 and I'd have (37.5% + (5% * 3)) = 52.5% resists from tech 2 passive shield hardeners, with the option to train to level 4 and surpass even tech 2 active hardeners. Easy choice!
So I bought my hardeners and trained my skills, and lo and behold... with EM Compensation at level 3, a fitted Magnetic Scattering Amplifier II gives me not 52.5% resist but 43.125%, a difference of 9.375%.
If it was a bugged description and I was getting 3% instead of 5%, it'd be a 6% total difference at my skill level, not a 9.375% one.
What's going on here? Obviously the game is lying to me in some subtle way ;) Do stacking penalties somehow apply to each skill level of shield compensation skills? Why isn't there some kind of warning if this is the case?
In short, did I just waste all that time and money on passive hardeners when active Tech2 hardeners will always be better, or is there a bug or a problem in the description of the compensation skills?
Cheers!
|

Imode
Band of Builders Inc. Firmus Ixion
|
Posted - 2006.09.02 01:58:00 -
[2]
it's 37.5 * 1.05, not 37.5 + 5 ____________________________ Sig removed, lacks Eve-related content - Cortes |

Guurzak
Minmatar
|
Posted - 2006.09.02 01:58:00 -
[3]
the 5% is not applied as a direct numeric bonus to your resistance; it's applied to the hardener itself. 37.5 * 1.15 = 43.125
With shields, active hardeners will always provide better resists unless you compare the best officer passives to the basic Active I. The only reason to use passives would be fitting or nosproofing.
|

Sigos
|
Posted - 2006.09.02 02:00:00 -
[4]
Originally by: Liegus
EM SHIELD COMPENSATION To active shield hardeners: 3% bonus per skill level to Shield EM resistance when the modules are not active To passive shield hardeners: 5% bonus per skill level to Shield EM resistance
It gives a bonus of 5% per level, or a multiplier of 1 + (bonus * level). This means that a 37.5% hardener is 37.5 * ( 1 + ( .05 * 3 ) ) = 37.5 * 1.15 = 43.125%. If it gave an additional 5% to hardeners, the skill would be completely and utterly overpowered.
|

Mr Peanut
The New Empire R i s e
|
Posted - 2006.09.02 02:06:00 -
[5]
Don't make me start an angry Amarr rioting mob.
|

Benglada
Finite Auxiliary
|
Posted - 2006.09.02 03:10:00 -
[6]
42.5% noob =D ---------------------------
Originally by: Arkanor
0.0 is the Final Frontier. Bring money and friends.
|

Calian
Caldari The Makaze Blade
|
Posted - 2006.09.02 08:12:00 -
[7]
It should be noted however that despite each level of the skill not giving 5% to the hardener's stats, it is still reducing the damage you'll take by 5%. ------------------------- I hate everyone, except you. |

Ithildin
Gallente The Corporation
|
Posted - 2006.09.02 09:31:00 -
[8]
Originally by: Calian It should be noted however that despite each level of the skill not giving 5% to the hardener's stats, it is still reducing the damage you'll take by 5%.
Nope. It's increasing the passive hardeners' resistance yield, it's not reducing damage taken. There are two important differences and the first one is stacking penalties. The second one is mathematical, let's examine the two on a 0% EM resisted shield and level 5 shield compensation. Your way: 100*0.625*0.75 = 46.875% damage taken Correct application: 100*(1 - (37.5*1.25)*0.01) = 53.125% damage taken Dark skies torn apart Heavens open before me I, the light of death |

Serious Bob
|
Posted - 2006.09.02 12:41:00 -
[9]
Edited by: Serious Bob on 02/09/2006 12:41:31
Originally by: Ithildin
Nope. It's increasing the passive hardeners' resistance yield, it's not reducing damage taken. There are two important differences and the first one is stacking penalties. The second one is mathematical, let's examine the two on a 0% EM resisted shield and level 5 shield compensation. Your way: 100*0.625*0.75 = 46.875% damage taken Correct application: 100*(1 - (37.5*1.25)*0.01) = 53.125% damage taken
In effect, with comp level 5, you'll take 15% less damage. 37.5% res -> 62.5% damage (37.5 * 1.25)= 46.875% res -> 53.125% damage. 53.125/62.5 = 0.85
Might be fudged eh, I'm feeling sluggish.
|

Liegus
|
Posted - 2006.09.02 12:56:00 -
[10]
Originally by: Sigos
It gives a bonus of 5% per level, or a multiplier of 1 + (bonus * level). This means that a 37.5% hardener is 37.5 * ( 1 + ( .05 * 3 ) ) = 37.5 * 1.15 = 43.125%. If it gave an additional 5% to hardeners, the skill would be completely and utterly overpowered.
Thanks, everyone. I was misled, possibly because the text in the game's description of active hardeners also says BONUS.
BALLISTIC DEFLECTION FIELD II KINETIC DMG RESISTANCE BONUS -55%
I see that that bonus, which is applied straight unless stacked, is different than this bonus, which is applied as a percentage of yet another bonus.
Maybe someone could clarify all that in-game text for us noobies ;)
Thanks again to everyone who set me straight.
WTB my days of training back :P WTS 8 passive T2 hardeners :p
|
| |
|
| Pages: 1 :: [one page] |