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Fred Krueger
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Posted - 2006.09.02 15:42:00 -
[1]
All I ever seem to get now are Implant offers from my Agent and nothing else!!
This is becoming highly annoying now!!!
I do NOT want 8 basic,12 beta or whatever implant it is that's on offer 
170k LP's with my current agent and nothing else has been offered except Impants!!
Why not offer minerals, T2 mods, batches of standard ships, T2 bpc's ? the list is endless 
What about supplying a standard ship and your agent will give you the T2 counterpart in exchange ??
I know i'm not the only one hitting my head against a brick wall with this one, but a bit of diversity i think is in order...
/rant over
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IDesert FoxI
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Posted - 2006.09.02 16:23:00 -
[2]
Indeed, a diversity of agent offers is desperately needed.
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Rinaldos Industros
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Posted - 2006.09.02 18:14:00 -
[3]
signed
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Emily Spankratchet
Minmatar Pragmatics
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Posted - 2006.09.02 19:28:00 -
[4]
I'd like to see more faction modules in agent offers. It makes more sense in game terms than the sudden profusion of implants.
Actually, I'd like to see more of anything but implants. I'm beginning to feel nostalgic about the pointless offers that weren't worth claiming.
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Vistilantus
Caldari Vistilantus Corp
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Posted - 2006.09.02 19:46:00 -
[5]
i would really like the dev that was responsible for removing faction module agent offers to come here and explain the reasons why the faction module offers were removed... I was looking forward to fitting out my ships with caldari navy or amarr navy modules but now, all you get is skill books and drugs offers at very low LP's and every other offer is for implants, the occasional faction ship...
that's it, nothing else, nothing remotely interesting to be offered. ___________________________________________________ ~Vistilantus |

I M'Aspy
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Posted - 2006.09.02 20:07:00 -
[6]
When you consider what could be offered by agents e.g. anything in the EVE database, what we actually get is quite depressing.
The offers should consist of almost every possible item that exists in EVE, in various quantities and qualities depending on the agent.
Being limited to just implants, mining crystals, skillbooks etc is quite lame.
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Vikram Bedi
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Posted - 2006.09.02 22:34:00 -
[7]
Hopefully CCP will someday 1) open up agent offers to include anything in the database, even faction items again (makes sense "we raided an Angel deadspace complex, and secured this xxxxx large rep, would you like it?") and 2) link the offers to the regional marketplace, so gluts like this don't happen. Like, if an item is widely available on the market, the agent won't offer it.
I know I was slightly disappointed in myself when I accepted a 2x +3 implant offer recently, only to find that the price had dropped significantly and suddenly.
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Villaney
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Posted - 2006.09.02 23:56:00 -
[8]
Even the storyline missions just offer implants. Something needs to be changed 
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Dahak2150
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Posted - 2006.09.03 04:22:00 -
[9]
Methinks CCP is trying to get implants out to the newbies...flood the market with them.
But yeah, varied offers would be nice. I'm getting a bunch of crappy +3 charismas.
I want my comet!!! ---------- My sig is boring. |

Nice View
Gallente
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Posted - 2006.09.03 07:45:00 -
[10]
/signed
I stopped running up my LP and moved to an agent that gives me the skill books since I am so tired of implant offers.
Saving my high LP agent for when the fix this mess
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Miss Overlord
Gallente Garoun Investment Bank
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Posted - 2006.09.03 08:42:00 -
[11]
Originally by: Vistilantus i would really like the dev that was responsible for removing faction module agent offers to come here and explain the reasons why the faction module offers were removed... I was looking forward to fitting out my ships with caldari navy or amarr navy modules but now, all you get is skill books and drugs offers at very low LP's and every other offer is for implants, the occasional faction ship...
that's it, nothing else, nothing remotely interesting to be offered.
run some cosmos agents thats where faction modules ammo and weapons went (stupid idea i know but CCP hates diversity)
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Zofo Beedlebrox
Gallente Darkwave Technologies
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Posted - 2006.09.03 08:43:00 -
[12]
Signed (from behind a large pile of implant offers)
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Miss Overlord
Gallente Garoun Investment Bank
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Posted - 2006.09.03 08:46:00 -
[13]
Originally by: Zofo Beedlebrox Signed (from behind a large pile of implant offers)
CCP = anti diversity CCP = very narrowly defined offer tables
They hate diversity
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Davros Johnstone
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Posted - 2006.09.03 09:58:00 -
[14]
I agree it would be nice to have more diversity in offers, but i am glad it has reduced the prices ppl can make per LP. It really doesn't encourage ppl to go out exploring the rest of the game when they know they can just sit and run through missions. A doubled-edged sword, but i do think something had to be done to missions.
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Mika Zimmer
Gallente Renyn Supply Company
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Posted - 2006.09.03 10:40:00 -
[15]
I feel your pain. After running the same mission 5 times in a row I got an offer of 15000 lp for a Beta social implant.
CCP, why do you hate mission runners?
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Mika Zimmer
Gallente Renyn Supply Company
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Posted - 2006.09.03 10:42:00 -
[16]
Originally by: Davros Johnstone I agree it would be nice to have more diversity in offers, but i am glad it has reduced the prices ppl can make per LP. It really doesn't encourage ppl to go out exploring the rest of the game when they know they can just sit and run through missions. A doubled-edged sword, but i do think something had to be done to missions.
By "explore" you mean get gatecamped in lowsec by pirates? Yeah, done that as well. I think too many GM's and Devs are in game griefers now, at least that's how the blogs, and game mechanics seem to also play out.
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Davros Johnstone
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Posted - 2006.09.03 10:52:00 -
[17]
Don't try exploring in a typhoon or a geddon then.... every race has a small fast frig to rock in. Also, if you are that bothered by gate camps go AROUND them... and use the fact this is an MMO to co-operate with ppl..
Running gate camps is one of the skills you learn in eve. Which is what makes it a good game, that skillpoints don't make a good pilot... experience does.
And CCP do not hate mission runners as much as they hate empire miners. They have to mine the worse quality hard to find rocks, get greif'd ALOT easier than a mission runner (ore thiving is easy though i have not tried it) and make less isk per hour without anywhere near as much need to input anything into the game to get results (mabye u see this as a positve, but i prefer to PLAY my games)
Eve, is about risk vs reward. You risk virtually nothing in missions, especially when u have done them all once.. why should u be picking up such good stuff??
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Miss Overlord
Gallente Garoun Investment Bank
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Posted - 2006.09.03 11:01:00 -
[18]
Originally by: Davros Johnstone Don't try exploring in a typhoon or a geddon then.... every race has a small fast frig to rock in. Also, if you are that bothered by gate camps go AROUND them... and use the fact this is an MMO to co-operate with ppl..
Running gate camps is one of the skills you learn in eve. Which is what makes it a good game, that skillpoints don't make a good pilot... experience does.
And CCP do not hate mission runners as much as they hate empire miners. They have to mine the worse quality hard to find rocks, get greif'd ALOT easier than a mission runner (ore thiving is easy though i have not tried it) and make less isk per hour without anywhere near as much need to input anything into the game to get results (mabye u see this as a positve, but i prefer to PLAY my games)
Eve, is about risk vs reward. You risk virtually nothing in missions, especially when u have done them all once.. why should u be picking up such good stuff??
have to agree here once u get behind the camps u can set youreself up quite well tho with eve networking is the key here. Get BPCs out there build youre mission loot but u have to have to remove the fear
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Fred Krueger
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Posted - 2006.09.03 11:12:00 -
[19]
Originally by: Davros Johnstone
(mabye u see this as a positve, but i prefer to PLAY my games)
Eve, is about risk vs reward. You risk virtually nothing in missions, especially when u have done them all once.. why should u be picking up such good stuff??
And mission runners aren't "PLAYING" the game?? And of course, if you want to fund yourself in PVP you get the isk from ??? Named items come from ??? "But I just belt hunt" for isk some say (can probably be classed the same as running missions). You want me to continue ??
Without trying to flame you, try thinking a bit first about the subject before posting
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Mika Zimmer
Gallente Renyn Supply Company
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Posted - 2006.09.03 11:36:00 -
[20]
What does your post have to do with anything said here? I don't understand what you are trying to say.
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Davros Johnstone
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Posted - 2006.09.03 11:38:00 -
[21]
I've ran missions as a noob for 4 months, and i can understand why you would like better offers. Its more isk, for what i would deem NO effort. You log on, u accept mission x, you undock and probably don't even have to leave the system you are in. You go cap a bunch of stupid npcs that only have a chance of getting you IF they outnumber you 100-1. Pop them all, dock. Let loose the tractor beam hauler with nanos, collect the loot. Dock again. Accept your reward. Some isk, mabye some bonus isk or some giant containers for your freighter and get some juicy LPs.
I do not see why you should be recieveing loyalty point offers that exceed a certain value of isk due to the lack of risk. More choice yes, it'd be cool if u could select from a list what you like instead of waiting days for some bad offer. But i would say do not make it as profitable as it was 6-8 months ago, it just discourages ppl from taking risks in the game to find the more profitable parts of the universe. and these 0.0 parts of the game truely make it a unique mmo, not just something you'll grind thru for 4-5 months and move onto something else.
As for the "playing the game" comment it was more aimed at ppl who mine. I have nothing against you, you make the game world go round! I do think that sitting cycling your ore from your hold to wherever you stck it every 1-3 minutes is a joke though it is very dull and not a game :)
And i can tell you assume i'm a pvper of some sort but i'm not! I do it a bit and hemorrage isk. But if u want faction stuff its out in 0.0. Or sell your implants for less than you feel they are worth if they don't sell. Turn that isk into a faction wotnot from escrow. The stuff is in the game, I do not see WHY you need it from agent offers!! It just encourages mission running!! It should be done in moderation :)
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Fred Krueger
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Posted - 2006.09.03 12:00:00 -
[22]
Now the same could be said about getting BPO's - find an RnD agent, get RP's each day for not doing anything.. once in a while do an RnD mission.
Some of us would like to be able build Items for ourselves - this is where the bpc's come into play.
Implants (which so many people use) are mainly restricted to agent handouts
Named mods - depending on what types (officer ones you need to be in 0.0 belt hunting) or you may get lucky and come across a named one in empire belts.. Once in a blue moon one will spawn during a mission..
You say there is no risk in missions? Try telling that to those who have lost ships and modules worth millions on a faction mission where the npc's have no bounties or the new player starting out on their first level 3 or 4 mission!!
As I prefer to mission run instead of looking at roids for making isk (which is about one of the safest things to do) I want to see more variation.
That cheap mod you bought probably came off a mission runner who instead of asking absurb amounts gives it away at a discount.
Without Variety, things Stagnate and eventually cease to be.
and I'm rambling so gonna shut up now and carry on playing the game 
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Vikram Bedi
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Posted - 2006.09.03 18:19:00 -
[23]
Originally by: Davros Johnstone I've ran missions as a noob for 4 months, and i can understand why you would like better offers. Its more isk, for what i would deem NO effort. You log on, u accept mission x, you undock and probably don't even have to leave the system you are in. You go cap a bunch of stupid npcs that only have a chance of getting you IF they outnumber you 100-1. Pop them all, dock. Let loose the tractor beam hauler with nanos, collect the loot. Dock again. Accept your reward. Some isk, mabye some bonus isk or some giant containers for your freighter and get some juicy LPs.
I do not see why you should be recieveing loyalty point offers that exceed a certain value of isk due to the lack of risk. More choice yes, it'd be cool if u could select from a list what you like instead of waiting days for some bad offer. But i would say do not make it as profitable as it was 6-8 months ago, it just discourages ppl from taking risks in the game to find the more profitable parts of the universe. and these 0.0 parts of the game truely make it a unique mmo, not just something you'll grind thru for 4-5 months and move onto something else.
As for the "playing the game" comment it was more aimed at ppl who mine. I have nothing against you, you make the game world go round! I do think that sitting cycling your ore from your hold to wherever you stck it every 1-3 minutes is a joke though it is very dull and not a game :)
And i can tell you assume i'm a pvper of some sort but i'm not! I do it a bit and hemorrage isk. But if u want faction stuff its out in 0.0. Or sell your implants for less than you feel they are worth if they don't sell. Turn that isk into a faction wotnot from escrow. The stuff is in the game, I do not see WHY you need it from agent offers!! It just encourages mission running!! It should be done in moderation :)
This is a problem with the missions system, not the offers system. Missions should (imho) be more unpredictable, and varied. Not only to introduce some risk to the mission runner, but to make them more *fun*. Improve the missions, don't nerf the rewards.
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Celizatis
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Posted - 2006.09.04 03:56:00 -
[24]
I do notice that you tend to only get 4, maybe 5 different missions per agent... and I know there are a lot of different kinds of missions, but MAYBE, if they had rare missions, or something like that, that only pop up every once in a while, with a guaranteed random faction loot at the end... or missions that have a random placement generator for terrain and enemy ships.... it would be more worthwhile. But it gets so eas y to memorize ship placements on maps that never vary, that you can just jump in and immediately take the easiest route through to kill everything and win.
How about missions where you have to jump in, grab an item, and run out, before getting blown up? Or one where you have to plot enemy ship movements, and find a way from point a to point b without them noticing you, to plant/grab an item. Or where you have to jump in an rescue a ship that is under attack, and save it from destruction?
More variety is better....
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Miss Overlord
Gallente Garoun Investment Bank
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Posted - 2006.09.04 07:09:00 -
[25]
Originally by: Celizatis I do notice that you tend to only get 4, maybe 5 different missions per agent... and I know there are a lot of different kinds of missions, but MAYBE, if they had rare missions, or something like that, that only pop up every once in a while, with a guaranteed random faction loot at the end... or missions that have a random placement generator for terrain and enemy ships.... it would be more worthwhile. But it gets so eas y to memorize ship placements on maps that never vary, that you can just jump in and immediately take the easiest route through to kill everything and win.
How about missions where you have to jump in, grab an item, and run out, before getting blown up? Or one where you have to plot enemy ship movements, and find a way from point a to point b without them noticing you, to plant/grab an item. Or where you have to jump in an rescue a ship that is under attack, and save it from destruction?
More variety is better....
because such variance is beyond them at the moment the focus is on factional warfare so dont expect much - they have done a good job on courier missions tho for tomorrows patch
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